VEGA Conflict - State of the Game: Q3 2019 and beyond

Shadow Wraith
Shadow Wraith
VEGA Game Team
Joined Sep 2018 Posts: 86

Hello Rebels,


Welcome back to another State of the Game update for VEGA Conflict. Let's go through some of the key topics I want to cover. 


Stillfront & KIXEYE: How does this affect VEGA Conflict?

KIXEYE and it’s four core titles (VEGA Conflict, Battle Pirates, War Commander, War Commander: Rogue Assault) were acquired by Stillfront Group around the end of Q2 2019. 

With this acquisition we gain access to shared knowledge and resources which helps us improve each of our current titles in various ways. For the VEGA Conflict team, it's business as usual and we are planning a big list of new features and game improvements for the coming year.  


Queue Times:

We mentioned in our previous State of the Game post that we want players to be spending more time playing the game than waiting on builds and refits. To action our goal, we made several updates related to Build Times, Crafting Times and Refit Times. There’s still more content in the game and we will make sure that we continue updating existing content to align them with this objective.

  • Build Time Update:

Updating each faction’s build time to match a new model was a big task and we are excited for all the reduced build time changes that went live with July’s release. All current T7 build times are capped at 1 day for an empty hull (from previous 5 days) except the Carriers which are now reduced to 3 days. Factions below the current RPS cycle also got their build times reduced based on the current cap of T7 hulls.  

  • Crafting Time Update:

We reduced Upgrade Token Crafting times along with the build times last release. We also reduced Dreadnought crafting time by a significant amount. Research times for hull upgrade recipe were also removed along with this update.  

  • Refit Time Update:

End of last year, we introduced an 80% refit discount based on the equipment being replaced. Earlier this year we also reduced some of the AXIS and Xeno weapon and component’s original fit times by 20-85%.  


Deep Space:

We released a new activity framework system for VEGA Conflict this July called Deep Space. Deep Space is an ambitious project and we are cautiously rolling it out in increments so we get the opportunity to track feedback and action on it. We are aiming to unlock Umbra and Pharmakon sectors in Q4 2019. 

In general, travel times are a significant barrier to game play, which were even more pronounced with Deep Space’s launch. We believe this should not hamper one's ability to participate in the activities and events. With Deep Space’s launch, we introduced an instant warping feature for fleets that are destroyed in combat. We also re-balanced the Prophet Flagship’s Wormhole Drive Type-1 to jump multiple sectors and reduced its cool down time. 

Additional jump drives are planned for the near future which would make inter-sector travel for the remaining jump ships easier. We are also working on increasing Sector Speed for all ships and removing escort restrictions from Dreadnoughts, based on community feedback.

Another key goal for Deep Space is to address target availability during events. Over the next few releases, we’ll be focused on this goal by expanding event and activity zones. Currently, event and activity sectors can be chained one after another, but we plan on splitting off event sectors into multiple faction sectors for both Cargo/Supply Sectors as well as event targets themselves. We are also working on revamping target spawners to prioritize target re-spawning  based on popularity.

Deep Space will allow us to rework our game’s system to create an experience for you where you have new and interesting things to do and explore. Our 2020 roadmap has many plans around expanding the Deep Space feature further by introducing new event and activity formats for both PVE and PVP gameplay. 


New User Progression Campaigns:

VEGA Conflict continues to get a steady stream of new users each day with majority of those players continuing to play the game regularly. We are also planning on increasing our player base by investing into new user acquisition in the near future.

The current meta of VEGA Conflict is quite different from where we started 7 years back. A lot has changed since then, and we have been reworking a lot of the old systems over the last year. We want new players to experience what VEGA Conflict has to offer now; its current metagame, new ships, and new mechanics. 

The New User Progression Campaigns help players to accelerate through all the classic factions, bringing one to the start of XENO in 12 days. It also assists with a lot of research and upgrade unlocks, allowing XENO to be experienced at their full potential. 

As a natural progression from Campaigns, the recently reworked Alien Strikes help to progress through AXIS, giving a first taste of an event and also preparation for the current RPS gameplay.

From older and newer players alike, campaigns were received with overwhelming positivity, but some of our older campaigns weren’t fun or engaging, and were removed with haste. We plan to bring back campaigns for all users in the near future. 


