I found something curious...

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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    Yard said:

    @Thane_Mantis said:
    Here guys, I had an interesting idea awhile ago that I've been meaning to get an opinion on.
    So, LinkedIn of course has a Private Messaging system of sorts, and I've been thinking about maybe reaching out to the people I've found to have been involved with Shadow Forge and asking them if they can provide any info on what happened to it.
    Thoughts everyone?

    They're probably still bound by NDAs.

    Hmm, maybe. Still, they might be able to provide some hints as to what happened right? Besides, why would an NDA prohibit someone from speaking about how a project failed? I could get them not wanting to give details about the project itself maybe, but why development ceased would be a bit odd.
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    @Thane_Mantis said:
    Yard said:

    @Thane_Mantis said:

    Here guys, I had an interesting idea awhile ago that I've been meaning to get an opinion on.

    So, LinkedIn of course has a Private Messaging system of sorts, and I've been thinking about maybe reaching out to the people I've found to have been involved with Shadow Forge and asking them if they can provide any info on what happened to it.

    Thoughts everyone?

    They're probably still bound by NDAs.

    Hmm, maybe. Still, they might be able to provide some hints as to what happened right? Besides, why would an NDA prohibit someone from speaking about how a project failed? I could get them not wanting to give details about the project itself maybe, but why development ceased would be a bit odd.

    I suppose so, and nothing would be lost just by asking. They might find it a little weird but hey, maybe this happens a lot on LinkedIn, that's kinda the purpose of the sight, sorta, right? (I don't use LinkedIn, as you may have gathered).

    Do share any "juicy deets" you happen to extract.

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  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 6,588
    Yard said:

    @Thane_Mantis said:
    Here guys, I had an interesting idea awhile ago that I've been meaning to get an opinion on.
    So, LinkedIn of course has a Private Messaging system of sorts, and I've been thinking about maybe reaching out to the people I've found to have been involved with Shadow Forge and asking them if they can provide any info on what happened to it.
    Thoughts everyone?

    They're probably still bound by NDAs.

    Hmm, maybe. Still, they might be able to provide some hints as to what happened right? Besides, why would an NDA prohibit someone from speaking about how a project failed? I could get them not wanting to give details about the project itself maybe, but why development ceased would be a bit odd.
    It would probably be to avoid making other companies stealing there own ideas as they can still use these concepts in future developments.

    Finally, companies are never happy to speak about there own failures and a cancelled project is a failure in some sort as that won't be able to make money out of it.
    Video games don't cause violence, lag does.
  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 18 Dec 2017, 4:14PM
    Yard said:

    I suppose so, and nothing would be lost just by asking. They might find it a little weird but hey, maybe this happens a lot on LinkedIn, that's kinda the purpose of the sight, sorta, right? (I don't use LinkedIn, as you may have gathered).

    Nah, I think the site is mostly just a place for people to put details about themselves up to help find jobs. I think to some extent its actually become known as "Professional Facebook" (at least thats what a former college teacher of mine called it once or twice lol) to help people connect with potential job offerings and the like, rather than help people dig up lost game details.

    You may be right though that perhaps this happens on occasion, we just don't see it. I so watch some of Liam Robertson's content on YouTube (he's a video game historian and does alot of what I've been doing here lol, digging up lost titles and trying to uncover what happened to them) and I believe he has made connections with some devs who have worked on canned titles. Maybe LinkedIn is one potential way he's done this.

    He also tries to find out why some games (such as the infamous Mass Effect: Andromeda) were released to total disaster as well lol. If for some reason you've enjoyed watching what I've been doing here with sort of exposing any hidden details about games we possibly shouldn't know about, you'd definitely enjoy his content. Well made, researched, and put together content.

    Not something you see alot on YouTube these days lol.
    Yard said:

    Do share any "juicy deets" you happen to extract.

    Will do.
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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 18 Dec 2017, 6:54PM
    OK, I fired off a message to one of the people known to have been involved with Shadow Forge. Hopefully they'll get back within the next 30 days because I had to take out a friggin Premium Trial on LinkedIn just to send that damned message (seriously LinkedIn, you have to pay to send PM's, what the hell_?) and I have 30 Days til that runs out, or I'll to possibly pay £24 quid to keep up the conversation.
    (And I sure as shit_ ain't doing that.)

