Official Decimation discussion thread

  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 750
    @Daniel Rose Theres also the web platform. I almost exclusively play through browser as i dont want to lock up my steam account with Vega as i use it to play real games at the other computer at the same time. So player numbers on steam arent saying much for the big picture. We also dont know what the targets are for Vega within Kixeye. For many businesses its acceptable for engagement to drop as churn is expected late in the life of a product like this. This as long as other measures are according to plan to compensate for that.

    Many free to play games, that are as aggressive with the pay to win business-model as Kixeye is, lean heavily on the free to play portion of their product at the start of its life to grow the playerbase as fast as possible. The more players they feed through their net early in its life, the higher the retention rate will be of people who bite on all the baits they have put into their product and become paying customers. When the game reaches maturity though its common to gradually start to lean on the pay to win features and ramp those up to milk the fish that stuck in your net ever so gently. This will lead to churn and thats acceptable as long as growth balances for that usually. Late in its lifetime when churn is starting to take its toll the owners of games like this usually go into the final phase of the game. Meaning really lean on the pay to win features to really squeeze every drop out of the remaining playerbase and especially targeting the addicts/whales. This keeps the game within the acceptable profit margins and compensates for the late life churn while giving the developer time and funds to produce the next product.

    It has similarities with how online casinos operate and im pretty sure both branches lean heavily on behavioural sciences. For Casinos the system to lure people into the gambling treadmill targets the same kinds of dopamine based reward system we have in our brains and creates addiction. Casions then data-mine their users and find whos the obvious addicts or "big players" then target them with special offers and rewards thats aimed to get them to spend even more. And if one of them obviously are quitting gambling, as can be seen by the statistical data live as well, then they are targeted with special offers and free chips to get them back into playing again and addicts to relapse. This is a business that thrive on addicts.

    Im not saying this is what kixeye is doing, none of us have access to their internal documentation. But this is standard practice in the pay to win genre. Knowing what to expect helps avoid frustration and cuts down on "armchair developers" demanding changes that doesn't make sense within the proper context. Wishing, or screaming for, this genre to be anything different than what it is, is an exercise in futility.
    They dropped support for the web platform awhile ago, and truthfully I think that the player loss is probably pretty similar across all platforms, Steam is just the one that we can actually see. Also, while you are correct to extent, there are plenty of games who use a similar model to Kixeye that do not go down this path and instead level out in the last phase, reducing costs drastically for players, encouraging more lower end spenders to spend and ensuring that the game is received well and kept alive. The type of game development you are talking about, especially with the casinos, is absolutely disgusting to me. Taking advantage of players' addictive personalities is beyond immoral and should frankly be illegal. If that is what Kixeye is doing, f**k them. Seriously. That's something only the scum of the earth do because they can't make money honestly. As for your last paragraph, you are missing the point. Firstly, dismissing people by using buzzwords like "armchair developers" "screaming for" and "demanding" is poor form in arguments. Secondly, knowing what they are doing only makes me more frustrated because I know that there are much better, more profitable, more successful business models and practices out there that Kixeye could be utilizing but aren't.
    Please, if you are going to reply to my posts, do not make the mistake of attacking me personally instead of my arguments. By the same token, do
    not take anything I reply as an attack on you personally. I bear no ill will towards anyone.

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,002
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,273
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    ya  interesting how FAST things get changed when  it is something that benefits the  players, hmmm..

    since they were introduced outposts stayed with damage they had.
    so now people who dont or cant finish in the 10 minutes are screwed

    or if kixeye makes us start at the way back of the map for no reason save waste time
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 334
    0 Coins spend .. tomorrow, more ...


    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • Vane6714
    Vane6714
    Greenhorn
    Joined Aug 2015 Posts: 13
    edited 12 Jul 2018, 11:30PM
    laggy tonight

    Vane
  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,877
    edited 12 Jul 2018, 11:50PM
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    To be fair, the release notes did say that the Blitz Fortress now reheal back to 100% after a failed attempt.
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Das... Abscheulich... Ritter...
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,273
    edited 13 Jul 2018, 12:59AM
    so why tell me why is echo cannon not instant, and the rest are? kixeye you are always doing that one that that makes no sense, and detracts from the few good ones you do

    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    To be fair, the release notes did say that the Blitz Fortress now reheal back to 100% after a failed attempt.
    and since beginning of season they didnt do that so  why now? They see people doing them for instant rep?

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,002
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    To be fair, the release notes did say that the Blitz Fortress now reheal back to 100% after a failed attempt.
    This wasn't a blitz fortress. This was an Elite Altarian Fortress 100 co-op. Blitz targets are supposed to regenerate since the damage for blitz is calculated in 1 hit
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 334
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    To be fair, the release notes did say that the Blitz Fortress now reheal back to 100% after a failed attempt.
    Yeah, doing that, kixeye makes sure that the players will not have the opportunity to make the bases in consecutive attacks, another great move ...

