Expeditions Expanded

CM Major_Rampage
CM Major_Rampage
KIXEYE Community Manager
Joined Jul 2017 Posts: 1,222
edited 28 Feb 2018, 9:27PM

Expeditions Expanded

Expeditions allow you to set a fleet to automatically generate resources over time. The requirement is a dedicated fleet for the task and a single battle to set when you will get the resources.

Expeditions get more and more lucrative as you invest in components and hulls that are optimized for Expedition use -- these are the best use for the Generalist line of hulls and components.

At its most useful an Expedition with a Generalist card, using a Generalist fleet with 5 Voyager CICs that includes the new Expedition Flagship will fill your maxed out warehouses to ⅔ full in 7 days with no action other than a single battle.

Want to learn how to automate resource generation with your fleets? Skip to the bottom for more information on how Expeditions work. Read on for what’s new and how to optimize your Generalist fleets for maximum resource gain.

New Generalist Cards

New Uncommon Expedition Cards have been shuffled into the card mix for all 3 types of Expeditions. These cards reward Generalist fleets with a higher payout. These Uncommon 2-star cards are available for all qualified fleets otherwise. Tier 7 Generalist have an advantage in these multi-damage targets.

Each tier 5 Generalist hull grants +23% bonus to your Expedition payout, while the new tier 7 Generalist hulls grant +65% bonus to payouts… each!

These new Generalist bonuses are on 2-star Generalist Expedition cards, like below.

As Uncommons (2-star), they also feature much higher payouts in general than the 1-star Common cards at first release.

On the left we have an older card with the basic payout level, and on the right we have the new payout level.

If you find the cards are not falling in your favor, you can spend a little gold to draw a new card, or you can wait an hour for the cards to reshuffle.

Optimizing the Chameleon/Chameleon CR Prime for Expeditions

If you want to really “fire and forget” your Expeditions, this is your guide to maximum payout.

Generalist hulls get better payout for using these specific new cards, as well as for equipping specialized components. Adding a Generalist flagship pushes the bonus even further.

First, the Generalist class works with specific Uncommon cards to increase payout, as above. This is automatic if you pick these special cards. One of these Uncommon cards with your T7 Chameleons can earn +65% each, or 325% with a fleet of 5. This is in addition to the listed amount just for selecting this card.

Next, you can add the Voyager CIC to your Chameleons, which increases any Expedition payout by that Generalist by 15%. If you have 5 T7 Generalists with Voyagers that’s an additional increase of 75% of the listed payout JUST for having 5 CICs.

Our total here is 400% extra payout over the listed amount for this specialist fleet of 5 Chameleons with Voyagers.

Add in the new Chameleon CR Prime and you will find the card gives 90% extra payout for that hull. Making a full fleet of Chameleon Generalists will net you 425% over the listed payout amount!

4x Chameleons with Generalist-specific Uncommon Card = 65% x4 (260%)

1x Chameleon CR Prime with Generalist-specific Uncommon Card = 90% x1 (90%)

5x Voyager CIC with any card = 15% x5 (75%)

And we haven’t even talked about your Silo Bonus, which defaults to 500%.

For the first run of your optimized fleet, you will see the following payout bonus:

925%

That’s a lot of resources

Looking at the card example above (2 Star General), your optimized fleet goes from a payout of 48,609 per cycle to…

449,633 Base Parts

That’s a LOT of resources!

The Breakdown

And how much does this equate to in a week? Show me how this is ⅔ of a full warehouse?

Cycle time is listed as 3 days, 12 hours. We know that a player can cut 25-50% off that easily through excellent play in the target, but let’s ignore that amount and go with the listed amount... 84 hours.

Cycle Time is 84 hours of the 168 hour week, so a player will get exactly 2 cycles in before the week ends.

The base payout of the card is 48,609, this is multiplied by the fleet bonuses and silo bonuses.

Cycle 1: 425% (fleet bonuses) + 500% (silo bonus) = 925% * 48,609 = 449,633 base parts.

Cycle 2: 425% (fleet bonuses) + 250% (silo bonus) = 675% * 48,609 = 328,110 base parts.

For one week of doing nothing but letting the fleet run:

777,743 Base Parts.

Without an optimized fleet, your expected week’s payout: 364,567 Base Parts.

It pays to invest in Expeditions!

