PVP Balance Fixes

  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,043
    Joe_B222 said:
    MACAKS said:
    Again the words Player Feedback. I must be reading the wrong posts because not one post in regards to Base defense ever suggested making the already over powered attacking fleets take less damage by watering down turrets
    You arent paying much attention then in all honesty..

    the attacking fleets are anything but overpowered..  They havent changed since T7 was released....  more deflection from the new armors amounts to a hill of beans cause you can kill them the same way we have been since they came out..   the only people who are complaining that the ships are OP, quite frankly either lack the tech, or the willingness to build a correct guard fleet.      the T7s have never been that hard to stop. 


    The turrets are, and have been the problem since they started dropping multiples of the tiers.     I havent had a boat get past my first turn in a month and a half to 2 mths now..   Bases are too strong.

    Whats really funny is you can say that with a straight face.
  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,043
    Joe_B222 said:
    Yes I know some bases could insta kill fleets, but it wasn't a huge % of bases that could.

    Now no matter if your base could or couldn't insta death fleets, they will now no longer be able to do much, if any, damage to the incoming fleet.

    So much for those that enjoy base defense.

    Hopefully kix can come up with some middle ground fix instead of swinging from one end of the spectrum to the other. Although five years of playing has shown me it's not likely kix knows how to do a middle ground fix.

    Oh well, in a month or so kix will swing it back to base defense.
    Sounds like we don't need to waste money or time on our base's any more.    All to please just a few people !
    this does not please just a few people.   This effected every single base with at least 2 of each turret..

    you a low level hitting bases with Prides or Revenges or Spites..   This multiplicative issue effected you too..   they were doing too much damage.  Bases you should of taken, kicked your arse.


    This is not just a top end thing.  It rears its ugly head the most AT the top end, but this effects every single level in the game.  
    Well at least we know building a turret is a waste of time now :) 
  • sandy466
    sandy466
    Potential Threat
    Joined May 2012 Posts: 27
    TBH I dunno why folk hit bases, there is little or no reward for the effort...seems a bit pointless really.
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    sandy466 said:
    TBH I dunno why folk hit bases, there is little or no reward for the effort...seems a bit pointless really.
    because this is BATTLE PIRATES..     A game that was made around hitting bases.  

    PvE and Chore pirates can leave, the game would be better off in the end.

  • michael.west.750
    michael.west.750
    Incursion Leader
    Joined Mar 2013 Posts: 1,351
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    .
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    edited 8 Jun 2018, 9:47PM
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    the game is what you make of it..   PvP still exists, you just have to go out and do it.

    as for giving everyone the same base..  What would be the point of that?  
    I spend a crapton of time on my base, already planning/changing for when the turret and CM change goes into place.     My guard will be changing a little  and that refit starts in 3 days.      

    I dont " need " the OP turrets to kill the majority of the attackers.   Why should someone like yourself, Sandy and Trader Jack, who obviously do not spend time on their base have the same base and gear I do?  

    IF there was not any base hitting, the game would fold.   the vast majority of whales are pvp players. 

  • michael.west.750
    michael.west.750
    Incursion Leader
    Joined Mar 2013 Posts: 1,351
    Just because you didn't appreciate my comment doesn't mean you should assume that I don't put any time into my base. You couldn't be further from the truth. Even though I have put almost all my gaming time into my base, it is pointless due to the continued flood of new hull, tech, and deflections. As soon as my base gets near to being unbeatable, it's just a couple days away from getting flattened. I've seen it over and over and over, for many years. Yet, I plug on with my base.

    As for the game folding if all bases were the same, the game is folding anyway and there's nothing kix can do to stop it. The number of dead bases out there is proof of that and new players can't succeed unless they and/or someone spends a ton of coin and time to help them. So there's no new blood to replenish the outgoing players that are leaving in droves.

    Yes, the game is 90% chores.




