Sentinels User Guide

CyberToad
CyberToad
WC Mod
Joined Mar 2015 Posts: 5,260
edited 18 Apr 2018, 2:44AM



The Sentinels are a militarized religious sect based on belief in the Machine God. The Machine God will return one day, so they claim, and save all those who have received Its gifts. To that end, many Sentinels have replaced or heavily augmented parts of their bodies with mechanized components.

The Sentinels are on a quest to aid in the Machine God's return and convert as many people along the wsay as they can. They know that the converted will be eternally grateful to them when the Machine God returns to reclaim Its chosen children and they are amoung them.


SENTINELS FACTION ALIGNMENT BENEFITS

  • Devotion : Sentinel units are immune to all negative Status Effects.
  • Loyalty : Sentinel units take 10% Reduced Damage.

 

Infantry

Acolyte - carries a portable railgun which deals massive damage  to single targets, moves quickly,
and is innately immune to concussion.

Chaplin - The Chaplain leads the way with fire and brimstone in the forum of a flamethrower,
leaving a path for his flock that is clear of all who would do them harm
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Infanty
  • Type : Ground
  • Target : Air, Ground, & Missiles
  • Damage : Portable Railgun - Burst Damage
  • Defense : Immune to Concussion
  • Schem
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Infanty
  • Type : Ground
  • Target : Ground only.
  • Damage : Fire Damage - Flamethrower
  • Talent : Burning devotion - Units will explode on death, damaging nearby units and buildings.
  • Schem

Vehicles

Purifier - The Purifier is the Sentinel's latest and
greatest main battle tank, adapting rail launcher
technology to deal massive damage to single targets.

Vindicator - Lobbing high explosive shells from a distance while others distract the enemy is the preferred tactic of Vindicator crews.

  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Heavy Vehicle
  • Type : Ground
  • Target : Ground only.
  • Damage : Mid-sized Rail Launcher - Burst Damage
  • Defense : High Health
  • Schem :
  • Faction : Sentinels
  • Gen. Generation I
  • Class : Heavy Vehicle
  • Type : Ground
  • Target : Ground only.
  • Damage : Mortar - Area Damage
  • Schem :
Seeker - A mobile missile platform that fires
homing missiles. Once it has locked on to a
target the Seeker's range increases drastically.
Juggernaut - The Omega Juggernaut is a slow moving tank that launches nuclear shells for complete and utter devastation over large areas.
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Light Vehicle
  • Type : Ground
  • Target : Air only (can targetHigh Altitude Air)
    • Component - Artillery Drills, (can target ground,
      can not target High Altitude)
  • Damage : Burst Damage
  • Schem :
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Heavy Vehicle
  • Type : Ground
  • Target : Ground only.
  • Damage : Area
  • Schem :
 
Caretaker - Makes use of Absorption Turret technology,
the Caretaker has quickly become one of the most beloved
Sentinels units by redirecting all damage done to the nearby
ground allies to itself.
(does not effect other units using Absorption Technology)
 
  • Faction : Sentinels
  • Gen. : Generation II
  • Class : Heavy Support Vehical
  • Type : Ground
  • Target : None
  • Damage : None
  • Attributes :
    • Provides a protective aura to nearby Units, redirecting damage taken to the Caretaker
    • Multiple Caretakers near each other divide damage taken equally between them
      (Caretakers don't absorb damage taken by other Caretakers)
    • Speed: Slightly slower than the Purifier
    • Health: Higher than the Purifier
  • Talent :
    • Crusade grants Armored-Up Mode, greatly reducing damage for a short time after it first takes damage
  • Schem
 

 

Air Craft

Valiant - A durable helicopter that brings a machine gun
and rockets into battle. Uses Iridium Weaponry perfect for mowing down the Highway Zealots.
Herald - The Omega Herald files high above the battlefield dropping bombs.
Only dedicated Anti-Air weapons can hit this slow moving blimp.
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Airborne
  • Type : Air
  • Target : Ground and Air.
  • Damage :
    • Primary - Burst Damage ( Rocket Pod - Air Only)
    • Secondary - Sustain Damage (Machine gun - Ground and Air )
  • Schem :
  • Faction : Sentinels
  • Gen. : Generation I
  • Class : Airborne High Altitude ( attacked by air only units )
  • Type : Air
  • Target : Ground
    • Air - (Componant add-on) AA Weapon Kit, Adds Machine Gun that targets air units in range.
  • Damage : Area Damage
    • Last Resort - Adds best explosion on death based on % health at Combat Start.
  • Schem :
Envoy
Envoy - A long-range Airborne helicopter equipped with a devastating ballistic missile Launch tactical strike from afar with pinpoint precision. 
Keep you Envoys safe, for if enemies get too close, they will not be able to fire. 
 
