Shadow Ops: Hidden in Darkness Continues

CM_Burny
CM_Burny
Incursion Leader
Joined Oct 2017 Posts: 1,495
edited 30 Mar 2018, 3:04PM


Attention Commanders,


Shadow Ops: Hidden in Darkness is back! Unlock more standard Darkstorm Parts by beating each weekly Shadow Ops Phase. Don’t miss out on the powerful new Sphinx tech as well.



MISSION DETAILS


The Hidden in Darkness Campaign continues and lasts for 1 more month. This final month will contain 4 phases which last for 72 hours once activated. You must collect 8 Darkstorm parts to unlock the Darkstorm unit. You can earn one part by completing Tier 3 in any of the 10 Phases. During this time, specific targets must be destroyed to score points and earn prizes. The 20, 45, 70, and 95 Shadow Ops Bases have also been updated.


You can win unlimited standard Darkstorm Parts during Phase 10!



DATES


  • Phase 7 Start: 10:00AM PDT Friday, March 30

  • Phase 8 Start: 10:00AM PDT Wednesday, April 4

  • Phase 9 Start: 10:00AM PDT Monday, April 9

  • Phase 10 Start: 10:00AM PDT Saturday, April 14

  • Phase 10 End: 11:59:59PM PDT Wednesday, April 18



SHADOW OPS POINTS


  • Attack Shadow Ops bases to earn points

  • Up to 8,000 Shadow Ops Points can be earned during your Initial playthrough

  • An additional +4,000 Shadow Ops Points can be earned with each replay


ARMS CACHE PRIZE SYSTEM


  • Complete Phases to earn Arms Caches

    • This Phase contains Bronze and Gold Arms Caches

  • Each Arms Cache Contains Components for the Sphinx

  • Replaying Phases grants a chance to win up to 3 Components per Cache



ARMS CACHE PRIZES



Resistance Glass


  • Cache: Bronze

  • Unit: Sphinx

  • Slot: Cockpit

  • Effects:

    • Reduces damage taken from Infantry by 5/10/15%

Heavy Glass


  • Cache: Bronze

  • Unit: Sphinx

  • Slot: Cockpit

  • Effects:

    • Reduces damage taken from Vehicles by 5/10/15%


Front Reinforcement


  • Cache: Silver

  • Unit: Sphinx

  • Slot: Armor

  • Effects:

    • Reduces damage taken from Air by 10/20/30%


Underbelly Reinforcement


  • Cache: Silver

  • Unit: Sphinx

  • Slot: Armor

  • Effects:

    • Reduces damage taken from Ground by 10/20/30%


Airborne Assist


  • Cache: Gold

  • Unit: Sphinx

  • Slot: Training

  • Effects:

    • Redirects 30/40/50% of Damage Taken from nearby Airborne allies to itself


Ground Assist


  • Cache: Gold

  • Unit: Sphinx

  • Slot: Training

  • Effects:

    • Redirects 30/40/50% of Damage Taken from nearby Ground allies to itself



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