Community Wishlist 10/03/15

  • Miza Fernandes
    Miza Fernandes
    Potential Threat
    Joined Feb 2013 Posts: 31
    go to hay day or farmville if you want a market. they need to make high priorty get rid of the cheaters and people with multiple accounts.if they did that the lag issue would fix itself  .


    I agree, but having a market where you could swap stuff you don't want is good too...I don't see a problem with having somewhere to go to get rid of stuff that someone else might need. & this is the wishlist after all...some of us might want this feature put in.


    Miza
  • GETREKTD
    GETREKTD
    Minor Nuisance
    Joined Dec 2014 Posts: 139
    Fix up ALL the actual problems like the lag spike combined with the high priority.
    The weakest player in WC history
  • kill_lk_for_life
    kill_lk_for_life
    Potential Threat
    Joined Dec 2014 Posts: 58
    how bout rouge bases that can give gold just like the instant thor bases. make it to where we can get metal and oil with using are medals .
  • OLDMAN-1S1K
    OLDMAN-1S1K
    Greenhorn
    Joined Mar 2012 Posts: 24
    HIGH PRIORITY SHOULD BE GETTING RID OF THE BULLIES THAT USE MULTIPLE ACCOUNTS TO BLOCK PEOPLE IN AND MAKE IT TO WHERE THEY CANT FCKING PLAY THE GAME. IT CLEARLY STATES IN THE TERMS OF SERVICE YOUR NOT ALLOWED MORE THEN ONE ACCOUNT. ALSO STATES ABOUT BULLYING AND HARASSMENT.    JAILING AND BLOCKIN SHOULD ALSO BE A BANABEL OFFENCE .  FIX THESE ISSUES AND YOU WOULD HAVE MORE PLAYERS IN THE GAME THAT WOULDNT MIND SPENDING SOME MONEY .WHICH WOULD HELP KIX FROM HAVING TO LAY OFF MORE EMPLOYEES AND WOULD BE ABLE TO REINSTATE THE POSITIONS TO THE ONES THEY HAD TO LAY OFF.
    most of the time players who are jailed are the cheaters that come to a sector and think they can bully their way thru ...sector groups don't like these players so they let them know that it would be in their best interest to go to another sector or live in a bubble for the duration of their stay..of course the cheaters will do everything in their small minds to get out of the jail and cause more problems in the sector on people that haven't been involved prior to this and now the cheater has made even more enemies and cries that he is paying to play the game and he should have more standing than those of us who play for free which causes him to be hated by even more sector players...whether u spend money to play or play for free is up to the individual and just because u opt to pay kixeye your hardearned money, doesn't give you any more rights than the rest of us "freeloaders"
  • nathan.cutts.92
    nathan.cutts.92
    Potential Threat
    Joined Feb 2013 Posts: 28
    how bout rouge bases that can give gold just like the instant thor bases. make it to where we can get metal and oil with using are medals .
    SHUT UP still moaning ur **** lol 
  • Giovanni1414
    Giovanni1414
    Greenhorn
    Joined Jun 2015 Posts: 2
    this event is rubbish I have enough time playing and further malfunction of the game is not fair I'm about to retire this is a lack of respect for players
  • msq7777
    msq7777
    Greenhorn
    Joined Nov 2014 Posts: 13
    I have several suggestions:
    1. test the event off line before making it live!
    2. quicker response to support tickets
    3. If events wipe out medals, restore them during event
    4. if kixeye wants to get money they should increase reliability, if i cant submit a ticket when i haven't spent $50 dollars don't screw up the first transaction.  When I first purchased the starter pack it took 3 days to get it and every purchase since was messed up.  I don't see the point of giving you more money if you cant get the game right!  I'm still afraid my cc info will get hacked and will cause even more problems.  fyi i spent several hundred on the game when it was command and conquer.  
    i really like the game but you seem to be driving people away with all the programming errors. why should i invest more for a product that seems to be self destructing?
     
  • Trickster-the-OG
    Trickster-the-OG
    Greenhorn
    Joined Jul 2013 Posts: 8
    Base planer like in Backyard monsters would be cool.

    I would like to see an attack log/battle report for Base Defense during events so that I would know how much and of what I defeated and what was left so that I might better be able to determine if winning was possible.  With lag as bad as its been at least the stats would be available after.

