VXP Weekends

  • Cathedral_Rock
    Cathedral_Rock
    Unicorn Overlord
    Joined Feb 2013 Posts: 8,604
    Fry lock said:
    Because buildings never give VXP. As to why there are buildings in them:

    These targets are from the raid. This lets us a) practice on them, b) let's kixeye data mine to see what sort of tactics we use on them so they can close any exploits and c) is likely to be doable with the ships we are most likely to concerned with ranking right now.

    Also I don't think Kixeye wants to design new targets just for us to gain VXP.
    ^^^^ This is the main reason, for sure.
    I would also add that there are some players that will want to gain rank by suiciding their fleets in the targets to get it done quicker.
    the turrets help by adding firepower to the target and hastening the fleets end.
    those corrosive turrets in there pack a lethal punch to any ship
    "Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen.  However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017
  • Yo-Hoe-Hoe
    Yo-Hoe-Hoe
    Strike-force Captain
    Joined Dec 2011 Posts: 610
    Im sorry, but if you can't figure out how to drive your fleet to steer clear of getting hit by the turrets, while still being able to kill only the ships in these targets, or any other target for that matter, IDK if there's any help for you, as its really kinda simple if you take a few seconds and study the map and see how AI moves, not sure  there's anything else I can say, myself and many others had no issues... Take your time and you know what they say... " practice makes perfect "...  B)
  • Vlad_M84
    Vlad_M84
    Skilled Warrior
    Joined Aug 2014 Posts: 423
    go to hell kyxe, if you change things put them in CAPS..... 1d for lvl 100 raver not 1d and 12h like the last 10 vxp events bullshit
  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 15,720
    can a mod give a logical answer to why are there turrets in the high lvl vxp targets if they don't give VXP. These are supposed to be targets to get "AHEAD" . Now everyone will say hit smart hit cleaver know the game to get it done but not one of these people have i ever seen post how they get it done. any answer would be appreciated not the normal TROLLS
     
    VXP is paid out in this manner.
    Damage you deal to targets classified as a ship.  Ships and torp towers are classified as ships.
    Damage dealt to you by ships and turrets.

    No VXP is paid out for dealing damage to any building or turret.

    The clouds in the 100 will also pay out VXP for driving into them.
  • SIF
    SIF
    Incursion Leader
    Joined Apr 2012 Posts: 1,082
    edited 22 Jul 2017, 10:25PM
    I hope you keep your information posts this style, with the discussion inside the same thread as the announcement of whatever is on page 1. The "read about it here" and "talk about it over there so we can bury that thread later" method is a PITA to reference back to the original post when in the comments.

    IIRC, Kix wrote this garbage forum software that hates Firefox and new tabs, so you guys should be able to insert posts directly below the OP for updates when necessary without placeholder clutter.

    Edit so I'm definitely on topic. It seems strange that during VXP weekend the top VXP target stops spawning on the first actual day of the weekend. If you're going to limit it to 24 hours, wouldn't it make more sense to start spawning the top targets at 9am PST Saturday and stop at 9am Sunday instead of Fri-Sat, 9am?

  • tamdhu
    tamdhu
    Minor Nuisance
    Joined Jun 2011 Posts: 275
    can we have the extra 12hrs back or more than one vxp day a month please ?
  • katra5
    katra5
    Strike-force Captain
    Joined Feb 2015 Posts: 977
    Vlad_M84 said:
    go to hell kyxe, if you change things put them in CAPS..... 1d for lvl 100 raver not 1d and 12h like the last 10 vxp events bullshit
    R.I.F.
    Reading is Fundamental. Though lack of understanding thats entirely your issue.


  • katra5
    katra5
    Strike-force Captain
    Joined Feb 2015 Posts: 977
    SIF said:
    I hope you keep your information posts this style, with the discussion inside the same thread as the announcement of whatever is on page 1. The "read about it here" and "talk about it over there so we can bury that thread later" method is a PITA to reference back to the original post when in the comments.

    IIRC, Kix wrote this garbage forum software that hates Firefox and new tabs, so you guys should be able to insert posts directly below the OP for updates when necessary without placeholder clutter.

