epic deadeye executioner

Lady-Jessica
Lady-Jessica
Force to be Reckoned With
Joined Jun 2013 Posts: 1,530
an upgraded version of the original this missile turrets projectiles travel faster at a lower arc compared to its predecessor. Additionally it has extended range, reduced minimum range and more damage and slightly faster reload at the cost of a hefty power increase. Cannot be shot down by countermeasures.

tech draconian
teir 6.5
power consumed 10750
weapon type missile
damage type penetrating
projectile speed 370
accuracy 100
range 250
damage 45000
salvo 3
reload time 8
penetrating defense bypass 90%
retargetable true
  • xVENENOx
    xVENENOx
    Greenhorn
    Joined May 2017 Posts: 9
    Lady-J do you have any pics from the dead eye ? 
    the new one
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,530
    xVENENOx said:
    Lady-J do you have any pics from the dead eye ? 
    the new one
    this is the fan creation page, its something i put together it will probably only be implemented if the dev team thinks its a good idea
  • Alexa the BAE
    Alexa the BAE
    Potential Threat
    Joined Aug 2014 Posts: 31
    xVENENOx said:
    Lady-J do you have any pics from the dead eye ? 
    the new one
    this is the fan creation page, its something i put together it will probably only be implemented if the dev team thinks its a good idea
    come on Jess don't tease us this way... show us a rendering of your imaginative missile (plz)
    "a computer once beat me at chess but it was no match for me at kick boxing"
  • America_OGR
    America_OGR
    Greenhorn
    Joined Jul 2012 Posts: 3
    I think I am going to puke.......
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,530
    xVENENOx said:
    Lady-J do you have any pics from the dead eye ? 
    the new one
    this is the fan creation page, its something i put together it will probably only be implemented if the dev team thinks its a good idea
    come on Jess don't tease us this way... show us a rendering of your imaginative missile (plz)
    no photoshop(misplaced the disks so cant download on new computer) but i rather like the current style of the regular deadeye but add 1 missile on top of each current column along with 2 or 3 missiles on the side like how the gargoyle turret has a 2nd smaller column of load out projectiles on each side and switch the neon blue to neon red(similar to that of the red on the r5 strike cruiser x) and turn the yellow to a dark green
  • BattlePirate_BlackShark
    BattlePirate_BlackShark
    Strike-force Captain
    Joined Sep 2011 Posts: 986
    edited 7 Dec 2017, 8:44PM
    Isn´t that the wrong place to post? I guess, it would be better to post this into the Future Features too...thats the successor from the "wishlist".

    There are some longrange turrets, that would be nice to have in the future...a missile longrangeturret, like your suggestion,
    and a longrange corrosive turret.

    We have Emancipators (ballistic), Axioms (concussive), Epic Cataclysm Morts (explosive) and  Phlogiston Launcher (radioactive) as the
    current longrange turretweapons. Penetrative and corrosive are the two missing damagetypes for longrangeturrets.

    My experience with the suggestions is: it takes a loooong time to ge that into the game.

    Here are two suggestings from me, which could made it into the game:

    https://www.kixeye.com/forum/discussion/641474

    Landtiles! We need more Landtiles! 19.June 2016

    https://www.kixeye.com/forum/discussion/640682

    Gates for our bases! 16.June 2016


    It took a whole year to get that into the game, lol!
    BlackShark        Born in Sector 429

    Decoding Pirateslangword "F.A.R.M." = Foolish Amateur Reaches Midgame
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,530
    i was told this was the successor to the wishlist forum....
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,530
    edited 8 Dec 2017, 6:29AM
    is there anyway to flag the thread and have it moved to future features? or should i just recreate them in a new thread
  • Lady-Jessica
    Lady-Jessica
    Force to be Reckoned With
    Joined Jun 2013 Posts: 1,530
    just moved it over to the future features page
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