  • RogerC
    RogerC
    Potential Threat
    Joined Nov 2013 Posts: 40
    SIMPLE REQUIREMENTS AT PRESENT:
    HIGH PRIORITY.......FIX THE BUGS.   Get lost buildings/resources back to where they were before you (KIXEYE) screwed up again.  Then  stop the cheats and multi account players................then look at how lower level players are supposed to progress and give them a chance.  Without these three things sorted the game is probably going to slowly fade and DIE!!!!!
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Add a new bomber called The Buzzsaw
    Can Select a bombing path similar to the Phantom
    it will have a similar design and shape of that of the B1 Lancer and drops bombs that get increasingly more powerful each level
    Flavor Text- designed after an old bomber with a touch of modern armor technology, this bomber will leave your enemies in ruin!
    it will cost around 600,000 XP in the event, requires a level 10 Tech Center, costs 40 million oil and metal and 4 million thorium to produce
    takes up 200 space in the air platoon
    it would take 3 days to produce and 3 hours to repair
    it would drop bombs very fast (around 8 per second)

    Level 1:
    Speed- 8
    HP- 200,000
    Range-N/A
    DPS-60,000

    Level 2:
    Speed-8
    HP-250,000
    Range-N/A
    DPS-62,000
    Upgrade cost- 30 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 3:
    Speed-8 
    HP-300,000
    Range- N/A
    DPS-65,000
    Upgrade Cost- 40 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 4:
    Speed-8
    HP-400,000
    Range-N/A
    DPS-70,000

    --------Special Upgrade-------> Enables the firing of Smart bombs that allow ranged attacks while still dropping bombs directly underneath it
    Level 5:
    Speed-8
    HP-500,000
    Range-300
    DPS-75,000
    Upgrade Cost- 60 million oil and metal, 8 million thorium
    Time Taken- 3 days

    Level 6:
    Speed-8
    HP-550,000
    Range-330
    DPS-77,500
    Upgrade Cost- 60 million oil and metal, 10 million thorium
    Time taken- 5 seconds

    Level 7:
    Speed-8
    HP-600,000
    Range-370
    DPS-80,000
    Upgrade Cost-75 million oil and metal, 10 million thorium
    Time Taken- 5 seconds

    ----------Special Upgrade 2----------> Gives bombs a greater splash radius to increase destructive power, an increase of 25% also a drastic increase to HP
    Level 8:
    Speed-8
    HP-900,000
    Range-400 MAX
    DPS-90,000
    Upgrade Cost- 100 million oil and metal, 20 million thorium
    Time Taken- 12 days

    Level 9:
    Speed-8
    HP-1,000,000
    Range-400
    DPS-95,000
    Upgrade Cost- 100 million oil and metal, 15 million thorium
    Time Taken- 5 seconds

    Level 10:
    Speed-8
    HP-1,150,000
    Range-400
    DPS-100,000
    Upgrade Cost- 100 million oil and metal, 30 million thorium
    Time Taken-5 seconds
    ------------------------------------------------------------------------------------------------------------------------------
    Damage Filters:
    Infantry-Best
    Vehicles-Best
    Air-Cant hit- changes to good at level 5
    Buildings-Best

    Advantages and Disadvantages over the Phantom
    Advantages: 
    *Has a larger splash radius
    *Has a higher DPS
    *Can hit air without Components after level 8
    *Has a much faster upgrade time
    Disadvantages:
    *Cannot cloak
    *Has a lower Health than the Phantom
    ------------------------------------------------------------------------------------------------------------------------------
    Weaknesses-Corrosive damage, Rockets
    Resistances- Flak damage, Gunfire, Fire damage
    ------------------------------------------------------------------------------------------------------------------------------
    This would be a more easily obtained version of the Phantom without losing unique status, and would highly benefit people greatly who cannot always be present for shadow ops.

    If someone takes the time to read the idea i appreciate it and i would love some feedback on it so i know whats good and what needs improvement and thank you in advance!
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Add a new bomber called The Buzzsaw
    Can Select a bombing path similar to the Phantom
    it will have a similar design and shape of that of the B1 Lancer and drops bombs that get increasingly more powerful each level
    Flavor Text- designed after an old bomber with a touch of modern armor technology, this bomber will leave your enemies in ruin!
    it will cost around 600,000 XP in the event, requires a level 10 Tech Center, costs 40 million oil and metal and 4 million thorium to produce
    takes up 200 space in the air platoon
    it would take 3 days to produce and 3 hours to repair
    it would drop bombs very fast (around 8 per second)

    Level 1:
    Speed- 8
    HP- 200,000
    Range-N/A
    DPS-60,000

    Level 2:
    Speed-8
    HP-250,000
    Range-N/A
    DPS-62,000
    Upgrade cost- 30 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 3:
    Speed-8 
    HP-300,000
    Range- N/A
    DPS-65,000
    Upgrade Cost- 40 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 4:
    Speed-8
    HP-400,000
    Range-N/A
    DPS-70,000