Cosmetic Skins:

Ship Skins are a brand new feature we are planning to introduce in late 2019. Skins will work similar to a paint job. Once a skin credit is acquired, it can be equipped to any Tier 8 ship of your choice. Some of the skins will be available via gameplay while others will be exclusive to premium purchases. Skins will be locked to Tier 8 and above, and each Tier will see a new season of Skins released.


Base Update:

We have heard your feedback loud and clear about the current state of bases. We have been releasing smaller incremental updates to bases this year, starting with resistor slots, then an increase to the number of mines that can be placed at once, and the Hangar Module gained an upgrade; even more improvements are scheduled. The next update planned for bases will focus on Terminus Mine upgrades. 

Re-balancing Bases is one of our tent pole projects for early 2020 where we will be reviewing XP, mass, DPS, and many other stats which affect a base’s combat effectiveness. 


Tier 8:

We want to thank all of you who participated in the various surveys and gave us your honest feedback on T7 factions and their mechanics. Many important lessons were learned and the provided feedback is helping us design T8 in a way we believe you will enjoy.

Some of the designed counters in the RPS system weren’t fun to interact with or weren’t able to properly counter mechanics in place, so we want to revisit the core RPS mechanics, namely Phasing. We also want to recognize good piloting skills, which is a critical feedback we’re listening to - by having mechanics which can perform even better by controlling ships with finesse, we hope to achieve this goal. 

We want to provide a more dynamic combat experience with T8 by breaking away from hard-set restrictions and moving away from existing hull class definitions. The Zeus, Omega and Aerico were the first step into that direction. 

T8 hulls will emphasise specific characteristics in the battlefield and battles can be optimized by selecting different combinations of these hulls to tackle the challenge faced.

We will also be introducing Equippable Triggered Abilities late 2019 which allows you to manually trigger devastating abilities that can turn the tide of a battle in your favour. Triggered Abilities will be available for T8 hulls.       


Phasing v2:

A topic that stood apart in almost every survey and feedback thread is regarding negative gameplay experiences around the Pharmakon’s Phasing mechanic, both when fighting with it as well as when going up against it. With the launch of Tier 8, we will be reworking how phasing works for both current and future hulls, addressing constant de-synchronization between multiple Pharmakon ships in a fleet, chaotic micro-control Phasing demands, and generally making Pharmakon more fun to fight against. We will be releasing a detailed post soon going through the new rework system in detail. 


Repair Time Update:

Continuing on our goal for players to spend more time playing than waiting, we want to revisit how repairs are calculated. This includes repairs incurred from individual encounters as well as maximum repairs for  individual hulls and entire fleets. We have been experimenting with new repair models and we’ll give you an update once details are finalized. 


Player Insight Group:

We launched the Internal Feedback Server (IFS) last year which helped us identify a lot of game balance and Quality of Life improvement requests forwarded on your behalf by the IFS team. This year we expanded the circle further with Player Insight Group, establishing an even stronger communication channel with the player-base. 

The Player Insight Group gets access to details of features and content being planned for release as well as participate in Dev Q&A and Brainstorming sessions. However, Player Insight Group does not have access to the IFS game server. Similar to the IFS team, please use the Player Insight Group as messengers for your feedback. 


Offer Improvements:

Limited-Time Offer (LTO) purchases have always included gold, which created a unique challenge of maintaining the integrity of offer content in respect to the gold included in the offer. We discussed plans to offer more value from purchases in the latest State of the Game post - to reduce offer prices, we plan on introducing LTOs which focus solely on content. Separating coins from content allows us to offer certain packages at a much lower price point. For example, a pre-fitted hull LTO without including coins could potentially be reduced by 30-50%.


.....and Beyond!!

VEGA Conflict over the last year has undergone an array of various changes focused on providing an even more fun gaming experience. This post doesn’t cover all the areas of the game we hope to change, but rest assured, we are paying close attention to feedback and requests. The amount of play time required to keep up with current content cadence, requests for more community contests, unique gameplay, and unique challenges are all noted as we move to another era of VEGA. 


Stay safe! Have fun! And enjoy the journey!  



 



  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,910
    Thanks for the update, a lot of this sounds really good. I did want to express my appreciation for your listening to feedback about the Dreadnought escort situation, I am happy to hear that will be changing.
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • blinkyv
    blinkyv
    Greenhorn
    Joined Aug 2019 Posts: 3
    How do we get into Insight  group?

