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Future Features and Feedback
Future Features and Feedback
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Having all the information in the researxh modules.
about seven years ago
by
xcvxvx
11
0
An annoyance is having to remove a ship from the fleet to ck on state of the stable of ships. There are times when one want to know what weapons are in stock too. Depending on what we are farming different combinations are very useful. But the annoyance of having to short a fleet just to see what is left in the stable rather that going to the fleet module to see what ships are available with what weapons.
xcvxvx
27 Oct 2016, 5:38PM
Co-op Event Idea - Vega Spite
about seven years ago
by
Ryan Carter
109
9
Looks better considering the possible difficulty (as vega tends to ignore max mass)
FusionInferno1
25 Oct 2016, 4:19PM
idea of using keyboard and mouse trhough mobile
about seven years ago
by
Ray_G092
14
2
Sorry Bud havent seen it..
Ray_G092
25 Oct 2016, 9:10AM
Blueprints
Hot
about seven years ago
by
Little Tank
294
14
Or at least change the percentages/kills needed for bps at higher fleet levels since you can't auto farm 45+ fleets without substantial damage...which means you really gotta grind for a LONG time. With fleets like cargo 27s, you can literally auto farm them for 1 day and gather all the bps just on the principle of the current drop rates...but it would take months to hit the same number of fleets in the last two tiers. I think the fleet limit should change from the current 50 to...say...a more r…
Wingman646
25 Oct 2016, 2:51AM
Daily missions - suggestion
about seven years ago
by
Florian_N9
11
2
Or even throw a few dozen coins in there every once in a while...like a daily grab bag. You get blood amber + 1 random roll.
Wingman646
25 Oct 2016, 2:39AM
Freeze Driver - Projectile Stasis Weapon (Idea)
about seven years ago
by
Mateoski
116
10

that's an understatement
Master of Warring
25 Oct 2016, 2:32AM
Make the Destiny useful again!
Poll
Hot
about seven years ago
by
ChandraArgentis
254
26

 Pathfinders too. ;)
ChandraArgentis
25 Oct 2016, 1:28AM
Has a refit bay ever been mentioned?
Hot
about seven years ago
by
ApolloVTU
155
11
If I had a coin every time someone asked about refit bays, I could rep a heretic.
Mark V Pathfinder
24 Oct 2016, 4:00PM
CUSTOM BASE SKINS [IDEA!]
about seven years ago
by
x0V3R10RDx
82
11
Just write "LOL" with your mines, the only 2 parts of my base i use are ship factory and fleet bay really couldn't give much care about the rest pretty skins or not.
Matt Hywood
24 Oct 2016, 1:29PM
New Base Defense Structure idea..
about seven years ago
by
ApolloVTU
31
0
My thought is to have an upgradable "Hanger" The idea is this. • the "hanger" will allow you to "load" a ship(s) to attack enemy fleets during base attacks.. • The "Hanger" will be upgradable structure. Each upgrade earns a higher total mass. And or, another ship slot. • When attacked or scouted the ship(s) auto launch an AI controlled fleet. Or perhaps, this could be a nice segway to allow you as a spectator of your base being attacked to control &…
ApolloVTU
23 Oct 2016, 4:01AM
"Add to Friendlies" and Diplomacy (still) needs a revamp
about seven years ago
by
ChandraArgentis
33
6
there is not even an answer from kix in such a long time... awesome
Senk3r
22 Oct 2016, 10:49PM
Fighters VS Fighters
Hot
about seven years ago
by
OrcaLord26
1
2
774
50
Golden
OrcaLord26
22 Oct 2016, 3:57AM
What Is the likely hood to get a refit mod
Hot
about seven years ago
by
shakenb
98
17
I'll tell you what's unbalanced: a single player with coiner fleets that can literally shut down an entire alliance because NOBODY can throw a single fleet at it that can touch it. This happens all the time. The sector chat is full of screaming heads demanding something be done... So if balance REALLY was an issue...that wouldn't be.
Wingman646
20 Oct 2016, 8:34PM
Should the friendly feature also allow you to javelin escorts outside alliance?
Hot
about seven years ago
by
Matt Hywood
181
13
Understood thank you and will promote that from now on.