    --------Special Upgrade-------> Enables the firing of Smart bombs that allow ranged attacks while still dropping bombs directly underneath it
    Level 5:
    Speed-8
    HP-500,000
    Range-300
    DPS-75,000
    Upgrade Cost- 60 million oil and metal, 8 million thorium
    Time Taken- 3 days

    Level 6:
    Speed-8
    HP-550,000
    Range-330
    DPS-77,500
    Upgrade Cost- 60 million oil and metal, 10 million thorium
    Time taken- 5 seconds

    Level 7:
    Speed-8
    HP-600,000
    Range-370
    DPS-80,000
    Upgrade Cost-75 million oil and metal, 10 million thorium
    Time Taken- 5 seconds

    ----------Special Upgrade 2----------> Gives bombs a greater splash radius to increase destructive power, an increase of 25% also a drastic increase to HP
    Level 8:
    Speed-8
    HP-900,000
    Range-400 MAX
    DPS-90,000
    Upgrade Cost- 100 million oil and metal, 20 million thorium
    Time Taken- 12 days

    Level 9:
    Speed-8
    HP-1,000,000
    Range-400
    DPS-95,000
    Upgrade Cost- 100 million oil and metal, 15 million thorium
    Time Taken- 5 seconds

    Level 10:
    Speed-8
    HP-1,150,000
    Range-400
    DPS-100,000
    Upgrade Cost- 100 million oil and metal, 30 million thorium
    Time Taken-5 seconds
    ------------------------------------------------------------------------------------------------------------------------------
    Damage Filters:
    Infantry-Best
    Vehicles-Best
    Air-Cant hit- changes to good at level 5
    Buildings-Best

    Advantages and Disadvantages over the Phantom
    Advantages: 
    *Has a larger splash radius
    *Has a higher DPS
    *Can hit air without Components after level 8
    *Has a much faster upgrade time
    Disadvantages:
    *Cannot cloak
    *Has a lower Health than the Phantom
    ------------------------------------------------------------------------------------------------------------------------------
    Weaknesses-Corrosive damage, Rockets
    Resistances- Flak damage, Gunfire, Fire damage
    ------------------------------------------------------------------------------------------------------------------------------
    This would be a more easily obtained version of the Phantom without losing unique status, and would highly benefit people greatly who cannot always be present for shadow ops.

    If someone takes the time to read the idea i appreciate it and i would love some feedback on it so i know whats good and what needs improvement and thank you in advance!
    I like this.  But, I want to see more "Anit-Air" first.  Air has become too strong recently.  First add anti-air.  Then add this...  and, make it able to tackle some of the anti-air which could be added.  Itead for anti-air are floating magnet mines... which could kill a cloaked phantom, but maybe say on this ...  it has an upgrade to place swarms around it to eat the anti-air.
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Addition to Walls post (11th of October)

    When you switch a wall, unlike bunkers, they go back to lvl1.  This is a way to make money from KIXEYE, for the coiners.  And, it is an incentive to make the walls/fences/motes thing work.  And, it makes non-coiners really think out their strategy.
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Ok.  More ideas...

    An addition for the Workshop and an event item...

    Add a limited item called "Cover" which is strictly for snipers and marksmen.  "Cover" allows them to be on the base completely unseen.  It gives 50% addition to their range; but does not allow the unit to move.  Other units cannot target them until they are within 1/2 of their normal range.

    Make a limited number of these that can be purchased during an event (say 10).

    You can make it even more fun by adding 2 types of "Cover"...  looks like ground...  looks like a building/tree.  Ground cover would add maybe only a 40% addition to range, but limit damage received and target ability...  While the tree/building option would have 60% range with a 10% received damage increase, and can be targeted at say 40%.

    Again... this gives a person a bit to think about when grabbing between the two.  I would give higher weight in point cost to the "raised cover" vs "ground cover".
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Next crazy idea....

    Allow Lvl 20 plus upgrade operators to become:  (as we all have "extras"...)

    1) a Tank Leader
        - This moves tanks from their normal path to a "leader" like path
        - the tank leader gains experience as it's team attacks
        - the tank team has a significant bonus while the tank leader is alive.