If you have technical questions, please submit a ticket here.
Having trouble submitting a ticket? Try this link.
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  • John Seymour
    John Seymour
    Strike-force Captain
    Joined Sep 2011 Posts: 848
    So is this why the fm is all screwed up ?
    The existence of the sea means the existence of pirates

    Improvise, adapt, and overcome

    Learn from your mistake

    Accept nothing challenge everything


  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,794
    can we have a 4th expedition bracket for the normal resources in game?
  • wolf123
    wolf123
    Unicorn Overlord
    Joined Jul 2012 Posts: 3,249
    So the generalist class expedition for base parts still offers roughly the same amount of base parts as the siege class expedition. How do I know this? Because i do expeditions for base parts, and always get 2/3 full. 

    **** I feel sorry for the CM, his bosses fed him some bulls**t on this one.
    ever had  a problem where you log on and someone is hitting your base, and wanted to view the world map while it happens? try this.
    1/select leadersboard.
    2/select player's medals.
    3/select any player there.
    4/select "find base"
    that may or may not take you to world map.
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,288
    if i understand correctly, we don't necessarily have to use generalists on the expeditions, just that they pay a lot more.

    so as long as my current expedition fleets meet the score, i can continue to use them until i get around to making chameleons, yes?
    image
  • emil.georgi.7
    emil.georgi.7
    Potential Threat
    Joined Aug 2013 Posts: 67
    I just tried the 2 star camp for baseparts, and thats insanely tough.. killed a full bucc-fleet within 15 secs. thanks for that fun..lol
  • sneak-153
    sneak-153
    Minor Nuisance
    Joined Feb 2013 Posts: 240
    I just tried the 2 star camp for baseparts, and thats insanely tough.. killed a full bucc-fleet within 15 secs. thanks for that fun..lol
    That's because it's not a siege target.  The new camps are for generalist hulls.
  • john.dean.1291421
    john.dean.1291421
    Skilled Warrior
    Joined Feb 2013 Posts: 428
    Such alot of work and effort put into something that makes no sense.Why? simple because active players need and can get every resource in minutes and more importantly when working on their base or fleets need it instantly. This idea to be honest is total nonsense.
  • jager xxx
    jager xxx
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,721

    Expeditions Expanded

    Expeditions allow you to set a fleet to automatically generate resources over time. The requirement is a dedicated fleet for the task and a single battle to set when you will get the resources.

    Expeditions get more and more lucrative as you invest in components and hulls that are optimized for Expedition use -- these are the best use for the Generalist line of hulls and components.

    At its most useful an Expedition with a Generalist card, using a Generalist fleet with 5 Voyager CICs that includes the new Expedition Flagship will fill your maxed out warehouses to ⅔ full in 7 days with no action other than a single battle.

    Want to learn how to automate resource generation with your fleets? Skip to the bottom for more information on how Expeditions work. Read on for what’s new and how to optimize your Generalist fleets for maximum resource gain.

    New Generalist Cards

    New Uncommon Expedition Cards have been shuffled into the card mix for all 3 types of Expeditions. These cards reward Generalist fleets with a higher payout. These Uncommon 2-star cards are available for all qualified fleets otherwise. Tier 7 Generalist have an advantage in these multi-damage targets.

    Each tier 5 Generalist hull grants +23% bonus to your Expedition payout, while the new tier 7 Generalist hulls grant +65% bonus to payouts… each!

    These new Generalist bonuses are on 2-star Generalist Expedition cards, like below.

    As Uncommons (2-star), they also feature much higher payouts in general than the 1-star Common cards at first release.

    On the left we have an older card with the basic payout level, and on the right we have the new payout level.

    If you find the cards are not falling in your favor, you can spend a little gold to draw a new card, or you can wait an hour for the cards to reshuffle.

    Optimizing the Chameleon/Chameleon CR Prime for Expeditions

    If you want to really “fire and forget” your Expeditions, this is your guide to maximum payout.

    Generalist hulls get better payout for using these specific new cards, as well as for equipping specialized components. Adding a Generalist flagship pushes the bonus even further.

    First, the Generalist class works with specific Uncommon cards to increase payout, as above. This is automatic if you pick these special cards. One of these Uncommon cards with your T7 Chameleons can earn +65% each, or 325% with a fleet of 5. This is in addition to the listed amount just for selecting this card.

    Next, you can add the Voyager CIC to your Chameleons, which increases any Expedition payout by that Generalist by 15%. If you have 5 T7 Generalists with Voyagers that’s an additional increase of 75% of the listed payout JUST for having 5 CICs.

    Our total here is 400% extra payout over the listed amount for this specialist fleet of 5 Chameleons with Voyagers.