Matt Hywood
20 Oct 2016, 12:26PM
Combiblaster
about seven years ago
by
Brad Schwacher
56
10
an idea: an electromagnetic gatling gun which fire one projectile per second. There is a device on the weapon which can generate an electric field when the weapon is not firing, the field deals energy damage and all enemy ships inside the field suffer damage. The field has the shape like the firing arc of ships. range: 0 - 2000 ( energy field), 2000- 4200 ( projectile gatling gun) dps: projectile: something around 40 energy: 30 - 40 mass: around the mass of arrestor beam speed: 22…
Ghandiplz
20 Oct 2016, 11:14AM
THE PYTHON COINSPIRACY
Hot
about seven years ago
by
Wingman646
372
12
Two words.. (Whispers "Allahu Ackbar")
Richard Augustine
20 Oct 2016, 5:20AM
Preset fleets
about seven years ago
by
lC4RUS
27
1
That is a very good idea, I like to see that happen
OrcaLord26
19 Oct 2016, 6:24AM
Player market(Suggestion)
about seven years ago
by
Brutalitywarlord
128
12
Thats why we need some way to severely limit it, a transaction fee is definitely required, maybe a Teir lock or some ratio of value that is fixed, still i believe it could be possible
Brutalitywarlord
18 Oct 2016, 7:23PM
Resource carry-over
about seven years ago
by
ChandraArgentis
23
6
Point carryover would have to be specific to riot events. If someone really high up who can farm 10+million intel in a Search and Destroy main event, use ALL the points to gain all the prizes and then carry that over into the next event, he wouldn't have to farm at all for the new ship. Just point and click. Lots of exploitable issues here. Sure, I think the resource bank should be open until a full withdrawal has been made. (i.e. you spend only enough to fill your storages, but keep the rest…
Wingman646
17 Oct 2016, 11:46PM
Player Market
about seven years ago
by
Brutalitywarlord
1
0
as the name suggests there should be a section in the market where players can make offers and sell things and set the price of what they want in return, say i have destroyer cores and i want frigate cores, and another player has what i need but wants what i have, i could just sell destroyer parts and make the price frigate parts and we both get what we need, it sounds like a good idea, now of course there should be maybe a 15 Blood Amber transaction fee to prevent people from just farming a bu…
Brutalitywarlord
17 Oct 2016, 10:55PM
Request to display the ship ID
about seven years ago
by
wind.walker.54
31
0
Each ship should have a unique ship ID in the ship inventory, please display the ship ID. Player could use this information in planning for repair, refit and fleet management.
wind.walker.54
16 Oct 2016, 3:15PM
Randomized drop mechanics
about seven years ago
by
ChandraArgentis
15
3
I feel random is fine so long as there IS a guaranteed prize/award attached. Could you imagine "Search and Destroy" with random?!?! It would be total chaos. We already cried foul about the first Alien Mobilization....we'll see if the "play testing" actually produces results that are favorable to the player base.
Wingman646
16 Oct 2016, 6:28AM
Base defense/medal system fixes
about seven years ago
by
ChandraArgentis
11
1
Medal are worthless. Bases need upgraded defenses and salvage from destroyed attacking ships. Mines need to be increases by 5 and made invisible to attackers.
xcvxvx
16 Oct 2016, 1:40AM
Repair time idea
about seven years ago
by
OrcaLord26
87
3
I'm also moving the to future feedback section
Todd7123
15 Oct 2016, 3:35PM
Coin Confirmation Requests are really a UI design issue
about seven years ago
by
V e s p o
80
7
I'm not sure if there was a shift or not, but I was given a choice a week ago - you can have the ship you finished or the coins you used to speed it up, but not both. In the end, I kept the ship. It just means that going forward I don't buy coins until I need them and then in $5.00 increments to limit my potential loss.
TooGround
14 Oct 2016, 6:42PM
Repair manager idea
about seven years ago
by
chevelle226
103
7
I've started moving all of my most heavily damaged ships to one fleet for overnight repairs. Then in the morning I shuffle them around again. Not great, but it usually means I'm not losing repair time.
Archo_X
12 Oct 2016, 9:52PM
UI Change and AI Change
about seven years ago
by
OndinesCurse
12
1
Particularly like the second one albeit the first sounds easier.
GIVEMEMORE
12 Oct 2016, 7:22PM
Forum strategy, discipline and Moderator duties
about seven years ago
by
xX-Bull-Xx
11
0
I´ve been a mod in many game-forums so I know what is possible and what is not. Looking at this forum (as a whole) it seems to me like it is lacking some administrative discipline. Especially during last (alien-)event a lot of merging/editing was done and from what I surveyed everything was done on the front page (i.e. General Discussion). @"KIXEYE Swag" said in the BV Interview that the mods tried to keep the "frontpage" as clean as possible by merging all the event relate…
xX-Bull-Xx
12 Oct 2016, 7:03AM
Sqadrons vs Squadrns
about seven years ago
by
OrcaLord26
76
9
Love it
shpooky
11 Oct 2016, 2:29AM
Cool idea for ISC
about seven years ago
by
Optimus815
71
1
@"KIXEYE Swag"
Optimus815
11 Oct 2016, 2:01AM
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