    .
  • frank p
    frank p
    Skilled Warrior
    Joined Jun 2012 Posts: 397
    So after the 26th of June, we all become farms... Finally get the base to a lvl where it is competitive, and your telling me the stuff you provided us was overpowered? Are you kidding me? Smells more like a nerf to allow the whiners who loose their flts to smack bases.. Another great move, tip the balance back to the attackers.. 
  • the_Codger
    the_Codger
    Greenhorn
    Joined May 2015 Posts: 12
    Vlad_M84 said:
    Allowing t 7 hulls to hit level 50 bases? there's your "OFF BALANCE"

    Yawn... the whole lvl 50 being hit by blah blah blah argument is literally as old as the game. 

    There's a reason they're called farms.
    and the reason so many dead bases around that level because of ppl who hit them.. just kills the game even more


  • Mark Lenard
    Mark Lenard
    Minor Nuisance
    Joined Oct 2012 Posts: 232

    Right before bounty..ofc lol

    all it means for bounty is less players since people wont want run over by whales

  • harry.linderman
    harry.linderman
    Potential Threat
    Joined Jul 2013 Posts: 76
    Spack said:
    Congratulations on addressing an issue you were informed of over 2 months ago. Now as someone who was involved in player driven testing of the turret damage it is quite easy for me to see the reduction in damage that will be caused with this change. However where as before an executioner turret built for maximum damage with 8 T7 turrets in the group would put out damage as follows.

    374766/2*1.35*1.31*1.25*1.5*1.15^5*1.25^8/2 = 3724567.36 damage to the hull after 50% turret defence. A difficult number to balance and rightly needing to be reduced.

    However what you've proposed is making the T7 bonus additive instead of multiplicative thereby changing those damage numbers to 

    374766/2*1.35*1.31*1.25*1.5*1.15^5*2/2 = 1249757.42 damage applied to a hull after turret defence.

    What this means is you are in effect negating missile turrets against missile cruisers even before additional armour has been equipped. The same can be said of ballistic turrets against the impact cruiser without me needing to bore you with the math. All one needs when designing an attacking fleet is add armour to counter the opposite faction to either of these hulls and one need never worry about a turret when attacking a base ever again.

    I urge you to please consider that adopting this step without implementing change in the armours you've since released will only result in a massive swing in the opposite direction making turret designs irrelevant to base defence. I think you've done untold damage to the pvp community without further aggravating the situation. 

    If you wish to any further advice on how to do so please feel free to contact me.

    I should also add i look forwards to being able to participate in the aspects of the game I enjoy in 20 days time. Until then I feel it's only right to curtail my participation.



    For someone who's so routinely condescending about the design of the game, I love the fact that there are two things missing from your calculations:

    1. Faction bonus.  Yeah, it's only 20%, but when bonuses are compounding like they do, it adds more than it sounds like it would.
    2. Your second calculation only factors in a 100% turret group bonus.  The actual bonus of 200% in reality makes the final damage 1874636.13 if excluding the Faction bonus.

    You, as well as a number of others in this thread, also fail to take into account that only two damage types for turrets have been released so far.  By focusing only on "now", there's absolutely no notion of what the bigger picture may be.  For instance: As more damage types are covered, and we all know there will be, it'll be harder and harder for attackers to cover all turret compositions.  While it may be painful in the short term to swing the pendulum back to attackers, I see that as being more recoverable than the current situation.  And, toward the end of the T7 era, could make for an interesting Attacker/Defender puzzle.

    Personally, I would have liked to see a full suite of damage types released, then a new set that escalated on those while pairing armor upgrades, etc.  But that's just me.
    all this does is make farms of non coiners. they have eliminated the longest ranged weapons. radiation, corrosive are a joke considering ships out range them. this just makes bases defenseless and let's coiners hit more bases with no damage at all. it would suit bp right if half those playing now quit the game so your coiner friends have only each other to attack. but they won't attack anyone their level will they? they have eliminated highguard warden all ready as well great job.
  • harry.linderman
    harry.linderman
    Potential Threat
    Joined Jul 2013 Posts: 76
    wrecksds7 said:
    i guess the noobs who can't build a guard fleet will be crying bc their insta kill turrets wont be able to defend against everybody. lmao
    Shh. Guard fleets will do a whole bunch of jack **** as well. 
    wrecksds7 said:
    i guess the noobs who can't build a guard fleet will be crying bc their insta kill turrets wont be able to defend against everybody. lmao
    Shh. Guard fleets will do a whole bunch of jack **** as well. 
    wreck not everyone is a megacoiner and guess you will cry when you can't find targets too hit