    As a average player  there  are no deals worth  buying that can't be obtained with minimal effort during events..
    My pocket book thanks you

    On that  note,i hate  to say  it but sell level 4RI items, as kixeye refuses to increase drops, for  " insert various  nonsensical reasons here"

    So pharmakons will get  90% damage absorb  via  high screens,to basically double HP [ from  one post i saw]

    Terminus mines,  damage does NOT matter, when you  can AVOID them very easily
    - make invisible leave DPS alone,add strategy

    Pharmakons
    -Remove speed boost, and make true  invisible,  that is phase purpose.
    - also adds strategy.

    -screen bypass special
    -anti-Phase net torpedo
  • evandromattos1532737
    evandromattos1532737
    Greenhorn
    Joined Aug 2019 Posts: 3
    edited 24 Aug 2019, 1:01AM
    I returned this week, after 2 years out of the game, I really liked that you can now create a ship in 1 day, but I didn't like those old scenarios where you make 4 fights and get all the technology of that tier, that takes the fun out of the game, even more so when you try to catch the technology parts by destroying alien bases and do it about 20 times and don't drop any parts, forcing you to wait for the next scenario to have these technologies, it would be better to end these scenarios and put an acceptable% drop
    Other than that, coming in and being 3 tiers late and having trouble gaining access to their technology doesn't really help much, so this game is low on players.
     
  • RavenDeBlade
    RavenDeBlade
    Greenhorn
    Joined Jul 2015 Posts: 1
    Nice stuff coming! 
  • evandromattos1532737
    evandromattos1532737
    Greenhorn
    Joined Aug 2019 Posts: 3
    I am here this week destroying AXIS lvl 82 bases trying to understand the % drop chance of these parts of AXIS technology, already destroyed about 50 and nothing, no pieces dropped. lol

    maybe the chance is less than zero, please release his scenario soon so we can finally get these things because the game at this point is very toxic.
  • ann_you-bis
    ann_you-bis
    Potential Threat
    Joined Apr 2016 Posts: 40
    I am here this week destroying AXIS lvl 82 bases trying to understand the % drop chance of these parts of AXIS technology, already destroyed about 50 and nothing, no pieces dropped. lol

    maybe the chance is less than zero, please release his scenario soon so we can finally get these things because the game at this point is very toxic.

    I have the following experience, regarding AXIS Heavy Outposts 89 (as example):

    This Axis outposts level is about MK5 Patterns. So, to have those 140 patterns necessary to craft one MK5, I needed to hit that 35-47 times to get all the pieces, which each hit gives you 3-4 patterns.

    Two points of the same problem are that those 35-47 times whas using T7 ships and the amount of time that required. So, if the player does not have T7 ships?!

    Other thing is that Kixeye should, at least, make the MK5 drop rate (the other MKs drop rates as well) be equal as T7 event targets, giving 7-9 patterns per hit.

    That would be fair. 
  • Archangel77764
    Archangel77764
    Greenhorn
    Joined Aug 2019 Posts: 3
    I hope they would lessen the repair time even more, because without coining you don't have anything to do, rather than closing the game and waiting for the repair to be finished

  • Archangel77764
    Archangel77764
    Greenhorn
    Joined Aug 2019 Posts: 3
    Please include an offer for solo Bridge Upgrade / Ship Factory / Fleet Bay, in order for the returning players like me to catch up from the game! Thank you.
  • HarpoonoZenith
    HarpoonoZenith
    Skilled Warrior
    Joined Mar 2013 Posts: 413
    Xeno strike fleets have no luck giving any upgrade credit drops after 15 kills.
    Image result for **** Kixeye
  • sarus.nazca74
    sarus.nazca74
    Greenhorn
    Joined Jul 2013 Posts: 4
    I returned this week, after 2 years out of the game, I really liked that you can now create a ship in 1 day, but I didn't like those old scenarios where you make 4 fights and get all the technology of that tier, that takes the fun out of the game, even more so when you try to catch the technology parts by destroying alien bases and do it about 20 times and don't drop any parts, forcing you to wait for the next scenario to have these technologies, it would be better to end these scenarios and put an acceptable% drop
    Other than that, coming in and being 3 tiers late and having trouble gaining access to their technology doesn't really help much, so this game is low on players.
     
