Sentinels V Onyx guide.

nametagg0
nametagg0
Unicorn Overlord
Joined Jan 2016 Posts: 3,499
edited 5 Jul 2018, 9:00PM
Based on the works of cybertoad and the other wc mods in their corpus and survivors unit guide`s

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                                                                                   -strength through enlightenment 

Fluff:
the sentinels are known to be a highly religous cell worshiping the image of the machine god, who according to prophecy upon her return will cleanse the world of those deemed unworthy and remake it in her image,

to be spared by this the sentinels augment their bodies to be more like machines.


Translation:
due to the augmentations granted to them and their worship of technology. sentinels enjoy vary large health pools and high damage slow reload weapony

the sentinels represent  a siege style of warfare with a heavy use of vehicles and comparatively strong leaders

when aligned to the sentinels faction units earn the devotion buff, where all units pertaining to the faction are immune to all status effects

and gain loyalty (10% less damage)
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                                                                                       Hero-ICON-Small  Heroes of the sentinelsSentinels-Mini-ICON

 

Ardre: Purifier Hero
Gen.       : 1
Target   : Land
Damage Type: Burst
Special abilities(s) : buffs nearby purifier speed and acceleration, high priority: enemy units are drawn to attacking this unit before others. 
Combat role: Battle Tank
Ardre is the toughest tank unit war commander currently has to offer and her cannon is strong enough to 1 shot most onyx units

 
Sunder: Vindicator Hero
Gen.       : 1 
Target   : land
Damage Type: area
Special abilities(s) : Shells add a fire effect to the ground, buffs the reload of nearby vindicators 
Combat role:  Class  l artillery- ability to fire over walls without a minimum range penalty
this allows him to (with proper aim) damage both buildings walls and spiders simultaneously without the walls becoming to much of an issiue.


Burnside: Chaplin hero
Gen.       : 2 
Target   : land/
Special abilities(s) :  spawns fire in a circle around him, explodes on death,Fire-increased damage to kane units
Damage Type: fire
Combat role: Chaplin

mostly for breaking down walls to clear a path for other sentinel units, 


Galen: Caretaker hero
Gen.       : 3 
Target   : Allies
Special abilities(s) :  Crusade talent: enters an "armor up" state for 5 seconds after being damaged for the first time/ Absorption: redirects damage from nearby allies to itself from all nearby allies (including air units)
*3X durability of caretaker
*saves 10% hp lost if the allied target is within 50% of his aura range
Combat role: Sheild

Gives health to your other non-hero sentinel units. 
 
                                                                                            Sentinels-Mini-ICON  Sentinels infantryInantry-ICON
infantry are the weakest link for the sentinels as their artillery play-style and focus on super-weapons doesn't pair well with the nature of infantry
they are however the best in the faction for applying status effects should you have the proper ops active.

Acolyte Artwork 
Acolyte
Gen.       : 1
Target   :  land/air
Damage Type: Burst/ fire (with tech)
Abilitie(s): naturally immune to concussion.
Combat role: Vanguard, 
due to their ability to target aircraft being so rare among sentinel troops they are immensly valuable as vanguards for heroes and uniques
Faction specific counter:
  
, due to the implants granted to acolytes by the sentinels they are naturally able to outrun and distract the melee forces of onyx allowing your vehicles to re-position safely .

in groups of 4-6 acolytes can also make a deadly gunline to defend both your base and offensive uniques

Chaplain-LargePic
Chaplin
Gen.       : 2
Target   : land
Damage Type:Fire
Special abilities(s) lvl 10+ explodes on death, Fire-increased damage to kane units
Combat role: Chaplin/damage sponge
mostly breaking down walls for other sentinel troops to have an easier time getting past a fortified location
*not recommended as more than a light support*

                                                                                                Sentinels-Mini-ICON  Sentinels vehiclesHeavyVehicle-ICON
2nd strongest branch, the sentinels have the largest verity of vehicles among the factions  most of which capable of knocking down a spider quickly but are slow moving targets.
Purifier-LargePic
Purifier
Gen.       : 1

Target   : Land
Damage Type: Burst
Combat role:  Main battle tank
due to being a high priority unit onyx will go after purifiers before other troops granting your other units more freedom in combat.