  • Ryan Baum
    Ryan Baum
    Minor Nuisance
    Joined Apr 2012 Posts: 124
    Missed_Me said:
    smartynwa said:
    So what this means, is that the already super power fleets a number of people have will be even more powerful because Kixeye will reduce my defensive capabilities that I worked hard to build.  Does that seem to favor the big players, or is it just my imagination?
    They are catering to the heavy coiners. Nothing new 
    not really.. this will make 99.9999999999999999999999999999999999999999999999999% of bases in the game farms. NO BASE TURRET WILL DO ANY DAMAGE TO MOST FLEETS






















  • Ryan Baum
    Ryan Baum
    Minor Nuisance
    Joined Apr 2012 Posts: 124
    This is all BS you sell us a these turret then Nurf. them.  Just like you did with Fire support i'm sick of paying for a product just for you to nurf it. The bug you claim is all BS you are screwing customer do to you never test what you put out this is . This is just plan theft I'm over this crap and will be one of your dead bases you have out all over 
    The "product" you paid for was time, nothing more.  They didn't sell you a turret and you didn't buy one.
    No it is theft fan boy would not have spent gold to get the turret in raid and bounty if they would have been junk like they now will be
    I got the turrets and didn't spend a dime.
    My time is money. You go to work you get paid.. Your time is always worth value. If you speed up a build or repair kixeye has given time a value therefore giving the prizes value. Your basis of its not theft will never hold up to charge backs or in any court. This is why so many have gone to there banks and have received money back. Kixeye can quote the TOS all they want but again a good attorney would rip that apart. Look at Facebook and all the stuff they are going through. You really think Kixeye has any ground to stand on. The way they are going the game will be shut down and company bankrupt. Any smart employee, like some of the rumors going around now, will be finding new jobs before this happens. Maybe Wargaming will hire them..lol

  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    Ryan Baum said:
    Missed_Me said:
    smartynwa said:
    So what this means, is that the already super power fleets a number of people have will be even more powerful because Kixeye will reduce my defensive capabilities that I worked hard to build.  Does that seem to favor the big players, or is it just my imagination?
    They are catering to the heavy coiners. Nothing new 
    not really.. this will make 99.9999999999999999999999999999999999999999999999999% of bases in the game farms. NO BASE TURRET WILL DO ANY DAMAGE TO MOST FLEETS






















    Base turrets did no damage to fleets when T7 was introduced and they were being stopped..

    The only thing that will change is bases will be breakable again.    Those who can build a base, devote the yard time to do it,  will successfully defend their base the vast majority of the time.  Those ( most of the people on this thread biatching about the changes )  who do not and depend on OP stuff to defend will be flat again.    


  • Sputnik001
    Sputnik001
    Incursion Leader
    Joined Jun 2013 Posts: 1,029
    Joe_B222 said:
    sandy466 said:
    TBH I dunno why folk hit bases, there is little or no reward for the effort...seems a bit pointless really.
    because this is BATTLE PIRATES..     A game that was made around hitting bases.  

    PvE and Chore pirates can leave, the game would be better off in the end.

    Fair point, but who made the game that way??? The players???? No it was Kix, and Kix alone!!!

    Focus your attention that way rather than other pirates.....

    Remember it is a game, a word you've used twice, and maybe you should follow your own advice, especially your last sentence.

    I myself don't hit bases for the exact same point as Sandy, what is the point? Medals? what use are they, how do they help you in ANY way shape r form apart from bragging rights???....they don't. Yes there is the challenge, but who HONESTLY does an honest hit? in getting ally points, do you hit hard targets or easy?

    Everyone wants an easy victory for whatever part of the game, and as such always hit down - I do, with the odd higher level thrown in - but base hitting overall for me is dead, and the way Kix is taking this game PvE isn't too far behind....

