The Kalashnikov Dynasty

nametagg0
nametagg0
Unicorn Overlord
Joined Jan 2016 Posts: 4,215
edited 5 Mar 2019, 9:03PM
written with @Adel Wael @HotSausage ; @drag0nsun ; @MX36 ; and @ErwinRommel2016
to be updated throughout the red lokust story arc,

(Red text are links)

Tunes:
Lokust Playlist

Story 
Red storm (sickle) Kalashnikovs move into the sector under the sickle syndicate

 Red sky: 
after watching Sergey being defeated by us Sasha overthrows her father and leads the syndicate

 Red swarm
Sergey regains control of the syndicate
 Sasha is exiled from the syndicate
 pilots loyal to sasha defeat the black widows, using prisoners from the black widows the "red lokusts" are established
drone silo is developed by the lokusts

 Halcyon:
 lokusts attempt to take over the sector
 many red lokust engineers are stolen off by the player

Red Storm:
The lokusts develop the titan in another attempt to eradicate the player

 WildFire,
 having taken some of their territory during the ryu kai invasion sasha constructs her own fire weapon "the inferno" to combat the special forces syle of warfare  with ultra tanks as supporting units

 Frostbite:
 the relationship between sasha and her father improves and the sickle syndicate comes to the red lokust's aid

 Aftermath
 a difference in leadership causes arguments between sasha and sergey again
 sickle operated factories seem to be operating at much higher than normal during this time

 Remnants
 the red Lokusts attempt to launch several weapon prototypes, many of which have their schematics stolen by spies from various factions.
 kara calls in early members of the survivors to assist in defeating the red lokusts,
The Red Lokusts are left unorganized as the relations between sergey and sasha continues to deteriorate with rumors of a coup forming

Red Exodus:
[Main] [Faction]

Metamorphosis:
[main][faction]

Red Revelation
[main] [survivors][corpus][sentinels]
---------------------------------------------------------------
Traits:


Legacy Unit of Interest

The titan: one of the longest lasting  units in the game making use of a huge rocket barrage aswell as a fleet drones
Best taken down by focusing fire on the mothership

*note omega titans are immune to scramble*

Lokust SF Units


A relatively weak aircraft similar to the thunderbolt, but poses little threat to most anti-air capable units

Commando is an anti-vehicle infantry that deals relatively high burst damage and almost always applies corrosion.
Assumed loadout used by the lokusts:

 take aim 6 (+24% damage -20% reload)
 Heavy ordinance 6 (+30% damage to all -15% speed)
 high caliber ammo 6 (+60% damage to all)
 AP Rockets (+120% to vehicles +25% to air)
 caustic cores(carrosion for 7 seconds + extra splash range)
 and maybe press the attack if they arnt normal commandos(+15% damage)

A dangerous Dedicated Anti-Air tank that has a moderate amount of splash,

 if using air its best to attack from multiple directions, envoys, or stealth aircraft, however ground units are recommended when combating tempests

a tank that was decent at its time but has grown to be weaker than modern vehicles, as it cant aim upwards air is also viable. 


a tank that fires napalm from its front
as it continues to fire its range and damage increases
at 50% health the inferno becomes unstable and possess an aoe around itself that deals a large amount of damage to those inside.
*tech can add a firefly drone that can distract enemy units
*dangerous to infantry

Recommended to use aircraft or long range units such as sharpshooters or drakons to defeat this tank


*spawns a drone every 10 seconds 
*drones gun for powerplants 
*drones run back to growler and despawn when set to hold position or if the base is out of power plants 
*drones self destruct on a retreat order
 *armored up mode of -90% damage when first attacked 
*melee attack when running over units and buildings
 *turret rotates while moving
*Turret ignores walls

Recommended using viral turrets to deal damage to the drones that rush in aswell as a mix of burst to do as much damage as possible in the first shot with sustain damage support while armored up mode is engaged

Scrooge
the scrooge is a modified version of a phantom seen used by Lokusts only in December
unlike the phantom the scrooge runs on a path similar to the siege, cannot be targeted by heavy turrets and drops bombs that look like presents. 

