Community Wishlist 10/03/15

  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    So far we have had dozens of land and air craft, why not something on water as we have event bases with ocrans and rivers and some of the shadow ops have rivers...
    so why not come up with a type of attack boat?
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    i want to see all five of the oil refinaries and all five of the metal foundaries combined into one of each building which would help the higher levels as there wouldnt be as much to load up, maybe a thorium drilling rig in base for small amounts of thorium gained each day, new base defences not turrets, as we seem to have another attack unit...
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    i would also like to see the missile silo joined to the rocket silo, which would also free up data transfer...
    mine factory with defence lab...
    split tech centre air and ground...

  • vinterpell
    vinterpell
    Greenhorn
    Joined Oct 2013 Posts: 8
    the bastion building dose not eork after it is getting hits in the event.i can not make any bastion.if i try to make mone- i disconnect and get eror no 219
  • Ignomoly
    Ignomoly
    Greenhorn
    Joined Apr 2015 Posts: 1
    I would like to see a base layout feature programmed as well as increased ease of gaining thorium.  I have played for a couple years off and on and recently have taken about a year off because of the ridiculousness of trying to get thorium.  When arranging my base, I've found it is just way too tedious to move every single wall out of the way when on other games you can clear your field and drag & drop each building/barricade to where you want.  I have been playing Clash of Clans and will continue to play that game because they don't have so many bugs or issues I constantly find on War Commander.  How about unlocking more than one worker?  The time it takes to upgrade a building (aside from the ridiculous thorium cost involved) is somewhat fine, especially as you get closer to the higher ranks.  How about a thorium collector?  It doesn't have to be even as much as a metal or oil but would aid in the long run.  I understand that the main reason its so hard to get thorium is because people would pay actual money for it.  But for those that enjoy the game but can't afford to blow money that could pay for food, rent and utilities, it would be nice to not have to quit a game for that reason.  Thanks.
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    the bastion building dose not eork after it is getting hits in the event.i can not make any bastion.if i try to make mone- i disconnect and get eror no 219
    wrong thread this is wish list not complaints...
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    i would like to see at level 30 the buildings in base merge together which would reduce lag there after, maybe combine all the oil wells, combine all the metal refinaries, combine airfiled with hanger, combine thorium vaults into one giant one... 
  • Cory8176
    Cory8176
    Greenhorn
    Joined Jun 2013 Posts: 17
    woodysz3 said:
    Polo471 said:
    woodysz3 said:
    Polo471 said:
    i would like 2 things 

    1;_ more time in battles : with new units like inferno , the 7 minutes per battle is not enough , please think about giving more time to battles 

    2,- all special ops to be avaliable in gear shop , since we can not reroll no more how about making all special ops avaliable in gear shop.

    for your time , thank you

    if you cant finish a battle in 7 minutes then the time is ok, you need to work out what to hit n not to hit so you get a second attack....
    all special ops should be in gear store... with varied medal costs as should all weapons and units....
    ok .. we at least agree in ONE THING ... all special ops should be in gear shop with varied medal costs... YES I SECOND THAT.
    many have said this, that all old prizes should be in gear store weather they ancient or not, some find old toys useful as i do with one or two of them....
    woody i totally agree some of the old stuff is actually very important and  helpful
  • Cory8176
    Cory8176
    Greenhorn
    Joined Jun 2013 Posts: 17

    Ideas for new things and just to make the game better. (2 after someone became a jerk and flagged the perfectly fine first one and somehow for god knows why got the previous list down.)


    1 (Railgun turret) You guys at kixeye added the railgun tank that had shots that went through multiple targets but u never used the idea of that again so why not make a new turret that has like a 1.5 second spin up time before its shot that can do idk at max level lets say it can do 3500 dmg at a base range of 600 but if it shoots up to 600 the round keeps going past its max range of 600 up to 750 range but it cant target a unit that's 750 away it can just reach and hit that far if there's things to hit. +(to help people understand the gun will only fire if the unit is in 600m range. but the round keeps going and stops at 750m . it can NOT fire at something past 600m the round just keeps going)

    2 (fire sf unit) take a flamethrower infantry give him an anti tank and infantry napalm cannon as a sf unit but it cant hit air and it is poor at structures +(in addition the cannon would have a slow rate of fire but high dmg with 450 range and a mod to make it 480)

    3 (drone factories) like how the bunkers have 2 other forms , add a new type of drone silo called the drone factory that uses ground drones.

