Official Doomsday Discussion Thread

  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,896

    @SEAL Corps1 said:
    @Cyrus Leung Can the Oligarch ships in the Fortress bypass the Walls or do they follow the same rules? 

    Watching TopGear videos they can bypass the walls.

    Yeah, I saw Cyrus' videos and they do bypass, but the guard ships are very weak, so it feels like they cancel out. 
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Shinkuro Shōkan! Kōrin seyo, Saibāsu Kuantamu Doragon!

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,011
    If you use an inquisitor destroyer on the fortresses you can shoot one of the ships through the wall and drag them all out to you. Otherwise they can circle you through the walls and you cant shoot them back because they are behind a wall
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Necromancer of Ashes
    Necromancer of Ashes
    Skilled Warrior
    Joined Jun 2016 Posts: 416

    This is the reason I equip ships with a variety of weapon damage type. Incase if the enemy can resist one type of damage well, it won’t fair so well on the other damage type.

  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,896
    edited 7 Jun 2018, 7:24PM
    All my Bastions have one Xeno EEC, instead of all Xeno. The reason being is to give an upper hand in PvP. It was also to give a little boost in damage against the Oligarch ships  since they do not have AL resistance. 
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Shinkuro Shōkan! Kōrin seyo, Saibāsu Kuantamu Doragon!

  • Gary P
    Gary P
    Incursion Leader
    Joined Oct 2016 Posts: 1,205

    @Mr TopGear said:
    If you use an inquisitor destroyer on the fortresses you can shoot one of the ships through the wall and drag them all out to you. Otherwise they can circle you through the walls and you cant shoot them back because they are behind a wall

    Have you actually finished a fortress in time? couple videos you ran out of time

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,011

    @Gary Pollock said:

    @Mr TopGear said:
    If you use an inquisitor destroyer on the fortresses you can shoot one of the ships through the wall and drag them all out to you. Otherwise they can circle you through the walls and you cant shoot them back because they are behind a wall

    Have you actually finished a fortress in time? couple videos you ran out of time

    No. But the destroyers im using are not fully equipped. They are have 4 xeno eclipse which is roughly what I have on mine at the moment. I wanted to reflect what a typical player would have without coining them since the destroyer release. More dps I would finish in 10 minutes. But I would 2 hit anyway to lower my rep time a bit

    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • shyva prime
    shyva prime
    Skilled Warrior
    Joined Nov 2014 Posts: 595
    edited 7 Jun 2018, 8:52PM
    When I see 5 bastion with 4 Xeno epsilon firing volley after volley with such little effect.

    I sincerely hope they cut down the HP by a lot.

    Same goes for base attack , with destroyer killing those is gonna be a nightmare.
  • Gary P
    Gary P
    Incursion Leader
    Joined Oct 2016 Posts: 1,205

    I went 2 xeno eec on my bastions, the other 2 are the standard eec 2

  • Kereg the Fallen
    Kereg the Fallen
    Minor Nuisance
    Joined Dec 2014 Posts: 191

    @Gary Pollock said:

    @Mr TopGear said:
    If you use an inquisitor destroyer on the fortresses you can shoot one of the ships through the wall and drag them all out to you. Otherwise they can circle you through the walls and you cant shoot them back because they are behind a wall

    Have you actually finished a fortress in time? couple videos you ran out of time

    No. But the destroyers im using are not fully equipped. They are have 4 xeno eclipse which is roughly what I have on mine at the moment. I wanted to reflect what a typical player would have without coining them since the destroyer release. More dps I would finish in 10 minutes. But I would 2 hit anyway to lower my rep time a bit

    Thank you! 
    For the mighty Pangolin
  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,896
    Drop the health on those Corvettes, they are really tanky for support ships. 
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Shinkuro Shōkan! Kōrin seyo, Saibāsu Kuantamu Doragon!

  • Kereg the Fallen
    Kereg the Fallen
    Minor Nuisance
    Joined Dec 2014 Posts: 191

    Did kix listen to any test server recommendations? Cuz it seemed like they buffed them.