    Edit so I'm definitely on topic. It seems strange that during VXP weekend the top VXP target stops spawning on the first actual day of the weekend. If you're going to limit it to 24 hours, wouldn't it make more sense to start spawning the top targets at 9am PST Saturday and stop at 9am Sunday instead of Fri-Sat, 9am?
    The max level targets are around for a small amount of time for a singular purpose. That purpose to encourage people to spend money. This is a game that can be played for free and they have to entice spending somewhere. They do offer targets that give out 200 VXP per shot which isn't bad considering the max is 10 normally for a target all weekend. So they are correct.
  • CapnRocker
    CapnRocker
    Skilled Warrior
    Joined Jun 2011 Posts: 374
    What the hell Kixeye !!! 
    The best vxp targets only available for 24 hrs now ? 
    this is really a bunch of crap,,, 

    RESPAWN  the 100's !!! 
                             Rocker's Credit Union,,,                       
    ~ where we care about your Res as much as you do ~

    Ticket Form - https://helpcenter.kixeye.com/hc/en-us/requests/new?ticket_form_id=21877 

    Get SUPPORT (support page) - https://helpcenter.kixeye.com/hc/en-us/categories/200071926-Battle-Pirates
  • katra5
    katra5
    Strike-force Captain
    Joined Feb 2015 Posts: 977
    R.I.F.
    Reading is Fundamental, states clearly in the patch notes, above the game, and oh yeah, even in the VXP Weekend thing by Rampage I believe.
  • katra5
    katra5
    Strike-force Captain
    Joined Feb 2015 Posts: 977
    @matteo25156759
    To Clarify for Laredo.
    Ships must deal their armor pool or "Ship Health" Stat in damage in order to earn VXP. You earn 1 VXP point per 10% that is dealt, Fraction rounding up I believe up to a Maximum of 10 VXP per target multipled by your modifier. This is only done to targets that are classified as "Ships" Rarely does it involve, Buildings but there are times it does.

    Ships can recieve 1 VXP for every 10% of their Armor or "Ship Health" stat that they take in damage up to 10 VXP For a completely sunk ship.

    VXP Weekend is a little different. The 100 Targets pay about 3600 per boat with a 1* salt on per death. Usually people crash their boats into the targets for max VXP and slow repair them after the weekend. They repair the ones they really want ranked so they can do it repeatedly. Yes, Exiting a target and doing the damage again as long as the target is alive does count as an additional set of VXP

  • MCRedBeard
    MCRedBeard
    Strike-force Captain
    Joined Dec 2012 Posts: 995
    edited 23 Jul 2017, 3:28PM
    If you are going to post this old information for the newbies, why not also repost the URF spawning schedule.   

    That's pretty old and kind of buried.   Also it stops at 9:00 am Sunday when we know it now runs until 9:00 am PST on Mondays.
    Unless this one I bookmarked has been updated somewhere: https://www.kixeye.com/forum/discussion/613320.

    You can figure it out but IF you are going to re-inform about the VXP weekend, why not also post an updated spawning schedule.
    MCRedBeard:  It has to be just barely fun.  If it were actually fun there'd be no reason to pay.  Freemiun=Free(at no cost)+Mium(from the latin for "Not Really" )    

  • Keith Brewer
    Keith Brewer
    Greenhorn
    Joined Jun 2012 Posts: 15
    skyfires are actually a long build time..just wondering why only 24 hrs for the 100's ? I made a push to get them built for vxp weekend then had an emergency and couldn't rank them. Just a complete bust waste of money and God forbid anyone have an emergency for 24 hrs in this game..just silly and no good reason for it to only be 24 hrs regardless of advanced notice.. things do happen outside of this game.
  • Fry lock
    Fry lock
    Force to be Reckoned With
    Joined May 2013 Posts: 1,582
    skyfires are actually a long build time..just wondering why only 24 hrs for the 100's ? I made a push to get them built for vxp weekend then had an emergency and couldn't rank them. Just a complete bust waste of money and God forbid anyone have an emergency for 24 hrs in this game..just silly and no good reason for it to only be 24 hrs regardless of advanced notice.. things do happen outside of this game.
    I do sort of agree, though there are many things like that in the game. Does suck though.

