Forum Home
›
VEGA Conflict
›
Future Features and Feedback
Future Features and Feedback
«
1
…
5
6
7
8
9
10
11
…
154
»
Go
Views
Replies
Latest Reply
Olá, Meu nickname é EmersonC tenho uma ideia muito boas...
about seven years ago
by
EmersonC
11
0
Olá, sou EmersonC, e tenho umas ideias muito legais para o jogo ficar ainda melhor: 1° Seria legal se tivesse sistemas novos no jogo como, sistemas de pilhagem de frotas, um novo mercado onde os jogadores podessem vender algum item ou trocar. 2°Seria também legal se tivesse como os jogadores atacassem bases vega avançadas de nível 1 a 45+. 3°Seria legal se tivesse um novo portal onde tivessem novos inimigos diferentes com frotas fortes. 4°Seria também legal se tivesse um evento ou missão mais …
EmersonC
19 Aug 2016, 2:33AM
Space Police Blood Amber mission
about seven years ago
by
Patrick Grady
41
2
Self policing is a sign of a stable group. If we want to show Vega we're serious, we have to do our own security. When we win, we're going to need people already doing that.
Patrick Grady
18 Aug 2016, 8:10PM
THoughts & Feedback
about seven years ago
by
Elim Garak45
1
0
I thought I would just give you some feedback from a mid level player. First off I like the game a lot, I like the ability to design and build ships. I like the choice of tech and the limitations it puts on building. I like the animation on the ships in Demon Core and the attention to detail you guys put in. I like the idea of riots and events and civil war to a certain extent. There are a number of things I really don’t like, the main one being the endless grind to get anywhere…
Elim Garak45
17 Aug 2016, 7:13PM
Event Fleets - Crafting
about seven years ago
by
Mr TopGear
11
0
Every event we have to hit event fleets for points. These fleets also drop blueprints from the vsec tiers of ships since there are no isc or demon corp blueprints to get. I have not had to get a blueprint for over a year, I do have to get crafting materials. Can you make these fleets drop crafting materials instead of blueprints if the player has them all, or offer a choice of a blueprint or crafting materials at the least
Mr TopGear
17 Aug 2016, 6:42PM
Event Blueprints on iPad
about seven years ago
by
Rick Pincus
1
0
If you have a particular item blueprint from an event, and more than one tier of that item, the tiles for each tier are expanded. I'd like to see these items collapsed. So, instead of having to scroll through three tiles for "Burst Ray I", "Burst Ray II", "Burst Ray III" just have one tile for "Burst Ray" and at the bottom of the tile list which tier I have "Burst Ray I-III". - much like you do when refitting.
Rick Pincus
17 Aug 2016, 12:23AM
Trading crafting goods between players
about seven years ago
by
Gestoord
31
1
that is a good idea... but kixeye dont want players "share" his stuff.. he want you GET your own stuff... or in other words ...
GALACTUSX
14 Aug 2016, 6:43AM
making projectile weapons great again
about seven years ago
by
Ghandiplz
111
4
This will be interesting, but I hope this concept will be implemented as new type of slots for large ships ( battleships, carriers and cruisers) instead of taking up a weapon slot.
Ghandiplz
14 Aug 2016, 5:56AM
Upgrade Targets
about seven years ago
by
Mr TopGear
21
1
good idea
Majky_sv
13 Aug 2016, 4:31PM
Module appearance blueprints
about seven years ago
by
Odysseus Ace
11
0
I have been playing this game for a long time, ive been there for the zythium age and before the apoc and dreads, so I have seen all the different appearances (or most) and know there are old antimatter silos or res silos throught the ages, and I think it be a great idea to make it so that you may get those old school appearances from blue print drops, maybe even event prizes, and you guys can even create more appearances. but thats not all you guys can do with this, maybe have iron star theme…
Odysseus Ace
11 Aug 2016, 11:56PM
Bayonets not legendary at all
about seven years ago
by
Windblood
21
1
Watched a Mk5 Vigilante fleet eat up a Mk5 Komodo fleet with Volatile Bayonet/Net. It's one of those weapons that doesn't work on one ship, kinda like Volatile/Creeper. You need a lot of coverage, but then it works surprisingly well.