    3 and a half (drone warfare) to continue the previous idea here's a list of drone ideas edits and etc.

    "elite honey badger add armor and a ton of hp. (cause honey badger don't give a **** XD ) and elite wing drones more speed and ton more health" give honey badger workshop ability. give night owls short term effect bombs.

    the defencive "bullfrog drone" honey badger like design but only targets air and fires low dmg stinger rockets at a fast pace with a decent range of 450 (like the hovers stinger launcher on treads).

    the offencive and defencive "hyena drone" a combination of the rhino tank and the guardian tank super high hp good armor and high speed but almost no dmg or range but it dose 300% of its max level dmg of 1000 to barricades and comes with and immunity to shock and a 80% mine dmg  reduction.

     the offencive and defencive "Popper drone" a cloaked and small splash radius suicide truck like drone that can do crazy amounts of dmg to specific structures and units the drawback to using them offensively is there repair times are really high 

    the offencive and defencive "hellspark" drone fires small hellfire cluster rockets that are the longest range for a drone but mostly used for distraction or drawing fire to the rockets to slow offenders and help offenders.

    the defencive "??? no good name yet need suggestions" a drone like the ones that come out of the widowmakers but armed with a long range anti material rifle with high dmg but super slow fire rate slow moving and is weak to air and has a medium hp max.

    the defencive "phoenix drone" a armored very high hp air drone armed with very short range napalm cannons and built in suicide tech on the drones death it flies its body into the nearest hostile group and hits the ground with a large splash of big dmg and leaves a giant fire effect like the firebomb artys shots.

    4 (hookers) instead of having hookers be an op how about its a unique structure with 1-2 large hooker choppers on landing pads and u upgrade the structure to get a second hooker but its a very pricey level 2 upgrade. the way i imagine it would work is it would fly your toon out to where u wanted to go and then it would take like 10 seconds over said coords but that is its weakness if a hostile toon hits your hooker and kills ur toon and the hookers its a 24 hour fix. but also to counter that the hookers are workshopable with defencive flairs anti missile point def cannons world transport speed modifications etc. +(as long as it survives the fight it gets free instant full heals but if it dies .... oh boy.

    5 (workshop and unit caps and edits) the wraith +(wraith commander obviously) , gladiator , shock troop and shock tank all could use modability . but also the hover and hover commander max level should be 20 and give them some more range and hp to combat new units shear range and power. the hellfire and hellstorms need at minimum a range increase of 600 to 700 as another person on this wishlist has mentioned the hellfire and hellstorm were made to outrange anything else but there rockets could be shot down can we apply this to how the game is now. 

    6 (3 new commando tech) AA tracking scope. it adds extra 20 range and +5% dmg to all and the rockets follow units like raptors onis and oni mark 2's . drum mag burst feeder . a 3 round burst of weaker rockets that at max level -50% dmg -10% fire rate +10% reload and remove movement speed penalty. nano-scale latex suit . adds armor and slows u down but also makes u resist some fire and shock. siege rounds,  a cluster missile that clusters like a mini hellfire missle but cant be shot down. the other good news 


    7 (and for the low levels) bring back the flak tank , dogs , optimised assault barrels , the anti air sniper scopes , almost all the tech for hercules , banshee tech , all the zombie stuff +(during zombie event anyway), scorpions , and other things along those lines +(add to the list the blitz rounds for reaper drones and make the honey badger able to use blitz rounds too or shells the sniper robot gets them too ) and make most of these things like lost techs that u collect the parts at random and when u have 5 of one u get some new tech.

    so yea there u go my ideas 
  • Rapse
    Rapse
    Minor Nuisance
    Joined Feb 2013 Posts: 190
    I Would like a "tech-counter" in the eventshop/gearshop

    Maybe this would be a minor thing for most people but wouldnt it be nice to be able to see how many units or techpieces you already own, of that particula type just bye hovering over the prize in the eventshop/gearshop, instead of having to swap back an fourth between building and shops to keep track? 

    what do you guys think?
    ...
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    Rapse said:
    I Would like a "tech-counter" in the eventshop/gearshop

