[INFO] - Garrison & Forsaken Mission (2018)

  • Ramraider5
    Ramraider5
    Greenhorn
    Joined Mar 2013 Posts: 17
    testing  testing ..Hello Kixeye forum readers ..hello hello ,,are you reading what your paying customers are saying ,,,,HELLLLLOOOOO HeLOOOOOO..can you read  your customers reaction to your notion about changes ,,,its February not May ...Can you read this the person at Kixeye who reads the forum reaction to report it to the board ,,,,mmmm bet it falls on deaf ears yet again ,,,always does
  • john.dean.1291421
    john.dean.1291421
    Skilled Warrior
    Joined Feb 2013 Posts: 479
    I have had one 2 times 2 day week since it started and I do every prize everytime...I guess I am just unlucky lol

  • brydinski
    brydinski
    Potential Threat
    Joined Mar 2013 Posts: 66
    Petushock said:
    I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?

    Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.

    Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
    Whats this facebook bonus ??

  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    brydinski said:
    Petushock said:
    I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?

    Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.

    Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
    Whats this facebook bonus ??

    im guessing he is talking about the officer.

  • Joe_B222
    Joe_B222
    Incursion Leader
    Joined Feb 2016 Posts: 1,200
    testing  testing ..Hello Kixeye forum readers ..hello hello ,,are you reading what your paying customers are saying ,,,,HELLLLLOOOOO HeLOOOOOO..can you read  your customers reaction to your notion about changes ,,,its February not May ...Can you read this the person at Kixeye who reads the forum reaction to report it to the board ,,,,mmmm bet it falls on deaf ears yet again ,,,always does
    I am guessing you do not understand what they are talking about..

    1) the changes are not coming early, same schedule as before
    2) they listened to the players that we do not have enough time to build everything on the short time frame they had before  ( they say )
    3) they released the new FM fleet early so we can fit it in sooner to be ready for the new FM...



  • Storm_Troopers
    Storm_Troopers
    Skilled Warrior
    Joined Apr 2012 Posts: 409
    tango555 said:
    Black water player now exiting game. Enough is enough cant even be bothered to get angry .
    I wont. I think its nice to have a change, agree not that often, but it can't be that bad come on...Its not like FM were passing to Siege/Assault/Skirmish, It has been Garrison for ages and you look surprised the target change from Garrison to another Garrison ?
    Let your community help you, or you will keep sinking your own game.
  • IvorHart
    IvorHart
    Potential Threat
    Joined Mar 2013 Posts: 53
    edited 14 Feb 2018, 6:45PM
    With the current FM targets you spawn in sectors with only Two - Four level 40 and 61 targets in sectors there is often a queue for these to get FM points. We then get some players who jump in to sectors and who are ranking their hulls using Kingswrit Phantom Fangtooth and Tigers at these because you provided a choke point they are hitting and sinking fleets at these targets. Is it possible to provide more and also to randomly re spawn these in a sector ?? It is having a NEGATIVE Effect for some players with newer ones now with Punisher Fleets finding they have 13-30 hr repairs to fleets in some case lower level quitting the game!!
  • michaelg21
    michaelg21
    Incursion Leader
    Joined Oct 2011 Posts: 1,040
    John1975 said:
    We know the top prize in the raid. That being said if onslaught not offered no reason to do the raid. Mission hull should just be offered in tier 5 of the weekly along with the spec etc not a top prize in raid.  If Onslaught and slew of older tech we now need that has not been out in ages is in the raid store sure I will do raid and pick up all the stuff.  After I burn tokens and coin on Onslaught build  "IF" the new weekly hull is 8 days or less FULLY built I will coin up a few of them.

    No Onslaught and lockdown rockets etc. Meh not interested you chek my account down to about 100 gold and have $500.00 worth of Facebook game cards sitting right here ether go to building me new base killer + new weekly fleet or I will be on the ATV Facebook  page buying a ATV to rebuild for this summer.

    I was still under the impression this last weekly change was supposed to be around until May seems to me you are a few months off and lot of players will not be happy as all the changes (I know I had to re do my weekly fleet 4x in last 2-3 months)  WAYYYY to soon to be changing the weekly after that circus act. 

