Base Patrol Fleet

  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    Tim Stangl wrote: »
    this will pretty much kill base hitting

    Yeah, it will turn into kiting inside base fleets, then kiting bases!
  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    This means nothing when your base can be attacked multiple times. 1st attack: take out the defending fleet. 2nd attack: soften the base. 3rd attack: take the loot with your overpowered Siege Missiles and Pinch combos. What you have left?.... a dead fleet with no res for repairs :)

    So now you have 3 dead fleets and almost no res, because the peeps waiting outside killed all your fleets as they exit or as they arrived? At least the cheats will still be able to glitch repair them. Is it gonna take a half hour to take a base? This is going to drive a lot of people away! All that will be left are the "Whales", and all they will have to play with are a bunch of dead bases and the rest of the "Whales".
  • Hellspawn
    Hellspawn
    Strike-force Captain
    Joined Sep 2011 Posts: 988
    Not sure if this has been asked yet, but will the damage to the defending fleet count toward Damage Protection?
  • Ip_Dark_Reaper
    Ip_Dark_Reaper
    Skilled Warrior
    Joined Dec 2011 Posts: 366
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    So its going to be like drac bases now, go in a lvl28 kite ships and come in with another fleet... Its a big waste of time in my opinion.
    IGN: ip_Dark_Reaper
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  • jayem8ch
    jayem8ch
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    CUCBN wrote: »
    Seems like BP will still be balanced and the updates will massively encourage team work, thus resulting in more time played and possibly more money paid. Coming from a 33 with hha's, dreads, scorpions, thermobaric3 on all sents, lv5 drac armor on all howies and at least lv2 slide loaders on my vics that STILL gets leveled by a good couple of fleets from another lv 33+ with a good driver - the same people that can get in now will still be able to get in regardless of a fleet inside, and people that can't will be able to team up and MAYBE get in bc they may not know how to deal...with the fleet inside. Looks like it's going to really, REALLY blow to be offline when you get hit now unless the alliance feature that alerts players nearby that you're getting hit results in your friends/neighbors helping you out by blocking the base fleet when the fvf fleet gets done with the inside guard. Looks like KIXEYE thought about that. Hit your neighbors a lot? Wonder if they'll help? Again with the teamwork theme. In-sector alliances far enough from each other to make this a non-issue? First KIXEYE needs to please fix base relocation sending me to the opposite side of the sector from the friend to whom I relocate. If not, then let me chose some people in sector outside the set radius to also get word that I'm being hit. If whoever is hitting me has to use more than one fleet, then maybe far-off friends can get there in time to at least ninja the base fleet. Taking away puss bubbles should still be balanced by bubbles from damage. It'll be interesting to hear whether or not fleet damage will count. No time need be added to the clock if fleet damage does NOT count towards bubble. 500% haul needs to increase: repairs from hitting a good base cost enough as it is. Then again, a high-level hitting a low level player will be discouraged from using multiples of his OWN fleets if 500% does NOT increase. Bubble times for actual damage need to be tweaked a bit longer to allow for res collecting, fleet and base repair now that more people will be in-bubble for the right reason. I'd say there's enough hate for the feature as is without complicating it by decreasing in-base fleet ship count/weight. There's enough change described already. They could adjust details all day long, but every change to one side will result in a change to the other. More time played = more money paid? Will big guys that HATE losing pay the same or more in effort to be all bad? They won't quit playing or paying, and, even if they pay a bit less, then chances are some free players will coin a little bc it's worth it now that they actually have a chance of getting in a big boy's base. Yeah, the updates will change the game, but it'll still be Battle Pirates

    I Love you,

    BLOOD_AARGY
    Sector 232
    ID: 749355

    How did the teamwork work with drac base attacks? Why do you think the majority of players will want to work together just to take a base? It's pretty obvious that the drac base raids which were originally encouraged to promote teamwork, did not as most of the players still went it alone, because quite frankly it's too hard to get 3-4 players to be able to be on for the same amount of time. If teamwork becomes too dependant, then it will turn into a few 24/7 bullies vs everyone else. This will drive the smaller players away, and will ultimately kill the game.
  • SparrowKiller
    SparrowKiller
    Potential Threat
    Joined Dec 2011 Posts: 42
    jayem8ch wrote: »
    How did the teamwork work with drac base attacks? Why do you think the majority of players will want to work together just to take a base? It's pretty obvious that the drac base raids which were originally encouraged to promote teamwork, did not as most of the players still went it alone, because quite frankly it's too hard to get 3-4 players to be able to be on for the same amount of time. If teamwork becomes too dependant, then it will turn into a few 24/7 bullies vs everyone else. This will drive the smaller players away, and will ultimately kill the game.