Aaron Lehmer
11 Aug 2016, 10:19PM
Decreasing The Tier Gap For Loot Drops
about seven years ago
by
MECHA HAN
11
0
Decrease the Tier gap so that loot drops for that Tier or one below (0/-1) would increase morale, and would make the grind of farming more of an incentive. * As the tier gap is now, one could hit a T5 fleet and receive T2 loot, which can crush morale. * There's not much worse than hitting a handful of Iron Star Hunter fleets, seeing you have a couple core crates and selecting "Open All" only to see T2 cores. * If the gap was decreased I believe you would see more activity and less …
MECHA HAN
11 Aug 2016, 12:02PM
Bring diversity by adding hostile environments.
about seven years ago
by
Christophe Lorenz
21
0
Add some temprorary / localized environement changes that affect gameplay. Those would affect / penalise some ships class or attributes. Some examples : -Temporary asteroids showers passing in sector Ships or bases can collide and get destroyed, including in combat. Usual tactics could no longer hold on combat, but new strategies using asteroids as shields could be developped. -Ion particle clouds Fast ships would get damage when moving at high speed. Warping would be imprecise. -Meta…
Christophe Lorenz
10 Aug 2016, 8:29AM
Improve mobile usability with simple things
about seven years ago
by
Christophe Lorenz
11
0
Playing VC on mobile / tablet is just ... hard. Globally the game suffers from the "too many clicks" syndrome. But there are some bad behaviours that can be EASILY FIXED to greatlly improve user experience on mobile. A-There's a "snap to" tolerance that is programmed to select the closest item where you touch. The range is not adequate to small screens so unless you have a wide empty area, you always snap to ships, bases or anything close. FIX - adapt snap to range to sm…
Christophe Lorenz
10 Aug 2016, 8:03AM
Kinetic stasis weapon
about seven years ago
by
Killer orange
21
0
Please make a stasis effect weapon for projectile class weapons as we have stasis weapons for both explosive and energy class weapons and also maybe a stasis wing to support bases
Killer orange
9 Aug 2016, 9:48AM
Some Kewls ideas :P
about seven years ago
by
GeneralBurk
21
0
Some Cool ideas here it looks next this New Youtuber is Trying to make some new stuff in Vega and this would be cool more ships types Then you have to take a good look at what you could he has done one on weapons or the other stuff but i bet if he has more Subs he would make more stuff. Hey I'm down for this New types of ships with new things they do. Youtube = https://www.youtube.com/watch?v=4Sr8cEWqzno
GeneralBurk
8 Aug 2016, 2:48PM
Suggestions on retention rates, event fleets, miss click exits, hacking, spawn rates
about seven years ago
by
JAlexB
141
6
You do remember when the Game Team discussed "noise" in the Council meeting right? This area has WAYYYYY less noise. IJS
Todd7123
7 Aug 2016, 5:29PM
Super Hard Event - Lower cost tech Idea
about seven years ago
by
J Paul Wiggin
41
1
What some players wanted to know is what they are up against. Although we can scout bases we can't in any other fight. This gives advantage to older,more resourced, as they can build what is effective immediately. Most player farm. farming fleets are not necessarily combat fleets. against some fleet composition they are going to be effective and others ineffective leading to losses that are not sustainable. In farming it is easy to see what is effective. against multi different fleets it…
xcvxvx
6 Aug 2016, 11:14PM
Tractor beams for bases
Hot
about seven years ago
by
Archo_X
151
12
This would devastate rush fleets with the mines.
JAlexB
5 Aug 2016, 11:06PM
Trading crafting items between players ???
Hot
about seven years ago
by
Gestoord
221
11
new module- trading station cost 300 coin to build interested yet kixeye? can level up like commerce mod.. can be level 1-5 etc level one can trade mk 1/2 patterns of tier 1-3 ships level2 mk3/4oftier1-3 level3 mk 1-5 of tier1-3 level 4 mk 1-5 of tier 1-4 level5 mk1-5 of tier 1-5 ships dun dun dun trading tax of x amount of coin per trade higher patterns more coin higher tier more coin. also tradeable cores parts so hows it exploitable again? but wait there's more! gains experienc…
subjectobanning
5 Aug 2016, 7:21PM
Request for Convertion module to convert all MK's parts to different tier armaments
about seven years ago
by
Spask Crondusk
101
6
But not if they're already built into upgrades. For example, I have 9 Genesis Cruiser Mk2 upgrades that I can't use and can't sell and can't convert. They're not just patterns.