    Add in the new Chameleon CR Prime and you will find the card gives 90% extra payout for that hull. Making a full fleet of Chameleon Generalists will net you 425% over the listed payout amount!

    4x Chameleons with Generalist-specific Uncommon Card = 65% x4 (260%)

    1x Chameleon CR Prime with Generalist-specific Uncommon Card = 90% x1 (90%)

    5x Voyager CIC with any card = 15% x5 (75%)

    And we haven’t even talked about your Silo Bonus, which defaults to 500%.

    For the first run of your optimized fleet, you will see the following payout bonus:

    925%

    That’s a lot of resources

    Looking at the card example above (2 Star General), your optimized fleet goes from a payout of 48,609 per cycle to…

    449,633 Base Parts

    That’s a LOT of resources!   NO IT IS NOT A LOT OF RESOURCES  

    The Breakdown

    And how much does this equate to in a week? Show me how this is ⅔ of a full warehouse?

    Cycle time is listed as 3 days, 12 hours. We know that a player can cut 25-50% off that easily through excellent play in the target, but let’s ignore that amount and go with the listed amount... 84 hours.

    Cycle Time is 84 hours of the 168 hour week, so a player will get exactly 2 cycles in before the week ends.

    The base payout of the card is 48,609, this is multiplied by the fleet bonuses and silo bonuses.

    Cycle 1: 425% (fleet bonuses) + 500% (silo bonus) = 925% * 48,609 = 449,633 base parts.

    Cycle 2: 425% (fleet bonuses) + 250% (silo bonus) = 675% * 48,609 = 328,110 base parts.

    For one week of doing nothing but letting the fleet run:

    777,743 Base Parts.

    Without an optimized fleet, your expected week’s payout: 364,567 Base Parts.

    It pays to invest in Expeditions!  YAWN!!!!

    Kix dont b angry when we accuse ur staff of ignorance and not playing the game.

    the expedition numbers still makes no sense to players

    @Rampage,, lets say its ok that you dont know much, but if you read 1% of the comments on forums u would get it,  if the CM job is just to post stuff please consider my CV , will join ur esteemed team ASAP
  • jager xxx
    jager xxx
    Force to be Reckoned With
    Joined Dec 2014 Posts: 1,721
    Time to get 1.4 million base parts with cannoneers currently stands at 20 min!
    you even have the potential to do better, as I m  under 10min  to get the 1.4mil  @ couple min repair

    problem  is instead of balancing the expeditions, they will think that current base part map targets are too easy, thats who  they understand our comments 
  • VvVvVvVvV
    VvVvVvVvV
    Strike-force Captain
    Joined Jan 2012 Posts: 703
    sneak-153 said:
    I just tried the 2 star camp for baseparts, and thats insanely tough.. killed a full bucc-fleet within 15 secs. thanks for that fun..lol
    That's because it's not a siege target.  The new camps are for generalist hulls.
    It's borderline deceptive to let us use fleets that will absolutely fail in a target because they're the wrong "type". If Siege fleets have no chance in a target, then don't allow them.

    I don't like this change where you have to have a specific fleet type for specific targets, but I can see KX will keep going forward this, they're not known for doing what players actually want.

    I do see that as time goes by and they introduce newer targets, the Type specificity is more and more enforced. I know they say that they allow us to send in fleets that will fail because they're pretending to give players choice, but like the siege fleet found out, it just isn't going to work. Let's cut the confusion and chaos and limit targets to the correct fleet type. It's an annoying way to do things and it just adds to the massive complexity of this game, but we're stuck with it.
    Battle Pirates -- 5 minutes of game play, 12 hours of repair

    “Too many F2P games focus on whale spending. Pay to win is not a sustainable model for the games ecosystem.” -- Will Harbin interview on GamesBeat, Oct 2014
  • VvVvVvVvV
    VvVvVvVvV
    Strike-force Captain
    Joined Jan 2012 Posts: 703
    "New Uncommon Expedition Cards have been shuffled into the card mix for all 3 types of Expeditions. These cards reward Generalist fleets with a higher payout."

    At what level do these "Uncommon" card appear? Will they appear in the Free-to-Play Expeditions or are they only available in the Pay-to-Play Expeditions?
    Battle Pirates -- 5 minutes of game play, 12 hours of repair

    “Too many F2P games focus on whale spending. Pay to win is not a sustainable model for the games ecosystem.” -- Will Harbin interview on GamesBeat, Oct 2014
  • wolf123
    wolf123
    Unicorn Overlord
    Joined Jul 2012 Posts: 3,249
    VvVvVvVvV said:
    "New Uncommon Expedition Cards have been shuffled into the card mix for all 3 types of Expeditions. These cards reward Generalist fleets with a higher payout."

