Official Release Notes discussion thread 2018.7.8

  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,193

    Kinetic is projectile ie blue

    The generalized term is PR, which is Projectile. Seems odd to call it Kinetic. 
    you know kixeye and patterns/linearity  

  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,193
    more stuff to build! more marauder stuff to build too, but remember its still not another faction and just an option. oh and remember the xeno stuff that took you forever to make last year, and most of you still havnt finished, well now you can refit it all again too!  add it to your multi-year waiting list of stuff you already want to build/fit

  • Zero Calling
    Zero Calling
    Incursion Leader
    Joined Jul 2013 Posts: 1,070
    Coelus said:
    more stuff to build! more marauder stuff to build too, but remember its still not another faction and just an option. oh and remember the xeno stuff that took you forever to make last year, and most of you still havnt finished, well now you can refit it all again too!  add it to your multi-year waiting list of stuff you already want to build/fit
    Now that Xeno hulls are able to fit AXIS Tech...
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,709
    “[Ship] ….We don't know where this ship came from. Is it one of ours? <END TRANSMISSION>“

    Oh please be either a T7 frigate or the Suspicious Cargo ship!!


    Whatever it is, I kind of like the mystery around it. There are some interesting things coming in this update, that's for sure. Opening up the axis weapons for xeno is something I didn't expect...
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • jmdl1983
    jmdl1983
    Potential Threat
    Joined Mar 2015 Posts: 29
    Is this update going to fix the current bug with javelin, where a lvl14 javelin cannot be escorted by proper ranged fleets? ( lvl11 - lvl17 )
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269
    “[Ship] ….We don't know where this ship came from. Is it one of ours? <END TRANSMISSION>“

    Oh please be either a T7 frigate or the Suspicious Cargo ship!!


    Whatever it is, I kind of like the mystery around it. There are some interesting things coming in this update, that's for sure. Opening up the axis weapons for xeno is something I didn't expect...
    They figured out how to get those who cant catch up to AXIS to still refit  their xeno with AXIS  , probably an effort for them to coin a little, i mean if it helps em great, but its kixeye so i dunno

    guess want to hear more from  the people still trying to get AXIS
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Eaglefire1971
    Eaglefire1971
    Potential Threat
    Joined Jul 2015 Posts: 57
    I see that axis weapons are going to be allowed on xeno hulls. This is a first. but also wondering if it applies to all axis tech or just weapons?
  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,877
    I see that axis weapons are going to be allowed on xeno hulls. This is a first. but also wondering if it applies to all axis tech or just weapons?
    Only AXIS weapons can be retrofitted to Xeno hulls. AXIS specific specials remain locked to their faction. 
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Das... Abscheulich... Ritter...
  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 332
    My personal point of view on the next update:

