Official Alliance War discussion thread

2
  • Sheep Geminis
    Sheep Geminis
    Skilled Warrior
    Joined Nov 2016 Posts: 388
    scorpheas said:

    The prob is the fleets for pve do not work against pvp fleets. Most time they destroyed without causing any damage. And when you try to escort. They just jump the pve fleet soon as escort is destroyed. Rather have two sector. One for pvp other for pve. Cause you still gotta hit bases for shards.

    Cos they want players, who liked the pve in last alliance war, being forced to go into forsaken sector and risk getting hit by players who like pvp, it's their motive because if it wasn't we would have what you said Seal.

    So again another event aimed at the coiners.

    Gary said it perfectly. It's part of the Kixeye's strategy.
    ┋ ID: 20710497. ┋ Lords of War Officer. ┋ Base level:  65. ┋ VIP Rank: 0. ┋
  • scorpheas
    scorpheas
    Potential Threat
    Joined Apr 2016 Posts: 45

    I aggree. But who the coiners gonna hit. when no one wants to bother to play. It's so frustrating. I had a level 90 and 86 destroyed by the same level 95 fleet. I only did 15% damage to him using both fleets. So basically 48 hrs repair. I'm just sitting here bored. Can't s be out smaller fleets cause the tyrants will do the same thing. So what's my motivation to play the event. I can see why my alliance does not want bother.

  • Sheep Geminis
    Sheep Geminis
    Skilled Warrior
    Joined Nov 2016 Posts: 388
    scorpheas said:

    I aggree. But who the coiners gonna hit. when no one wants to bother to play. It's so frustrating. I had a level 90 and 86 destroyed by the same level 95 fleet. I only did 15% damage to him using both fleets. So basically 48 hrs repair. I'm just sitting here bored. Can't s be out smaller fleets cause the tyrants will do the same thing. So what's my motivation to play the event. I can see why my alliance does not want bother.

    Indeed. PvE fleets with a lot difficulty. PvP fleets with only Bastions. That's why I'm not bothering neither. 
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  • scorpheas
    scorpheas
    Potential Threat
    Joined Apr 2016 Posts: 45

    Captain log 42518 " it's been an hour since we were attack. Engineering Informs me it will be 24.8 hours before repairs are completed. I've given all non need personnel leave to visit the station while we repair. Per regs I remain with the ship. I've sent out a general distress call. While I wait but can find no one to play checkers or tic tac toe with. Will give update in 12 hours."

  • SpikeBot96
    SpikeBot96
    Potential Threat
    Joined Jan 2014 Posts: 25
    wont be doing this stupid event. way to go kix
  • Noob-Noob316
    Noob-Noob316
    Minor Nuisance
    Joined Oct 2016 Posts: 271
    I have to say it.. but this event is very poor.. Marauders are way too oop, and the cannons on the lvl 60 bases never miss and seem to have some type of tracking.. talking about killing a fun game with greed...
  • Eaglefire1971
    Eaglefire1971
    Potential Threat
    Joined Jul 2015 Posts: 56

    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
  • Eaglefire1971
    Eaglefire1971
    Potential Threat
    Joined Jul 2015 Posts: 56
    edited 27 Apr 2018, 2:40AM
    I feel that the payout for resources is really bad. especially for antimatter. you have to pay about a 1/3  more points to get less then 1/3 the resources for antimatter. This is stupid, since we use antimatter in the game for almost everything.
  • Eaglefire1971
    Eaglefire1971
    Potential Threat
    Joined Jul 2015 Posts: 56
    gives us more reasons to coin our resources so that kixeye can make more money. I feel that it is unfair. AND since to coin antimatter cost more then the other resources it sucks.
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422

    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
    Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others 
  • Sheep Geminis
    Sheep Geminis
    Skilled Warrior
    Joined Nov 2016 Posts: 388

    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
    Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others 
    Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.
    ┋ ID: 20710497. ┋ Lords of War Officer. ┋ Base level:  65. ┋ VIP Rank: 0. ┋
  • Eaglefire1971
    Eaglefire1971
    Potential Threat
    Joined Jul 2015 Posts: 56
    even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.
  • MantisTobogganMD
    MantisTobogganMD
    Minor Nuisance
    Joined Sep 2015 Posts: 182

    @Eaglefire1971 said:
    even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.

