Upcoming Release - Unreactive & Projectile Speed Display

GD Raikan
GD Raikan
BP Game Team
Joined Jun 2015 Posts: 70
GDA spoke on this during the Live Stream on the Battle Pirates Facebook Page:

We're currently planning (with the next release) to show the Unreactive and Projectile Speed stats in the stat block.

Here is an image I put together to show how it's going to appear.
  • The Projectile Speed units are technically in the same unit count as Combat Speed (for those who want to know).
  • Unreactive is in Seconds. 0s means that it is "fully Unreactive".

Just wanted to share. :)


"Talent you have naturally. Skill is only developed by hours and hours and hours of beating on your craft." -- Will Smith
  • Carlo DeNauw
    Carlo DeNauw
    Unicorn Overlord
    Joined Aug 2012 Posts: 4,035
    Sweet! How about splash info for weapons?  o:)
    "I'll admit- I avoid the forums, it's where motivation goes to die."
    -Unknown Game Developer... or is it?
  • akkisigg
    akkisigg
    Skilled Warrior
    Joined Jul 2015 Posts: 513
    This is awesome. Thank you for increased stat block clarity!
    "Fun" is subjective. What's fun for you may be dull for another. When you apply your subjective notion of "fun" onto another as an objective fact, you've set the standard that the only opinion that matters is your own and those kinds of people aren't much fun to be around.
  • TheOctopus
    TheOctopus
    Incursion Leader
    Joined Dec 2016 Posts: 1,350
    Very nice! Please sticky so it doesn't get lost!
  • owen mcgillivray
    owen mcgillivray
    Greenhorn
    Joined Sep 2017 Posts: 20
    more info ? who can be mad at that!

  • War_StalkeR
    War_StalkeR
    Incursion Leader
    Joined Sep 2014 Posts: 1,238
    edited 6 Oct 2017, 3:49AM
    GD Raikan said:
    GDA spoke on this during the Live Stream on the Battle Pirates Facebook Page:

    We're currently planning (with the next release) to show the Unreactive and Projectile Speed stats in the stat block.

    Here is an image I put together to show how it's going to appear.
    • The Projectile Speed units are technically in the same unit count as Combat Speed (for those who want to know).
    • Unreactive is in Seconds. 0s means that it is "fully Unreactive".

    Just wanted to share. :)


    What about submarines default visibility range? Launcher shockwave trigger stacks?
    Without a face, a single word, the flames of war unify
    Sundered clouds, a blooody rain, seas that fill the sky
    Capture the gods, advance the troops, fire consumes the towers
    Forge all spirits and bloodlines into the nine killing powers!
  • Spitfir3
    Spitfir3
    Skilled Warrior
    Joined May 2016 Posts: 512
    GD Raikan said:
    GDA spoke on this during the Live Stream on the Battle Pirates Facebook Page:

    We're currently planning (with the next release) to show the Unreactive and Projectile Speed stats in the stat block.

    Here is an image I put together to show how it's going to appear.
    • The Projectile Speed units are technically in the same unit count as Combat Speed (for those who want to know).
    • Unreactive is in Seconds. 0s means that it is "fully Unreactive".

    Just wanted to share. :)


    What about submarines default visibility range? Launcher shockwave trigger stacks?
    don't push the horses (c) :D
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,372
    lol  some folks you hand em a hundred dollar bill and they want to know why you didn't give them two of them.   :p
    image
  • Defaulted_One
    Defaulted_One
    Minor Nuisance
    Joined Mar 2013 Posts: 104
    this is awesome! Will this be retro active to existing tech or a going forward thing? 
  • War_StalkeR
    War_StalkeR
    Incursion Leader
    Joined Sep 2014 Posts: 1,238
    this is awesome! Will this be retro active to existing tech or a going forward thing? 
    I think for every tech since it tied to the UI, thus every weapon should have them.
    Without a face, a single word, the flames of war unify
    Sundered clouds, a blooody rain, seas that fill the sky
    Capture the gods, advance the troops, fire consumes the towers
    Forge all spirits and bloodlines into the nine killing powers!
  • War_StalkeR
    War_StalkeR
    Incursion Leader
    Joined Sep 2014 Posts: 1,238
    edited 6 Oct 2017, 6:46PM
    Dazandren said:
    lol  some folks you hand em a hundred dollar bill and they want to know why you didn't give them two of them.   :p
    All difference is whether stat looks neat in the interface of Battle Pirates or I have to look for it in item database at thedarkalliance forums. Simple as that.
    Without a face, a single word, the flames of war unify
    Sundered clouds, a blooody rain, seas that fill the sky
    Capture the gods, advance the troops, fire consumes the towers
    Forge all spirits and bloodlines into the nine killing powers!
  • whatever11
    whatever11
    Minor Nuisance
    Joined Sep 2014 Posts: 219
    thanks for the new info, job well done :)

  • Charlie Pugwash
    Charlie Pugwash
    Unicorn Overlord
    Joined Feb 2013 Posts: 2,576
    Thank you SO MUCH.

    Next pretty-please: Minimum damage values for typed deflections.
    • "Best of luck, Captains! And may the odds be ever in your favour..."


    • Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.

    • First played: Shortly After Revenge Raid 2

    image
  • Ramanujadasa
    Ramanujadasa
    Potential Threat
    Joined Aug 2014 Posts: 50
    will turrets have the speed stats too?
  • Shapu_the_farm
    Shapu_the_farm
    Force to be Reckoned With
    Joined Sep 2015 Posts: 1,998
    What is the preferred speed unit?  Is it m/s, mph, kph, in/hr, perch/fortnight?
  • Jagang50
    Jagang50
    Minor Nuisance
    Joined Dec 2016 Posts: 100
    coins/hr
  • Makarovnik
    Makarovnik
    Minor Nuisance
    Joined Aug 2017 Posts: 201
    In the case where one wants to stack specials to increase a certain stat like projectile speed or splash but using different damage type related specials which share that stat in common is the effect additive, or not?
  • gray beard
    gray beard
    Skilled Warrior
    Joined May 2011 Posts: 332
    what the hell happened to - more simple, shorter build and repair times ???   
    graybeard
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,372
    In the case where one wants to stack specials to increase a certain stat like projectile speed or splash but using different damage type related specials which share that stat in common is the effect additive, or not?
    yes
    image
  • Danga Kabinimas
    Danga Kabinimas
    Potential Threat
    Joined Sep 2013 Posts: 64
    Awesome,, it be nice if the stats showed calculated value rather than just % increase.  ie. splash +150% : 96
    Take your butthurt and go play candy crush 
  • mark.wallace.1276
    mark.wallace.1276
    Greenhorn
    Joined Oct 2013 Posts: 13
    Can    a  tide with houndtooth   refit do  this  raid  really  for us  poor  pirates  and  what specails can we put on to increase  range  ,damage, speed of  weapons
  • The_Vengeful_One
    The_Vengeful_One
    Moderator
    Joined Jun 2012 Posts: 4,073
    what the **** happened to - more simple, shorter build and repair times ???   
    Lets look at the Twinblade. My build for it, fully outfitted, is 13 days. Keeping with that same hull, its stat block is arguably the simplest one this year.
  • GoBigOrGo Home
    GoBigOrGo Home
    Skilled Warrior
    Joined Sep 2014 Posts: 317
    What is the preferred speed unit?  Is it m/s, mph, kph, in/hr, perch/fortnight?
    Probably kph, no not kilometers, kixometers. This is pixels on a screen not real life.

  • gray beard
    gray beard
    Skilled Warrior
    Joined May 2011 Posts: 332
    reactive - - - nonreactive     simple to me   
    and a projectile that can't go faster than a moped doesn't need a speedometer  
    graybeard
  • Professor Yana
    Professor Yana
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,692
    reactive - - - nonreactive     simple to me   
    and a projectile that can't go faster than a moped doesn't need a speedometer  
    Unreactive really, really, isn't all that simple. You see, Ivan, different hulls have different levels of Unreactive.

    Some, like the Fangtooth, are completely Unreactive; weapon-based debuffs (like the Scrambler Cannon's accuracy reduction or the shockwave stacks from Impulse/Cryo Launchers) don't affect them in the slightest.

    Some, like the Punisher, are affected only briefly (the Punisher, IIRC, has an Unreactive time of 0.01 seconds, which means any weapon-based debuffs last one one-hundredth of a second).

    Some, like the assorted Interceptors (V2-H, V2-C, Frostburn), have an Unreactive time of 6 seconds. This means, while they will shed a given debuff in six seconds, they'll still suffer the full effect for that time. (That, I might add, is why you'll see Launcher stacks start building up on the Interceptors, even if they do start losing them pretty quickly; you wouldn't see that effect on the Fangtooth, because the launcher stacks wouldn't accumulate in the first place.)
     image
  • elitwo
    elitwo
    Strike-force Captain
    Joined Mar 2013 Posts: 706
    WHAT is "pychyic break" and what is "requires dread" ?
  • elitwo
    elitwo
    Strike-force Captain
    Joined Mar 2013 Posts: 706
    oh and is this weapon based or only on this bounty only hull?

  • Charlie Pugwash
    Charlie Pugwash
    Unicorn Overlord
    Joined Feb 2013 Posts: 2,576
    edited 12 Oct 2017, 3:41PM
    elitwo said:
    WHAT is "pychyic break" and what is "requires dread" ?

    elitwo said:
    oh and is this weapon based or only on this bounty only hull?

    They're features of the fangtooth, which is the next raid hull, has already been explained elsewhere if you bothered to look, and has nothing to do with bounty.
    • "Best of luck, Captains! And may the odds be ever in your favour..."


    • Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.

    • First played: Shortly After Revenge Raid 2

    image
  • elitwo
    elitwo
    Strike-force Captain
    Joined Mar 2013 Posts: 706
    ty i will go look....
  • Hunter WI
    Hunter WI
    Potential Threat
    Joined Dec 2015 Posts: 71
    I hope we can keep up with the Upcoming release's. It helps a lot in preparation. Thanks 
Sign In or Register to comment.