    For the mighty Pangolin
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,011
    They are a bit harder than the last one i hit on the preview server. The ships have weapons now and the corvettes dont die still
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Gary P
    Gary P
    Incursion Leader
    Joined Oct 2016 Posts: 1,205

    Too many blitz targets spawning in sector Kixeye!

  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,333
    edited 7 Jun 2018, 10:39PM

    Did kix listen to any test server recommendations? Cuz it seemed like they buffed them.

    they dont test stuff,  and the corvettes still have tons of HP

    and the inquistor boxes are trickling UP, all fleets offer are elite tokens,we dont need cuz we cant MK up our  stuff, add regular crafting boxes

    They are a bit harder than the last one i hit on the preview server. The ships have weapons now and the corvettes dont die still
    so they got feedback and didnt listen,cant say im surprised,and soon the buffing will start..

    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • THE TURK
    THE TURK
    Greenhorn
    Joined Oct 2015 Posts: 8
    i need lvl 200 fleet to combat with ,,,anyone have spare one.. >:) >:) >:) >:)

  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,896
    edited 7 Jun 2018, 11:06PM

    @Steven Parsons said:
    what a joke, I should know better than to hit anything early in Kix's non tested garbage events. an altarian mothership 70 took my level 99 bastion fleet to 20% for a measly 36K points. you guys are seriously the worst gaming company on the planet.

    You hit a Blitz Mothership, so you took more damage. I did a L80 regular and my L100 fleet went to 80%. Only two of my Bastions got triggered. For 200K and five hours, seems reasonable. However, those Corvettes from the Mothership need to get its health halved, I spent a minute killing then after the Mothership died.

    In case you're wondering, I'm a Rank 2 non coiner, yet I have a full six M4+ Bastion fleet. You made the mistake hitting a Blitz target, instead of a regular one. I did this hit right out of the gate.

    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Shinkuro Shōkan! Kōrin seyo, Saibāsu Kuantamu Doragon!

  • Darren Barnes
    Darren Barnes
    Minor Nuisance
    Joined Nov 2014 Posts: 244
    edited 7 Jun 2018, 11:03PM

    made the mistake of taking my basing fleet to do the bases (90) same with the last fleet on the latest campaign. Would have been easier with all bastions.


  • CM_Lee
    CM_Lee
    Skilled Warrior
    Joined Jan 2018 Posts: 593
    Thanks for the feedback for the Corvettes, we were hoping the tuning we did from the Preview server to Live server would be enough but looks like they still need some more attention. In the short term we have adjusted the corvette spawners from the current 10 second spawn time to now a 30 second spawn time between intervals.

     Just some insider information, we need to have a new build pushed out to adjust the Corvette health directly, since this cannot happen until the next release, we will continue to find ways of making adjustments when needed.
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  • SEAL Corps1
    SEAL Corps1
    VC Mod
    Joined May 2015 Posts: 1,896
    edited 7 Jun 2018, 11:12PM
    CM_Lee said:
    Thanks for the feedback for the Corvettes, we were hoping the tuning we did from the Preview server to Live server would be enough but looks like they still need some more attention. In the short term we have adjusted the corvette spawners from the current 10 second spawn time to now a 30 second spawn time between intervals.

     Just some insider information, we need to have a new build pushed out to adjust the Corvette health directly, since this cannot happen until the next release, we will continue to find ways of making adjustments when needed.
    Thanks for telling us about the Corvette tuning. However, can't you do a hotfix like you did with the Sovereign layout a couple days ago? If these targets are to stay, then the Mobilization and Decimation will be made harder, with their current setup. 
    Don't screw with me, I'm an Engineer. | Read this if you're jailed/banned. | Shinkuro Shōkan! Kōrin seyo, Saibāsu Kuantamu Doragon!

