How many of you would participate in a set of Campaigns where the end prize is an Alien Harvester and a blueprint to make more.
Now it won't be the same Alien Harvester that we fight all the time, it will be weaker due to having a control chip installed, which limits it moreso than its wild counterpart. What I mean by that is that it will lose its ability to deal AOE damage around itself as it loses health.
It will keep all its weapons and swarms though, as well as boast a healthy Cargo Capacity.
Below are some stats I came up with.
And Cyrus, if you know the stats of the level 70 Alien Harvester, could
you share those stats? I never actually had much of a chance to fight the Harvesters in game. So I haven't got the faintest clue as to what they would be.
Alien Harvester (Player Controlled) stats:
Prefitted: only available slot for player to modify is a Resistence slot
Class: Unique Flagship
Control Method: Xeno Division Control Chip (Which means it is tier 6)
Build time: 7 Days 12 Hours
Repair time: 4 hours 30 minutes 50 seconds
Cargo Capacity: 50,000,000 t
Weight: 30,000 t
Maximum Weight: 33,000 t
Speeds: Same as the Alien Harvester target in game
Sector speed: Same as the Alien Harvester target in game
DPS: Same weapons fitting and abilities as Alien Harvester 70 in game
XP Value will be equal to Alien Harvester level 70, so level 70 when in a fleet alone.
Prefitted with all weapons and swarms on standard Alien Harvester(70) and ready for use upon being obtained as a reward
One resistance slot so players can add a little damage resistance of their choosing to it
Basically movement stats and damage are the same as the level 70 Alien Harvester in game, not to be confused with the more used and still available
Ancient Harvester in game.
Blueprint will only be available through a unique Campaign, just like the first Alien Harvester. Each campaign may only be played through once per time that they come up.
5% increased health per level up to Mk5
25% increase in cargo capacity per level up to level 5, at Mk elite gain 100% increased cargo capacity over Mk5, bringing bonus to 200% increase
No weight increase
No speed increase
5% increased damage of weapons and swarms per level up to Mk5
No visual changes per level, only stat bonuses
Mk credits will be available in a sub menu in the Shop and will be available for the
Alien Harvester Mk2: 200 Coins/100 Blood Amber
Alien Harvester Mk3: 300 Coins/150 Blood Amber
Alien Harvester Mk4: 400 Coins/200 Blood Amber
Alien Harvester Mk5: 500 Coins/250 Blood Amber
Elite Alien Harvester Credit: 600 Coins/300 Blood Amber
Total cost to fully upgrade one Alien Harvester under player control is 2000 coins or 1000 Blood Amber.
This is the same concept I posted on my channel, and now I would like to hear from more of you here on the forums.
I think I have covered enough of the details for this idea, if I missed anything let me know. And no one tag CM Lee for now, as I want to see who will participate before I ask him to see if it can be brought up as a future set of campaigns with the Dev team.
What's up my precious little pack.