    Maybe this would be a minor thing for most people but wouldnt it be nice to be able to see how many units or techpieces you already own, of that particula type just bye hovering over the prize in the eventshop/gearshop, instead of having to swap back an fourth between building and shops to keep track? 

    what do you guys think?
    you can in work shop

  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    woodysz3 said:
    Rapse said:
    I Would like a "tech-counter" in the eventshop/gearshop

    Maybe this would be a minor thing for most people but wouldnt it be nice to be able to see how many units or techpieces you already own, of that particula type just bye hovering over the prize in the eventshop/gearshop, instead of having to swap back an fourth between building and shops to keep track? 

    what do you guys think?
    you can in work shop


  • Rapse
    Rapse
    Minor Nuisance
    Joined Feb 2013 Posts: 190
    edited 22 Mar 2016, 6:32PM
    woodysz3 said:
    Rapse said:
    I Would like a "tech-counter" in the eventshop/gearshop

    Maybe this would be a minor thing for most people but wouldnt it be nice to be able to see how many units or techpieces you already own, of that particula type just bye hovering over the prize in the eventshop/gearshop, instead of having to swap back an fourth between building and shops to keep track? 

    what do you guys think?
    you can in work shop

    I know i can, but that doesnt change the fact, that you have to go out of the eventshop and into the workshop to see how many you have before you decide if you need more, and the back into the eventshop again to pick your prize, maybe a minor thing but would still save you from alot of clicking around ;-)
    ...
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    Rapse said:
    woodysz3 said:
    Rapse said:
    I Would like a "tech-counter" in the eventshop/gearshop

    Maybe this would be a minor thing for most people but wouldnt it be nice to be able to see how many units or techpieces you already own, of that particula type just bye hovering over the prize in the eventshop/gearshop, instead of having to swap back an fourth between building and shops to keep track? 

    what do you guys think?
    you can in work shop

    I know i can, but that doesnt change the fact, that you have to go out of the eventshop and into the workshop to see how many you have before you decide if you need more, and the back into the workshop again to pick your prize, maybe a minor thing but would still save you from alot of clicking around ;-)
    if you know the unit you want to upgrade you know how many you need, i upgrade four sf at a time then i know they done, its up to you to remember what you need...
  • Lavitz6
    Lavitz6
    Skilled Warrior
    Joined Feb 2013 Posts: 371
    Platoon Storage Info : 


    The pay off for LV's 11-20 upgraded increase SUCKS! PLZ increase each lv 11 - 20 to 5,000 per lv to lv 20. 
    If ever wanna talk Shift ABOUT ME, call 1-800-I am ********* and type in your # and follow with the pound key......................
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    Lavitz6 said:
    Platoon Storage Info : 


    The pay off for LV's 11-20 upgraded increase SUCKS! PLZ increase each lv 11 - 20 to 5,000 per lv to lv 20. 
    what are you going on about???? pay off????
    try upgrading cc if you want more storage...
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    i would like to see kixeye actually do something we ask for properly.... like put the new resources in all the tiers not just the hard ones, or put them in prize bases as i have no need to do shadow ops so whats the point in wasting platoons to get more resources???? even when the building is still getting issues with it???

    you also fixed it so if  a lower managed to get the new weapons lab they can not get the resources now....

    just a few more idiotic ideas kixeye do with out proper insight to the change they make...

    it was a con from the beginining and still is...

  • ron.brackett3
    ron.brackett3
    Greenhorn
    Joined Oct 2014 Posts: 11
    I would like to get kixeye to fix my friend list on my game. here is a screenshot showing i asked for help in this matter.. please fix this. thanyou.
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    I would like to get kixeye to fix my friend list on my game. here is a screenshot showing i asked for help in this matter.. please fix this. thanyou.
    i had the same issue i had to clean all cache out and then make sure i am not logged into support pages and kixeye page, and reset router, as i was logged into more than one suppport page with same login and into game with same login it wouldnt load all my freinds list, try reseting router and logging out all fb and kixeye and then try...
  • maddog-rock
    maddog-rock
    Minor Nuisance
    Joined Sep 2012 Posts: 203
    its been going on over a year now as this with dogs of war mission and the last HH 45 mission i have finished missions but can not collect them grrrrr yet they fix silly little things all the time but this still needs looking into ASAP please 
    PS
    CAN YOU FIX THE MODS AS WELL PLEASE AS I HAVE SENT ALL OF THEM A MESSAGE ABOUT THE 2 MISSIONS I FINISHED AND I STILL YET TO GET A ANSWER FROM ANY OF THEM OR ARE THEY ACTING BLIND AS BATS ?? LIKE I SAID I HAVE SENT MESSAGE AFTER MESSAGE AS TO NOW GET SUPPORT WE HAVE TO PAY YES PAY FOR STUFF TO GET FIXED BUT IT NEVER GETS FIXED GRRRRRRRRRRRRR  
    99% LOADING IS BEYOND A JOKE NOW GRRRR
  • maddog-rock
    maddog-rock
    Minor Nuisance
    Joined Sep 2012 Posts: 203
    Cory8176 said:

    Ideas for new things and just to make the game better. (2 after someone became a jerk and flagged the perfectly fine first one and somehow for god knows why got the previous list down.)


    1 (Railgun turret) You guys at kixeye added the railgun tank that had shots that went through multiple targets but u never used the idea of that again so why not make a new turret that has like a 1.5 second spin up time before its shot that can do idk at max level lets say it can do 3500 dmg at a base range of 600 but if it shoots up to 600 the round keeps going past its max range of 600 up to 750 range but it cant target a unit that's 750 away it can just reach and hit that far if there's things to hit. +(to help people understand the gun will only fire if the unit is in 600m range. but the round keeps going and stops at 750m . it can NOT fire at something past 600m the round just keeps going)

    2 (fire sf unit) take a flamethrower infantry give him an anti tank and infantry napalm cannon as a sf unit but it cant hit air and it is poor at structures +(in addition the cannon would have a slow rate of fire but high dmg with 450 range and a mod to make it 480)

    3 (drone factories) like how the bunkers have 2 other forms , add a new type of drone silo called the drone factory that uses ground drones.

    3 and a half (drone warfare) to continue the previous idea here's a list of drone ideas edits and etc.

    "elite honey badger add armor and a ton of hp. (cause honey badger don't give a **** XD ) and elite wing drones more speed and ton more health" give honey badger workshop ability. give night owls short term effect bombs.

    the defencive "bullfrog drone" honey badger like design but only targets air and fires low dmg stinger rockets at a fast pace with a decent range of 450 (like the hovers stinger launcher on treads).

    the offencive and defencive "hyena drone" a combination of the rhino tank and the guardian tank super high hp good armor and high speed but almost no dmg or range but it dose 300% of its max level dmg of 1000 to barricades and comes with and immunity to shock and a 80% mine dmg  reduction.

     the offencive and defencive "Popper drone" a cloaked and small splash radius suicide truck like drone that can do crazy amounts of dmg to specific structures and units the drawback to using them offensively is there repair times are really high 

    the offencive and defencive "hellspark" drone fires small hellfire cluster rockets that are the longest range for a drone but mostly used for distraction or drawing fire to the rockets to slow offenders and help offenders.

    the defencive "??? no good name yet need suggestions" a drone like the ones that come out of the widowmakers but armed with a long range anti material rifle with high dmg but super slow fire rate slow moving and is weak to air and has a medium hp max.

    the defencive "phoenix drone" a armored very high hp air drone armed with very short range napalm cannons and built in suicide tech on the drones death it flies its body into the nearest hostile group and hits the ground with a large splash of big dmg and leaves a giant fire effect like the firebomb artys shots.

    4 (hookers) instead of having hookers be an op how about its a unique structure with 1-2 large hooker choppers on landing pads and u upgrade the structure to get a second hooker but its a very pricey level 2 upgrade. the way i imagine it would work is it would fly your toon out to where u wanted to go and then it would take like 10 seconds over said coords but that is its weakness if a hostile toon hits your hooker and kills ur toon and the hookers its a 24 hour fix. but also to counter that the hookers are workshopable with defencive flairs anti missile point def cannons world transport speed modifications etc. +(as long as it survives the fight it gets free instant full heals but if it dies .... oh boy.