    - Marauder PVP faction, nothing changes, just more copy&paste of the stuff present in the game changing the type of damage to void, new ideas and artistic creativity, shine by its absence.
    - When you say "[Encounter] New Champion Targets", this means a version of some ship (Altairian I believe), with a totally disproportionate firing range, with damage that doubles or triples any type of weapon, with a shield bypass and Resistances of more than 50% (already present in many fleets), and with a number of shields / armor out of logic? if so, it is not something "new", it is something normal put in pretext to make things more difficult for the players.
    [Encounter] Altairian Outriders ... I imagine it will be a type of battle that will put the fleets of the players (6 ships), against 10-15 enemy ships totally surrounding the player (yes, I still remember that frustrating and touching the Scam line that did kixeye, please dont do it again, or you will lose still more players).
    [Tech] Axis weapons can now be installed onto Xeno Division hulls. This can help the new low-mid players to be able to face altairian fleets, and it can be an opportunity, to refit hulls forgotten in our garages with interesting designs. Late, but it arrives.
    Kingpin Battleship, Void Neutrino Munition, Void Sai Missiles ... As I said before, copy & paste, nothing new.
    New Base Upgrades .. Let me be honest, the "bases" of the players do not have a "linear advance" with the technology offered to the "ships", for me it does not make any sense, both in role play and advance game, to have technology in ships "at the moment " and the bases only see that progress half a year later. It's as if a neardental man sees a UFO, returns to his cave, builds his own UFO, travels through the universe ... and continues to hunt with bow and arrow and continues to live in caves, not logical right?
    - [Ship] ….We don't know where this ship came from. Is it one of ours? .. new or not, for sure, there will be a coin offer when it appears in the sky Rebels !!! more new things that you CAN BUY, more things to do business, nothing new here to see.
    Only the cost of the campaign repair .. This means that now we will only see the amount "in coins" that will cost repair the fleet selected to make the campaign after a battle? Also, this means that we can press the button "repair fleet", instead of the current one "coin the complete repair"?
    Black Market Store will grey out .. I suppose, that refers to the "HR Module Upgrade Time Tokens", if so, this should be clarified in that statement, more like: "Black Market Store will gray out - HR Module Upgrade Time Tokens - once all player base modules are upgraded." .. or something like this.
    Fixed an issue where players who were not in an Alliance .. Are you sure you want to do this? First develop a "PVP" ship that players can use, even if they are not in an alliance ... and now "cut" that feature? I suppose this "cut" will affect CV and AW events equally? this is not a "ISSUE", Thi is an "EXCUSE" to make this feature cut, do not try to cover it up ..
    Resistance circles Icons within the refit/upgrade screen .. I guess it's for "Ship Factory" ... but does this also apply to refit / upgrade the player base modules? That issue has been noticed and reported even before the ships, if it is going to be solved, I would appreciate it also included in the bug fixes report.
    Carrier’s Support field’s range indicator deactivated .. Within this fix are also included the persistent icons on the ships within the field of action of the carrier fixed? This bug has been reported many times, and more than two game upgrades persist ...
    Blitz Altairian Fortresses now correctly regenerate HP after a failed attack. .. Again, this is not a "ISSUE", it is a "KICK IN THE ****" for all players who try to make the "Altairia Strengths" in consecutive attacks, now it makes impossible to obtain the prizes without an "aggressive" attack ", producing in them an "excessive repair time" ... where kixye sees a "ISSUE", I see a "WORK AS INTENT", as always, do not disfrace the things please, be serious.

    This is all, it may not be to everyone's liking, but it's just my personal opinion.
    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269

    Can they address why they changed overcharged accelerator to have a equip time and effect mass, it use to not have any equip time not mass it doesn't even list mass as a trait...

    see how quickly they fix things when it suits them? I should of used an all when they were instant...

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,533

    Can they address why they changed overcharged accelerator to have a equip time and effect mass, it use to not have any equip time not mass it doesn't even list mass as a trait...

    see how quickly they fix things when it suits them? I should of used an all when they were instant...

    They were never instant fit. Originally, they did have a mass requirement but that was removed months ago.

    https://vega-conflict.wikia.com/wiki/Overcharged_Accelerator
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104
    Ninja change! "Projectile" damage type now says "Kinetic".
    What else major changes did they hide from us? :D
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,533
    edited 9 Jul 2018, 5:44AM
    Sequestor said:
    Ninja change! "Projectile" damage type now says "Kinetic".
    What else major changes did they hide from us? :D
    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104
    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...
    Yeah, most likely a new damage type called "Nyan cat Projectile", with a different color... a rainbow one. :D
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269

    @Cyrus Leung said:
    LilBasterd said:

    Can they address why they changed overcharged accelerator to have a equip time and effect mass, it use to not have any equip time not mass it doesn't even list mass as a trait...

    see how quickly they fix things when it suits them? I should of used an all when they were instant...

    They were never instant fit. Originally, they did have a mass requirement but that was removed months ago.

    https://vega-conflict.wikia.com/wiki/Overcharged_Accelerato

    Well they add mass now and they were instant fit because remember thinking wow this is cool, not they are 12 hours and Do add mass

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269

    @Sequestor said:
    Cyrus Leung said:


    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...

