» Agent Orange «

GigaByte
GigaByte
Force to be Reckoned With
Joined Jun 2011 Posts: 1,643
edited 16 Sep 2011, 9:16PM
"Agent Orange is the code name for one of the herbicides and defoliants used by the U.S. military as part of its herbicidal warfare program, Operation Ranch Hand, during the Vietnam War from 1961 to 1971. Vietnam estimates 400,000 people being killed or maimed, and 500,000 children born with birth defects."
Chemically, Agent Orange is an approximately 1:1 mixture of two phenoxyl herbicides – 2,4-dichlorophenoxyacetic acid (2,4-D) and 2,4,5-trichlorophenoxyacetic acid (2,4,5-T) – in iso-octyl ester form.
Numerous studies have examined health effects linked to Agent Orange, its component compounds, and its manufacturing byproducts.Normal View
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Night View
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Concentrated Power
120sbas.jpg



BUILDING
QUANTITY
LEVEL


Power Plant
2
4/4


Metal Factory
3
4/4/5


Oil Pump
3
4/4/5


Metal Storage
2
3/4


Oil Storage
2
3/4


War Room
1
1


Barracks
1
1


Academy
1
3


Tech Center
1
2


War Factory
1
2


Airfield
1
1


Go-Go Bar
0
---


Gun Turret
4
3/3/3/3


Mortar Tower
3
1/3/3


Wall
56
1(55 pcs)/2(1 pc)





Poll Answer
Rank/Equivalent Point


Best
7


Good
6


Great
5


Okay
4


Not Great
3


Poor
2


Can't Hit
1


TOTAL:

7/7








How would you rate this yard? 9 votes

Best.
0%
Good.
0%
Great.
11%
srikuhan 1 vote
Okay.
11%
Elder_Lee 1 vote
Not Great.
22%
The MAce Frostmourne 2 votes
Poor.
55%
JangooonMatthew ToothakerClarence AgcaoiliMohgiopanipi 5 votes
Can't Hit
0%
  • Jangooon
    Jangooon
    Unicorn Overlord
    Joined May 2010 Posts: 4,838
    Poor.
    Cant see images, try uploading to tinypic instead
    Cant find the information you're looking for? Step right in!

    "All the world will be your enemy, O Prince of a Thousand enemies. And when they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed."

    Trying to post a picture of your base? Click here first.
    Proud Corsair of the Coast-you jelly?
    Status: Not actively playing BYM, migrating to BP
  • GigaByte
    GigaByte
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,643
    Jangooon wrote: »
    Cant see images, try uploading to tinypic instead

    Okay. Building information added!
  • GigaByte
    GigaByte
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,643
    Jangooon wrote: »
    Cant see images, try uploading to tinypic instead

    Finished. :D
  • Jangooon
    Jangooon
    Unicorn Overlord
    Joined May 2010 Posts: 4,838
    Poor.
    I'm gonna have to vote poor, because everything can be sniped apart from the CC.
    Cant find the information you're looking for? Step right in!

    "All the world will be your enemy, O Prince of a Thousand enemies. And when they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed."

    Trying to post a picture of your base? Click here first.
    Proud Corsair of the Coast-you jelly?
    Status: Not actively playing BYM, migrating to BP
  • GigaByte
    GigaByte
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,643
    Jangooon wrote: »
    I'm gonna have to vote poor, because everything can be sniped apart from the CC.

    Forgot to add. There are Rhinos, Humvees, Heavy Gunners and Rocket Launchers behind the CC. :D
  • Jangooon
    Jangooon
    Unicorn Overlord
    Joined May 2010 Posts: 4,838
    Poor.
    Defending units help, but not by much really, all they do is provide a speed bump to make an attacker take a little longer than they normally would. You need to defend with turrets as they help set off DP and unlike units, can't be baited.
    Cant find the information you're looking for? Step right in!

    "All the world will be your enemy, O Prince of a Thousand enemies. And when they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed."

    Trying to post a picture of your base? Click here first.
    Proud Corsair of the Coast-you jelly?
    Status: Not actively playing BYM, migrating to BP
  • GigaByte
    GigaByte
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,643
    Jangooon wrote: »
    Defending units help, but not by much really, all they do is provide a speed bump to make an attacker take a little longer than they normally would. You need to defend with turrets as they help set off DP and unlike units, can't be baited.

    Then, what can I do to improve it?
  • Jangooon
    Jangooon
    Unicorn Overlord
    Joined May 2010 Posts: 4,838
    Poor.
    I'd say make the gaps between the 5 lower turrets a little bit wider and fit your storage silos in between, then move the 5 turrets outwards a little bit to cover the silos better. After that split your power plants up, one directly north and one directly south. That should be all really to make a decent base.
    Cant find the information you're looking for? Step right in!

    "All the world will be your enemy, O Prince of a Thousand enemies. And when they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed."

    Trying to post a picture of your base? Click here first.
    Proud Corsair of the Coast-you jelly?
    Status: Not actively playing BYM, migrating to BP
  • GigaByte
    GigaByte
    Force to be Reckoned With
    Joined Jun 2011 Posts: 1,643
    Jangooon wrote: »
    I'd say make the gaps between the 5 lower turrets a little bit wider and fit your storage silos in between, then move the 5 turrets outwards a little bit to cover the silos better. After that split your power plants up, one directly north and one directly south. That should be all really to make a decent base.

    Thanks for that constructive criticism. Anyone else will vote or tell me what to improve except upgrading all the blocks?
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