We wanted to provide some more information regarding changes to the PvE Plan for 2018:
TL;DR - (PvE)
4 Month Cycle (Still)
“No Wrong Choice” : 1 Cycle Hull (+Customization options that change how it plays)
Hull Retrofits to Help Older Hulls Stay Relevant for Each Cycle
In our last State of the Game, we announced some big changes regarding how Raid Cycles were going to play out for the year, what was in store for the Forsaken Mission, as well as updates on new content (e.g. - CICs). After seeing the overwhelming responses from the community, we went back and reviewed our plan to better address player concerns. This is the result of those efforts:
Both the community and the team agree that 4 month cycles are the way to go for 2018. There is no change regarding the duration of cycles. We are confident that this gives both players and the team the much needed time to focus on having a positive and fun experience during a given cycle. The schedule for each class is as follows:
Siege = January - April
Assault = May - August
Skirmish = September - December
Garrison = February, June, October (New FM Hull Release; More Information Below)
Starting in April, we’re going back to only introducing only 1 new top tier hull for non-Garrison cycles. We don’t want players to feel as if they picked the “wrong” hull blueprint. We also realize we’ve been overloading your Shipyard builder to the point that it is near impossible to tweak or improve builds for long periods of time. It also puts additional strain on the team, having to make multiple targets and components to cover both hulls. Finally, it adds random unintended friction with running TLCs that require these hulls, all resulting in both team and player frustration.
The one benefit that we want to retain from the 2-hull model is the ability to have a choice of playstyle or general driving preference. In order to keep this element, we’ll be releasing a few different weapon, specials, and CIC options for the hull, each with their own strengths / weaknesses, to really allow you to build the hull the way you want to build it. No more “having the wrong hull”: we’re putting the strategy and control of build back in the player’s hands.
WARNING: This also means that there will not be a TLC that offers “a different top tier hull” right before the raid. The hull offered in the Raid is the hull. We’ll also be adjusting our target tuning, relative to the amount of players who own / build the new hull, for the first raid in the cycle in an attempt to avoid overly difficult targets for those who didn’t pick it up when first offered.
Hull Retrofits are going to be making a comeback in 2018. We’ve outlined a plan that spans over all class and cycles, pinpointing the exact moment when a certain hull will need to be retrofitted during the year. The intent is to provide retrofits to older hulls around the time that a cycle is about to transition, allowing them to have some level of viability in the next raid cycle. Does that mean you will be able to hit the higher end targets? No. Will you be able to participate in that raid with old retrofitted tech? Yes!
Garrison will have a similar cadence relative to its own transitions and needs, but the intention is same: provide meaningful buffs that will enable older hulls to maintain a level of relevance in the Forsaken Mission. That said, since the Citadel already has retrofits available that are very viable (proven in last year’s Garrison Raid), Icebreaker and Monolith will be the first to receive these new retrofits for the Garrison class in 2018.
Please view the Garrison & Forsaken Mission post for more information regarding changes to the Forsaken Mission content and targets.