    Yeah, most likely a new damage type called "Nyan cat Projectile", with a different color... a rainbow one. :D

    Ooo. This fits we have plasma shells so new damage type must come and plasma shells will be outdated and need REFIT is kixeye motto

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104

    Ooo. This fits we have plasma shells so new damage type must come and plasma shells will be outdated and need REFIT is kixeye motto

    Well, it seems that new faction ships won't have any shields anyway.
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269

    Probably same rock paper scissors, what ever damage type is highest we won't have defense against until end of season , i.e plasma

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104
    Looks like they haven't fixed many old annoying bugs like inquisitor attack bug, invisible module components bugs, probably 2nd ship layer too. This is taking too long already.
  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 744
    edited 9 Jul 2018, 7:12PM
    Sequestor said:
    Ninja change! "Projectile" damage type now says "Kinetic".
    What else major changes did they hide from us? :D
    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...
    Not another one *facepalm* I swear, this game was so much more fun when there were only 3 damage types. I get variety is the spice of life but the way these types have been released it seems more like they are just to make us take more damage and to push newer tech on us and make stuff we spent months making useless. I mean, all of the recent damage types have been pretty poorly thought out in my opinion:

    - Xeno was supposed to be the be all end all, but it's only effective in PvE since it's the same damage type as the Alien targets which means the Xeno Division ships all already had major innate resistance to it. And then the AXIS PvE targets came and still had the 50% resistance so for that period of time Xeno damage was actually the worst damage type.

    - Plasma has always been the PvE damage type designed to force players from Xeno tech to AXIS tech, and now it's to force players from AXIS to Altairian which have Plasma resistors, armor, and shields.

    - Void was just an utter failure all around. The Marauder ships all have Void resistance but don't have other resistances, so the best way to kill them for awhile was to use non-Marauder tech. Then the Tyrant came and broke everything as far as PvP is concerned, but that's a separate thread (at this point threads about the Tyrant could have their own forum category HAYO). In general Void is such a boring type because it makes it so PvP isn't about types anymore, it's just about what weapons you have.

    *Sorry for any grammar errors, I typed this at 2 in the morning*
    Please, if you are going to reply to my posts, do not make the mistake of attacking me personally instead of my arguments. By the same token, do
    not take anything I reply as an attack on you personally. I bear no ill will towards anyone.

  • FreeMann2018
    FreeMann2018
    Skilled Warrior
    Joined Mar 2018 Posts: 332
    Sequestor said:
    Ninja change! "Projectile" damage type now says "Kinetic".
    What else major changes did they hide from us? :D
    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...
    New damage type ...

    Not happy with 5 different types of damage, now they want to add more?

    Really, someone needs to go to the eye doctor soon ... they are turning something slightly fun, into a total disaster, without stopping, without rest, without option to evolve/learn, without option to train new players, events every day, new content all the weeks, changing the statistics of the fleets in the air only to frustrate even more the players, restricting technology between factions, creating content (campaigns) saying that they are "catch-up" for medium-low levels but putting disrespectful aberrations with statistics grazing the insult line to the players, solving only the "issues / bugs" that seem beneficial to their finances .. leaving aside "graphic errors / programming" for months without paying attention to the reports of the players, losing time-work in stupid events that does not add anything to the game as "leaderboards / queries" ... you want a REAL leaderboard? do it of WHO SPENT MORE coins (you know, with REAL names, REAL player IDs and REAL amount of coins spent .. you want to know the opinion of your players? read your ***** forum, transparency and trust with the players has been treated like a Russian roulette .. with the difference that one day is a bad thing and the next is even worse ...

    ... and they plan to add a new or more types of damage.

    Please kixeye, think about this twice, do not add another shovel of earth to this bottomless pit that is vegaconflict, stop digging your own grave, pay attention to your "players / consumers" .. I mean "all players" (not those exclusive groups of players, chosen to "finger" by kixeye).
    image"Don´t bite the hand that feeds you" should be the motto of any legal company
  • shyva prime
    shyva prime
    Skilled Warrior
    Joined Nov 2014 Posts: 593

    @Cyrus Leung said:
    LilBasterd said:

    Can they address why they changed overcharged accelerator to have a equip time and effect mass, it use to not have any equip time not mass it doesn't even list mass as a trait...

    see how quickly they fix things when it suits them? I should of used an all when they were instant...

