Ships Not Firing

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Issac_Newton
Issac_Newton
Potential Threat
Joined Apr 2016 Posts: 58
Hello Kixeye I Hit A 81 And My Ships Not Firing After Killing A Few Turrets Here Is Video:- I Sent A Ticket Already But It Took 36 Hours+ Time To Be Responded So Please Fix The Issue So I Can Continue My Raid,Thanks
  • deboblute1
    deboblute1
    Potential Threat
    Joined Aug 2013 Posts: 96
    I have hit 5 targets with my 4 bucs & 1 zelos--Two 83s, two 89s and one 69.  They did great in the 69 (instant repair).  They died in the 83s and 89s because they wouldn't fire on most of the targets, specifically the turrets.  In the last one I tried (89) I moved the zelos to the far edge of the screen, THEN the bucs would shoot. 
      1. Is anyone else having this problem?
      2. Is there a "no zelos" rule somewhere that I missed?
    Yes I already put in a ticket, I was just wondering if someone was going to come back with a "yeah a mod posted on page xx of the raid discussion that a zelos won't work".
  • kennethtancy
    kennethtancy
    Minor Nuisance
    Joined Apr 2013 Posts: 186
    edited 12 Jan 2018, 1:34AM
    Yes i just experienced the same, Buccs will not fire at turrets if paired with a zelos in 80s... MODS pls send this upstream, i will submit ticket

    cc ticket submission:

    I just started to hit Zoe's Gamble lvl 83 target at approx 0015 GMT. 
    I had 3x Bucc fleet armed with Peak Accel Cannons and an escort Zelos ship armed with sprints, phalanx 4 and 6x quake cannons. 
    After entering the target, the fleet started to fire at the 1st beacon dropped by a drone, as it moved further forward to a blunderbuss turret and well into the range circle, none of the offensive cannons on my Bucc or zelos fired a single round. As turrets continue to fire ballistic, missile and rockets at my fleet, no countermeasure fire was operating as well, even the built in countermeasures on the zelos was silent/zero activity. Fleet just sat still and did not move even on auto mode. Fleet was sunk. 
    Please look into this as nothing in briefing indicates such fleet combo restrictions.
  • klington
    klington
    Strike-force Captain
    Joined Feb 2015 Posts: 725

    "The Buccaneer target has features that will jam the weapons of Hydra, and like wise there are features in the Hydra target that will jam the weapons of the Buccaneer."

    I think these affected on some targets. Lol


  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 13,567
  • kennethtancy
    kennethtancy
    Minor Nuisance
    Joined Apr 2013 Posts: 186
    edited 12 Jan 2018, 1:43AM
    klington said:

    "The Buccaneer target has features that will jam the weapons of Hydra, and like wise there are features in the Hydra target that will jam the weapons of the Buccaneer."

    I think these affected on some targets. Lol

    That is for the specific Bucc/Hydra campaigns... What i am highlighting is the generic 81,83,85 targets open for both fleets. 

    If there is a specific jam affecting the zelos, why were the bucc weapons not firing? are you saying 83 is only for Hydra?
  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 4,072
    klington said:

    "The Buccaneer target has features that will jam the weapons of Hydra, and like wise there are features in the Hydra target that will jam the weapons of the Buccaneer."

    I think these affected on some targets. Lol

    Thats for the specific Bucc/Hydra campaigns... What i am highlighting is the generic 81,83,85 targets open for both fleets. 
    Is it in all A set targets or just a specific one? I tried the 85 and it seemed fine.
  • kennethtancy
    kennethtancy
    Minor Nuisance
    Joined Apr 2013 Posts: 186
    edited 12 Jan 2018, 1:45AM
    Fleet is dead will retry again in the others after repair. my incident happened in 83, combo fleet of 1x zelos with 3x bucc

    pure bucc fleet tried by alliance mates seems ok
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 13,567
    It seems to be proximity based. I was only able to trigger it by having the Buccs in the Zelos' field.
  • kennethtancy
    kennethtancy
    Minor Nuisance
    Joined Apr 2013 Posts: 186
    ok Thanks Templar614........ so Bucc + zelos combo has some intended/unintended effect. 

    Please do highlight this to broader player base via announcements before more dead fleets.
    This raid/event is getting enough bad PR vibes as it is
  • Mr_S
    Mr_S
    Minor Nuisance
    Joined Sep 2012 Posts: 252
    same thing. refit a zelos i had to go in with 4 buccs. fleet stops firing. took zelos out and parked in corner. buccs still wouldnt fire. 81, 83, and 85. 

  • kris.amos.35
    kris.amos.35
    Minor Nuisance
    Joined Jul 2013 Posts: 203
    Its happening to me too. However, I noticed that it seems to be an offset problem, if i drive close, well into the firing range bucc shoots (My fleet does not last long when that happens). However, my targeting ring must be on the other side of the turret and that is not right.

     The mines are worse i have to be well in the field to fire. I can't just touch the ring to the mine, it seems i have to hit the red light hovering somewhere over the top of the mine.
  • Ruube1
    Ruube1
    Incursion Leader
    Joined Mar 2013 Posts: 1,380
    Yeps, there is something wrong with the Zelos. I had 2 in a fleet, and could not fire at the turrets at all, i drove right past them. Started recording when had the last Zelos alive, but you can still see it is not firing and well in the range.