    Any how it goes I ether be dropping that cash building here + still have to buy the ATV to build for my kid this summer or my cost be cut way down as I wont have to spend on the game and just build the ATV ether way I am having some fun. 
    Do you seriously expect them to release the Onslaught to everyone this fast when it was just in Bounty? MAYBE the next Bounty. Why not try earning it there?
  • GrandPaSunshine
    GrandPaSunshine
    Force to be Reckoned With
    Joined Dec 2012 Posts: 1,550
    Since FM is a necessary "Chore" why not make it a 2 cycle per year  (hulls can be built-fit-refit.  6 months of playing time would be a vast improvement over the current hulls  life cycle.

    Just one old man's opinion :)
  • John.Smith664
    John.Smith664
    Minor Nuisance
    Joined Dec 2015 Posts: 253
    so you have to win the top tier hull in a raid to be able to hit a top tier target in the FM? yeah ok good luck with that.
  • RandySpeedo
    RandySpeedo
    Minor Nuisance
    Joined Sep 2014 Posts: 228
    22 day build on the new garrison ship, creep, creep.....
  • Fleenk
    Fleenk
    Potential Threat
    Joined Aug 2014 Posts: 97
    This is just depressing.....not only did I bust my **** getting the Buc Hull the weapon and the special for it the first raid and I cant even get anywhere with them, what a waste of time. Now your going to make it where in order to get top prizes in the upcoming fms you have to have that tier 7 prize well how is that supposed to help us? I cant even do the hunter or fang camps since I dont have those hulls or time to build them much less. You guys are like proctologists....tell us it wont hurt a bit and then WHAMMMM not even nice enough to lube us up. Sincerely A PISSED OFF PIRATE
    But why is the RUM gone???
  • Sixftundr
    Sixftundr
    Potential Threat
    Joined Apr 2014 Posts: 99
    HowHigh said:
    How about a garrison ship yard if you want to do this crap
    BINGO! And one that DOESN'T cost titanium just to use. OR, now that we've gotten used to the disaster that is the current FM, LEAVE IT ALONE! Of all the things that needs to be done/addressed with this game, changing the FM AGAIN is not one of them. It's like the people that are making decisions about this have never played a minute of a video game in their life...
    image
  • C0nfess0r
    C0nfess0r
    Minor Nuisance
    Joined Jan 2015 Posts: 165
    It will be around 90 days of build time (3 months) for new FM fleet and after 4 months you will release new one ? hmmmm......
  • duane.aaron
    duane.aaron
    Potential Threat
    Joined Nov 2013 Posts: 67

    I did a basic ship build with the new ship and weapons and got a little under 15 days with one x and one m charged armor each. So 3 more peices would be in the 22 day range. But will you need 5 charged armor per ship? That would also put you at close to 95% resistance to exposive and penetrating. Plus turret defense from SB plus hull deflection plus counters. Got a feeling that if this ship needs that much defence the high level targets are gonna be interesting to say the least.

  • C0nfess0r
    C0nfess0r
    Minor Nuisance
    Joined Jan 2015 Posts: 165
    edited 15 Feb 2018, 5:52AM
    15 days for usual one x 4 = 60 days + around 25 days for flag one.... so 90 days is really optimistic figure

    If we will need all charged armor equipped..... build time will be close to 120 days / 4 months
  • DanO133
    DanO133
    Greenhorn
    Joined Jan 2012 Posts: 16
    My favorite sentence from Kix "That means if you don’t have Inferno Dragon ready yet (or even own it), you’re not going to be behind right away". Which from past experiences means,,, we will be behind immediately... I think I wanna play something fun again, rather than this social manipulation. Over and out.
  • JP187INC
    JP187INC
    Minor Nuisance
    Joined Apr 2013 Posts: 149
    GD Raikan said:

    Hey everyone,

    We wanted to share some following information about the upcoming Garrison / FM content and targets:

    Garrison & Forsaken Mission

    When we originally announced the change with the Garrison class, we mentioned that a new Garrison hull would be offered in the 3rd month of each cycle. Given the fact that we still plan to do an early-access offering of the next cycle’s hull in the 4th month, we just didn’t feel that there was enough time for players to both build their new Garrison fleet, as well as the next cycle’s fleet.

    In order to mitigate that issue, we’re going to be offering the new Garrison Hull in 2nd month of each cycle instead.