Marc Sandin
5 Aug 2016, 7:09PM
Make Fleets varied in new events
about seven years ago
by
Todd7123
21
1
I'm not completely against changing event fleets during an event to keep it 'fresh'. Using the previous event fleet -providing it fits into the story- is a good way to do that, BUT: * The player base needs to know this beforehand, so before the event starts it should be known multiple types of fleets will be coming at us. * During the event the schedule should be clear IN GAME (like supply run banners, so you know which type of fleet is out there * The name of the fleet should be different, so…
deduijk
5 Aug 2016, 12:32PM
Fewer but better events.
about seven years ago
by
xcvxvx
11
0
Some times we need more time to prepare. A major event for most, after a minor (Riot etc) still might require total refit and repair. Add new ships and 20 days is not too long.
xcvxvx
5 Aug 2016, 1:03AM
TOURNAMENT PVP
about seven years ago
by
danking
91
7
Who are you kidding? It is not even close to a war game. This is farming. Or let me destroy your fleets. No matter how skilled the loss of speed factor and the constant need to upgrade make it so. There is very little time for anything else. People who do not have great resources don't want to risk 10 hour or more repair times for what? Bragging rights?
xcvxvx
5 Aug 2016, 12:02AM
Naming Ships
about seven years ago
by
Yourbearbut123
41
5
love the idea, also adding stats to each ship will also be nice, like dmg dealt, dmg taken, times destroyed, ships destroyed, tonnage sunk...
Ghandiplz
4 Aug 2016, 8:44AM
Idea for event specific missions.
about seven years ago
by
Windblood
11
0
It would be one mission for every level of event fleet. The mission would be to kill 1 (or 3) of that level event fleet. The payout would be in event loot equal to 4x (or 10x) the normal loot payout for that fleet level. It would break up some of the monotony of these events without being game breaking. Just a small boost of points up to whatever level fleet you can successfully kill. There could also be a mission to successfully defend your base. Just to be clear, everyone would get all the m…
Windblood
4 Aug 2016, 6:11AM
Coin prize adjustament
about seven years ago
by
danking
21
0
I live in Brazil and dolar is stronger than real (main money on Brazil) so after steam change prizes on all country to dolar I did stop buy coin. I used to buy coin on my account but now is unreal the prize on dolar. The basic salary is too different between brazil and USA so not reason for make the prize the same on all country
danking
3 Aug 2016, 1:18PM
Instant Free Repair Should Not Require Long-term Repair to be Cancelled
about seven years ago
by
Marc Sandin
31
1
A pause pass thru button would serve the same purpose. Actually there is no good reason not to have "free" repairs automatic. And no need for anything else except many would want to substitute different ships. That is probably why it has not been done.
xcvxvx
1 Aug 2016, 12:10AM
WRONG FEATURE PUT ON LASTE (07-27-2016) update
about seven years ago
by
serialkillerx
131
1
In fairness this seems more like a bug than another coin grab. They do need to fix this quickly though
MuffinHell84
31 Jul 2016, 5:58PM
Refitting
about seven years ago
by
TakedaShingen
51
2
thanks for the massive support lol
TakedaShingen
31 Jul 2016, 4:57PM
Macro Target Control (Battle Organization) & Target and Order Queues
about seven years ago
by
Marc Sandin
21
0
Summary: A feature involving group/target control would be helpful in the efficiency of giving macro orders. * When I'm fighting groups of battles, I like to organize my targets in my bookmarks. Especially during a Riot, nt fleets are capable of taking on certain multiple types of fleets with AI turned on by themselves. * Currently, when doing this, I select, for example, Rebel Cargo 27, and then send a fleet to attack, then I find that there are no more Cargo 27 at all, and I have to RE-se…
Marc Sandin
31 Jul 2016, 12:41AM
«
1
…
5
6
7
8
9
10
11
…
154
»
Go