Does the Neutrino special effect Net torpedo?

SteelSteve
SteelSteve
Force to be Reckoned With
Joined Sep 2013 Posts: 1,684
As the title says. I really like the way the new specials work. This only effects "missiles"   helps a lot when crossing the explosive/xeno/void damage types, as well as gives us less to refit and buy during events.

However, since neutrino only effects "missiles," does the net "torpedo" get effected? Makes sense that it should ..........................................................................................................................................

I don't want opinions on the use of the fitting, only if it works or not - thanks
I NEED ZYNTHIUM!!!    UID 5439584
  • SteelSteve
    SteelSteve
    Force to be Reckoned With
    Joined Sep 2013 Posts: 1,684
    anyone?
    I NEED ZYNTHIUM!!!    UID 5439584
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,052
    You answered your own question. No. Applies to Missile works on Missiles not Torpedos.

    Neutrino works on:

    Arc Missile
    Bayonet Missile
    Brutal Hydra Missile
    Cluster Missile
    Frenzied HEX Missile
    Frenzied Scatter Missile
    Heavy Cluster Missile
    Heavy Redeemer Missile
    Heavy Sai Missile
    Heavy Seeker Missile
    HEX Missile
    Hydra Missile
    Manifold Missile
    Redeemer Missile
    Sai Missile
    Scatter Missile
    Seeker Missile
    SICO Missile
    Xeno Cluster Missile
    Xeno Redeemer Missile
    Xeno Sai Missile
    Xeno Seeker Missile
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • SteelSteve
    SteelSteve
    Force to be Reckoned With
    Joined Sep 2013 Posts: 1,684
    well there are several problems with the game currently. There are specials that do not stack and specials that won't both go on the same ship even though they do not have any similar effects.  I find it better to ask before actually trying to build a build - thank you Topgear
    I NEED ZYNTHIUM!!!    UID 5439584
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,052
    I coded this functionality into ship calc yesterday for these new specials. They now correctly apply all bonuses in the Ship Technical Info section and also remove any specials that do not work together. It took a while to write but it should help you plan what specials work together and with what. The altarian ships automatically apply the weapon bonuses to the tech such as +25% Missile Speed for Paragon aswell
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • RedPilot
    RedPilot
    Potential Threat
    Joined Jun 2015 Posts: 37

    I've long wondered who helps maintain the ship calculator lol Thanks for doing a good job to date ☺ I do have request, if it's feasible. Can you create a Base Calculator? There are many people, myself included, who would like to make our base planning easier the same way we use the ship calculator.

  • SteelSteve
    SteelSteve
    Force to be Reckoned With
    Joined Sep 2013 Posts: 1,684
    Thank you Mr TopGear!     My previous comment was based on the game btw, not your glorious calc :p    
    I NEED ZYNTHIUM!!!    UID 5439584
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