How to Fix Altairian Vs Pharmakon

fatcoiner
fatcoiner
Minor Nuisance
Joined Aug 2018 Posts: 291

Altairians are weak. That is a fact. You can see clearly im cyrus new video altairian fleets die to pharmakon. The reason being is altairians are paper compared to umbra and pharmakon.

Umbra kills altairian with minimal damage.
Pharmakon kills umbra without losing screens.
Altairian barely manages to kill a few pharmakon ships without dying.

Something is clearly wrong.

Fact is altairians have no special abilities. Umbra have ablative regen. Pharma have phasing and dot. Altairians have nothing. And no a chaining or piercing weapon doesnt count because pharma have that too.

Altairians need some kind of special ability. Im thinking of another damage threshold thing, where every few damage you deal to a pharmakon ship, a portion of its phase charging progress is lost. Lets say you deal 500 damage to a pharmakon ship, 20% of its charge progress is lost and it has to charge that percent again. So a few shots and youre slowing charge to a crawl.

Another thing is buffing shields by alot. By both increasing shield energy (maybe 50%) and removing the damage penalty for unresisted weapons. Fact is if you dont have the right shields, and its a 1/6 chance you will, you will lose shields in just a few shots, and then dot can finish you. Give every altairian shield 25% resistance to everything, and keep the 75% resistance to the specific damage. No more extra damage for non resistant damage.

Another thing is giving every altairian overdrive shield regen. Renascence would benefit heavily from this. Lets say for renascence once its overdrive is active, 0 regen delay, and 10% energy every second.

One thing i see often when fighting pharmakon is your weapons rarely make it before they phase again. Buff all altairian weapon speed.

Another thing is buffing all altairian weapon damage. The damage an epsilon echo cannon does to a pharmakon ship is negligable until your firestorm activates. And even then the pharma is phased for the majority of it. Buffing the damage would help.

I feel that the altairian dreadnought will be the worst. As behemoth will definately kill it, and segfault will kill it because unless it has enhanced mobility the segfault can just get behind it.

Altairians are just weak at the moment. Theyre only good for farming. And it shouldnt be that way. Please consider and let me know what you think.

  • Ersha66
    Ersha66
    Skilled Warrior
    Joined Mar 2016 Posts: 398
    edited 11 Apr 2019, 6:34AM
    Give altarians a special ability like a stackable buff to range and weapon speed(from 5% to 25%) if they stand in a limited area of 1000m every 3 seconds(in that way they should be able to rotate without losing buff). They cannot benefit well from it against umbra and pharmakons are forced to rush, because attacking later means walking in a valley of tears

  • Darth Ironclad
    Darth Ironclad
    Skilled Warrior
    Joined Mar 2016 Posts: 546
    Having shields that resist 2 damage types can be good as well,like old elemental armors from xeno/axis
    for example ex/pl shells can be good vs daemons 
    image
  • Sexy Foxy
    Sexy Foxy
    Skilled Warrior
    Joined Jun 2015 Posts: 410
    Exofase Like for Altarian can be a first Step...... RGB + Plasma & Alien Resistance and +1 Anti Eco and Anti Pierce
    Ex ... Mascotte Nova - Blog Vega in Italiano QUI
  • RedFish2525
    RedFish2525
    Potential Threat
    Joined Nov 2016 Posts: 64
    fatcoiner said:

    Altairians are weak. That is a fact. You can see clearly im cyrus new video altairian fleets die to pharmakon. The reason being is altairians are paper compared to umbra and pharmakon.

    Umbra kills altairian with minimal damage.
    Pharmakon kills umbra without losing screens.
    Altairian barely manages to kill a few pharmakon ships without dying.

    Something is clearly wrong.

    Fact is altairians have no special abilities. Umbra have ablative regen. Pharma have phasing and dot. Altairians have nothing. And no a chaining or piercing weapon doesnt count because pharma have that too.

    Altairians need some kind of special ability. Im thinking of another damage threshold thing, where every few damage you deal to a pharmakon ship, a portion of its phase charging progress is lost. Lets say you deal 500 damage to a pharmakon ship, 20% of its charge progress is lost and it has to charge that percent again. So a few shots and youre slowing charge to a crawl.

    Another thing is buffing shields by alot. By both increasing shield energy (maybe 50%) and removing the damage penalty for unresisted weapons. Fact is if you dont have the right shields, and its a 1/6 chance you will, you will lose shields in just a few shots, and then dot can finish you. Give every altairian shield 25% resistance to everything, and keep the 75% resistance to the specific damage. No more extra damage for non resistant damage.

    Another thing is giving every altairian overdrive shield regen. Renascence would benefit heavily from this. Lets say for renascence once its overdrive is active, 0 regen delay, and 10% energy every second.

    One thing i see often when fighting pharmakon is your weapons rarely make it before they phase again. Buff all altairian weapon speed.

    Another thing is buffing all altairian weapon damage. The damage an epsilon echo cannon does to a pharmakon ship is negligable until your firestorm activates. And even then the pharma is phased for the majority of it. Buffing the damage would help.

    I feel that the altairian dreadnought will be the worst. As behemoth will definately kill it, and segfault will kill it because unless it has enhanced mobility the segfault can just get behind it.

    Altairians are just weak at the moment. Theyre only good for farming. And it shouldnt be that way. Please consider and let me know what you think.

    All good points.

    I think the extra damage for all unresisted damage with shells is the first thing that needs to go. I'd make an exception for Blight Damage, to keep Umbra as an effective counter and encourage people to use Blight weapons.

    Making shield regen faster and stronger would also make Altarian much more survivable to Pharmakon, and makes sense too. After all, replenishing your shields while your enemy is phased makes perfect sense as a counter. As it stands now regen is just starting when the target is unphasing and doing more damage to you, making regen pretty pointless.

    Making Xeno damage interrupt or delay phasing would be a effective buff for Xeno weapons against Pharmakon, without being a DPS buff against other factions. It would also benefit the Xeno Echo Epsilon bounce and Cyclotron Beam overcharge mechanics giving them more utility.
  • VEGA Security
    VEGA Security
    Minor Nuisance
    Joined Feb 2018 Posts: 271
    A screen bonus damage and phase disruption might also work. Say 25% bonus damage and a 20% phase charge disruption. Also, if the Altairians could track Pharmakon while they were phased so that their weapons (particularly the Cyclotron) would fire right when they pop out of phase could also be an effective counter. Wouldn't mind a faster shield regeneration time either. 

    Also, the Renascence needs to have a third special slot for the Regeneration Converter. 
  • Sexy Foxy
    Sexy Foxy
    Skilled Warrior
    Joined Jun 2015 Posts: 410
    Also, the Renascence needs to have a third special slot for the Regeneration Converter. 
    Amost at MK IV, to make kixeye happy to force people to mark-up a Rubbish Ships...... 
    Ex ... Mascotte Nova - Blog Vega in Italiano QUI
  • Dirt Gee
    Dirt Gee
    Strike-force Captain
    Joined Jan 2016 Posts: 829

    Damage reduction by Pharmakons
    All i can see cannot speed them up but Pharmakon should be taken out of the RPS system place the Mauarders there lol let the Pharmakons be Great

Sign In or Register to comment.