Hello Captains, WrongThinker here.
The last WTT post talked about two upcoming improvements to Battle Pirates. The first of these was Battle Reports, which is going to give you more information about combat than you’ve ever had before. The second was a much-needed update to the way our Defense stat works.
It’s time for a progress update on these important features.
While the final design may differ slightly from what you see below, here is a work-in-progress showing off what the Battle Report feature will look like...
The initial release of Battle Reports will only feature the Damage tab, but we’re designing it with the ability to expand it. We’ll be able to add more to it in the future, to make sure it’s as comprehensive as the community wants it to be!
As a reminder, damage is broken into three categories: Avoided, Negated, and Taken. Avoided is what missed you, Negated is what hit you but was countered by Defensive Stats, and Taken is what contributed to your repair costs. You will be able to use this information to sort out where you’re being successful and what’s giving you problems, helping you to better optimize your build and maximize your Fleets’ effectiveness.
DEFENSE STAT IMPROVEMENTS
Though we don’t have any pretty pictures to show of the Defense stat improvements we’re working on, I can talk about them in a little more detail than I could before. While there are various aspects to these improvements, the two most important pieces are the conversion of some Defense to Armor and the conversion of the remaining Defense to a “Defense Rating” system.
At lot of Hulls, especially higher-tier Hulls, are going to get a LOT more Armor than they had before (which will not impact Repair Times in any way). This will better convey the survivability of your Hulls in a way that was actually pretty hidden before, which should be useful.
With the Defense Rating system replacing the old system, all Defense will now be a flat value. For example, something might have 1000 Corrosive Defense as opposed to 20% Corrosive Defense. As you place more defenses on your Hull, your survivability will increase, just as you would expect. So, a total of 2000 Corrosive Defense will always be better than 1000 Corrosive Defense. It’s worth noting that this flat Defense is actually NOT the same as Deflection (Deflection is unchanged). When you equip defense, you’ll be shown how much longer your Hull will survive, which should make it all pretty straight-forward.
Of course, I would not be surprised if at this point you were wondering “what’s the heck’s the point of this new system?”
The answer is: by shifting to this new system, more build options become viable. This is really, really a huge deal. Right now, if you don’t build your Hulls in a very specific way (which is sometimes different on a per-target basis), you’re going to take an insane amount of damage. Imagine that someone takes a target for 3 coins and someone else with just 2 specials different can’t take it at all. That stinks! With these upcoming changes, you guys will suffer less for subtle differences in builds, which will allow you to experiment more creatively. This doesn’t mean that all builds will be equally good, but it does mean that the differences between builds will be much more reasonable and you’ll have way more freedom to customize your Hulls and experiment without being brutally punished.
Right now, these changes are on track to go live in the month of February, but we’re not going to release them without significant internal testing and several limited player previews to ensure as smooth a release as possible (and we’ll delay them if necessary to ensure we get them right). You’ll obviously get a lot more details at that time, since many of you will actually get to try out these features yourselves.
With these changes, we really believe we’ll restore some sense to Battle Pirates and restore more of the fun to customization and combat!
Until next time, Captains, this is WrongThinker signing off.