Separatist movements and how to stop them

Unicorn Overlord
Joined Jan 2016 Posts: 3,418
edited 13 Jul 2018, 10:29AM
oh no! it appears your religion has experienced a schism. not to worry though as we have the technology to teach them the errors of their              semi-believing ways. 

(note this serves mostly as a reminder to those who have forgotten what the true believers are and acts as an outline for future addition as the faction grows its sandbox)

True believers faction

The true believers are a cell of former sentinels founded before faction traits

they are headed by the formerly heroic brother Jeremiah.
they access to many of the units the sentinels have developed (last seen using up to the chaplains in their jointed development)
with their own variations mixed in (see below) identified by having red marking where the sentinel versions have orange 

Deacons/true believer acolytes

a deacon is a captain for the true believer`s acolyte infantry divisions that increases the effectiveness of their combat teams, fortunatly for us they have become dependent on their leadership and become confused and scared (have the concussion effect) upon their death.

due to having nearly identical armor to the rest of their team  other than red identification markings they and their squad are easily picked off by most vehicles are even other infantry 

their presence also means that any TB acolytes in the area are vulnerable to concussion (regardless of if the deacon has died or not) unlike ours


the steward is a main battle tank is a variant of the purifier meant to clear large swarms of clustered units and to level urban environments 

their cannons have been modified to have piercing shells to better serve that role, and their chassis have been modified to increase the likelihood of their operators to survive the destruction of the tank 

however these same modifications slow the tank down allowing for light vehicles or certain types of infantry to often run laps around them then proceed to gun down the surviving tank crew as they escape the wreckage


the Cleric is a varient of the vindicator meant to serve as a long range harassment 

*  their cannons have been modified to target low flying aircraft 
* the shells they fire have an emp payload that scrambles the weapons systems of any vehicle it touches
* and to top it off their armor is designed to allow the driver a chance to escape the wreck should the vehicle be destroyed in combat.

they are however vulnerable to the recent improvements to range made by the sharpshooter and envoy leaving them to be outranged 
their shells also are able to be dodged by skilled drivers and pilots of our light air and vehicles leaving them open to hit and run tactics
and though not recommended infantry are also immune to the scramble status and thus are able to keep firing even after a direct hit from a Cleric.


the Gallant is a slower more heavily armored version of a valiant  with similar armaments (seeking rocket pods and a machine gun)

though it suffers similar weaknesses such as 

*being unable to target high altitudes
*being weak to sustain damage
*their armor being melted by plasma

The Ascendant [working title as I don't know the model's actual name]
Brother Jeremiah had a personal variant of herald only seen once in battle, it bolsters health slightly lower than that of an omega herald but higher than that of an elite herald 

they have not been seen with 
* prophets

but be aware as the development of such weapons is not out of the realm of possibility for them.

reference notes for  faction units that apply concussion [note not all apply it the same way or in all scenarios]
skipjack-max-war dogs-detonators-sharpshooters
siege squadron-oren-Apollos 

ps-please add a red text color kixeye
Image result for free to play vs pay to win gif

"the optimist looks up and loses his footing.
  the pessimist looks down and loses the path
  the strategist looks forward and adjusts accordingly" 
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