Plasma damage and super OP range torpedo bombers again?
You do realize that only axis and altairian ships have a chance against those, right?
WHO are these missions for exactly? If the player has AXIS ships or better then they probably have the liberator blueprint already.
I jumped on an old friends abandoned account to test it out... the dominion carrier got toasted so fast by a long range plasma shower, it was laughable.
I know you guys over there troll us players constantly but this is straight up incompetence.
Plasma damage and super OP range torpedo bombers again?
You do realize that only axis and altairian ships have a chance against those, right?
WHO are these missions for exactly? If the player has AXIS ships or better then they probably have the liberator blueprint already.
I jumped on an old friends abandoned account to test it out... the dominion carrier got toasted so fast by a long range plasma shower, it was laughable.
I know you guys over there troll us players constantly but this is straight up incompetence.
but kixeye made these campaigns to help low/ mid lvl players? i mean thats what they said, so you are saying as a mid lvl player you cant do them? hmmm...
Sealcorps is my biggest fan, ty Sealcorps for always reading what i write.
Plasma damage and super OP range torpedo bombers again?
You do realize that only axis and altairian ships have a chance against those, right?
WHO are these missions for exactly? If the player has AXIS ships or better then they probably have the liberator blueprint already.
I jumped on an old friends abandoned account to test it out... the dominion carrier got toasted so fast by a long range plasma shower, it was laughable.
I know you guys over there troll us players constantly but this is straight up incompetence.
but kixeye made these campaigns to help low/ mid lvl players? i mean thats what they said, so you are saying as a mid lvl player you cant do them? hmmm...
It's such a failure from a design perspective... I'll try to break it down on the slim chance that any of this feedback will actually reach the developers ears.
So you have this damage type called plasma. Generally it is pretty high on the damage scale and they tend to be tied to advanced long range weapons. Indeed, it is the most advanced PvE damage type in the game.
There are only 2 factions that can defend against plasma damage: AXIS and Altairian.
If the player is not using AXIS or Altairian hulls they are going to take massive damage and die very quickly against plasma weapons.
With me so far, devs?
So, when setting up missions for players where the prize is an AXIS hull, you DO NOT want to include enemies which use plasma type weapons.. because presumably the player who is after that prize does not have the necessary technology to counter them in any reasonable fashion. If you think this level of frustration leads to increased coining, take a look at your population numbers and think again.
Reserve plasma for END GAME fleets ONLY.
Try playing your own product every now and then, without god mode and unlimited coin turned off.
No one really seems to get it. There's this fantastic new thing that you absolutely just have to try, and of course there are these great prizes attached to it, so you do whatever it takes to get them. But since you don't have the necessary tech, you have to spend some coins. You coin and max out a fleet, try and fail, so you coin and max out another and so on, till you get it right. That's what everyone does, right? At least that's the lure Kix seems to be hoping everyone will bite.
Of course, by the time you have the tech needed to complete a campaign, you don't actually need any of the prizes.
They never really understood the whole concept of a free to play game, that the more non-coiners they have, the more coiners there will be, with the odd chance that the non-coiners will spend some money as well. Everyone has to coin and non stop, which literally discourages non-coiners from playing, so they lose all their actual coiners.
To say campaigns need tweaking, really IS an understatement. Just like everything else, they are meant for end game players, despite of what the advertisement says.
- Still waiting for the BP pieces that were promised to help low level players catch up, 5 months ago.
Still waiting for the lowered build/rep time in T5. That teir has the highest on average build time of all. Hell it's hard enough to catch up with low mk t6 tech....
Plasma damage is the worst thing that can be done against players in these "campaigns". It is assumed that these campaigns are to "allow players access" to AXIS technology, and not vice versa, "must have" that technology to make the campaign.
"Don´t bite the hand that feeds you" should be the motto of any legal company
can the AXSIS specific build tokens be changed to "build tokens"a s they can be used by anyone on any ship and will benefit everyone again why is it not this way?
Sealcorps is my biggest fan, ty Sealcorps for always reading what i write.
can the AXSIS specific build tokens be changed to "build tokens"a s they can be used by anyone on any ship and will benefit everyone again why is it not this way?
Because the campaign is specifically for people who need AXIS tech.
can the AXSIS specific build tokens be changed to "build tokens"a s they can be used by anyone on any ship and will benefit everyone again why is it not this way?
Because the campaign is specifically for people who need AXIS tech.
your whole reasoning is poor and doesn't make any sense, blank tokens will allow the same thing as AXIS tokens do AND MORE
please tell me you see that?
AXIS tokens = build ONLY AXIS
Blank tokens = build ANY faction
/ argument really unless you have another reason?
or if you just admit kixeye wants it this way to control the reward structure and doesn't want high/end game players having blank build tokens to quicken their altarian ships?
I would coincide to that argument, because if you can be real and gain a lot of player respect that's what it is/
Sealcorps is my biggest fan, ty Sealcorps for always reading what i write.
or if you just admit kixeye wants it this way to control the reward structure and doesn't want high/end game players having blank build tokens to quicken their altarian ships?
I would coincide to that argument, because if you can be real and gain a lot of player respect that's what it is/
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
that in itself doesn't make any sense, why limit a activity/reward to one group of players? When they can make the reward useful to everyone, you cant honestly say that's better for the player
Sealcorps is my biggest fan, ty Sealcorps for always reading what i write.
