AXIS Frigate

  • dom.friant
    dom.friant
    Incursion Leader
    Joined Sep 2014 Posts: 1,369

    Correction: 7 weapons on the enforcer, and default 3 specials :p

    So give an axis frigate lots of weapons and specials and call it a day! :D A little super fast weapons platform... that shouldn't be too hard for Rhea, who still can't seem to manage to get us a sensor that the aliens can't jam. I'm about ready to flush her out the air lock personally... no wonder we aren't getting an axis frigate...
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    @dom.friant said:
    Nightmare Deathlock said:

    Correction: 7 weapons on the enforcer, and default 3 specials :p

    So give an axis frigate lots of weapons and specials and call it a day! :D A little super fast weapons platform... that shouldn't be too hard for Rhea, who still can't seem to manage to get us a sensor that the aliens can't jam. I'm about ready to flush her out the air lock personally... no wonder we aren't getting an axis frigate...

    That would make it basically a bad battleship xD would make a interesting weird ship x though... And probably broken af to. Also since when has half the lore characters done anything smart like that xD

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887

    Did you just miss the point "damage is hard to determine because they dont know if theyre being fired at from in the ship"? Boarding a ship doesnt just mean landing on top of the thing, you have to determine marine health bars, the ships crews own health because obviously the ship itself doesnt have mini guns to take care of the boarding party, the time the boarding crew stays, the health of the pod itself befor reaching the ship, the effects of the crew boarding, the dps output and how many actual marines are landing there... See all that? All the squadrons needed was the fuel meter and boom brand new carrier weapon. A boarding party takes way to much to implement as a weapon of its own... And really isnt going to be worth the effort in a game thats always a fleet of ships killing eachother or a fleet blowing up a base... Which btw the entire city is under the base according to the planet graphics so i doubt we loose msny civilians

    Again you are missing the point.

    You don't need to be concerned with Crew health and costs when you have an unlimited amount of fighters and bombers to use at anytime.

    As such you can base the worth of what the Marine are doing based just on what the boarding squadrons are doing for the answer. 

    Just like most other aspects of this game, you just need a representation of function despite any actual workings and/or meta to sustain a greater effect for the use. 

    Hence say the question for how Stasis should work, Dps can be increased to reflect the worth of Marines still in the Ship once the Boarding Squadrons say land to amount to the difference that once they are destroyed or leave due to out of fuel to stay around for the idea that Troops are still inside. 
    But realizing of course of there are no Boarding Squads around to send in more Troops or even provide support by weapons of the ship, then interest of Stasis ad Dps is equally hampered. 

    You are trying to give to much credit for the worth of words used that essentially perhaps a few actual aspects of the game would support in doing so of anyways. 

    Also, as of yet, no Ship otherwise even Supports the idea of having any practical defense once Troops would be in the ships also. 

    If graphically it would make more sense that the boarding squadrons/Shuttles would have weapons being used "also", then so be it. But as far as meta is concerned doesn't have to be the 100% reason why for representation let alone function. 

    The proposition just has to exist. 

    It is a very reasonable idea for how anything else works in this game and has not on reflection so far of what doesn't. 

    Your concern of Civilians and Troops themselves is like saying Ship have energy and power requirements when using. If they do, they are just all summed up on Armor Points/Health Points and that is it as such is not even say mentioned within description info-lets to say any ship. 


    Thanks,

    MVK
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    facepalm my point is the multitude of extra stats required for a boarding party. You need all of what i mentioned in order for it to work correctly, otherwise your creating literally another squadron which kills the boarding partys point entirely

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 11 Oct 2017, 9:50PM

    facepalm my point is the multitude of extra stats required for a boarding party. You need all of what i mentioned in order for it to work correctly, otherwise your creating literally another squadron which kills the boarding partys point entirely

    No it is not if the outcome gains an additional effect for the worth of what it would be with additional stats without having any. 

    Which is the whole point to the idea like half everything else in VEGA as it is. 

    It is just a name at the time for what it is worth to have and representing the function for such for how it still just operates.

    You don't need extra stats for the worth of effect for the boarding party then what VEGA already offers.

    And what kills the boarding party is the boarding party losing their ships or running out of fuel say equally. 

    Naturally there can be say the worth of defense to incline that once the boarding ships are done forces within a ship from boarding in the first place can longer sustain a presence. 

    And just like squadrons, one can always survive to get more reinforcements from the main launching ships of squadrons. 

    Why you still insist there has to even be a letter or number in a worth not used in the game already is beyond me.


