King Writ Nerf

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James Russell Tinder Jr
James Russell Tinder Jr
Minor Nuisance
Joined May 2012 Posts: 150
So Kix sees fit to Rebalance the game, by fixing a "BUG" and making KW virtually worthless now? Omega eats them alive, Yet a damned single ONSLAUGHT comes into my base, ONE HULL lvl 218 and walks my base like nothing,, where's the "Rebalance" now? 
  • BANZAI_Bill
    BANZAI_Bill
    Skilled Warrior
    Joined Nov 2014 Posts: 558
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
  • John1975
    John1975
    Master Tactician
    Joined Sep 2012 Posts: 2,318
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    BadMoFo RYFG TTMX Level 97
  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 3,888
    The only thing they did was make it to where the siege battery was no longer working on the Omega turrets, which was intended since they came out.
  • BadVenomHurricane
    BadVenomHurricane
    Strike-force Captain
    Joined Nov 2016 Posts: 631
    WOW I havent seen a more incorrect statement in quite a while. To you it got a nerf but to me it got a major buff and i have been tearing bases up with mine.
    Get the right setup and it walks over bases, you need specific things to stop mine and they can be taken out by other ships in my fleet.
  • Cathedral_Rock
    Cathedral_Rock
    Unicorn Overlord
    Joined Feb 2013 Posts: 8,604
    you know....when something seems to be taking you down, sometimes an effective approach is to analyze what is taking you down and why - and then see if there is a fix for it.

    in both these cases, there most certainly is.
    but I guess it is just easier to complain and hope someone gives you the answer?
    "Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen.  However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017
  • zoros
    zoros
    Minor Nuisance
    Joined Aug 2012 Posts: 115
    I can sit at the omega with king writ and no dmg i changed something on mine and there working fine now
  • KillerChrome7
    KillerChrome7
    Skilled Warrior
    Joined Sep 2014 Posts: 306
    For one, the KW is a Tier 6 ship ... The Onslaught is Tier 7 ... Tiers here denote a significant power increase..   So, of course, a Tier 7 ship (the Onslaught) works far better than a Tier 6 ship (the KW). 

    And for two, PVP ships have the lifespan of mayflies. PVP is a constant rotation of ships. Who remembers the furor when the liberator came out? If you want to play the PVP game, you need to realize your ships will last at most 3 months (measured from when it is first released) and not get emotionally attached. 

    -Cuttlefish
  • All I know is I was killing bases, and now the Omega eat's my KW alive,, like I can't make it half way into a channel. I'm refitting with two Conc Plate V to see it that helps. I keep moving, and the Omega hits well behind me, but there must be some major splash. I used to be able to sit and just get pounded in a channel with the Omega.
  • I appreciate the productive and constructive remarks. I guess I get more upset because this is the FIRST good Base hitting fleet I've had in a couple years. (Since Revenge, which DID GET NERFED,,,) it didn't just live out it's "Usefulness" so to speak. I have Boulderfist I can build and am building Gluts, so the Conq yard is being utilized for sure!
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,124
    I appreciate the productive and constructive remarks. I guess I get more upset because this is the FIRST good Base hitting fleet I've had in a couple years. (Since Revenge, which DID GET NERFED,,,) it didn't just live out it's "Usefulness" so to speak. I have Boulderfist I can build and am building Gluts, so the Conq yard is being utilized for sure!
    Revenge got buffed not nerfed, anyone who says otherwise still does not understand what happened with that boat.
    you can very easily with 1 special change and some old armor make your KW once again stand up to  the gat gun.   
    I almost wouldnt waste my time building glutz.    You would be better off building a boulder and using it to say distract the things killing your KWs.

  • John1975
    John1975
    Master Tactician
    Joined Sep 2012 Posts: 2,318
    Put one of the new morts on ea one of your kings. I have had full war plate 3 on my kings since day one, Omegas not really a problem. After the change  Kings starter taking little bit of damage even movinge (100+) combat speed so 1 new mort on ea one and problem solved still have full war plate armor.
    BadMoFo RYFG TTMX Level 97
  • John Seymour
    John Seymour
    Strike-force Captain
    Joined Sep 2011 Posts: 848
    I hope there isn't a problem with them as I just started build a fleet of them :'( 
    The existence of the sea means the existence of pirates