    5 (workshop and unit caps and edits) the wraith +(wraith commander obviously) , gladiator , shock troop and shock tank all could use modability . but also the hover and hover commander max level should be 20 and give them some more range and hp to combat new units shear range and power. the hellfire and hellstorms need at minimum a range increase of 600 to 700 as another person on this wishlist has mentioned the hellfire and hellstorm were made to outrange anything else but there rockets could be shot down can we apply this to how the game is now. 

    6 (3 new commando tech) AA tracking scope. it adds extra 20 range and +5% dmg to all and the rockets follow units like raptors onis and oni mark 2's . drum mag burst feeder . a 3 round burst of weaker rockets that at max level -50% dmg -10% fire rate +10% reload and remove movement speed penalty. nano-scale latex suit . adds armor and slows u down but also makes u resist some fire and shock. siege rounds,  a cluster missile that clusters like a mini hellfire missle but cant be shot down. the other good news 


    7 (and for the low levels) bring back the flak tank , dogs , optimised assault barrels , the anti air sniper scopes , almost all the tech for hercules , banshee tech , all the zombie stuff +(during zombie event anyway), scorpions , and other things along those lines +(add to the list the blitz rounds for reaper drones and make the honey badger able to use blitz rounds too or shells the sniper robot gets them too ) and make most of these things like lost techs that u collect the parts at random and when u have 5 of one u get some new tech.

    so yea there u go my ideas 
    LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL SORRY BUT THEY WILL NEVER NEVER NEVER DO ALL THAT SO I WOULD LIKE TO WISH FOR KIXEYE TO STOP BEING GREEDY AND FIX THE DAM BUGS THEY PUT IN OVER 3 TO 4 YEARS AGO INSTEAD OF ADDING MORE AND MORE AND MORE EACH TIME MORE UPGRADS ARE DONE LOL SO YES THATS MY WISH LOL
    99% LOADING IS BEYOND A JOKE NOW GRRRR
  • ron.brackett3
    ron.brackett3
    Greenhorn
    Joined Oct 2014 Posts: 11
    woodysz3 said:
    I would like to get kixeye to fix my friend list on my game. here is a screenshot showing i asked for help in this matter.. please fix this. thanyou.
    i had the same issue i had to clean all cache out and then make sure i am not logged into support pages and kixeye page, and reset router, as i was logged into more than one suppport page with same login and into game with same login it wouldnt load all my freinds list, try reseting router and logging out all fb and kixeye and then try...
    woodysz3 said:
    I would like to get kixeye to fix my friend list on my game. here is a screenshot showing i asked for help in this matter.. please fix this. thanyou.
    i had the same issue i had to clean all cache out and then make sure i am not logged into support pages and kixeye page, and reset router, as i was logged into more than one suppport page with same login and into game with same login it wouldnt load all my freinds list, try reseting router and logging out all fb and kixeye and then try...

  • ron.brackett3
    ron.brackett3
    Greenhorn
    Joined Oct 2014 Posts: 11
    I have done all of that, still
     not fixed.
  • WHITEKNIGHT-01
    WHITEKNIGHT-01
    Strike-force Captain
    Joined Feb 2013 Posts: 881
    I have done all of that, still
     not fixed.
    only other option is to check flash player version and make sure their are no updates you need to fix it...
    after that its down to kixeye again