    Not sure why you’re complaining about AM being a rare resource. In fact, I almost always have a surplus of it. My HE stores are always full, no matter how hard I try to empty them, and my AM storages are typically over half full. The real rate resource now, in my opinion, is ore. I can almost never manage to stockpile more than 200mil of it because I’m using it for literally everything from upgrading modules to crafting mark upgrades. I’m always at a shortage.
    On a side note, why the hell do mark upgrades and credits require mineral ore? It has always been my understanding that Helium is for ships, Ore for bases. Mark upgrades have nothing to do with your base. It would be amazing if they used helium instead, so I had an actual use for my 1 billion+ He-3.

  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422

    @Eaglefire1971 said:
    even if it is supposed to be a rare resource. Even if you award it at the same rate as the other resources. people will use more antimatter then other resources because you use it for almost anything from repairs, to builds. to upgrades. to refits. both ships and bases.

    Not sure why you’re complaining about AM being a rare resource. In fact, I almost always have a surplus of it. My HE stores are always full, no matter how hard I try to empty them, and my AM storages are typically over half full. The real rate resource now, in my opinion, is ore. I can almost never manage to stockpile more than 200mil of it because I’m using it for literally everything from upgrading modules to crafting mark upgrades. I’m always at a shortage.
    On a side note, why the hell do mark upgrades and credits require mineral ore? It has always been my understanding that Helium is for ships, Ore for bases. Mark upgrades have nothing to do with your base. It would be amazing if they used helium instead, so I had an actual use for my 1 billion+ He-3.

    Crafting blank ships also requires ore, lol.


    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
    Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others 
    Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.
    Just because something is rare doesn't necessarily mean that it is more useful.
  • Sheep Geminis
    Sheep Geminis
    Skilled Warrior
    Joined Nov 2016 Posts: 388



    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
    Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others 
    Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.
    Just because something is rare doesn't necessarily mean that it is more useful.
    Well, Antimatter is used for almost everything on high-end gaming. It's way more useful than Helium and Ore, because it's used for the Base Upgrades, Base Refits, Ship Repairs, Ship Refits, Ship Builts, and I'm not sure if the Arms Lab / Tech Lab techs were needing AM too (Since Ship Lab techs only takes Ore). How it's not the Antimatter more useful? lol
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  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422
    edited 27 Apr 2018, 4:39AM



    I think the payouts for resources in this event sucks.
    you get less then 1/3 the antimatter for more points required. I believe that the antimatter payout should be at least EQUAL TOO the other resources.
    Antimatter is supposed to be a rare resource, so it makes sense that it is more expensive than the others 
    Yeah? And what about the people who didn't started the Fleetbay upgrades? And since when Kixeye obey the logic of the game? If they were doing that, the Blood Amber would be way more important than coins. Without counting that VEGA is doing nothing while we fought the Aliens, the Ancient Aliens, and the Oligarchs, lol. You shouldn't be talking about logic when this game doesn't works that way.
    Just because something is rare doesn't necessarily mean that it is more useful.
    Well, Antimatter is used for almost everything on high-end gaming. It's way more useful than Helium and Ore, because it's used for the Base Upgrades, Base Refits, Ship Repairs, Ship Refits, Ship Builts, and I'm not sure if the Arms Lab / Tech Lab techs were needing AM too (Since Ship Lab techs only takes Ore). How it's not the Antimatter more useful? lol
    It is just to show that your logic is flawed: Antimatter is useful but Blood Amber is not, yet both are rare. Just because something is useful doesn't mean that it must be just as common as the rest. Hence Antimatter can stay as it is.
  • Kinokoio
    Kinokoio
    Greenhorn
    Joined Sep 2016 Posts: 12
    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422
    Kinokoio said:
    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!
    Each fleet can only be in one battle at a time. What do you mean?
  • Jamie Helm
    Jamie Helm
    Strike-force Captain
    Joined Mar 2016 Posts: 935

    @Cyrus Leung said:
    Kinokoio said:

    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

    Each fleet can only be in one battle at a time. What do you mean?

    Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422
    edited 27 Apr 2018, 5:00AM

    @Cyrus Leung said:
    Kinokoio said:

    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

    Each fleet can only be in one battle at a time. What do you mean?

    Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

    That would be intended behavior then, to stop people from rehitting or targeting the nearest base in order to escape from enemies. Can still work around this by disbanding escort at the last moment then resume escorting.
  • Kinokoio
    Kinokoio
    Greenhorn
    Joined Sep 2016 Posts: 12

    @Cyrus Leung said:
    Kinokoio said:

    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

    Each fleet can only be in one battle at a time. What do you mean?

    Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

    It was against another players fleet. So basically, escorts are useless if you are attacking?
  • Kinokoio
    Kinokoio
    Greenhorn
    Joined Sep 2016 Posts: 12
    I feel that the payout for resources is really bad. especially for antimatter. you have to pay about a 1/3  more points to get less then 1/3 the resources for antimatter. This is stupid, since we use antimatter in the game for almost everything.
    It is supposed to make you feel stupid if you use precious intel to buy resources you can get from doing cargos/supply runs?
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,422
    edited 27 Apr 2018, 5:06AM
    Kinokoio said:

    @Cyrus Leung said:
    Kinokoio said:

    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

    Each fleet can only be in one battle at a time. What do you mean?

    Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

    It was against another players fleet. So basically, escorts are useless if you are attacking?
    What you should do is *pretend* to be the attacker and let the other guy engage you. ;)

    Or, use a cutter escort so you won't have to worry about actually fighting the second battle.
  • Kinokoio
    Kinokoio
    Greenhorn
    Joined Sep 2016 Posts: 12
    Kinokoio said:

    @Cyrus Leung said:
    Kinokoio said:

    So, now you can attack a fleet that is in combat. Fix your bugs or replace your project manager for one who can add bug fixes on the sprint!

    Each fleet can only be in one battle at a time. What do you mean?

    Guessing he was escorting a baser and escort got hit while basing. Someone must have targeted it before it engaged in the base combat.

    It was against another players fleet. So basically, escorts are useless if you are attacking?
    What you should do is *pretend* to be the attacker and let the other guy engage you. ;)

    Or, use a cutter escort so you won't have to worry about actually fighting the second battle.
    Well, that only works if the other player is not offline. I'll take it into account.
  • Daniel Rose
    Daniel Rose
    Strike-force Captain
    Joined Jul 2016 Posts: 630
    For those who say that people who are doing PvE may get attacked by coiners, just pretend that PvE in Alliance War never existed and enjoy the PvP. XD

    (Oh wait, there's Mining Outposts, but no one cares about them right)
    How does one enjoy PvP when it is literally just the same exact fleets smashing into each other on auto? That sounds less like playing and more like watching a movie... :P
  • Deepsx2
    Deepsx2
    Greenhorn
    Joined Mar 2018 Posts: 17
    Actually...in This Aw all having fun sitting in there bases.... Aw sector is lacking players.....cool .... ha ha ha PvP..... 
  • Deepsx2
    Deepsx2
    Greenhorn
    Joined Mar 2018 Posts: 17
    actually..now the condition is sooo..tht big coiners r killing all  the plyers nd enjying the AW taking all maruders fleeets...so cool watching thm and sitting in our bases....isnt it a nice live telecast to watch...lol
  • Nivrams
    Nivrams
    Potential Threat
    Joined Sep 2016 Posts: 59

    Will we get a 25% repair discount on the second day of aw too? or is it supposed to end after 24 hours?

  • Sequestor
    Sequestor
    Incursion Leader
    Joined Aug 2013 Posts: 1,017
    Those who wanted pvp enjoy it with only a couple dozens of alive players in the whole sector. Other players don't even bother, because getting killed involves 20 hours repair (with the bonus, which ends today). The previous AW was pure pve and the sector was crowded. This is a clear indicator.
  • Deepsx2
    Deepsx2
    Greenhorn
    Joined Mar 2018 Posts: 17
    kixeye ...likes to have less player on Aw...so it planned PVP.... lol 
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