    But remember your advice, its a game, if it is no longer being fun, we can all leave.
  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,043
    Joe_B222 said:
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    the game is what you make of it..   PvP still exists, you just have to go out and do it.

    as for giving everyone the same base..  What would be the point of that?  
    I spend a crapton of time on my base, already planning/changing for when the turret and CM change goes into place.     My guard will be changing a little  and that refit starts in 3 days.      

    I dont " need " the OP turrets to kill the majority of the attackers.   Why should someone like yourself, Sandy and Trader Jack, who obviously do not spend time on their base have the same base and gear I do?  

    IF there was not any base hitting, the game would fold.   the vast majority of whales are pvp players. 

    You couldn't be more wrong about me working on my base. I have invested and continue doing everything I can to make it better I want to do enough damage to attacking fleets to make it at least hurt hitting me; but the fleets just seem to be getting tougher and now they are nerfing our turrets even more .  The truth is I am surprised how easy it is to 100% most base's so this Nerfing the CM's and such is really hard to understand . 
  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,043
    You know the truth is at the end of the day . Folks can post, cry ,leave, boycott and none of that matter. So learn to adjust and enjoy the game or move on . 
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    Joe_B222 said:
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    the game is what you make of it..   PvP still exists, you just have to go out and do it.

    as for giving everyone the same base..  What would be the point of that?  
    I spend a crapton of time on my base, already planning/changing for when the turret and CM change goes into place.     My guard will be changing a little  and that refit starts in 3 days.      

    I dont " need " the OP turrets to kill the majority of the attackers.   Why should someone like yourself, Sandy and Trader Jack, who obviously do not spend time on their base have the same base and gear I do?  

    IF there was not any base hitting, the game would fold.   the vast majority of whales are pvp players. 

    You couldn't be more wrong about me working on my base. I have invested and continue doing everything I can to make it better I want to do enough damage to attacking fleets to make it at least hurt hitting me; but the fleets just seem to be getting tougher and now they are nerfing our turrets even more .  The truth is I am surprised how easy it is to 100% most base's so this Nerfing the CM's and such is really hard to understand . 
    I highly doubt what you say is true.   Cause if you were, then the rest of what you said after that wouldn't be there.

    The attacking ships have not changed at all since when they came out.   they could have a billion deflection, and it would not matter.   We were always doing minimum damage to the boats.       This is 100% fact.  TFC basically told everyone how to defend their base, but very few did it.  Cause its easier to complain then fix your stuff..

    Before overdamage came out, a fleet that was released what a year and a half ago, was murdering the T7s..   AND kixeye sold it for 5.00 ..   Now that they added over damage, this fleet doesn't work as well but it tells you what you need to do to stop them..  did you buy said fleet?   or build said fleet?   Did you get the cheap arse OS from the last bountty? slap a couple of them with lockdowns and CTX rockets in your base?   or chainguns?      

    the multiplicative nature of the turret bonus right now is broken, it needs to be changed.    IDK about the CMs, dont much care I will adapt.   BUT it seems you have not.  Cause if you did you might understand why its broken, instead of complaining about the fix.

  • TraderJack
    TraderJack
    Incursion Leader
    Joined May 2012 Posts: 1,043
    I don't know about anyone else but I am very impressed with your understanding of the game mechanics !    I would love I have someone like you to turn too for help understanding some of these change's .The one thing that does excite me is My base Fleets are gonna have a lot more fun .
  • Michael Ventura
    Michael Ventura
    Potential Threat
    Joined Jan 2013 Posts: 57
    i dont have a problem with what u call  imbalance but are u going to  rebalance my coin that i put to get them turret  or the time setting it up or is it just other kixeye screwing u over again your making so hard to even play this game lets see how many people will quite not many left now keep up the good work kixeye soon they can refit your building to unemployment building
  • Dan Gibson
    Dan Gibson
    Skilled Warrior
    Joined Nov 2012 Posts: 436
    edited 10 Jun 2018, 2:21AM
    Joe_B222 said:
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    the game is what you make of it..   PvP still exists, you just have to go out and do it.

    as for giving everyone the same base..  What would be the point of that?  
    I spend a crapton of time on my base, already planning/changing for when the turret and CM change goes into place.     My guard will be changing a little  and that refit starts in 3 days.      