  • deboblute1
    deboblute1
    Potential Threat
    Joined Aug 2013 Posts: 96
    The "not firing" effect also happened in an 89.
  • hoganncyndhe.courtney
    hoganncyndhe.courtney
    Potential Threat
    Joined Jun 2013 Posts: 50
    Not sure if it's the same problem, but my Bucs will NOT fire at turrets in the Hydra Lair.

  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 4,072
    Not sure if it's the same problem, but my Bucs will NOT fire at turrets in the Hydra Lair.

    There is something in there to jam Buccs weapons and there is the same thing in the Bucc target to jam the Hydras weapon.
  • Demogrunt
    Demogrunt
    Potential Threat
    Joined Mar 2012 Posts: 56
    Multi times my buccs stops autoing in the lvl 63s. I have to move my fleet to a different location and then hit "S" to get them moving again to finish. Also my Ironclads stop autoing in the 65s.
  • Carlo DeNauw
    Carlo DeNauw
    Unicorn Overlord
    Joined Aug 2012 Posts: 4,035
    That's because the map targets are tuned around the Hydra. This is also why the optimal builds on the Buccs are very different between those that are running S targets and those that are running A sets.

    It's sort of funny that these things are found out by the players base but we can't find out about it from Kix...
    "I'll admit- I avoid the forums, it's where motivation goes to die."
    -Unknown Game Developer... or is it?
  • Adom_M
    Adom_M
    Skilled Warrior
    Joined Mar 2013 Posts: 461
    Hi I have probably missed some vital info, so would appreciate some advice.

    I sent my Zelos fleet into a lvl 80 target, just to see how they would do, that fleet does a lvl 6 set for about 5 hours repair.

    Upon entering the 80, It fired off a few rounds then just stopped firing, could someone explain why please, as I said I have probably missed some info.
    Never lose sight that this is a game, its not life and death!!!
  • zoros
    zoros
    Minor Nuisance
    Joined Aug 2012 Posts: 118
    Same as what i got they said investigating it this has been happening since day one of raid thought it would be fixed by now
  • Ruube1
    Ruube1
    Incursion Leader
    Joined Mar 2013 Posts: 1,380
    It is more fun to take 1xZelos and 4xBuccaneers into 80's targets. Just to see your new toys just sink because of this glitch. For some reason the Zelos is totally fcked and causing multiple glitches in this raid.
  • James5446
    James5446
    Skilled Warrior
    Joined Mar 2013 Posts: 507
    lol. i wondered why it happened to me too. I guess they just dont want you to get away with using an effective fleet.

  • Lt_Caine
    Lt_Caine
    Minor Nuisance
    Joined Jan 2012 Posts: 249
    I sent a zelos into an 85 along with 2x hydra and 2x cannoneer... after the zelos sank (first 20 sec lol) then the hydra would not fire.
  • kaotic
    kaotic
    Greenhorn
    Joined Feb 2012 Posts: 14
    Ruube1 said:
    It is more fun to take 1xZelos and 4xBuccaneers into 80's targets. Just to see your new toys just sink because of this glitch. For some reason the Zelos is totally fcked and causing multiple glitches in this raid.
    I just experienced this very "glitch".... or is it a glitch. (Tin-foil hat on) Could it be kix's way of nerfing the zelos.... cause we all no the dont like the way the zelos's duality works so good   
  • Typhoons
    Typhoons
    Master Tactician
    Joined Oct 2014 Posts: 2,403

    This is a bug and has been passed up along with a video.

    DoomRooster said
    This Warn You 
  • deboblute1
    deboblute1
    Potential Threat
    Joined Aug 2013 Posts: 96
    Yes... when you put a zelos with Bucs, nothing fires.  Here is the other thread on this topic:

    https://www.kixeye.com/forum/discussion/724099
  • kennethtancy
    kennethtancy
    Minor Nuisance
    Joined Apr 2013 Posts: 186
    Just to update... got reply from CS and Game expert... No vid unable to assist paragraph.

    understand CS actions discussion not allowed here but sad that CS/Game expert depends on us to provide vid instead of just trying it out themselves.

    easier for CS/Game expert to dish out kixeye gold/compensation than actually plugging the issue.

    the easy way out explanation of the hydra/Bucc target jam/block is not relevant here... we talking about 80s target, why a zelos jammer ???

    I will end my pursuit of it here. I do hope the MODS following will do their bit to the community and alert the community to this bug and highlight to the CM/GD it does exists.
  • butch1314
    butch1314
    Minor Nuisance
    Joined Nov 2017 Posts: 164
    Is anyone else seeing this?
  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 4,072


    From the event briefing post.
  • SmilinBob
    SmilinBob
    Strike-force Captain
    Joined Jul 2011 Posts: 634
    In other words Kixeye wants to "force" players to build twice as many fleets to be able to do raid.

    Thanks a lot.
  • deboblute1
    deboblute1
    Potential Threat
    Joined Aug 2013 Posts: 96
    I also got a response that basically said that the Bucs and Hydras jam each other and I was obviously trying a target that wasn't meant to be hit by hydras.  Funny... I didn't say a darn thing about a hydra in my ticket, only a zelos.  And I wasn't talking about the ship specific campaigns, the video I sent specifically showed an 89.  
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