    They were never instant fit. Originally, they did have a mass requirement but that was removed months ago.

    https://vega-conflict.wikia.com/wiki/Overcharged_Accelerato

    Well they add mass now and they were instant fit because remember thinking wow this is cool, not they are 12 hours and Do add mass

    It use to not add any mass for quite some time now.
    If they changed it well too bad :/ .

    But it was never instant refit , that would not generate coin for now and that why they would never do it 
  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104
    Alright, it seems they have fixed the second layer ship refit bug.
  • Zero Calling
    Zero Calling
    Incursion Leader
    Joined Jul 2013 Posts: 1,070
    edited 9 Jul 2018, 9:14AM


    New Faction sighted! Stay Alert for more details.
    These are the restrictions on the Epsilon ECHO Cannon.
    The "???" Faction is able to fit tech from Xeno Division too.
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

  • Zero Calling
    Zero Calling
    Incursion Leader
    Joined Jul 2013 Posts: 1,070
    Sequestor said:
    Ninja change! "Projectile" damage type now says "Kinetic".
    What else major changes did they hide from us? :D
    Does that imply that there will be a new damage type that would otherwise conflict with "Projectile"? Hmm...
    New damage type ...

    Not happy with 5 different types of damage, now they want to add more?

    Really, someone needs to go to the eye doctor soon ... they are turning something slightly fun, into a total disaster, without stopping, without rest, without option to evolve/learn, without option to train new players, events every day, new content all the weeks, changing the statistics of the fleets in the air only to frustrate even more the players, restricting technology between factions, creating content (campaigns) saying that they are "catch-up" for medium-low levels but putting disrespectful aberrations with statistics grazing the insult line to the players, solving only the "issues / bugs" that seem beneficial to their finances .. leaving aside "graphic errors / programming" for months without paying attention to the reports of the players, losing time-work in stupid events that does not add anything to the game as "leaderboards / queries" ... you want a REAL leaderboard? do it of WHO SPENT MORE coins (you know, with REAL names, REAL player IDs and REAL amount of coins spent .. you want to know the opinion of your players? read your ***** forum, transparency and trust with the players has been treated like a Russian roulette .. with the difference that one day is a bad thing and the next is even worse ...

    ... and they plan to add a new or more types of damage.

    Please kixeye, think about this twice, do not add another shovel of earth to this bottomless pit that is vegaconflict, stop digging your own grave, pay attention to your "players / consumers" .. I mean "all players" (not those exclusive groups of players, chosen to "finger" by kixeye).
    There are 6 Damage Types. Including Plasma and Void.
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,104
    Willyster said:
    New Faction sighted! Stay Alert for more details.
    These are the restrictions on the Epsilon ECHO Cannon.
    The "???" Faction is able to fit tech from Xeno Division too.
    Pretty much all the stuff from xeno applies to the new faction too.
    Except for those altairian resistors, including the recent plasma/xeno ones!
  • Mabari
    Mabari
    Minor Nuisance
    Joined Aug 2015 Posts: 200
    @CM_Lee
    what have you done to our Sovereigns??


  • Mabari
    Mabari
    Minor Nuisance
    Joined Aug 2015 Posts: 200
    they look like the bottom of an old boat...
  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,269

    Good ton see you choose not to fix the focus fire issue with the sovering, is it to good I don't understand ?

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Mabari
    Mabari
    Minor Nuisance
    Joined Aug 2015 Posts: 200
    there isnt anything wrong with the focus fire, it just has a slow 'power up' cycle. You select a module that say 1000m away, but you pass 3 others that are 750m away then its gonna hit them first. You just need to be slower and more careful with your ship and faster with selecting your targets. 
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