Lokusts in the Factions Era

Hermit
anti-ground
Ramping speed similar to a hammer.
Estimated hp range: 8.3 mil-11.4 mil 
Range:425
*fires 2 shells twice when it attacks (reducing effectiveness of corpus buff)
Can be scrambled
Spawns from War factory WP every 2 minutes
*kited by speeds of 2.2+

Cricket
  • ground and air
  • speed estimated ~6
  • Estimated health range: 950K-1.2 mil 
  • 500 range
  • seen in swarms
  • 5-10 spawn from lokust command centers and labs (see buildings for further info)
  • can be scrambled

sparrow 
*fires rocket
  • ground
  • averages roughly 6 rockets a strafing run.
  • projectiles can be dodges with speeds of 3+, though sparrows will often miss.
  • speed estimated ~4.5-5
  • Estimated health range: [not counted exactly but estimated to average 1.5 mil]
  • 415 range (to begin firing but only actually hits directly under itself)
  • weak to scramble and scattered targets




    "pigeon"
    has 2 modes of fire
    1-in base defence it acts as an archangel type unit
    2-in a base it turns into a bomber that shows where its bombing
    -best to use tracking projectiles on it


-------------------------------
Tech layouts
None yet
---------------------------
Buildings
Inferno-Factory-Animated
Inferno factory
This is a building that will spawn infernos upon death, 

RL "Harvester"
Harbors allied troops that join us when destroyed

Weapons lab: uses special resources to build the following:

Orbital Hammer (anti-ground)
causes an aoe to spawn every so often, most the time it can be dodged with most units so it shouldn't be a threat.

Tesla Tower (AA-AG)
A bastion that applies scramble to vehicles,
recommended using missiles to bomb this before deploying troops, if not possible infantry are also effective as they are immune to scramble, if it is fortified to where infantry cant get to them roland, andrew or nyx with their anti-scramble can also help


Missile defence tower
A bastion that prevents missiles from being deployed, often placed in the back of a base


RL Laboratories and command center
*labs only spawn 5-10 crickets on destruction.

starting at about 66% health lokust command centers begin to spawn crickets at a rate of 2 crickets a minute.
then under ~10% increases it to 4 crickets every second 
sometimes only 1 is spawned before death
then 5 to 10 more spawn on death
(spawning is inconsistant)

theory:
levels 1-5 -under 10
 crickets levels 6-9-10 crickets
 levels-10-12-crickets deployed before destruction
 levels 13-14 crickets always deploying
Image result for free to play vs pay to win gif

"the optimist looks up and loses his footing.
  the pessimist looks down and loses the path
  the strategist looks forward and adjusts accordingly" 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 4,215
    edited 5 Mar 2019, 9:08PM
    Viable countermeasures

    --------Special Ops (duration in hours)-----

    Hand of malachi: adds a level 20 juggernaut to your deployed units
    .5/1 extended
    7 min cooldown


    Operative
    Enemy last stand defenders fight for you
    Duration 1/2 when extended

    Double Agent,
     enemy buildings produce allied legacy troops
     duration 1/2 when extended,

    anti personnel shells
    effectively all allied troops apply busted
    duration 1/2  when extended

    ------Optimal Missiles------



    ---------Units--------


    Survivors
    buff advantage: large swarms of crickets allow you to build up faction buff quickly.

    Technicals+kyle- main force- due to having corrosion and sustain damage on top of move and shoot it is highly important for taking down lokust troops.
    *note best to use mg technicals over rocket man technicals due to the change of damage type*

    SSQ/Ravagers-distraction- while ravagers are highly ineffective compared to normal there is little threat to the siege itself if you can manage aa.

    Gunship-support air- safe as long as you manage anti air in bases.

    Sharpshooters+Malcolm-long range support-best used in groups of 6 (5 if Malcolm is present) with anti vehicle tech equipped,can be quickly killed if approached by RL units but with enough members a team of sharpshooters wont be threatened too much.

    Cautioned use-------
    Libs+Weaver-cannon fodder- good when used in mass to weight of fire down lokust troops, however will likely suffer large casualty
    *best to be used as a sacrifice while starting a kite for lower ranged units.

    Skipjack and breachers: -fire support- in pairs of 4-8 split into 2 team loadouts listed below breachers can overtake hermits

    team 1
    • 2 members
    • tech: Impact Webbing+Acid Rounds+Steady Hand [other optional]
    •  Distracts the hermits by getting the initial shot off , then running in small circles causing the hermit to have to keep turing to attempt to fire at them

    team 2
    • 2-4 members
    • Tech:Impact webbing+Dragons breath+Steady Hand [other optional]
    • engages the hermit while it is focused on firing on team 1 

    only a handful of shots from the hermit will kill the teams however and both layouts are weak to cricket assaults so support of other survivor units is needed.

    Disruptor-elemental support- best used for scramble to disable lokust vehicles but deals vary little damage itself

    Hammer+Roland-while hammers arnt vary effective in most scenarios if Roland has anti-scramble on he is vary powerful when paired with support to clear flying threats.

    Lancer:-anti-tank-While effective against hermits the lack of anti air capabilities means you will need to support them with another unit.

