So as George kindly pointed out on the TFC page with his spreadsheet calcs fully juiced exe2's and howies are doing about 4.6 and 4.9 million damage respectively to your hulls.
Here's the math for each turret, corrected for 50% turret defence, I'll leave it to you folks to decipher what it means but all are tested and correct.
EXE2 : 374766/2*1.35*1.15^5*1.2*1.25^8*1.31*1.25*1.5/2 = 4469481 (static damage as exe2's dont crit)
Howie : 106738*1.35*1.15^5*1.2*1.25^6*1.85*4/2 = 4908910 (on a critical hit)
Now given the max deflections you can get with 2 MCII's and 3MC1's is circa 4 million ballistic and penetrating
What this means that even with those refits you're going to be killed in seconds against a decently made base with your missile cruisers. You could try throwing on a few nightmares to up your penetrating deflection but howies are still going to eat you up. Also notice that your deflections in other areas are zero and as most folks have explosive/corrosive/concussive and radioactive on their guard fleets it means you are literally going to be torn a new one if you try and rush past and in most cases with remote targeting on wardens even when you sit still.
What this means is rather simple. Base hitting, as it has been for the last few weeks is dead. You might find a few folks that haven't figured out to choose ballistic/missile faction and get 5 fire supports round their correctly built turrets but on the whole that's what its' going to be. farming those who don't know better. As things stand the next bounty is going to be a raid event slugging out replica bases. Not the top ones because they will have buffed turrets I might add.
I would politely suggest to all you don't waste tokens and coin on refits and wait till the powers that be figure out how much they've miscalculated. I know I will not be partaking in the next bounty as things stand and would question the sanity of anyone who does. At some point we should stop rewarding incompetence.
The Almighty Spack