    I REALLY wish you people will quit saying doing this that or the other will cause this that or the other, ESPECIALLY cause people to leave the game. Those that do leave either have real life issues arise that arise in their ability to play, or they aren't true gamers that Kixeye is seeking for a game like this. This is NOT Friendly Pirates, Happy Island, or any other week **** game on facebook. it is Battle Pirates and people will come and go even if NOTHING is EVER changed!!! If you don't like the changes being made, there's a big red 'X' in the upper right hand corner of most browsers, click it and go do something else! STOP WHINING!!!!
    SparrowKiller

    Level 31

    Sector 124 currently

    Sectors visited: 97, 98, 118, 351, 1, 124

  • slickslyspyratejr
    slickslyspyratejr
    Greenhorn
    Joined Dec 2011 Posts: 17
    I think it's a good idea, but will the ship health count towards the overall base health bar, thus counting towards a bubble should you kill the fleet first?
  • Charon
    Charon
    Skilled Warrior
    Joined Mar 2012 Posts: 353
    This shouldn't be done. When you hit a base, you hit a base. It's not a fight, it's a siege.
    Χάρων
    Sector 135
    My blood is blue, striped with white and the cross is in my heart!
    I have no need for your pitiful resources, so I'll take your dock and research for the fun of it.
    Every game's objective is to have fun.
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    I'm gonna have to try it out but, I don't think hitting forsaken bases is gonna work out much anymore when the player is online. Even if you use a prep fleet, they just put another fleet in the inventory when you back out to send in main. Then you got a fvf fleet versus mortar fleet it's a massacre. Even for the shittiest drivers they can beat a mortar fleet with gunboats. I'll try it but not liking it much at all.
    I get lucky sometimes and love keeping it real.
  • spicer-70
    spicer-70
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,945
    This sounds horrible. As a defender, I'm parking my fleet under my guns.. have fun killing my fleet while all my base defenses AND fleet is firing back at you. It can be taken, but at what cost?

    Now you get to hit the base, but how much damage have you done to buildings in order to take out the guard fleet? Might still be able to prep, but very limited in what you can hit now if someone's placed meat shields and labs out so they get hit before you can attack the turrets. So prepping is mostly out the window and there's a good chance you give a bubble just in trying to take the guard out.

    Base hit - without clearing the guard, near impossible. Without prep on a well setup base, going to be hard without a derp fleet. But we're good and we take the base with heavy damage to 2 possibly 3 fleets. All to break that same base without a guard. I can just envision all the hours of repair time we all*love*.

    Seriously... this idea absolutely sucks. Bases need a little more defense to keep from being rolled, but this seems like a horrible idea.
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    spicer-70 wrote: »
    This sounds horrible. As a defender, I'm parking my fleet under my guns.. have fun killing my fleet while all my base defenses AND fleet is firing back at you. It can be taken, but at what cost?

    Now you get to hit the base, but how much damage have you done to buildings in order to take out the guard fleet? Might still be able to prep, but very limited in what you can hit now if someone's placed meat shields and labs out so they get hit before you can attack the turrets. So prepping is mostly out the window and there's a good chance you give a bubble just in trying to take the guard out.

    Base hit - without clearing the guard, near impossible. Without prep on a well setup base, going to be hard without a derp fleet. But we're good and we take the base with heavy damage to 2 possibly 3 fleets. All to break that same base without a guard. I can just envision all the hours of repair time we all*love*.

    Seriously... this idea absolutely sucks. Bases need a little more defense to keep from being rolled, but this seems like a horrible idea.

    I'm thinking you will be very limited on where your fleet spawns. Perhaps the defending fleet will spawn on the opposite side of the map as the attacking fleet? In a case like this, you can prep and loot like usual, no problem, just retreat on time. However if you try to rimjob or pop in a gunboat to grief for 5 minutes you are ****.
    Base Name: Praetor [Locust]
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    Raid Hulls: All of them, yes, all of them.
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  • chabg
    chabg
    Potential Threat
    Joined Dec 2011 Posts: 26
    Why not real world would have at least gun boats in there harbor.Cry me a river.Figure it out!
  • donutguy
    donutguy
    Minor Nuisance
    Joined Apr 2011 Posts: 118
    good idea! whether or not it will be a good FEATURE or not, is yet to be seen...

    my main question is whether or not we will also be able to determine where the ships start out at

