Its always been a pain on the ****, not having a time delay between a fleet attacking a base multiple times. Surely, if a fleet can go right back into action within a millisecond, recouping full shields, that should require a minimum of 3-5 seconds between hits. Now the gating has changed, a single fleet can jump between a wide range of base levels. Or simply keep going back into the base originally attacking to avoid an attack. Yes its a tactic, but flipping annoying. Please fix.
Secondly, with the alleged base defences coming our way, is there going to be some sort of bonus/player ability if the defending player is online? Surely something we’ve asked for ages.. whether that be being able to target ships with turrets, or have control of a ‘special’ ship to fight basing fleets during battle. (Only if online at time). I don’t expect a Borg cube, just something of use that will put a dent into a fleet. Make basing much more interesting!