    Improvise, adapt, and overcome

    Learn from your mistake

    Accept nothing challenge everything


  • black dest
    black dest
    Minor Nuisance
    Joined Feb 2016 Posts: 193
    Not to  say probably the king will be the only immune/take few damage (400K penetrative deflection) to the new tier 7 executioner 2 turret +thermobaric casing IV. 
    So no the king is far from nerfed, it was buffed and fine for some more time.
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,846
    personally i would have rather them keep it so omegas were effected by turret defense but then they would also be effected by things that buff turrets and have them give us a bit more power and some special slots for turret specials on our op
  • Carlo DeNauw
    Carlo DeNauw
    Unicorn Overlord
    Joined Aug 2012 Posts: 3,795
    There is a key technical flaw with the statements being made about the KW getting a nerf. The King never got a nerf, it did in fact get a massive buff to ballistic deflections which allows it to better handle the ballistic op cannon. 

    The key fact is in fact that kixeye waited to there was the new armor AND a new weapon both having concussive deflections of which would fix the issue of the king being hurt by the op Gatling gun.

    In conclusion:
    1) The KW was buffed not nerfed.

    2) The changes were to the op guns which were incorrectly acting as turrets. This was fixed.

    3) To ensure the effect of the op gun fixes kixeye buffed the kw and other ships with ballistic deflection and released new armors and weapons to combat them effectively. 
    Stahp it! Just stahp! You're making sense. Disallowed! BAN HIM!
    "I'll admit- I avoid the forums, it's where motivation goes to die."
    -Unknown Game Developer... or is it?
  • HowHigh
    HowHigh
    Strike-force Captain
    Joined Sep 2014 Posts: 892
    Dont worry its just words, this happens over and over, actions do not match words. 
    https://corp.kixeye.com/
    Check it out. Dustin Hoffman, 'Rain Man,' look retarded, act retarded, not retarded. Counted toothpicks, cheated cards. Autistic, sho'. Not retarded. You know Tom Hanks, 'Forrest Gump.' Slow, yes. Retarded, maybe. Braces on his legs. But he charmed the pants off Nixon and won a ping-pong competition. That ain't retarded. Peter Sellers, "Being There." Infantile, yes. Retarded, no. You went full ****, man. Never go full ****. 
  • michaelg21
    michaelg21
    Strike-force Captain
    Joined Oct 2011 Posts: 980
    If you are having trouble stopping certain ships I would suggest talking with others who have done it. Learn from others-don't expect everyone to give you the answers here. Many have spent a lot of time/money figuring things out.
  • BANZAI_Bill
    BANZAI_Bill
    Skilled Warrior
    Joined Nov 2014 Posts: 558
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
  • BadVenomHurricane
    BadVenomHurricane
    Strike-force Captain
    Joined Nov 2016 Posts: 631
    edited 15 Feb 2018, 9:32AM
    THE MATH



    Lets start by making some assumptions to make the maths easier and assume the worst case scenario:
    A) All ships are stationary (Weapon is dumbfire, moving will take into consideration splash range and dispersions etc)
    B) Splash reductions are 0.
    C) Ignoring the ramp up/speed up effect on op gun.
    D) Ignoring minimum passthrough.


    Lets take the Non-variable first - The Omega Gatling gun:

    The gun as stated on the blueprint has a damage of 800,000 over a salvo of 15, since deflection works on salvo we can take the damage to be as follows:

    Damage before deflections (DBF) = Total Damage(TD) / Salvo(S)
    DBF = 800,000/15
    DBF=53,333.3



    Damage equation:

    Damage after deflections (D) = Damage Before Deflections(DBF) - Total Deflections(Df
    or 
    D = DBF - Df


    Damage Calculations:

    King Deflection - 18000
    Buss Bonus Deflection - 11004
    Sloth Bonus Deflection - 5502
    2X-Q Mortar Deflection - 105404
    Zynthonite Armor D6-U - 64254



    King alone;

    D = 53,333 - 18,000
    D = 35,333 per salvo

    King with Buss;

    D = 53,333 - (18,000+11,000)
    D = 24,333 per salvo

    King with Buss and sloth;

    D = 53,333 - (18,000 + 11,000 + 5500)
    D = 18,833

    King with one 2X-Q Mortar;

    D = 53,333 - (18,000 + 105404)
    D = -81071 
    Negative damage therefor passthrough damage only.

    King with one Zynth D6-U;

    D = 53,333 - (18,000 + 64254)
    D = -39921
    Negative damage therefor passthrough damage only.