    In order to adjust our current plan to the new one, the first instance of this will occur in the February Raid. The new Garrison Hull, Inferno Dragon, will be the main prize for the February Raid. Upon the Forsaken Mission returning the following week, a new top tier Garrison target will be available (with a higher point payout), where a proper Inferno Dragon build will have the best results. With the Inferno Dragon specifically, we don’t feel it necessary to create CICs, so that will also be 1 less component you have to worry about. Ideally, we’d like to not have CICs for any 2018 Garrison hull to keep things simple, but we’re open to it if players feel otherwise.

    Looking towards the Garrison target themselves, old targets are not going to disappear immediately. Additionally, there will initially be no change in the point payout for the older Garrison targets. That means if you don’t have Inferno Dragon ready yet (or even own it), you’re not going to be behind right away. Given the history of the Forsaken Mission, we’re more conscious than ever how important those targets and hulls are for players, and are committed to making any target or content adjustments as smooth of an experience as possible. Once we’ve found the right rhythm for how to handle these transitions, we’re hoping to be able to replicate it each quarter so that the player experience is fairly seamless. We’ve know we’ve messed up Forsaken Mission transitions in the past, and are not looking to do a repeat performance in 2018.


    Thanks!


    I would just like to know that it is going to stay explosive and penetrating damage before I spend the time during the raid getting the ship, armor , specials ,and weapons then spend the 17 days per ship on bldg time I am ok with changes but do not want to spend all that time and then find out I need a completely different set up also this go round may be we could get a preview some how in TLCs or a target in VXP weekend. That might stop all the W T F kixeye comments on forums when you do make the change. TY any info will help
  • BasTaarT
    BasTaarT
    Greenhorn
    Joined Nov 2016 Posts: 5
    What the hell is the use of giving us multiple tokens for Mono and Icebreaker in FM? I thought it was to catch up and build an FM fleet, so I could be doing other fleets like baser and raidfleet.... Now I spent weeks of shipyardtime to find my Mono fleet is outdated in a month! 


  • Petushock
    Petushock
    Skilled Warrior
    Joined Dec 2017 Posts: 562
    IvorHart said:
    With the current FM targets you spawn in sectors with only Two - Four level 40 and 61 targets in sectors there is often a queue for these to get FM points. We then get some players who jump in to sectors and who are ranking their hulls using Kingswrit Phantom Fangtooth and Tigers at these because you provided a choke point they are hitting and sinking fleets at these targets. Is it possible to provide more and also to randomly re spawn these in a sector ?? It is having a NEGATIVE Effect for some players with newer ones now with Punisher Fleets finding they have 13-30 hr repairs to fleets in some case lower level quitting the game!!
    I think you are insane but i will try to talk with you. Each base higher than ~30 lvl will spawn 2 40s, at ~50 it will spawn 2 61s. Something can blocking it from spawn. If what you telling is true(you checked the whole sector and not just locator) then your sector is dead or consist only of high lvls - relocate. Ranking attacking garrisons, wha? First time to hear, never have to see. They go out to hunt and snipe, not to rank their toys. But may be your sector is special - relocate. How is it possible to have 30hr repairs with punishers? Are you placed depleted uranium armor on them or something? Anyway feel free to ask anything, pm if necessary.
    I'm new, started in Nov 2017, not coiner, low-mid player. Apparently im high lvl now, cause able to get everything from raid. Whiners gonna whine.
  • chaos111
    chaos111
    Greenhorn
    Joined Dec 2016 Posts: 2
    how about bringing out a retro version of the game,back to black water days and just leave it alone,you would get a hell of a lot of players for that,peeps just want to have fun and not feel like they're working
  • Alex11111
    Alex11111
    Strike-force Captain
    Joined Aug 2015 Posts: 633
    So, but what about mono/zelos fleet, are they useless again, will i be able to hit 115 with them still or i'll need new hull for them already? About the new hull ... 15-17 days per ship to build... I wonder when and how kix wants to transition to new fm target, how about 2 month from now, ok, OK? But what about building fleet for the new raid. Did kix think about that, no? I tell you what, how about opening that conquest yard of your for building all ships and reducing titanium burden in half, only then people wont complain about your new endeavour to part us with our money!
  • paragonsub
    paragonsub
    Greenhorn
    Joined Feb 2015 Posts: 20
    Bad move. The FM has always been for players to catch up, and not something only the elites can do with tier 7 hulls!!!! 