    My only advice is to delay your coining and certainly any coin purchases until as late as possible unless there's a compelling reason to do otherwise. If you waited until the actual VXP weekend to spend on your builds you'd have known you couldn't be here.

    Skyfires can be ranked the more conventional way though - I had two build from tokens before the last raid and managed to rank them to 50% or so without much difficulty just auto'ing while doing other things.
  • Cathedral_Rock
    Cathedral_Rock
    Unicorn Overlord
    Joined Feb 2013 Posts: 8,604
    your request has been submitted
    if they don't get to  it this weekend, they will definitely give you another day in about a month
    happy sailing, captain!
    "Every time there is a change in the game it seems the general reply is a complaint about the changes before they ever happen.  However every time the game changes we use strategy and adapt to the changes and we get used to them. .....without these changes, the game would become boring." -captaindirty 10/31/2017
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 7,556
    skyfires are actually a long build time..just wondering why only 24 hrs for the 100's ? I made a push to get them built for vxp weekend then had an emergency and couldn't rank them. Just a complete bust waste of money and God forbid anyone have an emergency for 24 hrs in this game..just silly and no good reason for it to only be 24 hrs regardless of advanced notice.. things do happen outside of this game.
    there might be another vxp weekend next month.
  • nayrutra
    nayrutra
    Greenhorn
    Joined Oct 2015 Posts: 24
    VXP weekend has begun! Unidentified Raiders 100 will spawn around Nav Relays until Saturday, 7/22 at 9am PST. :/  :/ :/ :/   WHEN did you change this ???? It used always be till Saturday 9PM PST
  • DukeNukem01
    DukeNukem01
    Minor Nuisance
    Joined Apr 2015 Posts: 244
    VXP weekend has begun! Unidentified Raiders 100 will spawn around Nav Relays until Saturday, 7/22 at 9am PST. 
    Other Unidentified Raiders will spawn around Drac Uranium Bases through Monday, 7/24 at 9pm PST. Destroy these for bonus VXP ! Click HERE for details.

    Is the above not actually true?  False advertising much Kixeye?  100s did not spawn for the  last 12hrs of the quoted spawn period.  Any mention why you didn't hold up your stated deal?
  • herz100
    herz100
    Greenhorn
    Joined Sep 2013 Posts: 3
    VXP weekend has begun! Unidentified Raiders 100 will spawn around Nav Relays until Saturday, 7/22 at 9am PST.   note 9am pst,   it used to be 9pm pst, kix have crewed us yet again!
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 11,320
    The 100s spawned for their entire duration. They stopped spawning ~11 hours ago at 9 am PST, as noted in both the release notes and game header.
  • birdiebutt
    birdiebutt
    Incursion Leader
    Joined Oct 2012 Posts: 1,224
    The urf's have spawned so infrequent

  • Laredo
    Laredo
    Moderator
    Joined Dec 2011 Posts: 15,720
    nayrutra said:
    VXP weekend has begun! Unidentified Raiders 100 will spawn around Nav Relays until Saturday, 7/22 at 9am PST. :/  :/ :/ :/   WHEN did you change this ???? It used always be till Saturday 9PM PST
    It was posted with this time and date when the release notes were posted this week and hasn't been changed.
  • d.m.p
    d.m.p
    Minor Nuisance
    Joined Feb 2013 Posts: 267
    The urf's have spawned so infrequent

    I have yet to see one
  • SIF
    SIF
    Incursion Leader
    Joined Apr 2012 Posts: 1,082
    katra5 said:
    SIF said:
    I hope you keep your information posts this style, with the discussion inside the same thread as the announcement of whatever is on page 1. The "read about it here" and "talk about it over there so we can bury that thread later" method is a PITA to reference back to the original post when in the comments.

    IIRC, Kix wrote this garbage forum software that hates Firefox and new tabs, so you guys should be able to insert posts directly below the OP for updates when necessary without placeholder clutter.