    I would also like to know though...
    1) is there is a minimum range we can set for when they start to chase the attackers
    2) will fleet damage will count towards base damage
    3) will the defending fleet cost res/dock time to repair, or will it repair free of charge like the rest of the base

    to those saying it will be easy to snipe/kite the defending fleet, I think that will largely depend on the outcome of the first question

    as far as damage percentage goes...if the HP of defending fleets counts towards DP, I'm wondering if the threshold of 25% and 50% should be moved back, on account of how all the goodies take up a smaller percentage of the base health bar (for you non-literalists - I'm not saying it should be, hence "I'm wondering IF")
    only one person can only attack at a time still right? I know that u all are trying to make it like base invaders. But if u make it to where there can be multiple players that attack a persons base at a time then u will loose alot of poeple that play this game. I just hope it is one person at a time still

    sharp, I see nothing that even implies coordinated assaults, the only link I see is how you say they're trying to make it like Base Invaders, which hadn't occurred to me before reading your post there...I agree that would be incredibly stupid, if they do that, but I'm not concerned about it
    chabg wrote: »
    Why not real world would have at least gun boats in there harbor.Cry me a river.Figure it out!
    chabg...in the real world, lvl 32 could hit lvl1, you would be rebuilding ships/defences from scratch when they get destroyed, and you would not be limited on the number of turrets, which would probably make this game an RTS
  • Hellspawn
    Hellspawn
    Strike-force Captain
    Joined Sep 2011 Posts: 988
    I have another suggestion, can you make it so the defending fleet will auto repair when not under attack? I don't mean that it's 100% as soon as the battle's over, but if it could automatically start repairs when the fight is done, then it can get back to defending again. Maybe have it repair at 2x the normal speed, since you are planning on taking bubbles out at the same time?
  • KIXEYE Swag
    KIXEYE Swag
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,665
    Swag, this is kinda a cool idea... tho, if I set a 25 D53 dread fleet behind the defense channel and totaly inside the base... I don't think a fleet will ever make it inside.

    You will only be allowed to set 1 fleet to patrol at a time.
  • Ewokie
    Ewokie
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,516
    This Game keeps changing, this will basically make a base fleet be mixed now,
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  • burninwolf
    burninwolf
    Unicorn Overlord
    Joined Aug 2011 Posts: 2,652
    ok i tried to read all the posts so i knew everything before i commented but there is just to many so sorry if im repeating what anyone said.

    1) I love the idea swag but bases are hard enough to get into as it is, it does make sense to have a patrol fleet but a base mortar fleet would get sunk to quickly, so i would have to refit with different weapons to combat the fleet while trying to keep enough weapons to combat the defense which takes twice as long to take down because of the new specials on the bombards and flaks.

    2) people defend each other. I have come up aginst many online players constantly placing instant repair ships outside there base having alot of people defend them so if you do get in the base destroy the patrol fleet and retreat, would they be then able to place a fully repaired fleet inside the base again so i have to fight another fleet? Also with retreating you may get hit on the way out so when some bases only take one hit almost every base will take at least two hits now.

    3) as someone said hiding the fleet behind the walls so you can not reach them without destroying all the turrets first, again i already take alot of damage going into bases so if i have 5 extra ships hitting me from long range which to get to them i have to destroy all turrets first which really means the 5 ships are just acting like extra turrets.

    4) I read someone post about having a weight limit on the ships and locking certain ships i.e. dreds, hammers and ff's, yes they great ships but if these ships have all assault missiles when it is hard enough to take a fleet of them down in FvF if you have them in a base no one will ever get through it.

    Once again i love the idea but alot of thought and hard work to get this right will need to be done and I really do hope when/if this is launched i hope it does work as it should and fairly for the benefit of all players.

    Side note: ive red all the up and coming changes and think they are great this is the only one I feel will need tweaking great work from your idea men/women.
    Trogar said:
    So... Confirmed, a memorial, or generally any large gathering could cause problems, as the available resources on the server are finite.
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    You will only be allowed to set 1 fleet to patrol at a time.

