Downtime & Release Notes - 2017.10.27

CM Chris
CM Chris
KIXEYE Community Manager
Joined Mar 2014 Posts: 2,793
edited 27 Oct 2017, 6:00PM

Commander,

The following Changes & Fixes have been applied on the Friday 10/27 update.


Nightmare: Resurrection!

The skies have darkened, the dead walk the earth, and all around you men and women quake in fear. A brave few are willing to stand and fight.

Will you?

Operation: Resurrection is back, and more terrifying than ever. Return to the field for double XP, and dramatically improved prizes. See here for all the details!


Zombie Onslaught!

Onslaught has returned! You have one attempt to defeat the waves of ruthless Undead, with hundreds of Single-Use Zombies up for grabs. See here for the details!


Building Repair Reductions

Prior to this update, repairing your buildings in bulk was cheaper than repairing them individually. In order to standardize repairs, we’ve changed the in-game logic so that repairs will always cost the same, regardless of whether you repair buildings one at a time, in groups, or all at once.


At the same time, we’ve dramatically reduced the building repair costs across the board. On average, you should see 50% reduction when repairing buildings, both in terms of time and Gold.


General Changes & Fixes

Bug Fixes

  • In some cases, units would get stuck in their firing animation as they switch targets, despite not actually firing. This has been corrected.


WC:RA/VC Community Manager
Community Rules: CLICK HERE
Submit a Support Ticket: CLICK HERE
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 2,793
    UPDATE: We've elected to re-enable Intel and Bastion bases until midnight PDT tonight. Get what you need now so you're primed for Nightmare: Resurrection!
    WC:RA/VC Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
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