    Thanks,

    MVK
  • Revann
    Revann
    Master Tactician
    Joined Jan 2014 Posts: 2,250

    @M.V.K.0 said:
    Nightmare Deathlock said:

    facepalm my point is the multitude of extra stats required for a boarding party. You need all of what i mentioned in order for it to work correctly, otherwise your creating literally another squadron which kills the boarding partys point entirely

    No it is not if the outcome gains an additional effect for the worth of what it would be with additional stats without having any. 

    Which is the whole point to the idea like half everything else in VEGA as it is. 

    It is just a name at the time for what it is worth to have and representing the function for such for how it still just operates.

    You don't need extra stats for the worth of effect for the boarding party then what VEGA already offers.

    Thanks,

    MVK

    All that does is address, why don’t drones have extra effect. Stasis field deemed op, why not have a stasis drone?

    -Git Gud 
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    @M.V.K.0 said:
    Nightmare Deathlock said:

    facepalm my point is the multitude of extra stats required for a boarding party. You need all of what i mentioned in order for it to work correctly, otherwise your creating literally another squadron which kills the boarding partys point entirely

    No it is not if the outcome gains an additional effect for the worth of what it would be with additional stats without having any. 

    Which is the whole point to the idea like half everything else in VEGA as it is. 

    It is just a name at the time for what it is worth to have and representing the function for such for how it still just operates.

    You don't need extra stats for the worth of effect for the boarding party then what VEGA already offers.

    And what kills the boarding party is the boarding party losing their ships or running out of fuel say equally. 

    Thanks,

    MVK

    Sooo squadrons then? Your not describing anything about a actual boarding party, your literally making another squadron suggestion

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 11 Oct 2017, 10:01PM

    @M.V.K.0 said:
    Nightmare Deathlock said:

    facepalm my point is the multitude of extra stats required for a boarding party. You need all of what i mentioned in order for it to work correctly, otherwise your creating literally another squadron which kills the boarding partys point entirely

    No it is not if the outcome gains an additional effect for the worth of what it would be with additional stats without having any. 

    Which is the whole point to the idea like half everything else in VEGA as it is. 

    It is just a name at the time for what it is worth to have and representing the function for such for how it still just operates.

    You don't need extra stats for the worth of effect for the boarding party then what VEGA already offers.

    And what kills the boarding party is the boarding party losing their ships or running out of fuel say equally. 

    Thanks,

    MVK

    Sooo squadrons then? Your not describing anything about a actual boarding party, your literally making another squadron suggestion

    Squadron/Boarding Group..whatever is not the point by then.

    It will just function like Squadrons do without their specific effect for the effect of what would be a boarding ship, which is based on squadron functions for their workings but not their operative from a Carrier equally that otherwise would be a Boarding "Ship" itself other then Boarding Groups/Squadrons. 

    Stasis would not be OP if limited to its' effect but realize it would gain the power in idea still of the effect due to the interest of having a Max Target of 2. 

    And since of a squadron interest without being one to say, can still sustain relative values of reasonable to moderate-high dps interests.

    But realize of course, Boarding Groups/Squadrons would still have the practical life expectancy as standard Squadrons do already, rather of drone or not.

    See it as Shuttles more then Squadrons actually, be the best representations for it. 

    Boarding Shuttles from the Boarding Ship will attacks ships like Squadrons, but say be more closer for initial attack once attacking. Slightly to Slight, if not partially moderate, range reductions. Stasis Effect upon once attack is started and reasonable dps also as well. 

    The Shuttles can say look like they are hovering more directly over the ship then flying still from the outside, perhaps even with some weapons fire effect, but essentially just hovering.

    They could have say least an graphical effect of little burst/flashes of light going towards the ships as if it is being boarded by Troops-n-Suits or Pods. And the Ship can looks like damage is coming from it in terms of the weapon type the Boarding Shuttle offers.

    Makes complete sense to me and making a small animation for it wouldn't be hard. 


    Thanks,

    MVK
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 12 Oct 2017, 12:36AM

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    If the Ship has Shuttles and the Shuttles are sent from the Ship to Be used a means to provide boarding upon another ship the the originating ship of the shuttles then the ship providing the shuttles is a boarding ship.

    You are trying to justify the worth of means for a way.


    Thanks,

    MVK
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    @M.V.K.0 said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    If the Ship has Shuttles and the Shuttles are sent from the Ship to Be used a means to provide boarding upon another ship the the originating ship of the shuttles then the ship providing the shuttles is a boarding ship.

    You are trying to justify the worth of means for a way.

    Thanks,

    MVK

    Are the shuttles physically attaching to the ship and releasing troops?

