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Bounty Discussion

«13456713
onepiece
onepiece
Greenhorn
Joined Apr 2012 Posts: 15
edited 29 Dec 2017, 7:59PM
Is there any way to quit this BS bounty once we start it? It is not giving earned bounties, waste of coin repairing base.
  • KEEGANN
    KEEGANN
    Greenhorn
    Joined Jul 2012 Posts: 6
    Well kixeye at the moment in the game no fleets will be getting in top end bases,so how are we meant to get bounty points?, please make a video and show us how 99% of the player's arn't going to get in a good base with the fleets we have at the moment, u need to hold of on the bounty, or spawn more jackpot targets or i can tell u now you will not have many player's doing this bounty as i know of a lot of player's who are passing this bounty up due to the fact they can't get in top end bases...
  • IamNutz
    IamNutz
    Minor Nuisance
    Joined Mar 2013 Posts: 103
    Agreed. Most top end bases have adjusted very quickly to the Evis, KW, Brennus/ sloth combos ect. This has become another PVE event that is just tedious. Pass

    Nutz is now level 118
  • John Murray
    John Murray
    Greenhorn
    Joined Mar 2012 Posts: 4
    i agree totally this is getting harder and harder with targets barely staying around for 5 mins its getting to costly on time and coin to not get bounty points from high end bases i cant get into and have to sit here all day and night think ill pick work over bounty not gonna waste my whole weekend again to not get top prizes!!!
  • gary.hahn.10
    gary.hahn.10
    Potential Threat
    Joined Feb 2013 Posts: 45
    Tell us why we should, top prize here will be in Raid in 2 months tops, so any who do get it will have to coin the crap out of it to use it.

  • JESTER9456
    JESTER9456
    Greenhorn
    Joined Jun 2013 Posts: 1
    I agree! In the past bounty's. The top prizes cost a premium to obtain. This meaning you had to make all check points every day to have a glimmer of a chance to get those new items. If you put in the hard work and were able to scratch out the bounty you needed. Your reward would be you would have an advantage over players who did not. But per usual, Kix changed it's mind 3 bounty's in and put the bounty prize in the raid a week later. kinda a nice FU to all who busted there **** to win them. That aside, with the amount of bounty needed to obtain the newest tech and with most bases near impossible to break at the moment. I'm not sure why any one would want to start and do the bounty. You would quickly come to a point where you could not gain bounty from hitting bases. 
  • gary.hahn.10
    gary.hahn.10
    Potential Threat
    Joined Feb 2013 Posts: 45
    Does anyone proof read what you put out in Bounty Briefing? " You must log in and claim this bonus on Friday 12/1 from 3pm - 4:55pm PST."
    Little past 12\1 don't you think?

  • aagnii
    aagnii
    Minor Nuisance
    Joined Feb 2013 Posts: 142
    Bounty is a definate winner for the company.. increased base hitting = money spinner.. !!
    Given present  overload of base def hulls and weps.. its lop sided towards the defender

    Tactical base hitting.. thats what PvP  is. 
    With the present T 6 and 6.5 hulls, the Kinetic motion cannon , 403k single projectile ballistic damage.. its game over for most hulls right at the  start
    The eviscerator, good baser  but weakness to corrosive.. doesnt leave much for tactical manouevering .. its a no-go in a top end base

    The kingwrits and lesser hulls dont even stand a chance ( the Twinblade was a disaster.. junk so to speak fm the word go )
    This is in regard to top end base hitting and hitters, battles  which actually make the money..

    Bounty bases do help but  thats not the PvP aspect.  Of at all this is a viable option for points,  but  the spawn times for the Jackpot targets are  a unknown variable. Most miss this as its not possible to stay on the chair 24/7.. Think this over !

    Look into the balance of the PvP base hitting structure to make  events balanced and get this aspect to be fun and more competitive. Will bring more players back or keep the present  ones interested.
    Without these issues being addressed, the bounty is not gonna work as intended as many are going to skip it .. 
     