    Anyways, my complaints with LinkedIn's pretty rubbish system just to send "InMail" aside, in the meantime, now we play the waiting game...
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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 18 Dec 2017, 7:59PM
    Yard, this may be off particular interest to you.

    OK, whilst waiting for that Shadow Forge Team member to get back to me, I decided to go back off to hunting down anything else I could find relating to KIXEYE projects that never really saw the light of day (or may right now be in development.)
    Minor Update to that by the way: One of the perks of having a Premium Subscription to LinkedIn (or really a free trial in my case lol) is being able to see who's viewed your profile and when. The guy I contacted has seen my page, so I know he's aware of me at any rate. Hopefully this means he'll respond soon.

    Anyways, I remembered a site I found awhiles ago called Art Station. Its a bit like DeviantArt really where creators can upload bits of work and showcase their portfolio's. I remember originally I found some character and building art from WC on it awhiles back, but also I've found bits and bobs from Backyard Monsters (both the original and the mobile version Unleashed.) Character/monster artwork and whatnot. Remembering that I decided to go have another look around. See what could be found.

    And upon returning to the site (haven't found anything so far relating to Shadow Forge or Kingdom Maker,) that's what I've found again. Material from BYM:U. Specifically what looks like concept art from some monsters that were either cut during development or never made it into the game due to its death. Links are here and here for anyone that wants to see em. Any thoughts guys? Yard?

    Also, found these hi-poly 3D Models for Monsters we did see make it into the game (links here) and some animated 3D Models/sprites as well of Brain and Fink (link here.) Also, this bit of art featuring Fink as well. So... that's kinda cool.
    EDIT: Also found this piece of art. According to its description, this guy was supposed to act as the "foil" so to speak of the tutorial Monster (if you don't remember him, its this guy, who is apparently named "Grimble" according to the title) from BYM:U.
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    That's some cool looking art you dug up. Also it's crazy that you have to pay to send PMs on LinkedIn (minus the free trial of course), I had no idea.

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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    Yard said:

    That's some cool looking art you dug up.

    Yeah, I didn't expect to find that whilst looking around ArtStation. Im glad I did though, its cool to see some of the art they had done for it. Im curious, does the first piece I linked too remind you of Fomor a bit like it does for me?
    Yard said:

    Also it's crazy that you have to pay to send PMs on LinkedIn (minus the free trial of course), I had no idea.

    Yeah, its ridiculous. I mean, I get they have to make cash somehow, but the Premium thing is absurd. Especially considering how pricey it seems to be. £20 a month + VAT = just under £25 a month for the benefit of knowing who's look at your profile, and the ability to PM someone. There are a couple other Premium Features, like some special analytics data I believe, as well as take some course thingies offered on LinkedIn, which is fine, but I feel PM'ing shouldn't be paid of a paid for subscription package. Make that sh*t free, the way it should be.
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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 21 Dec 2017, 2:20PM
    Yard, I also found these bit of artwork from BYM:U as well that I meant to post but didn't because I thought they had actually been used in the game. Turns out they hadn't, so yeah, thought it was worth adding in.

    What seems to be a Town Hall concept which, based on promo images and from what I can recall having once played the game myself was never implemented and they instead stuck with the familiar design of the original game's. 
    And according to the title/description of to the side of this bit of work, these various Resource Harvester buildings (personally they look more like towers to me, but whatever,) which again never seemed to have been implemented.

    From what I can see running a search on ArtStation for "backyard monsters," that's near enough everything relating to BYM and BYM:U on ArtStation's site. There were these other pieces that I'll list below if you're interested in seeing them again, such as character artwork/concepts and the like, but they were all used in some capacity, such as promo images. You may recognise a few, since I believe they were used in places such as the games loading screens as well.

    Here's the list.
    Any more thoughts Yard?
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    The monster concepts one doesn't appear to work as a link for me.