    And any hull/tech necessary for the FM should be available in the FM, NOT in a raid at an extortionate cost that many players can't reach.

    Given the FM's the only garrison target now, the points needed for the new hull/tech are insane.

    I'm guessing that could also mean changes to the DUB's in future as well, further stitching up players.

    Far from reducing chores and rebalancing the game, every move so far seems to have worsened the game.

    What with the FM/Bounty/Raids/TLC's etc, it's a constant battle to keep up now for non to moderate coiners. You need specific fleets for some TLC's, specific fleets for the raid cycle and now we face having to keep building new garrison fleets too.

    This game really has become choresville, where there literally is no time to actually have fun.

    Spend time building/ranking a fleet, then find it's obsolete.

    Way it's going, we'll need separate shipyards for each type of fleet - garrison/assault/siege/generalist etc.




  • mark.wallace.1276
    mark.wallace.1276
    Greenhorn
    Joined Oct 2013 Posts: 11
    hey does anyone have   a  good  build  for  the new  inferno  please

  • filmbryan1
    filmbryan1
    Unicorn Overlord
    Joined Feb 2013 Posts: 5,258

    @mark.wallace.1276 said:
    hey does anyone have   a  good  build  for  the new  inferno  please

    Raid not over and no testing available. You might want to wait a week for an answer

    You will only receive my scorn from this point forward
  • jasebase
    jasebase
    Minor Nuisance
    Joined Mar 2017 Posts: 112
    As a lower level player, been playing for a while now < 1 year, I still haven't been able to do the current FM in its format - I have only just built the fleet for it....which took pretty much 3 months!!! now I have to build a fleet, have it ranked every 4 months???

    Current fleet isn't even fully ranked!!!!

    You are dreaming Kix.

    Better option, leave it for a year, or even better don't change the map targets at all - NO ONE IS ASKING FOR IT!!!!

    So as not to stop your inflow of $$$ from the FM (if there are players that coin it) introduce newer targets but in the same way as you do with raids, on a 4-6 month cycle. That way lower level players can still get the much needed tech (as stated by you - Kix) but also give the higher level players new targets to hit.

    Everyone will be wanting the newer hull, as the campaign targets will allow the player to complete the FM much quicker, rather than having to grind out targets.

    I know I would prefer to get 1M FM points for 6hrs damage over 20mins play, rather than 1M points over 12hrs playoff no damage.

    Just a thought from a low level player - you know the ones that you don't pay any attention to.
  • Petushock
    Petushock
    Skilled Warrior
    Joined Dec 2017 Posts: 562
    jasebase said:
    As a lower level player, been playing for a while now < 1 year, I still haven't been able to do the current FM in its format - I have only just built the fleet for it....which took pretty much 3 months!!! now I have to build a fleet, have it ranked every 4 months???

    Current fleet isn't even fully ranked!!!!

    Just a thought from a low level player - you know the ones that you don't pay any attention to.
    Im here from november, currently have all types of fleets to do stuff. Execept conq\def, but soon. How could you build something 3 months? Ices builds for 13d each with good tech without any bonuses and they are able to do 68 for decent dmg. Did you just build and dont play at all? Ranking is insta skull in 1 vpx weekend for 1 fleet. Play smart - be happy.


    I'm new, started in Nov 2017, not coiner, low-mid player. Apparently im high lvl now, cause able to get everything from raid. Whiners gonna whine.
  • kixeyeuser_1388071458472_100007337681052
    kixeyeuser_1388071458472_100007337681052
    Minor Nuisance
    Joined Apr 2015 Posts: 157
    Omg, I hardly read Forums because there's so much crying and this really takes the cake. I'm not a fan of the past features but nobody has said thank you Kixeye for eliminating the 2nd raid hull? Start paying attention to the sales Kixeye does when you log in and in the Daily store! There's Shipbuild tokens in the Daily at 26 coins instead of the regularly priced 48 coins. Hulls are being offered too for cheap. Some are outdated but the Harlock Ironclad at 30 dollars is cheap along with the Hydra hull and it's respective tech at 10 dollars.Anyways, I came on here to ask where the **** is the C1CO Charged armor at? 

  • Shapu_the_farm
    Shapu_the_farm
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,953
    Anyone else notice the Inferno can't equip countermeasures?
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