    Hopefully this helps a few peeps out.
  • Chuck Energy
    Chuck Energy
    Potential Threat
    Joined Sep 2012 Posts: 45
    its working just fine they set it they change it u pay coin for all of it win win for all
  • John1975
    John1975
    Master Tactician
    Joined Sep 2012 Posts: 2,318
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
    You must not have read, Chaos cannon deals 6 x the 360 min (or so they say) 3 kings full chaos punch drive Nuc acel + other stuff 8.5 mill damage all skulled  + 2 Evis same spec full to the top chaos FOLLOWED 3 Onslaughts sit right on top of them for the entire 5 min batter (actually 5 and half min they had creeping death) When all was over the OS were still all 40% health.  

    Yes my base "has" sunk about 8 fleets of 3 OS  some dont make it to 40% some time out with OP 80% alive thare have been 2 or 3 fleets tha were 100% complete and it would take 3 5 min battles to kill them.

    Go ahead and math that out approx 30 Chaos guns all hitting non stop + new omega + 7 emans + epic cats full 5.5 min = 40% damage

    BadMoFo RYFG TTMX Level 97
  • BadVenomHurricane
    BadVenomHurricane
    Strike-force Captain
    Joined Nov 2016 Posts: 631
    edited 16 Feb 2018, 11:54AM
    John1975 said:
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
    You must not have read, Chaos cannon deals 6 x the 360 min (or so they say) 3 kings full chaos punch drive Nuc acel + other stuff 8.5 mill damage all skulled  + 2 Evis same spec full to the top chaos FOLLOWED 3 Onslaughts sit right on top of them for the entire 5 min batter (actually 5 and half min they had creeping death) When all was over the OS were still all 40% health.  

    Yes my base "has" sunk about 8 fleets of 3 OS  some dont make it to 40% some time out with OP 80% alive thare have been 2 or 3 fleets tha were 100% complete and it would take 3 5 min battles to kill them.

    Go ahead and math that out approx 30 Chaos guns all hitting non stop + new omega + 7 emans + epic cats full 5.5 min = 40% damage

    Chaos works by maxing the salvo per second to spam the 360 damage, only thing you want to math is how fast the fire rate is for the chaos and how much slowdown you can get so the onslaught will be trapped getting the 360 damage spammed at it.
  • Spack
    Spack
    Master Tactician
    Joined Jun 2011 Posts: 2,202
    John1975 said:
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
    You must not have read, Chaos cannon deals 6 x the 360 min (or so they say) 3 kings full chaos punch drive Nuc acel + other stuff 8.5 mill damage all skulled  + 2 Evis same spec full to the top chaos FOLLOWED 3 Onslaughts sit right on top of them for the entire 5 min batter (actually 5 and half min they had creeping death) When all was over the OS were still all 40% health.  

    Yes my base "has" sunk about 8 fleets of 3 OS  some dont make it to 40% some time out with OP 80% alive thare have been 2 or 3 fleets tha were 100% complete and it would take 3 5 min battles to kill them.

    Go ahead and math that out approx 30 Chaos guns all hitting non stop + new omega + 7 emans + epic cats full 5.5 min = 40% damage

    Chaos works by maxing the salvo per second to spam the 380 damage, only thing you want to math is how fast the fire rate is for the chaos and how much slowdown you can get so the onslaught will be trapped getting the 380 damage spammed at it.
    passthrough is 360 with new armours you nugget.
    DESTRO said: 
    The Almighty Spack

    KIXEYE Swag said:
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  • BadVenomHurricane
    BadVenomHurricane
    Strike-force Captain
    Joined Nov 2016 Posts: 631
    Spack said:
    John1975 said:
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
    You must not have read, Chaos cannon deals 6 x the 360 min (or so they say) 3 kings full chaos punch drive Nuc acel + other stuff 8.5 mill damage all skulled  + 2 Evis same spec full to the top chaos FOLLOWED 3 Onslaughts sit right on top of them for the entire 5 min batter (actually 5 and half min they had creeping death) When all was over the OS were still all 40% health.  

    Yes my base "has" sunk about 8 fleets of 3 OS  some dont make it to 40% some time out with OP 80% alive thare have been 2 or 3 fleets tha were 100% complete and it would take 3 5 min battles to kill them.