  • Faction: Sentinel
  • Gen: Generation III
  • Class: Standard Airborne
  • Type: Air
  • Target: Ground
    • Weaponry : Ballistic Missiles
    • Minimum Range : The Envoy cannot attack enemies that are too close.
    • Level 10 Talent : Hydorgen Cores : Missiles appy Cryo for 3 seconds on impact.
    • Missiles apply a Cryo zone on impact for 3 seconds which applies Cryo to surrounding
      units and building for 3 seconds.
  • Damage: Area
  • Schem:

 

 

 

HERO's

Ardra - Ardra drives a Purifier with a superior engine. She also boosts the Movement Speed and Acceleration of the Purifiers near her. Sunder - Sunder packs a specialized shell that burns alive anyone unlucky enough to be on the receiving end of his volly. Sunder reduces the Reload Time of Vindicators near him.
  • Faction : Sentinels
  • Gen. :
  • Class : Hero, Heavy Vehicle
  • Type : Ground
  • Target : Ground only.
  • Damage : Burst Damage - Mid-sized Rail Launcher
  • Sentinel Buff : Increases the Movement Speed and Acceleration for all Purifier Tanks within a
    certain radius of Ardra.
  • Schem :
  • Faction : Sentinels
  • Gen. :
  • Class : Hero, Heavy Vehicle
  • Type : Ground
  • Target : Ground only.
  • Damage : Mortar - Area Damage
  • Heroic Buff
    • Scorched Earth (Sunder Only) - Sunder’s explosions leave behind a ‘burning patch’ on the ground that deals damage over time.
    • Vindicator Buff - Increases the Reload Speed of nearby Vindicators by 10%.
  • Schem :
 
Burnside - Rumor has it that Donald W. Burnside was nearly
killed when he ran out of flamer fuel during his first assault.
A rational person would find another profession. He grabbed another flamethrower.
 
  • Faction : Sentinels
  • Gen. : Generation II
  • Class : Hero, Chaplin
  • Type : Infantry
  • Target : Ground
  • Damage : Fire Damage - Flamethrower
    • Heat Aura - continuously damages nearby enemies.
    • Talent (starts at level 1 ) - Burning Devotion: Unit will explode on death, damaging
      nearby units and building.
  • Schem :
 

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  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,408

    Your Chaplin is listed as a gen l unit.

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,408

    Might want to pin this in global, not many have seen it here

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • COLECTIVO95
    COLECTIVO95
    Minor Nuisance
    Joined Feb 2013 Posts: 230
    the prophet should belong to CORPUS cause is the faction with less land units (in my opinion), SENTINELS have a lot of units already.
    image
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,408
    the prophet should belong to CORPUS cause is the faction with less land units (in my opinion), SENTINELS have a lot of units already.
    to be fair the prophet`s cannon is just an upgraded version of what the acolytes and purifiers use.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • COLECTIVO95
    COLECTIVO95
    Minor Nuisance
    Joined Feb 2013 Posts: 230
    nametagg0 said:
    the prophet should belong to CORPUS cause is the faction with less land units (in my opinion), SENTINELS have a lot of units already.
    to be fair the prophet`s cannon is just an upgraded version of what the acolytes and purifiers use.
    Kixeye just concerning with this faction. sentinels have a lot of great and strong units but well. i prefer if prophet belong to corpus
    image
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 3,408
    nametagg0 said:
    the prophet should belong to CORPUS cause is the faction with less land units (in my opinion), SENTINELS have a lot of units already.
    to be fair the prophet`s cannon is just an upgraded version of what the acolytes and purifiers use.
    Kixeye just concerning with this faction. sentinels have a lot of great and strong units but well. i prefer if prophet belong to corpus
    id rather corpus gain a new non-unique tank than a unique one, 
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • the prophet should belong to CORPUS cause is the faction with less land units (in my opinion), SENTINELS have a lot of units already.

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