Seeker-LargePic
Seeker
Gen.       :1

Target   : air/High altitude
Damage Type: Burst
Combat role: dedicated aa

effectively useless in combat against onyx as there are few airborne targets, but can be used as a distraction as it is a high priority unit
Vindicator-LargePic
Vindicator
Gen.       : 1

Target   : land
Damage Type: area
Combat role:  Class l artillary- ability to fire over walls without a minimum range penalty
great for taking out static targets at a distance.
Caretaker-Animated
Caretaker
Gen.       :2
Target   : Nearby Allied units 
Damage Type: N/A
Special abilities(s) :  Crusade talent: enters an "armor up" state for 5 seconds after being damaged for the first time/ Absorption: redirects damage from nearby allies to itself 
Combat role: Dedicated support,
 often paired with uniques and hero units


                                                                                                   Sentinels-Mini-ICON  Sentinels aircraft Airborne-Category-ICON
the air division of the sentinels is the 2nd weakest link for the sentinels faction carried mostly from the esteem earned by their airborne unique
however onyx`s lack of anti air makes them highly valuable in the fight against onyx,
Valiant-LargePic
Valient
Gen.       : 1

Target   : Land/air
Damage Type: Sustain+burst/ fire (with tech)
Special abilities(s) :   Zealot killer: unit ignores iridium armor. 
Combat role:  Arial vanguard/anti infantry air
valients make for great guarding for other seninel air from glowers units as its the most generalistic of the 3

Envoy
Gen.       : 3

Target   : Land
Damage Type:  area
Special abilities 

Combat role: airborne Class ll artillary-long range ability to fire over walls but with a minimum range, elemental support.
great for taking out most turrets from extreme distance, and uses its talents to slow down spiders charging at your gunline.

Best utilized by targeting structures near onyx AA technology and allowing the splash damage to kill the turret while being at a safe distance

                                                                                                       Sentinels-Mini-ICON Sentinels uniquesUnique-ICON-Small
The strongest part of the sentinels army, orange tinted uniques are synonymous with dominance
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Herald 
Gen.       : 1

Target   : Land/air * with tech *
Damage Type: Large area
Special abilities(s) :   High altitude-can only be hit by dedicated aa weapons
Combat role:  Superweapon/main air/
* with anti air tech the herald can be used to bypass wasps

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Juggernaught
Gen.       : 1

Target   : Land
Damage Type: Large area/fire (with tech)
Special abilities(s) :   can hit air with splash damage
Combat role:  Superweapon/Class 1 artillary
 due to its large splash and high damage this unit is great for taking out large clusters of spiders of any size

Image result for free to play vs pay to win gif

"the optimist looks up and loses his footing.
  the pessimist looks down and loses the path
  the strategist looks forward and adjusts accordingly" 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,499
    well i tried, : p
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • MX36
    MX36
    Unicorn Overlord
    Joined May 2012 Posts: 3,191
    Man, where was this during Sentinels events?!! you should've at least posted a link in event discussions. :|
    Awesome work BTW, especially the 'Special Ability' part for each unit, and using that old concept art of Sentinels labs.
    P Sherman, 42 Wallaby Way, Sydney.
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,499
    MX36 said:
    Man, where was this during Sentinels events?!! you should've at least posted a link in event discussions. :|
    Awesome work BTW, especially the 'Special Ability' part for each unit, and using that old concept art of Sentinels labs.
    made this before sentinels events (i think it was a corpus event) and by the time one rolled around the mods had made their sentinels guide and i didnt really want to detract from them since they are fairly similar so i  ended up just linking it at the bottom of the other guide in one of the updates to it.

     thank you though : ) 
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
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