    You can run.. But u cant hide.... 
  • LSD68
    LSD68
    Potential Threat
    Joined Oct 2011 Posts: 58
    Does anyone proof read what you put out in Bounty Briefing? " You must log in and claim this bonus on Friday 12/1 from 3pm - 4:55pm PST."
    Little past 12\1 don't you think?

    even if they correct the date... it's in the middle of my night, do they really expect me to set an alarm to collect a bonus.
  • Milo-Ant
    Milo-Ant
    Skilled Warrior
    Joined Oct 2017 Posts: 480
    I agree! In the past bounty's. The top prizes cost a premium to obtain. This meaning you had to make all check points every day to have a glimmer of a chance to get those new items. If you put in the hard work and were able to scratch out the bounty you needed. Your reward would be you would have an advantage over players who did not. But per usual, Kix changed it's mind 3 bounty's in and put the bounty prize in the raid a week later. kinda a nice FU to all who busted there **** to win them. That aside, with the amount of bounty needed to obtain the newest tech and with most bases near impossible to break at the moment. I'm not sure why any one would want to start and do the bounty. You would quickly come to a point where you could not gain bounty from hitting bases. 

    Bounty was always never going to work.

    It is set on limiting prizes to top players, who are then the only ones with a chance in next bounty etc etc...numbers of winners has to go down each time.it's not rocket science
  • Angus_B
    Angus_B
    Minor Nuisance
    Joined May 2012 Posts: 263
    Bounty is just like the Arena   after 2/3 runs its finished and few take part
  • The Qing
    The Qing
    Force to be Reckoned With
    Joined Dec 2013 Posts: 1,540

    @Milo-Ant said:
    JESTER9456 said:

    I agree! In the past bounty's. The top prizes cost a premium to obtain. This meaning you had to make all check points every day to have a glimmer of a chance to get those new items. If you put in the hard work and were able to scratch out the bounty you needed. Your reward would be you would have an advantage over players who did not. But per usual, Kix changed it's mind 3 bounty's in and put the bounty prize in the raid a week later. kinda a nice FU to all who busted there **** to win them. That aside, with the amount of bounty needed to obtain the newest tech and with most bases near impossible to break at the moment. I'm not sure why any one would want to start and do the bounty. You would quickly come to a point where you could not gain bounty from hitting bases. 

    Bounty was always never going to work.

    It is set on limiting prizes to top players, who are then the only ones with a chance in next bounty etc etc...numbers of winners has to go down each time.it's not rocket science

    that would be true, except that bounty prizes have always been offered in the next raid or two. The gap isn't as wide as some may think.

    Determination.

    That's all you'll need to face your enemies.

    Oh, and a lot of coins too, that helps.
  • greenback1
    greenback1
    Potential Threat
    Joined Nov 2015 Posts: 34
    The Qing said:

    @Milo-Ant said:
    JESTER9456 said:

    I agree! In the past bounty's. The top prizes cost a premium to obtain. This meaning you had to make all check points every day to have a glimmer of a chance to get those new items. If you put in the hard work and were able to scratch out the bounty you needed. Your reward would be you would have an advantage over players who did not. But per usual, Kix changed it's mind 3 bounty's in and put the bounty prize in the raid a week later. kinda a nice FU to all who busted there **** to win them. That aside, with the amount of bounty needed to obtain the newest tech and with most bases near impossible to break at the moment. I'm not sure why any one would want to start and do the bounty. You would quickly come to a point where you could not gain bounty from hitting bases. 

    Bounty was always never going to work.

    It is set on limiting prizes to top players, who are then the only ones with a chance in next bounty etc etc...numbers of winners has to go down each time.it's not rocket science

    that would be true, except that bounty prizes have always been offered in the next raid or two. The gap isn't as wide as some may think.


    Seems to be even more reason to sit out the Bounty...?

  • Specialist aka Specs
    Specialist aka Specs
    Moderator
    Joined Nov 2012 Posts: 9,018
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)



    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.
  • TheDragon
    TheDragon
    Strike-force Captain
    Joined Apr 2012 Posts: 887
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)



    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.
    doing this will turn the power to the attacker........boosting turrets is the only way to defeat high deflection hulls
  • Specialist aka Specs
    Specialist aka Specs
    Moderator
    Joined Nov 2012 Posts: 9,018
    TheDragon said:
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)



    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.
    doing this will turn the power to the attacker........boosting turrets is the only way to defeat high deflection hulls
    No. It would put it back to balance and require players to actually figure out designs and layouts that do not rely on a single turret, five warehouses and the OP.

    You guys are not serious about addressing the issue if your solution is more power creep.
  • festus
    festus
    Greenhorn
    Joined Jul 2012 Posts: 3
    Agreed fleets that one or two weeks ago could get in good bases now they cant ...simple really if you cant get in bases =no bounty =no hull = no hull to coin = no coin for kix and that does not even take into the amount of seat time required ...need more jackpot to spawn if you want people to win the enough to get the hull ...so far i see no reason to waste my coin on this bounty ...
  • iwona.esser.1
    iwona.esser.1
    Incursion Leader
    Joined Feb 2013 Posts: 1,255

    @Specialist aka Specs said:
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)

    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.