    At what level do these "Uncommon" card appear? Will they appear in the Free-to-Play Expeditions or are they only available in the Pay-to-Play Expeditions?
    They're available in the Free-To-Pay section, but due to their low resource payout, IT IS better to stick to the normal expeditions. Especially if you can get your combat time and damage to as short and small as possible. No matter what the CM says, your regular fleets in their regular expeditions will match the payout of the generalist expeditions if the targets are beaten quickly and with the least damage possible, and since you only need to focus on 1 or 2 defences, you WILL receive less damage.

    Ironclads, Skyfires and Tideseekers are my best friends when it comes to expeditions. 
    ever had  a problem where you log on and someone is hitting your base, and wanted to view the world map while it happens? try this.
    1/select leadersboard.
    2/select player's medals.
    3/select any player there.
    4/select "find base"
    that may or may not take you to world map.
  • UN Flash
    UN Flash
    Skilled Warrior
    Joined Oct 2012 Posts: 351
    Haaahaaahaa, This has got to be the funniest (not really) thing Kixeye has ever done. More "funny" than the PVP fleet battle thingy, "Funnier" than the foundry, Even more "funny" than the rocket hulls that never quite make it. They took a feature, expeditions, that no one wanted to do because they weren't worth it and made it so the fleets you didn't care about, but that could do the expeditions now can't. And why was this done? So you would make a fleet of hull no one wants to do the expeditions that no one likes!!! lmao
  • emil.georgi.7
    emil.georgi.7
    Potential Threat
    Joined Aug 2013 Posts: 67
    sneak-153 said:
    I just tried the 2 star camp for baseparts, and thats insanely tough.. killed a full bucc-fleet within 15 secs. thanks for that fun..lol
    That's because it's not a siege target.  The new camps are for generalist hulls.
    Yup I found out afterwards.. Didn`t pay attention to new targets, but just started camp as always.. when I got to battle, ships were dead..lol

  • Albert.E.Roberts
    Albert.E.Roberts
    Skilled Warrior
    Joined Jun 2013 Posts: 377
    so now fleets come back un repaired and flash crash as expo fleet launches so no chance of driving (even if you were able)
  • Clive Hill
    Clive Hill
    Potential Threat
    Joined Sep 2015 Posts: 39
    same hear flash crash on load screen+ded fleet return .Asked others in sector they having same thing IE flash crash on launch ded fleet return
  • american crusader
    american crusader
    Minor Nuisance
    Joined Apr 2016 Posts: 161

    These expeditions aren’t worth my time. Res is free gathered just by doing the fm or camps. Uranium is easily obtained in ten minutes or less.... full. Base parts can be obtained quoting fleets for a half hour. Titanium gathering sucks but you don’t get enough from expeditions to make it worth tying up my Phoenix fleet. Need to make it worthwhile to attract the coiners.

  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,072
    the expeditions are all fine and dandy..

    now either drastically reduce the buildtime of the Camo + flagship fleet ( currently sitting at 100 days )  OR add 75 to 80 days of tokens somewhere. 
    We do not have enough time to build a fleet JUST for expeditions, when we are trying to build everything else.
  • leonvdburgh
    leonvdburgh
    Skilled Warrior
    Joined Oct 2013 Posts: 599
    You are till flagging a dead horse. 7 Days to get what will take me 3 days normally
  • LaharJ
    LaharJ
    Greenhorn
    Joined Sep 2014 Posts: 5
    You are till flagging a dead horse. 7 Days to get what will take me 3 days normally
    f-l-o-g-g-i-n-g-
    flog
    fläɡ/
    verb
    1. 1.
      beat (someone) with a whip or stick as punishment or torture.
      "the stolen horses will be returned and the thieves flogged"
      synonyms:whip, scourge, flagellate, lash, birch, switch, cane, thrash, beat; 
      tan someone's hide
      "the thief was flogged"
    2. 2.
      BRITISHinformal
      sell or offer for sale.
      "he made a fortune flogging beads to hippies"
      synonyms:whip, scourge, flagellate, lash, birch, switch, cane, thrash, beat; 
      tan someone's hide
      "the thief was flogged"
  • leonvdburgh
    leonvdburgh
    Skilled Warrior
    Joined Oct 2013 Posts: 599
    he he  thanks for the meaning of flogging. But the saying flogging a dead horse means you are wasting your time. It is already dead in other words.
  • Joseph Gordon
    Joseph Gordon
    Minor Nuisance
    Joined Dec 2011 Posts: 238
    I thought expeditions were intended to reduce the amount of time required to collect the required resources to get anywhere in this game?

