Several questions about new projectile shield and tech

SteelSteve
SteelSteve
Force to be Reckoned With
Joined Sep 2013 Posts: 1,684
I highly doubt anyone will bother to give me the answers, but I'll try anyway.  

Why does the new projectile shield have regeneration stats on it? Shouldn't it be just like the other 2 shield released this season?  

If it does actually regenerate, what happens when I put the new shield regeneration special on a ship that also has this projectile shield equipped? -----Which one takes priority?  

What if I tried that special on a ship with any of the other regeneration shields?  

Does the new tech already have at least a single wall penetrating stat on it without overdrive? Is there any point to buying the new gun and refitting it asap onto a bastion if it can't even shoot through the new "walls" ?  

Thanks to anyone who can actually give me an answer.  BTW I'm looking for answers, not guesses, not complaints, not speculation.
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  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,587
    edited 9 May 2018, 2:25PM
    Sorry for the late reply, didn't notice.

    Why does the new projectile shield have regeneration stats on it? Shouldn't it be just like the other 2 shield released this season?  
    Because it suits the theme of base sniping.
    If it does actually regenerate, what happens when I put the new shield regeneration special on a ship that also has this projectile shield equipped? -----Which one takes priority?  
    The recharge rate stacks additively, but the shield has the higher priority of recharge delay (so a Strike Shield would keep its 5 seconds delay instead of 10 seconds).
    What if I tried that special on a ship with any of the other regeneration shields?  
    See above.
    Does the new tech already have at least a single wall penetrating stat on it without overdrive? Is there any point to buying the new gun and refitting it asap onto a bastion if it can't even shoot through the new "walls" ?  
    No.
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