    Go ahead and math that out approx 30 Chaos guns all hitting non stop + new omega + 7 emans + epic cats full 5.5 min = 40% damage

    Chaos works by maxing the salvo per second to spam the 380 damage, only thing you want to math is how fast the fire rate is for the chaos and how much slowdown you can get so the onslaught will be trapped getting the 380 damage spammed at it.
    passthrough is 360 with new armours you nugget.
    close enough lol
  • John1975
    John1975
    Master Tactician
    Joined Sep 2012 Posts: 2,318
    Spack said:
    John1975 said:
    John1975 said:
    sounds to me that you haven't looked at the tier 4 weapons with 30 salvo... been melting onslaughts
    if by melting you mean 5.5 min and they are down to 40% health.  I had 3 kings 2 evis full to top Chaos and followed 3 OS through the entire base hit all 5 ships pounding on them non stop + new omega + 7 emans and epic cats all said done after 5 and half min base dead and they OS al still had about 40% health.   Yes that set up has sank a lot of OS in the base they cant make it past they are also not fully built OS full built one as I said 40% damage to all 3 after 5.5 min non stop pounding.
    Nope just one ship... but you know... there is this thing called math.. It helps you figure these things out.
    You must not have read, Chaos cannon deals 6 x the 360 min (or so they say) 3 kings full chaos punch drive Nuc acel + other stuff 8.5 mill damage all skulled  + 2 Evis same spec full to the top chaos FOLLOWED 3 Onslaughts sit right on top of them for the entire 5 min batter (actually 5 and half min they had creeping death) When all was over the OS were still all 40% health.  

    Yes my base "has" sunk about 8 fleets of 3 OS  some dont make it to 40% some time out with OP 80% alive thare have been 2 or 3 fleets tha were 100% complete and it would take 3 5 min battles to kill them.

    Go ahead and math that out approx 30 Chaos guns all hitting non stop + new omega + 7 emans + epic cats full 5.5 min = 40% damage

    Chaos works by maxing the salvo per second to spam the 380 damage, only thing you want to math is how fast the fire rate is for the chaos and how much slowdown you can get so the onslaught will be trapped getting the 380 damage spammed at it.
    passthrough is 360 with new armours you nugget.
    close enough lol
    Can not have more than 5 ships in guard correct? I just said 3 Kings and 2 Evis all 5 ships full of chaos Drove and sit ontop of the OS for the entire five and half min battel.  The OS all still had 40% heath.  
    BadMoFo RYFG TTMX Level 97
  • DQO07
    DQO07
    Minor Nuisance
    Joined May 2012 Posts: 161
    The only thing they did was make it to where the siege battery was no longer working on the Omega turrets, which was intended since they came out.
    Okay it was not intended to work that way eh? Well here's a **** good question, if it wasn't intended initially, why tweak the numbers to match the now nerfed hulls xD You added ballistic deflection to KW, Boulder and Evis even though their numbers were 100% intended as well right? Why release the Boulder with 200k deflection knowing it gets absolutely 1 shot by the OP gun if seige battery doesn't work. I'm sorry but keep your complete bullshit to yourself, because it was either intended to work that way, or every hull was originally intended to be one shot to get more coin out of people, which it is? The only thing you guys did was nerf the King's writ to take some damage from the Kinetic Gun, that is it, you didnt really change the game at all, just nerfed that single hull to actually take damage. 
  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,124
    hahaahahah  yall think the SB thing nerfed the kings..  just wait till you see the new turret.

    One Salvo killed the KW from full that hit my base today..   I was lol on coms.


  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 3,888
    DQO07 said:
    The only thing they did was make it to where the siege battery was no longer working on the Omega turrets, which was intended since they came out.
    Okay it was not intended to work that way eh? Well here's a **** good question, if it wasn't intended initially, why tweak the numbers to match the now nerfed hulls xD You added ballistic deflection to KW, Boulder and Evis even though their numbers were 100% intended as well right? Why release the Boulder with 200k deflection knowing it gets absolutely 1 shot by the OP gun if seige battery doesn't work. I'm sorry but keep your complete bullshit to yourself, because it was either intended to work that way, or every hull was originally intended to be one shot to get more coin out of people, which it is? The only thing you guys did was nerf the King's writ to take some damage from the Kinetic Gun, that is it, you didnt really change the game at all, just nerfed that single hull to actually take damage. 
    Turret resistance wasn’t supposed to apply, but it was, and those hulls were tuned with it working. After it was corrected the hulls were buffed to account for the change.
  • Smokin_guns_ B_A_S_T
    Smokin_guns_ B_A_S_T
    Greenhorn
    Joined May 2013 Posts: 6
    You are killing the game kixeye w/ the nerfs, the life of a new boat is not long anyway, let us play w/ it a bit.
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