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Balance Updates - 2017.11.14

CM Chris
CM Chris
KIXEYE Community Manager
Joined Mar 2014 Posts: 3,102

Commanders! We are bringing the game down at approximately 6:45PM PST on 11/14 for a brief update. Several balance changes are going live in this update, and we’ve put together an early dossier on the details. The report is as follows:


FIX: MAAWS units can no longer shoot through mountain terrain while in combat


Machine Gun Turret Range increased between levels 4-9

- Level 4 Range: 360 => 380

- Level 5 Range: 360 => 400

- Level 6 Range: 360 => 420

- Level 7 Range: 360 => 420

- Level 8 Range: 360 => 420

- Level 9 Range: 360 => 420


Machine Gun Turret DPS increased between levels 2-9

- Level 2 DPS: 300 => 301

- Level 3 DPS: 370 => 413

- Level 4 DPS: 460 => 566

- Level 5 DPS: 570 => 775

- Level 6 DPS: 720 => 1062

- Level 7 DPS: 980 => 1455

- Level 8 DPS: 1400 => 2051

- Level 9 DPS: 1960 => 2892


Salvo Turret Max Level increased to 7

- Damage Type changed from Explosive to Armor Piercing

- Salvo Turret is now Guided. Accuracy increased.

- Guided now means all four rockets hit their target which will mean a general increase in DPS. Old DPS numbers assumed all rockets would not hit.


Salvo Turret DPS adjusted across all levels to offset for new Guided damage.

- Level 1 DPS: 528 => 360

- Level 2 DPS: 709 => 510

- Level 3 DPS: 1113 => 720

- Level 4 DPS: 1979 => 1020

- Level 5 DPS: 2144 => 1440

- Level 6 DPS: 1920

- Level 7 DPS: 2550


Howitzer Turret Max Level increased to 9


M3 Bradley damage increased against buildings


New equipment is being added to lower level units after the monthly event


New Unlockable Base Biomes added to next week’s Spec Ops!


Additional Metal and Thorium prize claims added to event stores

- Claimable Metal Prize cost decreased by 50%!

- Claimable Thorium Prize cost decreased by 50%!

- 2x the amount of Thorium in each event store claim!

- 3x the amount of Metal in each event store claim!

- Metal and Thorium payouts reduced in missions to offset the changes.


With the exception of the new equipment and Biomes being added after the event, these changes will be live immediately following the downtime.

Good luck out there.

WC:RA/BP Community Manager
Community Rules: CLICK HERE
Submit a Support Ticket: CLICK HERE
  • Kyle Battle
    Kyle Battle
    Greenhorn
    Joined Jun 2017 Posts: 4
    Hi Chris, thx for the update, sounds cool.  If I find something weird in gameplay after this update - possibly a bug or exploit/cheat - do I report it here or ???
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 3,102
    You are welcome to report it here or in a new thread :)
    WC:RA/BP Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • Kyle Battle
    Kyle Battle
    Greenhorn
    Joined Jun 2017 Posts: 4
    edited 16 Nov 2017, 1:49AM
    Cool thx - I was checking attacks on my base just now and noticed something weird I've never seen before. I have 4 Transformers and the attacker managed to destroy 1 early on. He was nibbling around the edges of my base with Zeus vehicles.  After destroying my Power Plant however, my 3 remaining Transformers magically exploded :smile:. That can't be right, right?  I've known since I started playing that destroying the PP weakens the transformers - but blowing up? All simultaneously?

    =EDIT= and just to be clear, none of his vehicles were anywhere near these 3 transformers - nor were any of his air attacks targeting them or anything else. These 3 trans are spread out far from each other and they hadn't been attacked in any way up to that point. They just went *boom* after my PP blew up.
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 3,102
    Weird! If you have that replay still - try capturing it on video and submitting it to Support along with your ID. That'd be super helpful for them to investigate.
    WC:RA/BP Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
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