    Edit so I'm definitely on topic. It seems strange that during VXP weekend the top VXP target stops spawning on the first actual day of the weekend. If you're going to limit it to 24 hours, wouldn't it make more sense to start spawning the top targets at 9am PST Saturday and stop at 9am Sunday instead of Fri-Sat, 9am?
    The max level targets are around for a small amount of time for a singular purpose. That purpose to encourage people to spend money. This is a game that can be played for free and they have to entice spending somewhere. They do offer targets that give out 200 VXP per shot which isn't bad considering the max is 10 normally for a target all weekend. So they are correct.
    Yeah, I hit one of those "other targets" with 3 Survivors, a Pride, and a Ret. While I was in it, all the others blew up, so I had nothing to rank on. After panning and scanning the map for about two minutes, I gave up and docked to see the entire fleet had gained 120VXP for killing that URF. Average of just 24 VXP per ship. Screw that. I logged off. The smaller targets just don't have enough health inside them for Conq hulls to rank on in any sane amount of time and effort. They're useless. The VXP event pretty much ended for Conq hulls early Saturday morning, especially the Tier 6 ones.

  • SIF
    SIF
    Incursion Leader
    Joined Apr 2012 Posts: 1,082
    katra5 said:
    @matteo25156759
    To Clarify for Laredo.
    Ships must deal their armor pool or "Ship Health" Stat in damage in order to earn VXP. You earn 1 VXP point per 10% that is dealt, Fraction rounding up I believe up to a Maximum of 10 VXP per target multipled by your modifier. This is only done to targets that are classified as "Ships" Rarely does it involve, Buildings but there are times it does.

    Ships can recieve 1 VXP for every 10% of their Armor or "Ship Health" stat that they take in damage up to 10 VXP For a completely sunk ship.

    VXP Weekend is a little different. The 100 Targets pay about 3600 per boat with a 1* salt on per death. Usually people crash their boats into the targets for max VXP and slow repair them after the weekend. They repair the ones they really want ranked so they can do it repeatedly. Yes, Exiting a target and doing the damage again as long as the target is alive does count as an additional set of VXP

    It's not 3600 anymore for just sinking. It was 1373 this VXP Friday in the 100s, before Salty, or 2747 with a a 2x Salty (4120 with the 3x I used).

  • Fubar_17
    Fubar_17
    Potential Threat
    Joined Nov 2015 Posts: 30
    Thanks. At last some consistent helpful tips. Keep it up
  • FiremanHawk
    FiremanHawk
    Strike-force Captain
    Joined Nov 2011 Posts: 706
    katra5 said:
    SIF said:
    I hope you keep your information posts this style, with the discussion inside the same thread as the announcement of whatever is on page 1. The "read about it here" and "talk about it over there so we can bury that thread later" method is a PITA to reference back to the original post when in the comments.

    IIRC, Kix wrote this garbage forum software that hates Firefox and new tabs, so you guys should be able to insert posts directly below the OP for updates when necessary without placeholder clutter.

    Edit so I'm definitely on topic. It seems strange that during VXP weekend the top VXP target stops spawning on the first actual day of the weekend. If you're going to limit it to 24 hours, wouldn't it make more sense to start spawning the top targets at 9am PST Saturday and stop at 9am Sunday instead of Fri-Sat, 9am?
    The max level targets are around for a small amount of time for a singular purpose. That purpose to encourage people to spend money. This is a game that can be played for free and they have to entice spending somewhere. They do offer targets that give out 200 VXP per shot which isn't bad considering the max is 10 normally for a target all weekend. So they are correct.
    this is fine except for one problem, most of use work on friday and work on vxp on saturday. kinda hard to give them my money when they dont give me the time to do it. if there going to bust it back to 24 hours. do it on sat and not on friday. this is a very bad move on kixeyes part and many people are telling them so. 
  • katra5
    katra5
    Strike-force Captain
    Joined Feb 2015 Posts: 977
    It's actually not hard at all. Unless you're living in the dark ages and dont have a smart phone it's not hard to get puffin, launch a fleet run it into the 100 and than slow repair. You just do not have the will to do what it takes to rank your fleets
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