Expeditions allow you to set a fleet to automatically generate resources over time. The requirement is a dedicated fleet for the task and a single battle to set when you will get the resources.
Expeditions get more and more lucrative as you invest in components and hulls that are optimized for Expedition use -- these are the best use for the Generalist line of hulls and components.
At its most useful an Expedition with a Generalist card, using a Generalist fleet with 5 Voyager CICs that includes the new Expedition Flagship will fill your maxed out warehouses to ⅔ full in 7 days with no action other than a single battle.
Want to learn how to automate resource generation with your fleets? Skip to the bottom for more information on how Expeditions work. Read on for what’s new and how to optimize your Generalist fleets for maximum resource gain.
New Uncommon Expedition Cards have been shuffled into the card mix for all 3 types of Expeditions. These cards reward Generalist fleets with a higher payout. These Uncommon 2-star cards are available for all qualified fleets otherwise. Tier 7 Generalist have an advantage in these multi-damage targets.
Each tier 5 Generalist hull grants +23% bonus to your Expedition payout, while the new tier 7 Generalist hulls grant +65% bonus to payouts… each!
These new Generalist bonuses are on 2-star Generalist Expedition cards, like below.
As Uncommons (2-star), they also feature much higher payouts in general than the 1-star Common cards at first release.
On the left we have an older card with the basic payout level, and on the right we have the new payout level.
If you find the cards are not falling in your favor, you can spend a little gold to draw a new card, or you can wait an hour for the cards to reshuffle.
If you want to really “fire and forget” your Expeditions, this is your guide to maximum payout.
Generalist hulls get better payout for using these specific new cards, as well as for equipping specialized components. Adding a Generalist flagship pushes the bonus even further.
First, the Generalist class works with specific Uncommon cards to increase payout, as above. This is automatic if you pick these special cards. One of these Uncommon cards with your T7 Chameleons can earn +65% each, or 325% with a fleet of 5. This is in addition to the listed amount just for selecting this card.
Next, you can add the Voyager CIC to your Chameleons, which increases any Expedition payout by that Generalist by 15%. If you have 5 T7 Generalists with Voyagers that’s an additional increase of 75% of the listed payout JUST for having 5 CICs.
Our total here is 400% extra payout over the listed amount for this specialist fleet of 5 Chameleons with Voyagers.
Add in the new Chameleon CR Prime and you will find the card gives 90% extra payout for that hull. Making a full fleet of Chameleon Generalists will net you 425% over the listed payout amount!
4x Chameleons with Generalist-specific Uncommon Card = 65% x4 (260%)
1x Chameleon CR Prime with Generalist-specific Uncommon Card = 90% x1 (90%)
5x Voyager CIC with any card = 15% x5 (75%)
And we haven’t even talked about your Silo Bonus, which defaults to 500%.For the first run of your optimized fleet, you will see the following payout bonus:
That’s a lot of resources
Looking at the card example above (2 Star General), your optimized fleet goes from a payout of 48,609 per cycle to…
449,633 Base Parts
That’s a LOT of resources!
And how much does this equate to in a week? Show me how this is ⅔ of a full warehouse?
Cycle time is listed as 3 days, 12 hours. We know that a player can cut 25-50% off that easily through excellent play in the target, but let’s ignore that amount and go with the listed amount... 84 hours.
Cycle Time is 84 hours of the 168 hour week, so a player will get exactly 2 cycles in before the week ends.
The base payout of the card is 48,609, this is multiplied by the fleet bonuses and silo bonuses.
Cycle 1: 425% (fleet bonuses) + 500% (silo bonus) = 925% * 48,609 = 449,633 base parts.
Cycle 2: 425% (fleet bonuses) + 250% (silo bonus) = 675% * 48,609 = 328,110 base parts.
For one week of doing nothing but letting the fleet run:
777,743 Base Parts.
Without an optimized fleet, your expected week’s payout: 364,567 Base Parts.
It pays to invest in Expeditions!