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
that in itself doesn't make any sense, why limit a activity/reward to one group of players? When they can make the reward useful to everyone, you cant honestly say that's better for the player
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
that in itself doesn't make any sense, why limit a activity/reward to one group of players? When they can make the reward useful to everyone, you cant honestly say that's better for the player
It makes a lot of sense, to allow players to catch up... providing blank tokens will achieve exactly the opposite, the gap between players will increase since those already above AXIS level will have an easy task in completing the campaign!
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
that in itself doesn't make any sense, why limit a activity/reward to one group of players? When they can make the reward useful to everyone, you cant honestly say that's better for the player
It makes a lot of sense, to allow players to catch up... providing blank tokens will achieve exactly the opposite, the gap between players will increase since those already above AXIS level will have an easy task in completing the campaign!
Indeed. I would love easy tokens as well as much as anyone, but it would not achieve anything like allowing people to catch up.
Actually I have been trying to say that here all along, THE CAMPAIGN IS SUPPOSED TO ONLY CATER TO PEOPLE WHO ARE AT OR SLIGHTLY BELOW THE AXIS LEVEL.
that in itself doesn't make any sense, why limit a activity/reward to one group of players? When they can make the reward useful to everyone, you cant honestly say that's better for the player
I'm not sure, but do you mean strikes and supply runs re useful for everyone? Because they arent..
mid/high levls strikes are useless
supply runs not worth the time for the reward/damage ratio, and AXIS is outdated anyway
Mid lvls cant do them efficiently either.
Exactly. The purpose of the Campaigns is like that of the current Strikes and Supply Runs: to provide opportunities for newer players to catch up. Obviously, they are useless to end game players.
If you can't do the events efficiently, you probably need extra auto farming fleets (which is a major part of the old game).
Kixeye always attempts to over-monetize certain aspects of the game, and it always backfires in their face. When will they figure out that there only so many ways a player can be screwed before he withdraws from the game completely?
I'm not sure, but do you mean strikes and supply runs re useful for everyone? Because they arent..
mid/high levls strikes are useless
supply runs not worth the time for the reward/damage ratio, and AXIS is outdated anyway
Mid lvls cant do them efficiently either.
Exactly. The purpose of the Campaigns is like that of the current Strikes and Supply Runs: to provide opportunities for newer players to catch up. Obviously, they are useless to end game players.
If you can't do the events efficiently, you probably need extra auto farming fleets (which is a major part of the old game).
people cant afford to make autofarmers anymore, especially for that level, they take too much time to build/fit
this has probably been noted repeatedly but clarification of the actual campaign results would be nice, the wording and images make it seem as though you would get a blank hull or a BP as a reward when its really just some BP pieces for the hull on offer
this has probably been noted repeatedly but clarification of the actual campaign results would be nice, the wording and images make it seem as though you would get a blank hull or a BP as a reward when its really just some BP pieces for the hull on offer
If you complete the campaign then you get the full BP.
What about, give 5 BA to those people who already have the parts of the campaign ship? instead of giving parts for ship, give BA. This can favor both people who have no / missing parts, and those who have already completed it.
"Don´t bite the hand that feeds you" should be the motto of any legal company
What about, give 5 BA to those people who already have the parts of the campaign ship? instead of giving parts for ship, give BA. This can favor both people who have no / missing parts, and those who have already completed it.
they don't want to help players
Sealcorps is my biggest fan, ty Sealcorps for always reading what i write.
What about, give 5 BA to those people who already have the parts of the campaign ship? instead of giving parts for ship, give BA. This can favor both people who have no / missing parts, and those who have already completed it.
Because as said several times, campaigns are to allow players to catch up... period. There is no need to give anything to players that have already the techs...
What about, give 5 BA to those people who already have the parts of the campaign ship? instead of giving parts for ship, give BA. This can favor both people who have no / missing parts, and those who have already completed it.
they don't want to help players
Pretty selfish comment! let me correct you ...they do not want to help players that have already the techs, they want to help lower ranked players to catch up. Which it is good for the game.
You do realize that only axis and altairian ships have a chance against those, right?
WHO are these missions for exactly? If the player has AXIS ships or better then they probably have the liberator blueprint already.
I jumped on an old friends abandoned account to test it out... the dominion carrier got toasted so fast by a long range plasma shower, it was laughable.
I know you guys over there troll us players constantly but this is straight up incompetence.
With me so far, devs?
So, when setting up missions for players where the prize is an AXIS hull, you DO NOT want to include enemies which use plasma type weapons.. because presumably the player who is after that prize does not have the necessary technology to counter them in any reasonable fashion. If you think this level of frustration leads to increased coining, take a look at your population numbers and think again.
Reserve plasma for END GAME fleets ONLY.
Try playing your own product every now and then, without god mode and unlimited coin turned off.
Of course, by the time you have the tech needed to complete a campaign, you don't actually need any of the prizes.
They never really understood the whole concept of a free to play game, that the more non-coiners they have, the more coiners there will be, with the odd chance that the non-coiners will spend some money as well. Everyone has to coin and non stop, which literally discourages non-coiners from playing, so they lose all their actual coiners.
To say campaigns need tweaking, really IS an understatement. Just like everything else, they are meant for end game players, despite of what the advertisement says.
- Still waiting for the BP pieces that were promised to help low level players catch up, 5 months ago.
Still waiting for the lowered build/rep time in T5. That teir has the highest on average build time of all. Hell it's hard enough to catch up with low mk t6 tech....
exactly what did happen, i am ashamed just to try these new campaign ****.
If you can't do the events efficiently, you probably need extra auto farming fleets (which is a major part of the old game).
Kixeye always attempts to over-monetize certain aspects of the game, and it always backfires in their face. When will they figure out that there only so many ways a player can be screwed before he withdraws from the game completely?