RS3 wrote: »
"LEVEL 46 is the highest level ... get over it
47 = 46
48 = 46
49 = 46
50 = 46
51 = 46
52 = 46
and so onto
87 = 46
prove me wrong what can a 60 do that the others can't "
Please provide your source of information so that it can be verified by someone other than yourself. I dare ya.
RS3 wrote: »
My apologies, I was quoting "Drax" (page 138) (most likely a kixeye staff or a big time coiner would be my guess.. Have not posted before today, and I guess it shows.
RS3 wrote: »
A lvl 30 could attack all the way down to a lvl25.
neiloc wrote: »
Not somthing I do unless I'm attacked. Not skill or challenge to it, cant say what others do.
neiloc wrote: »
So a level 87 hits a 43 and thats fair, why not take the lot off and I can farm level 16's.
They will probably just keep adding levels so you can have a level 150 hitting a 43.
KIXEYE CM Swag wrote: »
NOTE: Make sure you've read the rules for posting in this forum: http://forums.kixeye.com/showthread.php?t=185189 . Also be sure to read this post in it's entirety before you reply. Any posts that do not comply with the forum rules, will be promptly removed.
Greetings Captains! We received lots of good feedback for the proposed new level system and attack ranges post. Again, the goal of updating the player level system is to provide a more accurate representation of each player's experience and power. It's great to see so many players giving constructive feedback on the game. We've taken your feedback into account and now have a new and updated system for attack rules in conjunction with the new player level system.
Attack Distance Modification
A lot of you were concerned over the number of attackable targets within your Level range. This is a valid concern and when we broke this down further we found that a related area of the game, attack distance, also played a key role in providing good targets. So we've decided to scrap the 850 max distance attack rule and replace it with a +/- 2 Sector rule. The 850 attack distance penalized players who were at the top or bottom edge of a Sector and also stopped a full Sector from participating in Sector wars. The new +/- 2 Sector attack rule means that all players in a Sector will be able to attack up to 2 Sectors up in either direction. This increases the number of valid targets and sets the stage for even larger Sector vs Sector wars.
The 850 max distance for attacking rule is being removed
A new +/- 2 Sector attack rule is being added
Updated Attack Ranges
Along with the new distance rules described above, we're updating the attack range rules to further increase the number of valid targets, especially for high level players. The +/- 5 Level range is remaining, but would no longer apply to players level 40 and above (currently level 29).
Attack Range Summary (note all Levels are the new Levels):
Attack range remains at +/- 5 Levels up to Level 39.
Players Level 40 and above can be attacked by any player Level 40 and above.
Note, Levels 40-44 can still attack/be attacked by Levels 35-39 due to the +/- 5 rule still in effect for those lower Levels.
FYI, Current Level 29 will be Level 40 in the new system
For clarification: Level 35-39 can still attack +5 levels, Level 40-44 can still attack -5 levels.
Combining the new attack ranges above with the new Sector distance range we get the following number of estimated valid targets for these levels:
Level 10 has 1200 targets
Level 20 has 840 targets
Level 30 has 630 targets
Level 40 has 420 targets
Level 50 has 220 targets
By uncapping the attack range at Level 40 we triple the number of targets for Level 50+ players from 220 to 640. (Please note: for those interested in the math, we did not use the full +/- 5 Sectors' worth of data here; just +/- 1.5 Sectors' worth to be conservative.)
In all cases above Level 10, this represents an increase in the number of valid attackable targets over the existing Battle Pirates system.
The proposed Level system for player Levels is unchanged from the last post. We feel that as long as there are sufficient opportunity for players to attack other players, the new Level system is correct. For reference here it is:
Under Level 18 stays the same, then:
19 => 20
20 => 21
21 => 23
22 => 25
23 => 26
24 => 28
25 => 31
26 => 33
27 => 35
28 => 37
29 => 40
30 => 43
31 => 45
32 => 48
33 => 51
34 => 55
35 => 59
36 => 65
37 => 71
38 => 78
39 => 87
Our goal is always to improve your gaming experience, so we welcome all feedback, including criticism as long as it is constructive and respectful. Thanks.
subUman wrote: »
I was a level 28 not even halfway to level 29 yet. Not even close. Instead of giving me the new level of 37 as your chart shows, you made me a level 40 now halfway to 41. I am getting attacked by level 49's that I have no way of defending against, nor will I be able to anytime in the near future. Thanks for literally screwing me kixeye. You just set me back and made it virtually impossible to defend my base, and I cant attack half of the bases I used to. How will you rectify this, or will you just delete my post to cover up your aggregious error????/