  • NConnor
    NConnor
    Greenhorn
    Joined Feb 2014 Posts: 14
    Bring back (ideally as event prizes) AP rockets for commandoes, Sarkis, Composite shell (I know this is currently availible, I probably won't get it since the unique bases are going away this Friday) and Titan parts.
    F_W
  • eric.ogle.1232
    eric.ogle.1232
    Minor Nuisance
    Joined Mar 2014 Posts: 106
    make all the missiles target able , after todays changes we don't need toons for doing complete base damage , using bulleye missiles and then  peace keeper missiles the base is dead and can spam them to do more , that doesn't seem like a good move after all the work we do to build up our toons for fighting in the game bases. this is a war game  not a missile game or find something new to fix the problem of today's changes . maybe limit how many you can use in a 24 hour time.  that way its open to everyone to use but limits them to the use of it and have to use something other then missiles. make it fun and interesting . there's lots of good different toons that are put together for making damage in the bases , its better then letting people spam bases .
  • Oldbud007
    Oldbud007
    Potential Threat
    Joined May 2014 Posts: 34
    edited 1 Apr 2016, 2:43AM
    I agree we need more wall pices & maybe different wall types too, some that are indestructible even to the point that vehicles can't cross them after damaging them, but SF infantry can, there are heaps of good idea's, but there are SEVERAL issues that NEED to be RESOLVED & NOW...
         LAG & DC ISSUES whilst these will NEVER be resolved when you make rediculous changes to the WorkShop(WS), who needs 12 different WS options for ANY one unit type, I'm flat out using more than 3, but I suppose SF's are a different kettle of fish, these are harder to WS the same way, as we need to use the tech types we are given mostly, half are rubbish anyway & do stuff all to make that unit much better at attacking or defense, so in their case, many options are needed, wish WS could duplicate tech faster & more tech types as well, should be all types are able to be copied...
    Lag n DC, this will never be fixed as you add more to the game, it can only get worse, not better, need more servers around the world to fix that & we all know that aint going to happen...
         UPGRADES take way too long & cost too much, HALVE both cost & time, if you won't halve time, give us a second Dozer Please, but Halve cost.
         ANYTHING FINDER, please fix so that the finder will find the base type you want with check boxes for the type your looking for & for the size then click find & it finds the size or sizes you want (eg. say you want v30 & v40 & select qty of 5, it will BM 5 of each closest to your base) & has Bookmarks just for them, other base types can be found in the same manner, the finder will store these locations, in an extended Bookmark setup, that scans map & you can then click on BM to go there, not have finder take you one after the other like thor finder used to, say your looking only for Vercraft 30's & set it to find 30 of them, it Bookmarks the 30, then opens the bookmarks at the closest first, simply get it then click next BM & it takes you to the next one, etc.
         BASE LAYOUT SAVING, whilst it is possible to save a design & then rebuild base a different way say for events, I often change layout for events then revert to normal layout for normal Game play, others also like to have a certain layout for war time, I think we should be able to save upto 5 different layouts & be able to click on CC, then change base layout & select from the layouts you have saved, positions of buildings, walls & turrets are just saved & repositiond at whim, if some of ur base is damaged, the damaged turrets & whatever else moves with the change, so it can be changed damaged or not, if this is too difficult I suppose we can wait for base to be full health again...
         XP SHARING in events should be possible, both during event & after, period.
         GOLD sharing, now this feature is still in the game, but it has not worked in a long time now, about 6 months I believe, fix it please, if it's been deactivated due to hackers getting free gold & passing it on to others, FIX THAT PROBLEM & DO IT NOW, it's not fair that us non hackers have to put up with not being able to share gold if we want to...
         UNIQUE BASES,  need to be kept in the game for the forseeable future as the units in these are a required stepping stone to the newer SF type units.
    These unique Bases are a good idea, but badly thought out, as they are soooo hard & they don't need to be this hard, the idea behind these should be to give these older units out to the newer generation of player, now short of a high lvl player helping out, this is NOT POSSIBLE, not everyone has most of the recent units, I myself have very few of them, of note are Owls, Nightmares & some strong SF types, I do not have any Hero SF unit at all, I do have a few Jackals & eSS, simply because you have made all events too hard for me to get them, I almost never get 800,000 XP, so it's kind of hard to go spending it all on one unit, that I don't think is fair or worth it. 
    Now these unique bases need to check & see if you have the unit & if not, then it gives it to you in the first chest, then after that it will gives you 2 tech types till there is no more to give each other time you do the base, after that it will give only 1k of medals, if you make it alot easier, otherwise 2.5k medals at this level of difficulty, this is a fair way to do these bases, but they must be quite a bit easier so mid lvl (lvl 28+), so they can get these bases without help & without all the latest units too, this is my & a great many others thoughts too. 