    Agreed in the most part, and i do lost the fun for playng Vega long ago abandoned my base,3 weeks ago my curiousity take me back and must admit there's some good fixed issues in the game, like refit same Tier equipment made it short or even instantly, new producing times, main event targets and inherent prises that guarantedly drop from defeated fleet, it does alowed me to reatch T7 ships by hunt doable event fleet, even with low point payout, sure it does make new aura over vega to me.

    hope dev to keep these game up and...

    I still want: refit bay - shorten Rep/Ref/Production time.
  • Zombie3116
    Zombie3116
    Minor Nuisance
    Joined May 2015 Posts: 194
    I am glad to see a lot of the things discussed in my previous post is mentioned here.
    BUT. the biggest thing missing here in this discussion about T8 is what is currently broken in the game. Content spam

    Qaulity Vs Quantity.

    It doesn't help you spam us with 20 t8 ships where we have to get them all MKéd up. then still farm and find the correct weapons fits.

    I currently have all the ships. the last 4 ships ive build blank and their still blank. Whats the point in fitting them as they will be obsolete and useless in no time.
    Spending money or time in this game to literally have all the money and time you spent feel like a waste just means people dont want to invest money/time into it anymore

  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,782
    edited 4 Sep 2019, 7:08PM
    I am glad to see a lot of the things discussed in my previous post is mentioned here.
    BUT. the biggest thing missing here in this discussion about T8 is what is currently broken in the game. Content spam
     
    Spending money or time in this game to literally have all the money and time you spent feel like a waste just means people dont want to invest money/time into it anymore

    Sadly from business point  of view every  point you made is good for them,  aka planned obsolescence .
    -"content spam"  is part of most [ mobile game] models  and  wont change..

    Without  something  new and at a fast pace, there's  little pressure for players to "keep  up"
    Likewise if that  something  new  isnt better, there is  no reasno to get it, its a catch 22.

    The circle can only continue  for so long, before  people stop spending  money [ like me]
    and eventually stop spending  time.

    Result is it crumbles under any companies manufactured  need to try  to get players to spend  $$ instead of them wanting to spend $$$..
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Zombie3116
    Zombie3116
    Minor Nuisance
    Joined May 2015 Posts: 194
    I am glad to see a lot of the things discussed in my previous post is mentioned here.
    BUT. the biggest thing missing here in this discussion about T8 is what is currently broken in the game. Content spam
     
    Spending money or time in this game to literally have all the money and time you spent feel like a waste just means people dont want to invest money/time into it anymore

    Sadly from business point  of view every  point you made is good for them,  aka planned obsolescence .
    -"content spam"  is part of most [ mobile game] models  and  wont change..

    Without  something  new and at a fast pace, there's  little pressure for players to "keep  up"
    Likewise if that  something  new  isnt better, there is  no reasno to get it, its a catch 22.

    The circle can only continue  for so long, before  people stop spending  money [ like me]
    and eventually stop spending  time.

    Result is it crumbles under any companies manufactured  need to try  to get players to spend  $$ instead of them wanting to spend $$$..
    Thats true to a degree. But With kix pushing me away and giving me tons of free time Ive been playing other games on my phone.
    Thats why i feel even less inclined to log in to vega. I spend 5-10 minutes playing vega then end up spending the rest of my time in other games waiting for 40 hours repairs.
    The biggest difference in other games is the re usability of older stuff. I can name atleast 2 where none of your old stuff becomes obsolete. Old stuff is actively used in their game. and the content spam gets lessened as you can use old stuff or new stuff or whatever the hell you like.

    Baisly what ive realized is that most follow the model of new content to keep players spending. but unlike Kix they keep it balanced. and most importantly they keep it fun. You can take a break from the games and you can come back and keep playing competitvly no issue,with vega you cant. you miss one event or one day or dont spend tons of money you're buggered

    Spending AAA title prices to play for 5-10 minutes just isnt a good business model.
    Kix once stated they wanted people to spend 5-10 minutes playing on their phone a day,they achieved that. and its the worst businesses model ever.

  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,782
    i believe they want  people to buy the 100$  packs and spend 5to10 minutes  pew pew then repair, time  spent  in game doesn't really matter. Thats  about all the time you get  from fighting  with a fleet made with said pack
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
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