    I dont " need " the OP turrets to kill the majority of the attackers.   Why should someone like yourself, Sandy and Trader Jack, who obviously do not spend time on their base have the same base and gear I do?  

    IF there was not any base hitting, the game would fold.   the vast majority of whales are pvp players. 

    the vast majority of whales are baby seal killers .............no challenge in killing baby seals


  • BattlePirate_BlackShark
    BattlePirate_BlackShark
    Incursion Leader
    Joined Sep 2011 Posts: 1,307
    edited 10 Jun 2018, 4:56AM
    The absurdity was starting with the release from the Kings Writ, because he had deflectionnumbers against all damagetypes...
    ...then we have got the kinetic OP gun...then the Hope and the Boulderfist, and nobody from the KIXEYE team was questioning the growing
    numbers from the deflection on the ships and the damage from the weapons.

    OK, they did the "rebalance" with the stackingnumbers from the firesupport 2 + fuel air munitions 2, to decrease the crazy critical damage on the
    Epic Cataclysm Mortars. At this moment, they should have learned something about the wrong math behind the crazy numbers.

    But NO...they released the Onslought with much crazier deflectionnumbers...and two collections of tier 7 turrets to be able to overwhelm that
    crazy deflectionnumbers with much crazier damage. I can only guess, that the gamedesigners was asking their childs, which total deflection/armorpoints/damagenumbers they should write onto the shiphulls and the weapons, because a human beeing with even a small
    percentage of common sense should have questioning that with:"...Oh, that numbers are looking crazy! Should we really release that?"

    But NO again, they gave us a Missile Strike Cruiser and a Impact Cruiser with the same crazy deflectionnumbers plus a "pretty cool"
    MC 2 deflectionarmor! I am sure, that we will get a similar radioactive/corrosive deflectionarmor soon + radioactive/corrosive tier 7 turrets.

    Imagine the next generation tier 8 shiphulls with 10 times the armorpoints + deflectionpoints from the tier 7 conquerors/defenders and the
    damage, the turrets would need to do to overwhelm or passthrough/overdamage that "interesting" numbers, IF they would continue that trend.

    A hard reset is the only way to slow down that expotentially power curve, to get more realistic numbers.

    The next OP11 upgrade will only double the armorpoints on the buildings like in the past, but the deflection + armorpoints on the tier 7 Pvp ships did grow 10x - 20x the numbers from the tier 6/6,5 PvP ships, and that is the main error in my eyes.
    The ships have to evolve with the same multiplicator number as the buildings.

    I guess, that 2019 i will need a bong to be able to accept the "balanced" gamemechanics...lol!
    BlackShark        Born in Sector 429

    Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame
  • mark.matthews.94
    mark.matthews.94
    Skilled Warrior
    Joined Dec 2014 Posts: 355
    You know, Battle Pirates was never really about base defense - it was based on building new ships to crack base defenses. This was laid down in the original fabric of the game from back in blackwater days. Stealing resources from bases was what the game was originally supposed to be about - if the game was supposed to be about staying safe and reaping resources in order to get to the next chore - well, to tell you the truth, that sounds a lot like trying to develop a new type of corn or something in Farmville -  just saying. I know I have been an advocate for keeping the bases as strong as possible to keep out bullies and such - I really thing that I might have been wrong. Its been almost a month since my base was cracked - frankly, its a bit boring now. No one is trying cause they know they cant get in. 
  • SDS777
    SDS777
    Minor Nuisance
    Joined Jan 2013 Posts: 235
    Ryan Baum said:
    Do You realize that you just made every turret useless.. You just made the problem worse. If this goes through you will get even more players to quit.. Do you even have any clue about the damage needed to kill a fleet? Does any Kixeye employee actually play the game? Im sorry to say but this is just plain retarded. This will probably flagged but it doesnt mean that what i said isnt true. 
    do you understand what you write?...
  • steshot
    steshot
    Skilled Warrior
    Joined Dec 2012 Posts: 433
    bases will just be farms in majority of cases if u do this, and nerfs are happening stupidly fast these days, as in almost immediately.
    Well built fleets can still beat top bases right now, so making the only decent turrets and cm's worthless is plain insanity!
    If you only listen to 1 part of the community, you will end the game, its a no-win scenario!
  • Jonathan Joseph Schale
    Jonathan Joseph Schale
    Skilled Warrior
    Joined Sep 2011 Posts: 493
    I am fairly certain that this "Bug" is bogus... I have a full set of turrets in my base and never have seen the % that you are talking about here.  I have changed and tweaked and changed and tweaked and still have issues with some boats getting in easy.  What is the use in even having turrets in the base if you are going to make them "useless"?  In my Opinion: the Problem is: people who have coined their fleets are getting stopped cold and complaining about it and so your nerfing the turrets to keep them happy... Just my Opinion...
    Level 103 Edward_Teach [No Current Alliance - Not Looking for One]
    Recent Hulls: Courage, Vassago's Icebreaker, Icebreaker, Monolith, Liberator, Harlock's Cannoneer, Cannoneer, Zoe's Retribution, Valiant, Pride, Empyrean, Zelos, Ironclad, Retribution, Fury, Tideseeker, Malice, Vendetta, Vanquisher, Tigershark, Apollo, Phantom Tigershark, Phantom Nighthawk, Phantom Spectre, Revenge, Punisher, Vasago's Punisher; Harlock's Citadel, Citadel, and too many others to list.
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    I am fairly certain that this "Bug" is bogus... I have a full set of turrets in my base and never have seen the % that you are talking about here.  I have changed and tweaked and changed and tweaked and still have issues with some boats getting in easy.  What is the use in even having turrets in the base if you are going to make them "useless"?  In my Opinion: the Problem is: people who have coined their fleets are getting stopped cold and complaining about it and so your nerfing the turrets to keep them happy... Just my Opinion...
    IF you have all of the new turrets and any boat is getting in you have done 1 or a few things wrong..

    Layout..   You are getting killed with splash.

    Fire Support..   You lack it..

    Turrets..  They are equipped wrong.

    No boat legit boat can withstand the damage the turrets are putting out.

  • cripple leg dawg
    cripple leg dawg
    Skilled Warrior
    Joined Apr 2014 Posts: 336
    Joe_B222 said:
    Better yet, let's just give everyone the same base and get rid of base hitting all together. Add in fleet battles too. Then we can all just concentrate on chores, which is 90% of the game now anyway.
    the game is what you make of it..   PvP still exists, you just have to go out and do it.

    as for giving everyone the same base..  What would be the point of that?  
    I spend a crapton of time on my base, already planning/changing for when the turret and CM change goes into place.     My guard will be changing a little  and that refit starts in 3 days.      

    I dont " need " the OP turrets to kill the majority of the attackers.   Why should someone like yourself, Sandy and Trader Jack, who obviously do not spend time on their base have the same base and gear I do?  

    IF there was not any base hitting, the game would fold.   the vast majority of whales are pvp players. 

    the vast majority of whales are baby seal killers .............no challenge in killing baby seals


    true but just like the actual seal hunt it has to be done for the good of the ecosystym
    if canadians didnt club 300k to 400k a year they would eat the eastern seaboard into a barren marine wasteland from newfoundland to florida
    they are prolific hunters and after they eat every lobster,clam and fish the  activists will have something else to whine aboot 


  • Mark Lenard
    Mark Lenard
    Minor Nuisance
    Joined Oct 2012 Posts: 232
    Joe_B222 said:
    sandy466 said:
    TBH I dunno why folk hit bases, there is little or no reward for the effort...seems a bit pointless really.
    because this is BATTLE PIRATES..     A game that was made around hitting bases.  

    PvE and Chore pirates can leave, the game would be better off in the end.

    because some like to slow others down and most attackers are whales who dump their wallet monthly on kixeyes desk while those who dont have more money then brains have to wait 14  or more days per ship or base upgrade which is extended every hit because repair then back to building

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