Downtime & Release Notes - 09/27

CM Chris
CM Chris
KIXEYE Community Manager
Joined Mar 2014 Posts: 2,764
edited 28 Sep 2017, 1:18AM


Commander,

The following Changes & Fixes have been applied on the Wednesday 9/27 update.


Support Turrets

Please see (https://www.kixeye.com/forum/discussion/711964) for a breakdown and discussion on the brand new base defence feature: Support Turrets!


Warpath

Please see (https://www.kixeye.com/forum/discussion/711961) for a breakdown and discussion on the upcoming PVP Event: Warpath!


Cheating and Exploit Fixes

Please see (https://www.kixeye.com/forum/discussion/711978) for a breakdown and discussion on the Security Update and Illegitimate Content Rollback.


Balance Updates

The following unit balance changes are now Live:


AVALANCHE (LEVEL 9)


There was a bug flatlining the damage of the Avalanche at its max value (as in: it started at it's max damage output and stayed there).  So, we're going to make it's old max it's new baseline and return the damage scaling.  This is definitely a buff to a turret that was starting to feel very ineffectual.  Remember when fighting the Avalanche to take it out quickly, before it spins up and becomes a massive threat:

  • Damage increased to 16k from 1.8k.

  • Shots per second decreased to 10 per second from 20 per second.

  • Damage scales 10% per Second of continuous fire to a maximum bonus of 200% at 20 Seconds.

  • Charge-Up (the time before it initially starts firing) reduced to 0.25 Seconds from 0.5 Seconds.

SURVIVORS

Hammer

The Hammer is a unique and interesting tank, but a few things were getting in the way of it feeling like good addition to the Survivors arsenal:


  • Reload Time reduced to 4 Seconds from 5 Seconds.

  • Roland's Level 1 Reload Time reduced to 5 Seconds from 6.25 Seconds.

  • Health Increased to 3.1m from 2.0m.

  • Roland's Level 1 Health increased to 4.5m from 3.0m.

  • Tech: Loading Efficiency

    • Reload Speed Bonus decreased to 35% from 40% (making it's post-time Reload Time roughly 3 seconds).

LIBERATOR
The Liberator was always intended to fill the role of an excellent generalist, but it was a little too effective in some areas, which limited choice between opposing Infantry types (especially on defense).  It is very important that all Factions have access to compelling Infantry, so we made a few targeted tweaks to the Liberator to ensure the choice between Liberators, Spartan ZKs, and Acolytes was a meaningful one:
  • Innate resistance to Burst Damage removed.
  • Weavers innate resistance to Burst Damage removed.
  • Tech: Anti-Armor Rounds
    • Damage to Vehicles Bonus reduced to 20% from 40%

CORPUS

Apollo

The Apollo had one major problem: it was NOT durable enough to be a front-line air unit.  We are making a targeted change to alleviate that weakness:

  • Health increased from 1m to 2.5m.

  • Oren's Level 1 Health increased from 1.5m to 3.5m.

Phalanx

The Phalanx is an odd duck.  The unit was originally intended to spawn units as a distraction, allowing it (or other units it was supporting) to deal out damage while the Spartans it deployed soaked damage.  However, too much of the power of the of Phalanx was in the Spartans it spawned and not enough was in the unit itself.  We're shifting some of that power back to the core unit itself and out of the Spartans, allowing the Phalanx itself to be the offensive thread while the Spartans become the smoke screen.

  • Phalanx Damage increased to 25k from 7.4k.

  • Spartan Damage reduced to 7.5k from 20k.

  • Spartan Health reduced to 400k from 550k.


Spartan ZK

The Spartan ZK was notably the weakest of the baseline Infantry (the others being Liberators and Acolytes).  Their role was always intended to be an Infantry that was strong against enemy Infantry, against air, and as a light siege unit, but weaker against opposing Sustain and Area Turrets (particularly the Overwatch turret) as well as hostile ground vehicles (particularly the Vindicator).  We also want all Factions to have a way to capitalize on their Faction's Traits on Defense, so this required the Spartan ZK gain the natural ability to target both Air and Missiles:

  • Can now naturally target Air (at all Levels).