    Romero- unit hunter/hit and run- while effective at clearing air, hermits will overpower him when in pairs of 4.


    Corpus
    *buff advantage: units cant be 1 shot by railguns or hunters

    Drakon+Santiago-long range support- best used when paired with allies to safely deal powerful blows to enemy vehicles from afar

    Phalanx+Andrew-main force- busted,move and shoot, corpus buff, and sustain damage makes phalanx perfect for combating lokusts
    best when paired with escorts for combating hermits.

    Cyclopse+Polly- fire support-due to sustain being effective on lokusts Cyclopes do pretty well against them
    *polly's scramble is invaluable for combating lokust units* 

    Sphinx+Niel-supportive air- sustain,absorption, and move and shoot makes them great supports for most allied troops, best used in groups of 3-5

    Hades-Dediated AA- most effective in large groups

    Darkstom-Range reduction. cannon can 1-4 shot hermits.

    Cautioned use------

    Nyx-hit and run- while fast enough to destroy buildings in a pinch lokust resistance to burst makes nyx less effective than other options

    Escorts-cricket swarms of 10+ will overpower escorts but with dumb fire escorts can manage groups of under 9 aswell as harass hermits

    Blackout-fire support- overcharging powerplants and sending in drones from the sidelines is helpful against lokusts but is easily bogged down by cricket swarms

    Spartan ZK-fire support-deals decent damage but needs cover from another corpus unit.


    Sentinels
    buff advantage: lessens threat of tesla towers.

    Bishop+caretaker+galen-Dedicated support units: best used to protect,boost damage, and give busted to allied troops.

    Sentry-Swarm/Main -Due to their passive buff they best used in large groups against rl as sustain damage is highly effective.

    Herald-High alt air- due to a lack of dedicated aa the herald can often overpower the lokusts

    Juggernaught-big gun-large splash and high damage makes it still fairly useful when given protection from air

    Prophet-long range support- best when using explosive flichete's targeting walls and defenders to bomb areas deep inside enemy defences

    Cautioned use------

    Vindicators+sunder: at risk from the large amounts of air but otherwise are great picks.

    Envoy+martin
    : Has high risk from cricket swarms but is otherwise fine when using walls smartly to extend range slightly

    Ardre
    : Lokusts resistance to burst makes her cannon less effective but she is still tanky enough to be usable


    ---------Elements--------
    Best to focus on
    plague (disables spawning effects)
    Carrosion(increases allied damage)
    scramble(disables weapon systems)
    and busted(disables spawning effects)

    Chart of elements:





    ALL Single Use Zombie apply Plauge
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • maddogf
    maddogf
    Greenhorn
    Joined Jul 2012 Posts: 22
    terrible event base defense 3 total joke wast of time  cant beat it  and for giving Sphinx and making it so we have to use those junks  to fight just to repair them all day long  total scumbag event move .And for those garbage cyclops  those belong in the trash as well  .this gift you gave is  by far the worst stunt to get players to pay 5 to 10 dollars to repair  a platoon yet  25 cents or 50 cents maybe 5 bucks to 10 lol get of the funny stuff kixeye fire the dead wood drop your prices to a working mans cost he can afford . merry pick my pocket not Christmas kixeye 

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 4,215
    maddogf said:
    terrible event base defense 3 total joke wast of time  cant beat it  and for giving Sphinx and making it so we have to use those junks  to fight just to repair them all day long  total scumbag event move .And for those garbage cyclops  those belong in the trash as well  .this gift you gave is  by far the worst stunt to get players to pay 5 to 10 dollars to repair  a platoon yet  25 cents or 50 cents maybe 5 bucks to 10 lol get of the funny stuff kixeye fire the dead wood drop your prices to a working mans cost he can afford . merry pick my pocket not Christmas kixeye 
    im not kixeye so giving that stuff wasnt me
    was there nothing you found helpful here?
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • wmarlow
    wmarlow
    Minor Nuisance
    Joined Dec 2014 Posts: 170
    wish i have seen this sooner lol..first try i got 1 day repair...second try i manage to finish almost all base free repair ty alot 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 4,215
    edited 22 Dec 2018, 3:56AM
    wmarlow said:
    wish i have seen this sooner lol..first try i got 1 day repair...second try i manage to finish almost all base free repair ty alot 
    glad it helped someone : )
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • HotSausage
    HotSausage
    Skilled Warrior
    Joined Aug 2013 Posts: 416
    wmarlow said:
    wish i have seen this sooner lol..first try i got 1 day repair...second try i manage to finish almost all base free repair ty alot 
    spread the word this exists
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