    Also run these bases, ALL of them for one week every month please & keep them up for a long time please, these units are needed to lvl up players defense & attacking abilities, also do some to give tech for older units like eHovers as well, all the OLD tech is still needed to get anywhere in this game, especially in lower lvls, most high lvl players get tired of helping lowers ALL THE TIME, they also shouldn't have to either, that is your responsability, no one elses.
         OLD TECH UNLOCKABLE NOW PLEASE, I know you are trying to phase out all the old stuff, but short of making ALL tech for all the older units for low lvl players available to unlock without needing to buy the tech which is no longer avialable, you see my point I hope, you decide which way to go, personally I think make it ALL unlockable with res only, then thor 5 sec UG the rest, the last lvl UG can take a week, no more than that though...
         UNIT UPGRADES, if a unit has say 10 lvls then last upgrade can not exceed 7 days, divide the levels by ten & each lve is that much longer than the last eg 7 days is 168 hrs divide by 10 is 16.8 hrs, so unlocking unit takes 16.8 hrs, then lvl 1 - 2 is 33.6 hrs or 1 day 9 hrs & 38 minutes aproximately, same deal for units with 20 lvls, just halve figures above... Fair if your not going to do 5 sec upgrades, no unit to EVER exceed 7days for uprade.
         BUILDING UPGRADES, if a building has 20 lvls to it then to level 10 takes 7 days with Res only, then from lvl 10 up uses thor & res...
    E.G. unlocking building takes 16.8 hrs just like above example to lvl 10 being 7 days, then lvl 10- 11 takes 16.8 hrs, but with thor this time, again as example above from lvl 10 - 20, 20 being 7 days long.
         REPAIR TIME, this needs reworking, some unit types take way too long to repair in the toon, one solution is to halve repair time in the Defense toon, now in time of war, this could be a bad thing, but peeps will tend to still go for the faster repair time & risk getting attacked & loosing the toon to attackers...
         AIR TOONS, think it is time for another AIR toon, we need 2 Air toons & quite possibly another Helipad too, giving us a total of 4 aircraft toons...
         OLDER UNITS GETTING REVAMP, some of the old tech should still be in the game, there are a bunch of them, units like eHS, eHovers, eVanqs, scorchers & javelin should get an elite version, except eJav can target air or ground, depending on the way you WS it, these units could then come out with new WS tech to increase their range, strength & damage stats to bring into line with the new units, eHovers with eVanq twin sheilds & a range of 600 maxed out is one idea too, eHS with a range of close to 600 & better stats would be cool too, lots of us love the look of the older units & imagine seeing the eHS with big missile pods hanging of it....  mmm, nice...
         There are more idea's that I will add, but you get the point, Reduce the costs of Thor & Res to do things in this game, upgrading via VXP is a good way to lvl units up but it still takes too long to get to max level, please lower the time it takes to get there, by increasing the VXP given out during attacks...
  • John_M912
    John_M912
    Greenhorn
    Joined Dec 2014 Posts: 18
    Maybe this has been said before.  I would like a upgrade progress saver. If you are 5 days into a 10 day Upgrade then cancel it would save 5 days progress so when you get back to it it will only need 5 more days. Also In workshop a list of last upgrades completed, I can never remember what I couldnt wait to finish so i could equip my units
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Potential Threat
    Joined Aug 2014 Posts: 72
    we need a real sniper unit in game which can kill in the base without coming out of stealth , and this unit can come out of stealth if other units come close , its shot can be seen but it remains stealth .
  • HULK_SMASH_C3
    HULK_SMASH_C3
    Potential Threat
    Joined Aug 2014 Posts: 72
    a Stealth long range sniper
    that can remain stealth even while firing ,
    but we can only trace it by hovering mouse over it ,
    have range and health like Javelins ,
    can hit air or floating platforms ,
    it remain stealth and its shots can be seen while firing ,
    can change place after sniper-shot ,
    remain stealth or hidden after shooting also ,
    the tactic to found its position is by hovering on it or by sending units near it to uncloak it ,
    medium-Low damage like commondos ~120,000 ,
    range like javelins 600+ ,
    health like commondos ~375K ,
    stealth capability , cloak and uncloak at will ,
    uncloaks when player hover its mouse over it or uncloaks when they send units near it to search his position , and its shots can be seen , remain stealth even while shooting
    have tactic to fast run for 10 seconds - 15 seconds
    only limited numbers can be unlocked or 3-4 units can be unlocked from events like tempest ,
      can be unlocked from shadow ops or onslaught or events.
    STEALTH SNIPER
    DPS = ~ 120,000
    HP   = ~ 375,000
    RANGE = ~ 600+
    SPEED = ~ 5.5
    RATE OF FIRE = ~ 2-4 Shots per seconds
    RELOAD TIME = ~ 3 seconds
    TACTICS = Run with speed 10.0 for 10 seconds or 20 seconds
    RATE OF FIRE UPGRADABLE to 2-10 shots per seconds in work shop like components
    can run fast from other approaching units for limited time ,
    LEVEL INCREASE by VXP