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 12 Oct 2017, 12:55AM

    @M.V.K.0 said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    If the Ship has Shuttles and the Shuttles are sent from the Ship to Be used a means to provide boarding upon another ship the the originating ship of the shuttles then the ship providing the shuttles is a boarding ship.

    You are trying to justify the worth of means for a way.

    Thanks,

    MVK

    Are the shuttles physically attaching to the ship and releasing troops?

    Could say so of course, but in general so far, no. They are just releasing troops or pods at the most.

    Graphically saying that a group of shuttles are hovering and say one or two at a time goes down to attach to the ship and then go back to a hovering mode think is too much a change from how Squadrons currently work for it to be a practical idea without making it into a completely new idea, which wouldn't be the idea for it, but could still say a nice one, but so is troop levels also.

    But, once thinking for a worth of Stasis to be more practical, once the Shuttles start in around about of hovering and/or hovering they could maybe emit a Stasis Field towards the ship. 
    Be like a small ring that gets bigger towards the ship but once say at the ship dissipates away.

    Given think all the high Level of Shuttles would maybe have 4 Shuttles per group, otherwise always just two. But is still mainly for graphics then any further representational function. But with possible increase Armor, Stasis and Dps would be more easier to break down against the difference for Shuttle Group/Squadron damage.

    But is the Main Boarding Ship could have a Max of 4 Shuttle Groups then that would be a total of 16 Shuttles in all. Beyond Meta reference could say least 80 Troops by then.


    Thanks,

    MVK
  • Saladman
    Saladman
    Minor Nuisance
    Joined Sep 2016 Posts: 156
    Boarding parties? ****?
  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    Saladman said:
    Boarding parties? ****?
    For name sake really, not so much as function but in a representing fashion. But some ideas say have come across to where that working could be more easier applied for the specific then anything in general.

    I think for sustaining the Specialist Class Hull out it would work perfect for keep say the Max Targets of 2 and Squadron Damage also and essentially everything else about the Ship and still getting a new ship with it as well. 


    Thanks,

    MVK
  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,732

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    It may as well be a squadron- basically, you are describing a small craft that flies from a carrier to an enemy ship, that deals damage to that enemy ship in some fashion until it's timer expires, then it returns. The idea is very different, but in real terms of how it works in the context of combat, it's not much different aside form having a "weapon" range of 0.

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 12 Oct 2017, 2:00PM
    Trying to actually post in this forum is ridiculous.

    But otherwise, Exactly. 

    Instead of seeing it as Squadrons see more as Shuttles instead. And for how Squadrons would still work for what is a Shuttle now might actually present say maybe a weapons range for perhaps 5-10, but for how Shuttles otherwise to be for working other then Squadrons say the Weapons Range of 0 might be well more applying. Especially for any Hovering concerns, but for Stasis versus Dps, maybe a weapons Range still of 5-10 might be nice, instead of maybe a Squadrons practical 100-400 Range?? As such the range might need to be alittle higher for say perhaps least a straight second difference, even if still for first second of.

    But Stasis is really the main stay for the worth of Shuttles so far. 

    But I'll try to break it down for where things have gone so far without still maybe some ideas.

    1. Boarding Ship/AXIS Specialist Class Hull
                              |
                              |
    2. Boarding Shuttle/Boarding Squadron
                              |
    3. Target to be boarding
    _________________________________________________________________________________________________________________

    1. Boarding Ship/AXIS Specialist Class Hull:
    1 Shield                          Max Targets 2
    2 Armor                         Damage to Squadrons +50%  to 185%
    2 Components/Specials   Alien Resistance
    1 Weapon                       Plasma Resistance
    4 Bays/Hangars              360 Degree Firing Arc

    2. Boarding Shuttle(Shuttle Group)/Boarding Squadron
    Reduced Range for Normal Range(Not bonus or there lack of effect) - If Squadrons say normally have least 8k range, Shuttles have say 5k-6k
    Stasis Effect 10% to 40%
    Damage per Second 90 to 125
    Moderate to Slightly High/Higher Armor Values
    Reasonable Speed to Moderate-High Speed
    Moderate to High Flight Times
    Weapons Range 0-20
    Shuttles are Weapon Type Based and effect damage as per Shield Armor Relations (100% Shield Bypass should be Standard though)

    3. Target to be boarding
    Component/Special to aid in Defense against Boarding Shuttles or any viable Anti-Squadron Weapon
    ___________________________________________________________________________________________________________________

    None of this is say fixed stats so far but general idea perhaps what stats should be in areas of interest and specific types of stats to change for say final meta. 

    3. Could be more Marauder focused but not still say limited to if applied only of. Mainly if Released as a viable Component/Special, Marauders just get it first essentially. 