    Q

    Its a shame that people are disliking your post. I think your idea is by far the best way to fix it. It will allow kixeye to finally balance the conquerors and turrets they release.

    ------------------------------------------------------
  • Specialist aka Specs
    Specialist aka Specs
    Moderator
    Joined Nov 2012 Posts: 9,018
    edited 28 Dec 2017, 4:15PM

    @Specialist aka Specs said:
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)

    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.

    Q

    Its a shame that people are disliking your post. I think your idea is by far the best way to fix it. It will allow kixeye to finally balance the conquerors and turrets they release.

    It is because they got lazy and found an easy way to defend their bases from everything. I do not fault them for it, but they are not helping the game by crying about not being able to break bases and then fight against the cause of that problem.

    That or they are not being honest with themselves or others on why base hitting/defense is broke right now.

    If this is ever fixed I think it will lead to a gigantic meltdown on the forums. The alternative is to put out conqueror hulls with explosive deflection in the millions and then they will negate the latest defenders. The cycle needs to be broken and they need to just fix the underlying cause of the problem. That cause is the FAM2/FS2 spam.
  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Incursion Leader
    Joined Dec 2014 Posts: 1,322
    bounty is broke and kix cant see it.first top end players know they cant get in each others bases. so they have to hunt farms. but the farms only reach a certian lvl of points which is quickly passed by the top players leaving them no targets to hit. also every new bounty their are less and less farms joining. because they get hit every 4 hours thus stopping research and structer builds and leaving them with a dead dock for 3 out of 4 hours so they can only play for 1 without investing a large amount of coin over event just to beable  to play with no hope of claiming the good prizes. and now we have nexus this would have been a great thing but the way it is their is about 5 allis that will hold all the nexuses locking out 99 percent of the players from them. we know that many players have offered great ideas to fix these problems but kix is unwilling to listen so in the end this will fall by the wayside like the arena did.  
  • TheDragon
    TheDragon
    Strike-force Captain
    Joined Apr 2012 Posts: 887

    @Specialist aka Specs said:
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)

    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.

    Q

    Its a shame that people are disliking your post. I think your idea is by far the best way to fix it. It will allow kixeye to finally balance the conquerors and turrets they release.

    It is because they got lazy and found an easy way to defend their bases from everything. I do not fault them for it, but they are not helping the game by crying about not being able to break bases and then fight against the cause of that problem.

    That or they are not being honest with themselves or others on why base hitting/defense is broke right now.
    only way to beat deflection, deflection broke the game
  • kixeyeuser_1365369523405_14232_1309869729
    kixeyeuser_1365369523405_14232_1309869729
    Force to be Reckoned With
    Joined Jan 2014 Posts: 1,883
    Wait a minute.... Last I heard, the King's Writ had invincible deflection, the lowest being 26K for concussion with armor. So what turret is putting out that kind of damage other than the Omega, which is not much use if they keep moving? I was thinking we were back in the 'phase' of base design where nothing I do matters against OP ships, and now you're all saying bases are the OP thing? Well, please educate. HOW are these top end bases stopping KWs? I mean, except with other KWs. 
  • kixeyeuser_1384609903109_100003522404108
    kixeyeuser_1384609903109_100003522404108
    Incursion Leader
    Joined Dec 2014 Posts: 1,322
    Wait a minute.... Last I heard, the King's Writ had invincible deflection, the lowest being 26K for concussion with armor. So what turret is putting out that kind of damage other than the Omega, which is not much use if they keep moving? I was thinking we were back in the 'phase' of base design where nothing I do matters against OP ships, and now you're all saying bases are the OP thing? Well, please educate. HOW are these top end bases stopping KWs? I mean, except with other KWs. 
    HOPE
  • John1975
    John1975
    Force to be Reckoned With
    Joined Sep 2012 Posts: 1,942
    its not epic cats and FA2 FS 2 etc. When was last time you had a mort land? They all get shot down.   Prob is Pun#2 hd no corrosive deflection and the "new" top prize only 8K corrosive and 9K rad deflection????? Thats not even going to make the entrance on most bases.   Few nightmare torps few scaterguns  on few gluts unsnipable parked inside the channel so ships have to drive over them  = no one getting in impossible  add to that a Hope and new Omega  forget it lucky if they can even give you a bubble that you try to spoon feed to them.
    BadMoFo RYFG TTMX Level 97
  • DarkMercenary
    DarkMercenary
    Strike-force Captain
    Joined Jun 2017 Posts: 931
    Wait a minute.... Last I heard, the King's Writ had invincible deflection, the lowest being 26K for concussion with armor. So what turret is putting out that kind of damage other than the Omega, which is not much use if they keep moving? I was thinking we were back in the 'phase' of base design where nothing I do matters against OP ships, and now you're all saying bases are the OP thing? Well, please educate. HOW are these top end bases stopping KWs? I mean, except with other KWs. 
    My KW gets hit even when it keeps moving lol. I don't have sloths or BUS so it melts every time
    DarkMercenary (WOTWU)