    LEVEL : 1   -   DPS =  1,000  ,  HEALTH =   60,000  ,  RANGE = 525 , SPEED = 2.0 ,
    LEVEL : 2   -   DPS =  1,500  ,  HEALTH =   70,000  ,  RANGE = 525 , SPEED = 2.0 , VXP =      50,000
    LEVEL : 3   -   DPS =  2,000  ,  HEALTH =   80,000  ,  RANGE = 525 , SPEED = 2.0 , VXP =      90,000
    LEVEL : 4   -   DPS =  2,500  ,  HEALTH =   90,000  ,  RANGE = 525 , SPEED = 2.0 , VXP =    140,000
    LEVEL : 5   -   DPS =  3,000  ,  HEALTH =  100,000  , RANGE = 550 , SPEED = 3.0 , VXP =    230,000
    LEVEL : 6   -   DPS =  3,500  ,  HEALTH =  110,000  , RANGE = 550 , SPEED = 3.0 , VXP =    270,000
    LEVEL : 7   -   DPS =  4,000  ,  HEALTH =  120,000  , RANGE = 550 , SPEED = 3.0 , VXP =    350,000
    LEVEL : 8   -   DPS =  4,500  ,  HEALTH =  130,000  , RANGE = 550 , SPEED = 3.0 , VXP =    440,000
    LEVEL : 9   -   DPS =  5,000  ,  HEALTH =  140,000  , RANGE = 550 , SPEED = 3.0 , VXP =    450,000
    LEVEL : 10 -   DPS =  5,500  ,  HEALTH =  150,000  , RANGE = 575 , SPEED = 4.0 , VXP =    650,000
    LEVEL : 11 -   DPS =  6,000  ,  HEALTH =  160,000  , RANGE = 575 , SPEED = 4.0 , VXP =    770,000
    LEVEL : 12 -   DPS =  6,500  ,  HEALTH =  170,000  , RANGE = 575 , SPEED = 4.0 , VXP =    900,000
    LEVEL : 13 -   DPS =  7,000  ,  HEALTH =  180,000  , RANGE = 575 , SPEED = 4.0 , VXP = 1,040,000
    LEVEL : 14 -   DPS =  7,500  ,  HEALTH =  190,000  , RANGE = 575 , SPEED = 4.0 , VXP = 1,190,000
    LEVEL : 15 -   DPS =  8,000  ,  HEALTH =  200,000  , RANGE = 600 , SPEED = 5.0 , VXP = 1,350,000
    LEVEL : 16 -   DPS =  8,500  ,  HEALTH =  210,000  , RANGE = 600 , SPEED = 5.0 , VXP = 1,520,000
    LEVEL : 17 -   DPS =  9,000  ,  HEALTH =  220,000  , RANGE = 600 , SPEED = 5.0 , VXP = 1,700,000
    LEVEL : 18 -   DPS =  9,500  ,  HEALTH =  230,000  , RANGE = 600 , SPEED = 5.0 , VXP = 1,900,000
    LEVEL : 19 -   DPS = 10,000  ,  HEALTH = 240,000  , RANGE = 600 , SPEED = 5.0 , VXP = 2,150,000
    LEVEL : 20 -   DPS = 11,000  ,  HEALTH = 250,000  , RANGE = 625 , SPEED = 5.5 , VXP = 2,050,000
    PROMOTED-  DPS = 16,500  ,  HEALTH = 375,000  , RANGE = 625 , SPEED = 5.5 ,  


    DAMAGE TYPE: BURST
    DAMAGE PER ROUND : *Multiply as per level of component
    CLIP SIZE - +1/+2/+3/+4/+5/+6
    RELOAD - 3 seconds
    SINGLE TARGET : Ground/Air
    BUILD TIME - 2 DAY 12 HOURS
    REPAIR TIME - 1 HOUR 25 MINS
    ONLY - BLITZ TURRET , FLOOD TURRET , MICROWAVE TURRET , OVER WATCH HEAVY TURRET AND RAIL LAUNCHER TURRET can hit it at that range ,
This discussion has been closed.