    Again, there has been some more detail on other differences for the worth of Shuttles and the Boarding Ship/AXIS Specialist Hull, but again the idea is just perhaps find a New Ship still in somewhat a New Ship without changing really the Ship, as much if any.

    If Shuttles have to be maybe Shuttle or Pod Launchers instead for some sort of Drone to keep it as a Weapon listing instead of a Bay or Hangar change for what Carriers have, that is fine. The effect of outcome is mainly the idea then say a change of Meta even though some Meta difference would be nice.

    Any further ideas, comments or suggestions would be nice.


    Thanks,

    MVK

  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    @V e s p o said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    It may as well be a squadron- basically, you are describing a small craft that flies from a carrier to an enemy ship, that deals damage to that enemy ship in some fashion until it's timer expires, then it returns. The idea is very different, but in real terms of how it works in the context of combat, it's not much different aside form having a "weapon" range of 0.

    My main point is the fact a boarding crew will have to actually attach to the ship and release a crew into it or on top of it. If they just fly around, close to or not its not actually boarding the ship.

  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 12 Oct 2017, 2:20PM

    @V e s p o said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    It may as well be a squadron- basically, you are describing a small craft that flies from a carrier to an enemy ship, that deals damage to that enemy ship in some fashion until it's timer expires, then it returns. The idea is very different, but in real terms of how it works in the context of combat, it's not much different aside form having a "weapon" range of 0.

    My main point is the fact a boarding crew will have to actually attach to the ship and release a crew into it or on top of it. If they just fly around, close to or not its not actually boarding the ship.

    You don't have to attach to board a ship. But they could still attach of course, but even if they did, just for the graphics, they could unattach and still say hover around then fly around to attach again later say for Dps round two instead of dropping explosives or firing projectiles or energy. 

    Might be easier to some thoughts, don't get me wrong, but don't think is easiest to all thoughts though.


    Thanks,

    MVK 
  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,732

    @V e s p o said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    It may as well be a squadron- basically, you are describing a small craft that flies from a carrier to an enemy ship, that deals damage to that enemy ship in some fashion until it's timer expires, then it returns. The idea is very different, but in real terms of how it works in the context of combat, it's not much different aside form having a "weapon" range of 0.

    My main point is the fact a boarding crew will have to actually attach to the ship and release a crew into it or on top of it. If they just fly around, close to or not its not actually boarding the ship.

    So in effect- i's a squadron that deals damage to a target ship at a range of zero.
  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887
    edited 12 Oct 2017, 2:53PM
    V e s p o said:

    @V e s p o said:
    Nightmare Deathlock said:

    Then its not a boarding ship by any means, its a squadron, a boarding ship is COMPLETELY different from squadrons. Squadrons act like the uavs from bp... Boarding a ship means physically getting on or into a ship, not flying close to it

    It may as well be a squadron- basically, you are describing a small craft that flies from a carrier to an enemy ship, that deals damage to that enemy ship in some fashion until it's timer expires, then it returns. The idea is very different, but in real terms of how it works in the context of combat, it's not much different aside form having a "weapon" range of 0.

    My main point is the fact a boarding crew will have to actually attach to the ship and release a crew into it or on top of it. If they just fly around, close to or not its not actually boarding the ship.

    So in effect- i's a squadron that deals damage to a target ship at a range of zero.
    I would say yes, rather they attach or not according to current Squadron functions for operating on a Boarding Shuttle equal behalf. Given you don't have to specific attack a squadron itself to destroy it when still directly firing at it alone when it is targeted, with or without Area of Effect to apply for why that would work.


    Thanks,

    MVK
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    facepalm yea you have to actually attach to the ship to board it... Or the crew has to physically land on the ship and atrack from there, also squadron range is zero by default since they can fly anywhere around the ship not physically boarding it. Get your facts straight. Boarding a ship isnt flying a little ways over it slightly closer than a squadron, its actually landing on the ship itself and attacking it.

  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,732

    facepalm yea you have to actually attach to the ship to board it... Or the crew has to physically land on the ship and atrack from there, also squadron range is zero by default since they can fly anywhere around the ship not physically boarding it. Get your facts straight. Boarding a ship isnt flying a little ways over it slightly closer than a squadron, its actually landing on the ship itself and attacking it.

    Yes but in game terms, it is really no different, other than having an attack range of zero, it's still just a special case of a squadron that inflicts "boarding" damage type- that may carry additional effects. If you want to detail out the health and progress of each marine through the target ship, then you are talking a whole different level of abstraction than this game works at. From the combat screen, you'd just see the "squadron" get to the target ship, then the target ship take damage/suffer whatever side effect there is.