    This is a fact, kixeye is killing his own product with a series of unfortunate direct movements. In their hands this, to do something about it, but I doubt very much that they attend to reasons ... if money is the only language they understand, they will soon learn, that with some things they should never play.
    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • treecats
    treecats
    Minor Nuisance
    Joined Dec 2013 Posts: 138
    Just did mothership 110, the cutter shoots out some kind longer dark red beam in addition to the short plasma beam.  seemed taking more damage even though I refitted all the bastion with plasma shield and 2 plasma armor and the 1 plasma resistor. 13% damage after 1 attack.  Hmm, it seemed the damage is beefed up again.  

    Is the darker red beam a new weapon?
  • drugas1210
    drugas1210
    Greenhorn
    Joined Apr 2017 Posts: 9
    First at  the start 5 hour rep time, now 12. expected move from kix:P
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,107
    treecats said:
    Just did mothership 110, the cutter shoots out some kind longer dark red beam in addition to the short plasma beam.  seemed taking more damage even though I refitted all the bastion with plasma shield and 2 plasma armor and the 1 plasma resistor. 13% damage after 1 attack.  Hmm, it seemed the damage is beefed up again.  

    Is the darker red beam a new weapon?
    I didn't see anything like that on lv120 mothership fleets. A little over 2 hours repair after each one.

    Something strange is happening around the portal to the nebula. Outposts didn't respawn, players killed them all and then lv100 coop fortresses began spawning, noobs can't kill that.
    Kix, can you add something that noobs can kill for intel to get the axis stuff? It's the end of the season after all.
  • imani sanders5
    imani sanders5
    Greenhorn
    Joined May 2017 Posts: 2
    Tell me why every high level has to have the head soo far up their Bums.They don't give any chances of my to evolve as a player at all
  • MantisTobogganMD
    MantisTobogganMD
    Minor Nuisance
    Joined Sep 2015 Posts: 182
    so why tell me why is echo cannon not instant, and the rest are? kixeye you are always doing that one that that makes no sense, and detracts from the few good ones you do

    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    To be fair, the release notes did say that the Blitz Fortress now reheal back to 100% after a failed attempt.
    and since beginning of season they didnt do that so  why now? They see people doing them for instant rep?

    Uhhh... because it's an RI just like Xeno Disintegrator and Pulse have been. Xeno versions of Cruiser-only weapons have been RIs for the last 3 factions, get used to it. In the Event Store they are RIs just like when you craft them. RIs have instant crafting time, so all this event does is save you from farming the XEEC pieces. Weapons like Xeno Sai are instant fit credits because they take time to craft, which is skipped if you buy them in the shop in this event. It really isn't that difficult of a concept. 
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,273
    i have more xeno cannons i can ever usem but  dont cuz of the fit times, so instants would be  a nice change  and cost them little to nothing
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • karthik Gopalan
    karthik Gopalan
    Skilled Warrior
    Joined Feb 2015 Posts: 497
    i have more xeno cannons i can ever usem but  dont cuz of the fit times, so instants would be  a nice change  and cost them little to nothing
    If you choose not to fit them that is conscious decision you are making to save time. For PVE tho, it is highly worth refitting with the xeno versions. Almost mandatory for hitting the highest level fleets effectively. 
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,533

    At this point I am just liking posts that are meaningful.

    But please, get back on topic.

  • Ashish Kispotta
    Ashish Kispotta
    Potential Threat
    Joined May 2017 Posts: 30

    Hmmmm event looks good.......completed the alterian carrier........love the 24 hr refit token for axis .....but wud have been better if we have some axis armours atleast ......so low lvl players catchup fast :) ......... 7/10 :)

  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 750
    Did they increase the damage from the Regiments? My Cavaliers just got flattened by a level 110. Maybe it was because I didn't have Shockwave Shells on them (whoopsie) but I still don't remember them being quite that strong.
    Please, if you are going to reply to my posts, do not make the mistake of attacking me personally instead of my arguments. By the same token, do
    not take anything I reply as an attack on you personally. I bear no ill will towards anyone.

  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,107
    Regiments have always been strong and melted any shields but explosive very fast. Regiments of any level can be done with instant repair, though.
  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 750
    Sequestor said:
    Regiments have always been strong and melted any shields but explosive very fast. Regiments of any level can be done with instant repair, though.
    I know, but these felt extra strong. Could just be that I haven't done them in awhile since their loot was useless Bastion stuff for a few months. And with a Sovereign? Yeah, pretty much all of these fleets can be done for really low rep with a Sovereign and a Bastion. Except Motherships of course. Not sure what Kix was thinking when they gave us the Sovereign, but I ain't complaining :P Though it does make pretty much all the other ships obsolete...
    Please, if you are going to reply to my posts, do not make the mistake of attacking me personally instead of my arguments. By the same token, do
    not take anything I reply as an attack on you personally. I bear no ill will towards anyone.

