The following Changes & Fixes are being applied in the Thursday, February 14th update.
[PVP Update] Multiple changes to PVP are arriving on Friday, February 15th at 10 AM PST.
Earning Stars is now based on damage dealt during a battle
Finishing off a nearly defeated Base will no longer result in 3 Stars
A message from Friendly Fixer: Stars are now ‘earned’ by doing damage that achieve specific thresholds. Those are: 50%, 75% and 100%. Attacking a base that is fully repaired will mean you can earn 3 stars if you flatten it. Attacking a base where it is over 50% but less than 75% will only grant up to 2 stars, one for achieving 75% and another for achieving 100%. Bonus infamy is granted at 2 and 3 stars, so there is even more reward for flattening a base completely.
Attacking and doing no damage will not result in any infamy gain.
Platoon vs Platoon battle timer will be lowered to 3 minutes
Earn more stars in a battle to unlock bonus Infamy
To kick off these new changes, we will also be initiating a Bonus Infamy Weekend beginning on Friday at 10 AM PST.
[Missions] New Missions have been added to the game
Fixed an issue where the Bishop’s Lumos Aura would last for 18 seconds instead of 35 seconds
Fixed an issue where multiple applicable Heroes could not be placed in the Defensive Platoon
Fixed an issue where rejecting all Missions would not reset the cooldowns
Instant Finishing multiple different types of Missiles no longer results in Missiles sometimes disappearing