BUCCANEER DESIGN

kixeyeuser_938185165_20725_7758110
kixeyeuser_938185165_20725_7758110
Greenhorn
Joined Mar 2017 Posts: 21
i was just wonder how people have set the bucs up to do the 80 sets?
  • Sputnik001
    Sputnik001
    Incursion Leader
    Joined Jun 2013 Posts: 1,082
    I have the phased connon on mine x6, ph4, and sprint.
    The buc special (Mass Augment thingee), spd6, NUC1, SB4, balistic armour 3, charged armoutr 2x baliistic, 1x rad, and then I have a counter hull, same design, except replace the cannons with more ph4 and sprints (leave one cannon, and change out SB4 for FLCM
  • SicPuppie
    SicPuppie
    Strike-force Captain
    Joined Jan 2014 Posts: 860
     My question is armor two each charged ( 2 X C1-R and 2 X C1-C ) or one each C1-R  & C1-C with 2 X C1-CR ? (https://www.dahippo.com/bp/ship/#!DP7Y04C4B4F4F0000000000000000000000000000P7Y04C4C4B4B00000000000000000000000000000ZZ0ZZ0ZZdE) Flag position one possible armor set - up ,  and the other in position 2 
  • Flight_of-Eagles
    Flight_of-Eagles
    Greenhorn
    Joined Aug 2012 Posts: 20

    I would go with the (2 x C1-r and 2x c1-c) it looks different because it adds more defense % but the armor pool is lower with the 2 duel armor it only equals half 1 charged limited just my input

  • PenguinPants
    PenguinPants
    Force to be Reckoned With
    Joined Aug 2015 Posts: 1,572
    You only need 1 Phalanx 4. You want at least 6 Sprints and more is better, but too many will cut your damage.

    You want at least 2 C1-C and 1 C1-R and last armor can be whatever you like. Defense special is CL-3.
  • mark.matthews.94
    mark.matthews.94
    Skilled Warrior
    Joined Dec 2014 Posts: 493
    edited 6 Apr 2018, 1:20PM
    I have mine set up with 1 phalanx 4 and 1 sprint on each - plus the Boon - the regular Buccs get 6X peak cannons (phased was too heavy for my build), 1 phalanx 4, one sprint, nuclear accelerator 1, CL3, High Velocity Rounds, Speed System 6, Front Line Counter Measures, auto loader 3 - I tired building these things at first with the Mass Augment Nexus - but then refitted to this current build after watching one of my team mates "melt" targets a heck of alot faster than I was with this set up.

    The Boon is outfitted the same exact way except I have 4X peaks on that hull and 2 phalanx 4s with 2 sprints - this gives the fleet a total of 6 sprints and 5 phalanx 4s - with this fleet I can completely auto 3 sets of 80s and then have to only put in to repair the boon by itself. With just reapairing the boon - I can do this for an easy 6 to 8 hours. 3 sets of 80s will net you about 10 million in points.

    Oh yeah! The armor is charged ballistic X 2 and charged Radiation X 2 on each hull - almost forgot.
  • mark.matthews.94
    mark.matthews.94
    Skilled Warrior
    Joined Dec 2014 Posts: 493
    This particular build kills all of the "fat" missiles that cause huge damage in the 80s and none of the fire archer turret rounds ever land. 
  • Fleas_In_My_Beard
    Fleas_In_My_Beard
    Incursion Leader
    Joined Jan 2018 Posts: 1,000

    Mine is a lighter (& faster built) design of either 6 Peak or Phased, 1 Phalanx 4 & 1 Sprint, the "usual" specials as probably mentioned (SS5, CL3, nuke accel , Siege Battery 3 or 4, HVR & mass augmentation nexus) & just 1 panel each of C1-C & C1-R & 2 hulls do 60s for instant map repair.
    Last raid I churned out 170 million with just 2 hulls.
    This raid I'll have 2 fleets of 2... So hopefully I'll more than double my intake.

    Fleas for free for all pirates, you're very welcome
  • Furtherance
    Furtherance
    Minor Nuisance
    Joined Nov 2015 Posts: 212
    You only need 1 Phalanx 4. You want at least 6 Sprints and more is better, but too many will cut your damage.

    You want at least 2 C1-C and 1 C1-R and last armor can be whatever you like. Defense special is CL-3.
    Targets (as of lately) are "Resistance" based.  The better your Turret Defense (because there aren't any ships) - the longer your survival.  The CR armor is a "supplement" that would afford you to get over the "threshold".  For Example: Higher Resistance = Lower Armor Pool loss 
    "If I were born a physician, I certainly would have more patience."
  • Fleas_In_My_Beard
    Fleas_In_My_Beard
    Incursion Leader
    Joined Jan 2018 Posts: 1,000
    edited 11 Apr 2018, 3:28AM
    You only need 1 Phalanx 4. You want at least 6 Sprints and more is better, but too many will cut your damage.

    You want at least 2 C1-C and 1 C1-R and last armor can be whatever you like. Defense special is CL-3.
    Targets (as of lately) are "Resistance" based.  The better your Turret Defense (because there aren't any ships) - the longer your survival.  The CR armor is a "supplement" that would afford you to get over the "threshold".  For Example: Higher Resistance = Lower Armor Pool loss 
    The 1st raid I participated in (February) I had ONE Buc as the set-up I posted but sans Charged.
    It could barely do a L41 target.
    So charged, whether the limited or the FM version, is ESSENTIAL.

    Edited to clear up a spelling mistake.
    Fleas for free for all pirates, you're very welcome
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