  • kixpiggy
    kixpiggy
    Greenhorn
    Joined Feb 2016 Posts: 1
    please spawn more vanguards, esp the L90
  • DZ1972
    DZ1972
    Minor Nuisance
    Joined Mar 2017 Posts: 104
    edited 7 Jun 2018, 11:15PM
    First altarian fortress 100 there were no corvettes at the beginning, second one there was. What. The. Hell. Kixeye? Buff the event 1 hour into it?

  • Kereg the Fallen
    Kereg the Fallen
    Minor Nuisance
    Joined Dec 2014 Posts: 191

    @CM_Lee said:
    Thanks for the feedback for the Corvettes, we were hoping the tuning we did from the Preview server to Live server would be enough but looks like they still need some more attention. In the short term we have adjusted the corvette spawners from the current 10 second spawn time to now a 30 second spawn time between intervals.

     Just some insider information, we need to have a new build pushed out to adjust the Corvette health directly, since this cannot happen until the next release, we will continue to find ways of making adjustments when needed.

    So it's broken and can't fix until next month. Is it because Kix is able to make more money that it won't be fixed until end of month? Could doing an emergency downtime after event (since I know mid-event won't happen) work instead?

    But I do agree, you may want to dial back the new fleet spawn. Barely anyone are hitting them except coiners.

    For the mighty Pangolin
  • Dark Angelz
    Dark Angelz
    Greenhorn
    Joined Apr 2015 Posts: 23
    **** 22 hours rep on an 80 mother ship. I didn't even finish the fleet and lost 2 bastions. So at that rate I can do 4 over the course of the event.  :/

    I was all set to spend a few hours on this event tonight. I watched others tactics and looked at all the info on here, hit one fleet and now I can't play for a day. They really are too strong. 
  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 783

    Twice I've finished combat by running out of time with only Corvettes left. Seriously, I spent 2 minutes just taking damage while the enemy fleet health was at 0% and by the end there were still 4 Corvettes left. I still get the points and boxes for the win, but I take a bunch of extra damage. As for being unable to change their health, how is that true but you can still adjust the spawn rate of them from the Mothership? And if it is true, emergency 2 hour downtime, and then add 2 more hours to the event timer and add a 24hr repair discount. Problem solved.

    Please, if you are going to reply to my posts, do not make the mistake of attacking me personally instead of my arguments. By the same token, do
    not take anything I reply as an attack on you personally. I bear no ill will towards anyone.

  • Grant Cook2
    Grant Cook2
    Minor Nuisance
    Joined Dec 2016 Posts: 107
    The corvette's are murder.. I hit an Alt Mothership 100, went out of time trying to kill 4 measly remaining corvettes.  What were the game designers thinking?

  • Kereg the Fallen
    Kereg the Fallen
    Minor Nuisance
    Joined Dec 2014 Posts: 191

    Here is a question, mind sharing what their HP is actually? Or would it be too embarrassing when they realised someone accidentally added on a 0.

    Stick to older style fleets

    For the mighty Pangolin
  • John the Savage
    John the Savage
    Strike-force Captain
    Joined Nov 2016 Posts: 956
    What I want to know is,

    Will the shield recharge rates on the Sovereign and Deflector shell stack together for faster shield recharge?

  • John the Savage
    John the Savage
    Strike-force Captain
    Joined Nov 2016 Posts: 956
    Oh and PS, event is lame.


  • LilBasterd
    LilBasterd
    Incursion Leader
    Joined Mar 2018 Posts: 1,333

    CM_Lee said:
    Thanks for the feedback for the Corvettes, we were hoping the tuning we did from the Preview server to Live server would be enough but looks like they still need some more attention. In the short term we have adjusted the corvette spawners from the current 10 second spawn time to now a 30 second spawn time between intervals.

     Just some insider information, we need to have a new build pushed out to adjust the Corvette health directly, since this cannot happen until the next release, we will continue to find ways of making adjustments when needed.
    you can adjust everything on the fly we know this as fact from previous statements and tracking statistics, why not lower the HP? fortresses also have OP corvettes
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
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