The following Changes & Fixes have been applied on the Thursday, April 26th update.
Shadow Ops: Cult of Brutality
A new Shadow Ops campaign begins and an unstoppable force is making its way into the Sector. Introducing the Prophet - a highly advanced piece of Sentinel weaponry that launches piercing projectiles that damage all units and buildings in its path. Cut through your enemies like a hot knife through butter.
Read the full briefing here.
Sphinx, Hades, and Apollo Diamond Tech is now available, plus Silver and Gold Bases have been updated. The following Diamond Tech is no longer available in Raids:
New Academy Levels
Five new levels have been added to the Academy. Similar to the Tech Center, future units will require additional academy levels to fully upgrade. We are releasing the additional academy levels early to give you extra time to upgrade them in advance of the upcoming units.
Levels 11-12 require CC12
Levels 13-15 require CC13
Power Plant HP Buff
Power Plants HP has been increased to better fit its new meta after the Power rework. See below for the updated HP stats.
Level 1: 5,000
Level 2: 11,200
Level 3: 22,500
Level 4: 35,100
Level 5: 78,000
Level 6: 120,900
Level 7: 244,800
Level 8: 379,100
Level 9: 726,600
Level 10: 1,125,600
Level 11: 1,994,400
Level 12: 2,280,000
Level 13: 2,750,000
Level 14: 3,125,000
Level 15: 3,780,000
General Fixes & Improvements
Loading times have been significantly reduced
A rare issue where Tech would equip to incorrect units has been fixed
An issue where overdriven Power Plant explosion animations would replay when loading bases has been fixed
Scouting enemy bases no longer displays required power at 0
Level 2 Bases can no longer engage in PVP
Removed an instance where placeholder text would display when a Level 2 base attempts a PVP battle
Fixed a display issue where Resource buildings appeared to be affected by low power
Fixed an issue where the Darkstorm’s Aura would not affect Bunkers
This fix didn't make it into the update and will be released at a later time
This issue has now been fixed as of 3pm PDT on April 27th
Ending combat after killing Onyx units no longer prevents them from reviving
Fixed an issue where Turrets were firing at unintended speeds
The description for Elite and Omega Siege Squadron Parts have been updated for accuracy