    Now if "boarders" could actually take control/ownership of a ship and transfer it from you're opponent's inventory to yours, that would really be something and would be heavily exploited.
  • Ersha66
    Ersha66
    Minor Nuisance
    Joined Mar 2016 Posts: 150
    still trying to figure how this topic derailed from frigates to boarding ships u.u
  • dom.friant
    dom.friant
    Incursion Leader
    Joined Sep 2014 Posts: 1,369
    edited 12 Oct 2017, 8:19PM
    Ersha66 said:
    still trying to figure how this topic derailed from frigates to boarding ships u.u
    Yeah me too. I don't care about boarding ships and I didn't follow that very well, and it seems somewhat outside the scope of this game. But I do want to see another frigate!!!

    So I'll get it back on track. After my last comment about adding more firepower I got to thinking about what an axis ship might actually have as far as weapon slots go.

    I decided to take a loot at the progression of cutters (looking at mk1), the other ship with stasis resist.

    Taipan - 3
    Gharial - 4
    Komodo - 3
    Python - 3
    Basilisk - 4
    Decimator - 5
    Vindicator - 5

    Progression flip-flops between 3 and 4, but moves to 5 with the last two.

    The frigates (again mk1):
    Harrier, Talon, Osprey - 2
    Nighthawk - 3
    Condor - 3
    Eagle - 3
    Hurricane - 3
    Tornado - 4

    Starts with two for the tiny ones, consistently at 3 until Demon Corp. ISC follows the lots of armor less firepower formula, and Demon Corp flips that. 

    After looking a the cutters I see three possible trains of thought:

     - Take the most common weapon slot number and add 1 for xeno/axis, which results in 4 on cutters increasing to 5. Frigates most common number is 3, so 4 on an axis frigate, same as DC.
    - Take the highest weapon slot number and add 1 for xeno/axis. Again this results in 4 for cutters increasing to 5, same for Frigates, so axis frigate gets 5.
    - Similar to the above, take the DC hull and add 1. So again end result is 5 for each.

    So 4 or 5, not sure which. Frigates get a special instead of a weapon at mk4 so even if it got 5 at mk1 it wouldn't make it redundant to a cutter. Plenty of slots to stack all the xeno specials. :) Or make a seriously armored cargo ship with armored hold. And of course electric rails and heavy shatter would be fun...

    I would still give an axis frigate the same stasis resist on markup, and same sector speed (which happens to be the highest now I believe).

    Armor slots are all over the place ranging from 0-3, though a single one is most common. There is precedence for two shields, so that could be interesting...

    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,732
    edited 12 Oct 2017, 8:14PM
    Ersha66 said:
    still trying to figure how this topic derailed from frigates to boarding ships u.u
    Only connection I can see is that both fall into the category of things Kixeye will never do. Can we talk about refit bays now?
  • Ersha66
    Ersha66
    Minor Nuisance
    Joined Mar 2016 Posts: 150
    It's history channel time!let's talk about zynthium mines, old sector wars and the extinct creature know in the past as the Carebear  
  • M.V.K.0
    M.V.K.0
    Strike-force Captain
    Joined Jan 2017 Posts: 887

    facepalm yea you have to actually attach to the ship to board it... Or the crew has to physically land on the ship and atrack from there, also squadron range is zero by default since they can fly anywhere around the ship not physically boarding it. Get your facts straight. Boarding a ship isnt flying a little ways over it slightly closer than a squadron, its actually landing on the ship itself and attacking it.

    You don't have to attach to board a ship, bottomline.

    Do you even play the game at all??


    Thanks,

    MVK
  • Night.owl
    Night.owl
    Minor Nuisance
    Joined Jul 2016 Posts: 269
    ...why not just call it a stasis drone and that it carries a mini stasis beam and be done with it?

    M.V, if you get really technical, when you board something, you do actually have to come into contact with it physically. Your people that is. You could 'land' on the enemy ship, send Marines out with grappling cables, teleporter/transporter etc but somehow or other, your people have to get ON the enemy ship. The problem is deciding what is going to touch the enemy ship, your people only or your boarding ship too.

    But frankly, you're better off just calling it a stasis drone and saying it carries a mini stasis beam or NET torpedo.
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,250

    Thats practically what ive been trying to imply... Yeah my way of saying it was probably not the best way :/ but still... A stasis drone would be fine if thats what your trying to suggest. Although it would have to be much weaker because it cannot be dodged.

  • Saladman
    Saladman
    Minor Nuisance
    Joined Sep 2016 Posts: 156
    boarding parties again?
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