    That resource harvester one wasn't posted all that long ago, I wonder why that is.

    Interesting stuff.

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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 21 Dec 2017, 2:24PM
    Yard said:

    The monster concepts one doesn't appear to work as a link for me.

    Strange, I could've sworn it worked for me when I first had linked it. Fixed now.
    Yard said:

    That resource harvester one wasn't posted all that long ago,

    Hmm, didn't notice that bit about the post dates til you pointed it out. Neither was the town hall by the looks of it. Nice spot.
    Yard said:

    I wonder why that is.

    Maybe the artist had re-found that piece of work and thought "Hey, I can add this to my portfolio" or something similar to help show of their skill. By the looks of it they've already got the skill down to work on other things like character/creature designs, but less focused on buildings, so that shows they can do that as well.
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    @Thane_Mantis said:
    Maybe the artist had re-found that piece of work and thought "Hey, I can add this to my portfolio" or something similar to help show of their skill. By the looks of it they've already got the skill down to work on other things like character/creature designs, but less focused on buildings, so that shows they can do that as well.

    Probably. I had a very fleeting hope for a resumption of development for BYM:U, but that's a pipe dream. A big one.

    To the guy's credit he seems like a good artist, I also checked out some of his other stuff.

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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    Yard said:

    @Thane_Mantis said:
    Maybe the artist had re-found that piece of work and thought "Hey, I can add this to my portfolio" or something similar to help show of their skill. By the looks of it they've already got the skill down to work on other things like character/creature designs, but less focused on buildings, so that shows they can do that as well.

    Probably. I had a very fleeting hope for a resumption of development for BYM:U, but that's a pipe dream. A big one.

    Yeah, it is. Its a shame KIXEYE just tosses aside projects like that after barely putting any effort in.
    Just curious, why do you want BYM:U to resume development again? What about BYM?
    Yard said:

    To the guy's credit he seems like a good artist, I also checked out some of his other stuff.

    Yeah, their work is pretty **** awesome. I wish I could draw like that, but all I can do is crap Photoshop jobs lol.
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    @Thane_Mantis said:
    Yard said:

    @Thane_Mantis said:

    Maybe the artist had re-found that piece of work and thought "Hey, I can add this to my portfolio" or something similar to help show of their skill. By the looks of it they've already got the skill down to work on other things like character/creature designs, but less focused on buildings, so that shows they can do that as well.

    Probably. I had a very fleeting hope for a resumption of development for BYM:U, but that's a pipe dream. A big one.

    Yeah, it is. Its a shame KIXEYE just tosses aside projects like that after barely putting any effort in.
    Just curious, why do you want BYM:U to resume development again? What about BYM?
    Yard said:

    To the guy's credit he seems like a good artist, I also checked out some of his other stuff.

    Yeah, their work is pretty **** awesome. I wish I could draw like that, but all I can do is crap Photoshop jobs lol.

    I'm mainly just itching for any BYM-related content.

    I too can do crap Photoshop jobs, though I prefer Gimp.

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  • Thane_Mantis
    Thane_Mantis
    Skilled Warrior
    Joined Jul 2017 Posts: 394
    edited 21 Dec 2017, 9:00PM
    Yard said:

    I'm mainly just itching for any BYM-related content.

    Yeah, I suppose I can get that. I wonder if that JigglyPuff person who made a few brief appearances here ever managed to get anything done in regards to contacting KIXEYE and/or DECA. Its an outstanding long shot, but hey, maybe something could come of it, right?
    Yard said:

    I too can do crap Photoshop jobs, though I prefer Gimp.

    I tried GIMP once, could never get used to it? You ever able to get used to Photoshop or is GIMP definitely more your area?
    Speaking of image editing and the like, did you use GIMP (or Photoshop) and make that Kozu signature?
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  • Yard
    Yard
    Unicorn Overlord
    Joined Nov 2010 Posts: 11,836

    I probably prefer GIMP as it's the one I've used more often, being free and all. It's been a while since I've used either though. And yeah, I'm fairly sure I made my signature in GIMP. I know I did with my old pineapple one.

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