    Like he said, if we put a d53fleet as our patrol fleet nobody is getting in the base.
    I get lucky sometimes and love keeping it real.
  • cris7535
    cris7535
    Minor Nuisance
    Joined May 2011 Posts: 296
    wow thats crazy what kind of fleet will be int he base what ships i mean and what weapons will they be abloud to have will the have armour sepash slots ???crazy
  • Man Tim
    Man Tim
    Unicorn Overlord
    Joined Jul 2011 Posts: 5,372
    lol you put assault missile dread fleet in your base, enemy will take 10times more than loot to get that fleet down, crazy!
    BYM level: 46<47>48|ID: 11207746
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    KIXEYE logic is the only logic and you ain't never logic'd till you've KIXEYE logic'd.
    eze wrote: »
    The future scares the crap outta me o.O
  • rodd
    rodd
    Potential Threat
    Joined May 2011 Posts: 54
    I say bad idea many players are strong base wise or fleet wise ,A good base is hard enough to get into never mind a two fleet hit,then from 8 to 12-14 mil in res to repair Along with most likely a 12+5-6 hour repair soo you want to add more time more Repair to that are you Crazy??
    I Say no the normal Repair time and cost are Plenty !!8-10-12 hour repair times are BAD Enough + Res Costs !!:mad:
    AK_CpMrVIPICUDOA
  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    You can currently deploy a fleet outside of your base to defend it. While this can be helpful in defending your base, we feel that players should also have the ability to have a fleet to defend inside of the base as well.

    We will be implementing a feature that allows players to deploy a single fleet within their base that will attack invading fleets. Players will be able to set an attack radius of the fleet to customize how far away a fleet will travel to engage enemy ships. This gives players the ability to prevent the patrolling fleet from being “kited” (lured) away from the base.

    If a player is present when their base is being attacked by an enemy fleet, the player will be free to control the patrolling ships how they see fit.

    Ok i am out of here! why screw this game up whit a fleet inside base! Guess KIXEYE want us all to do salvaging. Why not just remove the option to attack bases r other peoples ships? :mad:

    I rahter have airplanes and UFOs than a base fleet with HB3 protecting a base, not talk about the engine problems this will make. Battle pirates will be lag hell!
  • shark92976
    shark92976
    Minor Nuisance
    Joined Nov 2010 Posts: 255
    To further expand this down the road, I think it would be neat to see or at least entertain the thought of these

    1. Multiple People able to attack bases...With a join feature to join as friendly, or enemy.....up to 4 players just as in the Base invaders......only 2 can be enemy, and 2 can be friendly.

    That way if a friend is offline you can defend his or her base, since most times an in base defending fleet while offline will get wiped, unless its SFB3 with assaults.

    Just a thought for the future.
  • goliath0029
    goliath0029
    Potential Threat
    Joined Dec 2011 Posts: 99
    beautiful idea having a fleet inside the base...can't wait to use it
  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    shark92976 wrote: »
    To further expand this down the road, I think it would be neat to see or at least entertain the thought of these

    1. Multiple People able to attack bases...With a join feature to join as friendly, or enemy.....up to 4 players just as in the Base invaders......only 2 can be enemy, and 2 can be friendly.

    That way if a friend is offline you can defend his or her base, since most times an in base defending fleet while offline will get wiped, unless its SFB3 with assaults.

    Just a thought for the future.


    Moron, how the hell can a Base fleet defend it self against a FvF fleet? You must be really dumb that like this idea! Just wait when they add this no one will ever attack a base again. We will all just hunt salvaging. I was about to to buy 2000 fb coins but this made me change my mind. This game already have problems with lag and bugs glitches and they are now adding more stuff that will drew things up " Sigh" wonder if the KIXEYE employes are drugged >.<
  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    Jeff Smith wrote: »
    Like he said, if we put a d53fleet as our patrol fleet nobody is getting in the base.

    I put HB3 HHs fleet as guard fleet Godd luck taking my base if you get the chance to get close to my turrets lmao
  • type-7
    type-7
    Skilled Warrior
    Joined Oct 2011 Posts: 358
    **** this **** iall take my cc some where else
    DikWak LVL 33
    I think you fail to understand the mechanics of endgame level players. I can loot more in 2 hours of salvaging than I need for any upgrade or research,

  • bees
    bees
    Force to be Reckoned With
    Joined Dec 2011 Posts: 1,999
    type-7 wrote: »
    **** this **** iall take my cc some where else

    agree +1 it is about time to skip this game that aim for retarded players. Think i will start playing farmville sound more fun and more challenging now!
  • mastermark
    mastermark
    Greenhorn
    Joined Jan 2012 Posts: 11
    so does that also mean that the inner base fleet will still use a fleet slot since it is in the harbor?
  • drgnnr46
    drgnnr46
    Skilled Warrior
    Joined Jul 2011 Posts: 597
    bees wrote: »
    I put HB3 HHs fleet as guard fleet Godd luck taking my base if you get the chance to get close to my turrets lmao

    Isn't that about what I said?
    I get lucky sometimes and love keeping it real.
This discussion has been closed.