Rupture Beam: 2750m + 1200m (Beam Capacitor) = 3950m
Xeno Rupture Beam: 4000m
Twinfire Beam: 3000m + 1200m (Beam Capacitor) = 4200m
Xeno Twinfire Beam: 4250m
Surge Beam: 2000m + 1200m (Beam Capacitor) = 3200m
Xeno Surge Beam: 2000m
Spot the difference?
The reason Xeno beam variants always have a large base range is because they can't get one from an specials. This also applies to the Xeno Surge Beam. So it essentially has 1200m less range than its Energy variants. That's...not great. And while it does have 131 DPS more than the Heavy variant, it also has 1312 tons more mass
Either this is an oversight, or a special is intended to be released that will apply a range boost to Beam types as a whole. Or they intend on changing the Beam Overcharge Capacitor to include a 1200m range boost. That wouldn't be a half bad idea, seeing as in its current state it's about as useful as Brimestone Torpedoes. R.I.P. was too young, Kix why you nerf already crappy weapon? (ಥ﹏ಥ)
But that's off topic. The point I'm trying to get across is that *cough* @CM_Lee
*cough* the Xeno Surge Beam should really have a base range of 3250m, following in line with all the other Xeno beam weapons. It'll still have one of the lowest ranges of any weapon (considering it can't be boosted by specials), but then it might actually be worth grinding for.