REFACTOR 2

kixeyeuser_1394199261612_599659758
kixeyeuser_1394199261612_599659758
Potential Threat
Joined Oct 2014 Posts: 97
edited 7 Dec 2018, 5:17PM
Can we try to get rid of multiple hits on bases... being able to hit to 24% and lose half your fleet but exit, repair in the sea and hit again before the base player can do anything really is illogical... Maybe not the solution  but make the Guard part of the 100%... but also make it that a player with the latest tech and some skills can kill a base in 1 hit unless the base player has latest tech and great skills... the way it is really disappoints just now...
  • Stanooo
    Stanooo
    Minor Nuisance
    Joined Dec 2016 Posts: 113
    if you attack a base you should not be allowed to retreat, do or die, remove the retreat button its been a get out for player losing far too long so they dont lose there medals.
  • kixeyeuser_1394199261612_599659758
    kixeyeuser_1394199261612_599659758
    Potential Threat
    Joined Oct 2014 Posts: 97
    Stanooo said:
    if you attack a base you should not be allowed to retreat, do or die, remove the retreat button its been a get out for player losing far too long so they dont lose there medals.
    Nice idea but you still need to be able to peek to see if you can win... so I'd prefer retreat still to be there, cheers...
  • CMHN
    CMHN
    Minor Nuisance
    Joined Jan 2012 Posts: 231
    They need a retreat button like in the PVE targets,  you need to be away from the action for a certain amount of time. then you can retreat.   Why should you be able to retreat while still in range of targets and giving/receiving fire.
    The answers are there if your only willing to look.
  • Richard Reynolds
    Richard Reynolds
    Potential Threat
    Joined Mar 2012 Posts: 54
    Can we try to get rid of multiple hits on bases... being able to hit to 24% and lose half your fleet but exit, repair in the sea and hit again before the base player can do anything really is illogical... Maybe not the solution  but make the Guard part of the 100%... but also make it that a player with the latest tech and some skills can kill a base in 1 hit unless the base player has latest tech and great skills... the way it is really disappoints just now...
     what about when someone hits ya base they get locked in till either  base is flattened  or  their fleet is sunk and if they run out of time the base get a automatic bubble  ......  and at mo their flt gets damaged  they retreat repair  and hit again  and again till base is dead 
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