  • Can now naturally target Missiles (at all Levels).

  • Range has been increased by 75 (at all Levels), now capping out at 525 at Level 10.

  • Damage has been increased to 20k from 16k.

  • Health has been reduced to 400k from 550k.

  • Tech: Heavy Impact Armor

    • Effect Removed: Damage Taken from Vehicles reduced by 20%.

    • Effect Added: Damage Taken from Turrets reduced by 25%.

  • Tech: Anti-Personnel Rounds

    • Bonus Damage against Infantry increased to 50% from 30%.

  • Tech: Flak Rounds

    • Effect Removed: Equipped unit can Target Air.

    • Effect Added: Increases Damage against Airborne targets by 25%.


SENTINELS

Acolyte

We want all Factions to have a way to capitalize on their Faction's Traits on Defense, so this required the Acolyte gain the natural ability to target Missiles.

  • Can now naturally target Missiles (at all Levels).

Purifier

By accentuating the Purifier's alpha strike and durability against small arms, but also playing up weaknesses appropriate for a Burst unit, the Purifier now better exemplifies its role as both a tank and a devastating burst attacker.


  • Damage increased to 750k from 450k.

  • Ardra's Level 1 Damage increased to 900k from 540k.

  • Charge-Up Time increased to 1.25 Seconds from 0.75 Seconds.

  • Ardra's Level 1 Charge-Up Time increased to 1.25 Seconds from 0.75 Seconds.

  • Tech: Spaced Armor

    • Effect Removed: Damage Taken from Vehicles reduced by 40%.

    • Effect Added: Damage Taken from Infantry and Bunkers reduced by 50%.


General Changes & Fixes

Updates

  • The X Tech component slot, used for Diamond Tech, has been renamed to Relic

  • New Units will now appear at the top of all Production Buildings

  • Repairing a PVP platoon with Gold will now cost half as much as repairing a standard platoon

Bug Fixes

  • Gold was not gifting correctly; this has now been fixed

  • Machine Gun Turret Level 8 had a visual error corrected

  • The text description for the War Dog component Platz Whistle was incorrect; this has been corrected

  • In some cases, the War Dog’s Imprint Training was not increasing Weaver’s speed correctly; this has been fixed

  • The Equip Costs for Diamond Tech was, in some cases, incorrect; this has been fixed

  • The Heavy Missiles component for Seeker will now correctly target High Altitude units

  • The Component Loading Efficiency store description text has been corrected to show the correct, and consistent, values

  • The Floating and Reinforced platforms now display the correct Locked icons

  • The Legendary Laser Tank will now correctly target the unit, rather than the unit’s shadow, in all cases

  • The Focusing Lens component level 6 for the Laser Tank now correctly targets air

  • Prior to this update, the War Rig could, mistakenly, be placed in Base Defence platoons. This has been corrected

WC:RA/VC Community Manager
Community Rules: CLICK HERE
Submit a Support Ticket: CLICK HERE
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 2,764
    Please note that due to the balance changes affecting the maximum health of some units, those units will now appear damaged and may require repair.
    WC:RA/VC Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 2,764
    UPDATE: There is a display issue that makes it appear as though you have lost your 5 of 5 PvP battle count to receive Medals. This is visual only. Your PvP count for the week remains in tact and if you've already completed 5 battles, you will still get your payout on Monday.
    WC:RA/VC Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • CM Chris
    CM Chris
    KIXEYE Community Manager
    Joined Mar 2014 Posts: 2,764
    REMINDER: We are doing a downtime tonight at 6PM PDT to get started on PvP Season 5. The PvP Season thread announcement is here: https://www.kixeye.com/forum/discussion/711326

    This will zero out your infamy, and will catalogue the PvP Season 4 leaderboard on our servers. It will also now display the new PvP Season 5 end time.

    Thanks!
    WC:RA/VC Community Manager
    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
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