

Does that work like the microwave dapener tac mod, where it is only effective if the ship dealing the splash damage, is within the 150 range?
Also, the bonus if equipped to Outpost, makes the total -70% + an additional -35% and that is again, only if the ship dealing the splash damage, is within the 150 range?
0
That being said....
the print should say one of these 3 things to make it a bit more clear...
1:
Bonus Effect With Outpost:
Type Hostile
Affects: Ships
Range Maximum/Whole Base
Splash -35%
2:
Bonus Effect With Outpost:
Type Friendly
Affects: Buildings, Ships, Turrets
Range Maximum/Whole Base
Splash Damage Reduction -35%
Or 3:
Bonus Effect With Outpost:
Type Friendly
Affects Buildings, Ships, Turrets
Range Maximum/Whole Base
Splash -35%
"Alternate" would have explained it all.. not "Bonus" alternate suggests instead of. bonus suggests in addition to.
AND one on another building(s)
Does the effect stack? What If I have two (non-OP) buildings closer than 150, does it stack then?
Mods?
Stacking or lack thereof, can you clarify?
Also a clear answer on "does this special affect inbound weapons that fall within the area of effect (AOE), OR in order for the reduction to take place the ship firing must in the AOE " would be much appreciated.
The attacking ship needs to be under the effect of the field. Where the projectiles land is irrelevant, it is all about what the attacking ship is being effected by.
I haven't specifically tested to see if it actually works, but it is supposed to be just like Kinetic Buffer from my understanding.
I don't doubt your word, I just have a problem trusting anything in game atm.
It is a hostile field, it doesn’t effect your stuff.
It's almost like basic reading comprehension and reasoning skills are going extinct. Guess that explains the prevalence of the anti-vax and flat earth crowds.