  • Struan Robertson
    Struan Robertson
    Strike-force Captain
    Joined Feb 2018 Posts: 687
    Did they increase the damage from the Regiments? My Cavaliers just got flattened by a level 110. Maybe it was because I didn't have Shockwave Shells on them (whoopsie) but I still don't remember them being quite that strong.
    Sequestor said:
    Regiments have always been strong and melted any shields but explosive very fast. Regiments of any level can be done with instant repair, though.


    Yep I am doing only regiments in this Decimation, 70's, 80's, 90's and 110's
  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 334
    edited 13 Jul 2018, 12:11PM
    Seems kixeye change the pattern fly of some fleets, now all paragon battleship focus your carrier, and dont care of cruisers or any other ship near them.

    Yesterday, first two hours of event, i get 0-2% damage, now near 50% and 14 hours of repair, remember, take care of your "players" if you dont want lose more money ..

    --------

    Also yeah, this is a confirmed fact, "Paragon battleships" now have more speed than cruisers, as always, kixeye dont have shame to scam his players, WELL DONE!
    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • shyva prime
    shyva prime
    Skilled Warrior
    Joined Nov 2014 Posts: 593
    quick question @Cyrus Leung 

    on the mothership 140 co-op , i just tried one with a friend to help him get point , because i know i can solo them .

    but i had a big issue this time , you see , i use 4 plasma shielded cruiser , and 1 energy shielded + 1 plasma sov .

    i usually send the energy cruiser towards the enemy sov first so that the sov begins to fire at him and the other ship can kill it without losing their shield .

    but this time for some reason , the enemy sov used only 2 cylotron and the other just decided to focus my plasma cruiser ( even so there was a solid 2 second delay before my energy cruiser and my plasma cruiser got in range )

    have you seen that before ? does the carrier purposely select different target in the 140 rather than focusing on the first one to get in range ?


    thanks for the answer if you have any , lost 1 day of rep for that , it kinda hurts x)
  • Paul Grado
    Paul Grado
    Potential Threat
    Joined Dec 2015 Posts: 34
    Why do the sovereign carrier MK5 boxes contain less patterns than the MK4 boxes? Shouldn't it be the other way around, considering the number of patterns needed and how few are in each box?

  • CM_Lee
    CM_Lee
    Skilled Warrior
    Joined Jan 2018 Posts: 593
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    Correct, the co-op bases did change and it was intended. The information in the releases notes should of indicated the Blitz AND Co-op targets now regen health if you failed the fist attack. 
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  • Gary P
    Gary P
    Incursion Leader
    Joined Oct 2016 Posts: 1,200
    Again, late information or missing information that comes to light afterwards.
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,273
    edited 13 Jul 2018, 6:43PM
    CM_Lee said:
    Correct, the co-op bases did change and it was intended. The information in the releases notes should of indicated the Blitz AND Co-op targets now regen health if you failed the fist attack. 
    Why do we get less or equal patterns for MK5 as MK4 sovereign that doesn't make sense

    Again, late information or missing information that comes to light afterwards.
    standard kixeye operating procedure, manual 101
    - intro
    -when making changes to game that will hinder player performance and or result in more damage the player base is not to be informed until they have found out for themselves-
    - sub rule B, even if players find out we are not required to confirm nor deny said changes.

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 334
    CM_Lee said:
    Just did a coop base with a lower level player. his fleet isnt that good so usually it takes 2 hits when I do it with him. bases now regenerate if you dont do them in 1 hit so no more co-op with this guy.

    Would have been nice to know before we started since we wasted 10 minutes and repairs for nothing
    Correct, the co-op bases did change and it was intended. The information in the releases notes should of indicated the Blitz AND Co-op targets now regen health if you failed the fist attack. 
    Im waiting you oficial answer, why you buff Paragon Battleship speed to make them have the same speed as cruisers? Can you be honest for once, and tell the truth? 

    This change, must be notified / informed in the official post of the event, because it change 360º the difficult of the event
    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • CM_Lee
    CM_Lee
    Skilled Warrior
    Joined Jan 2018 Posts: 593
    edited 13 Jul 2018, 10:28PM
    Why do the sovereign carrier MK5 boxes contain less patterns than the MK4 boxes? Shouldn't it be the other way around, considering the number of patterns needed and how few are in each box?

    The amounts you can win from an Mk IV Box and an Mk V box are the same. You can win between 7 and 9 patterns per box, so I can see how if you get a higher roll in a VI box, then a lower roll in a V box this can be the perception. But there is nothing different from this Carrier Crafting box then any other older version of a Carrier Crafting box. 
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