     364,567 Base Parts without a generalist hull/flag for an entire week of not being able to use said fleet for anything else? I can manage that plus in just one sector threat yellow cycle and still have 6+ days to use the fleet on other targets 
    .
    So please explain to me how this saves time? And before you spit out the lame excuse it collects while youre away think for just a minute, most players log on fairly regularly enough to fill their specialized resources in a few hours/days. Yet without the top tier fully fitted generalist you can only collect not even a third of the base parts capacity in an entire week?

    i filled my base parts 4 times this last week in just a few days as i am still trying to catch my base up from a 3 year absence. **** and Uri are a bit more of a grind for me as i am still trying to fit charged armors to some of my fleets.

    So you want us to build a specific fleet for each expedition type to gain the most benefits from expeditions, uranium, titanium, and base parts, or have to refit a single fleet each time wed like to hit a different expedition?

    A single chameleon fit for base parts takes an average of 18 days to build +/- a day  or two depending on tech.

    18*4= 72 days and then you'll need the specialized flag on top of that which adds 4 days to the original chameleon build for 22 making a total of 94 days to build a single expedition fleet for base parts

    Tell me again why i should build these fleets when i already have hydra bucc inferno dragon defenders and conqs and all the escalation refits backed up in y shipyard(dont have huggy shipyard yet) cuz i am really failing to see a benefit worth of 94 days of shipyard time
    BP: GI-JOE
    Current level: 65
    Current sector: 302

    gpjacobs said:

    PS In keeping with the company's new desire to rename important elements of the game, may I make so bold as to suggest changing Energy to a new element: "Windmillium."


  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,896

    @Joseph Gordon said:
    I thought expeditions were intended to reduce the amount of time required to collect the required resources to get anywhere in this game?

     364,567 Base Parts without a generalist hull/flag for an entire week of not being able to use said fleet for anything else? I can manage that plus in just one sector threat yellow cycle and still have 6+ days to use the fleet on other targets 
    .
    So please explain to me how this saves time? And before you spit out the lame excuse it collects while youre away think for just a minute, most players log on fairly regularly enough to fill their specialized resources in a few hours/days. Yet without the top tier fully fitted generalist you can only collect not even a third of the base parts capacity in an entire week?

    i filled my base parts 4 times this last week in just a few days as i am still trying to catch my base up from a 3 year absence. **** and Uri are a bit more of a grind for me as i am still trying to fit charged armors to some of my fleets.

    So you want us to build a specific fleet for each expedition type to gain the most benefits from expeditions, uranium, titanium, and base parts, or have to refit a single fleet each time wed like to hit a different expedition?

    A single chameleon fit for base parts takes an average of 18 days to build +/- a day  or two depending on tech.

    18*4= 72 days and then you'll need the specialized flag on top of that which adds 4 days to the original chameleon build for 22 making a total of 94 days to build a single expedition fleet for base parts

    Tell me again why i should build these fleets when i already have hydra bucc inferno dragon defenders and conqs and all the escalation refits backed up in y shipyard(dont have huggy shipyard yet) cuz i am really failing to see a benefit worth of 94 days of shipyard time

    Only Generalist worth its time is the Zelos. Because Kixeye failed to balance Chameleon proper. And Empy just over performed with the heavy mort. Massage if each Chameleon with fitting took 7 days it would be fine. 4 ships is 28 days minus tokens.

  • michaelg21
    michaelg21
    Strike-force Captain
    Joined Oct 2011 Posts: 952
    They always state that they are trying to reduce "chores" but the Expeditions require you to take shipyard time away for a couple of MONTHS to build this fleet of Generalist hulls just to DO them. Then you have to rank them-more time. Most hulls can't do these and even if you do-they are away for up to a week? Once again Rampage-not trying to add another negative comment. But despite what you have explained and the improvements you have mentioned-LOGIC alone tells me(and a large percentage of other players) that they simply are NOT worth the time and trouble. Once again, even though it has been mentioned MANY TIMES, REDUCE the time for gathering resources to HOURS-only then would it be worth the time and trouble. Until then-I would not be interested at all in these.
  • devil2809
    devil2809
    Greenhorn
    Joined Nov 2014 Posts: 4
    can we have a 4th expedition bracket for the normal resources in game?
    agreed although i probably wont be able to do them lol
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