    Death before dishonor. 

    Hulls earned: King's Writ, Gluttony, Phantom Hellwraith, Fedox's Fury, Fury, Vassago's Pride, Liberator, Inquisitor, Harlock Alpha Behemoth, Phantom Tiger Shark, Rage, Pride, Malice, Vendetta, Corvette.

    Sectors Visited: 84, 285, 407.
  • Greg Louis
    Greg Louis
    Minor Nuisance
    Joined Dec 2012 Posts: 231
    what is the bandit base spawn time/schedule? was just on my way to a couple that i had found and they despawned right then, it was 12:01. as i write this (now 12:08) no more have spawned. can you give a schedule please? is this like the old targets that would spawn for a couple hours and then take an hour or so break?
  • Fred.Falkland
    Fred.Falkland
    Unicorn Overlord
    Joined Apr 2013 Posts: 3,037
    Wait a minute.... Last I heard, the King's Writ had invincible deflection, the lowest being 26K for concussion with armor. So what turret is putting out that kind of damage other than the Omega, which is not much use if they keep moving? I was thinking we were back in the 'phase' of base design where nothing I do matters against OP ships, and now you're all saying bases are the OP thing? Well, please educate. HOW are these top end bases stopping KWs? I mean, except with other KWs. 
    Critical Hits from Epic Cats, Emancipators, Flail rockets on Hope, often in conjunction with slow fields from Phantom Glut or Omni.  As previously discussed in the Emancipators kill Kings Writ thread, a critical hit appears to defeat deflection, otherwise the math doesn't work.
  • wing-dang-doodle
    wing-dang-doodle
    Strike-force Captain
    Joined Sep 2012 Posts: 675
    its not looking good kix
    you keep whining like me but we are still here, i love broken pixels, how about you
  • John1975
    John1975
    Force to be Reckoned With
    Joined Sep 2012 Posts: 1,942
    I saw there was a jackpot spawn right off top.  Looks like what I suspected. Kix is pushing it to be a 2nd PVE event. smashing player bases gets them no $$$ put it out as that get people excited about it then make it so you have to hit PVE targets which do more damage than players base does.  Just look at stats on 2 new hulls they are going to do absolutely nothing vs even just a ok base.   Now you see BOBs will get amped up and thats what you will have to hit.
    BadMoFo RYFG TTMX Level 97
  • Milo-Ant
    Milo-Ant
    Skilled Warrior
    Joined Oct 2017 Posts: 480

    @Specialist aka Specs said:
    all they need to do is cap the Fuel Air Munitions and Fire Support 2 aura's that can be stacked and viola the problem solved ;)

    yes I have pushed for that to be fixed as it is the most simplest way to fix the issue that does not lead to even more power creep.

    Q

    Its a shame that people are disliking your post. I think your idea is by far the best way to fix it. It will allow kixeye to finally balance the conquerors and turrets they release.

    It is because they got lazy and found an easy way to defend their bases from everything. I do not fault them for it, but they are not helping the game by crying about not being able to break bases and then fight against the cause of that problem.

    That or they are not being honest with themselves or others on why base hitting/defense is broke right now.

    If this is ever fixed I think it will lead to a gigantic meltdown on the forums. The alternative is to put out conqueror hulls with explosive deflection in the millions and then they will negate the latest defenders. The cycle needs to be broken and they need to just fix the underlying cause of the problem. That cause is the FAM2/FS2 spam.

    they brought the problem into existence by probably not knowing their own game?

    personally I do not see an answer to the problem without causing yet more problems, there is no balance at all left.

    I would love to be able to tell you/them how to overcome it, but unfortunately I can't :(
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