    2) A Hellfire leader...
        - a hellfire leader can lead 2 other hellfires.
        - while the hellfire leader is alive all 3 get a 75% range increase
        - while the hellfire leader is alive the team gets a 50% speed increase

    n) Other select items
        - Allow the operators to branch out and take their special training to the old school designs from the past.

    you can make a whole crazy world with this...  with "specialty leaders" having a whole new set of workshop upgrades that are designed to make the most out of old units.
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Add a new bomber called The Buzzsaw
    Can Select a bombing path similar to the Phantom
    it will have a similar design and shape of that of the B1 Lancer and drops bombs that get increasingly more powerful each level
    Flavor Text- designed after an old bomber with a touch of modern armor technology, this bomber will leave your enemies in ruin!
    it will cost around 600,000 XP in the event, requires a level 10 Tech Center, costs 40 million oil and metal and 4 million thorium to produce
    takes up 200 space in the air platoon
    it would take 3 days to produce and 3 hours to repair
    it would drop bombs very fast (around 8 per second)

    Level 1:
    Speed- 8
    HP- 200,000
    Range-N/A
    DPS-60,000

    Level 2:
    Speed-8
    HP-250,000
    Range-N/A
    DPS-62,000
    Upgrade cost- 30 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 3:
    Speed-8 
    HP-300,000
    Range- N/A
    DPS-65,000
    Upgrade Cost- 40 million oil and metal, 5 million thorium
    Time Taken- 5 seconds

    Level 4:
    Speed-8
    HP-400,000
    Range-N/A
    DPS-70,000

    --------Special Upgrade-------> Enables the firing of Smart bombs that allow ranged attacks while still dropping bombs directly underneath it
    Level 5:
    Speed-8
    HP-500,000
    Range-300
    DPS-75,000
    Upgrade Cost- 60 million oil and metal, 8 million thorium
    Time Taken- 3 days

    Level 6:
    Speed-8
    HP-550,000
    Range-330
    DPS-77,500
    Upgrade Cost- 60 million oil and metal, 10 million thorium
    Time taken- 5 seconds

    Level 7:
    Speed-8
    HP-600,000
    Range-370
    DPS-80,000
    Upgrade Cost-75 million oil and metal, 10 million thorium
    Time Taken- 5 seconds

    ----------Special Upgrade 2----------> Gives bombs a greater splash radius to increase destructive power, an increase of 25% also a drastic increase to HP
    Level 8:
    Speed-8
    HP-900,000
    Range-400 MAX
    DPS-90,000
    Upgrade Cost- 100 million oil and metal, 20 million thorium
    Time Taken- 12 days

    Level 9:
    Speed-8
    HP-1,000,000
    Range-400
    DPS-95,000
    Upgrade Cost- 100 million oil and metal, 15 million thorium
    Time Taken- 5 seconds

    Level 10:
    Speed-8
    HP-1,150,000
    Range-400
    DPS-100,000
    Upgrade Cost- 100 million oil and metal, 30 million thorium
    Time Taken-5 seconds
    ------------------------------------------------------------------------------------------------------------------------------
    Damage Filters:
    Infantry-Best
    Vehicles-Best
    Air-Cant hit- changes to good at level 5
    Buildings-Best

    Advantages and Disadvantages over the Phantom
    Advantages: 
    *Has a larger splash radius
    *Has a higher DPS
    *Can hit air without Components after level 8
    *Has a much faster upgrade time
    Disadvantages:
    *Cannot cloak
    *Has a lower Health than the Phantom
    ------------------------------------------------------------------------------------------------------------------------------
    Weaknesses-Corrosive damage, Rockets
    Resistances- Flak damage, Gunfire, Fire damage
    ------------------------------------------------------------------------------------------------------------------------------
    This would be a more easily obtained version of the Phantom without losing unique status, and would highly benefit people greatly who cannot always be present for shadow ops.

    If someone takes the time to read the idea i appreciate it and i would love some feedback on it so i know whats good and what needs improvement and thank you in advance!
    I like this.  But, I want to see more "Anit-Air" first.  Air has become too strong recently.  First add anti-air.  Then add this...  and, make it able to tackle some of the anti-air which could be added.  Itead for anti-air are floating magnet mines... which could kill a cloaked phantom, but maybe say on this ...  it has an upgrade to place swarms around it to eat the anti-air.
    i see your concerns with air but if you see, it goes to a good rating against Air at level 5 due to smart bombs, it can hit air at this point giving you an incentive to upgrade it to at least level 5, and as far as i know the good rating is only a slight decrease in its overall damage rating
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Next crazy idea....

    Allow Lvl 20 plus upgrade operators to become:  (as we all have "extras"...)

    1) a Tank Leader
        - This moves tanks from their normal path to a "leader" like path
        - the tank leader gains experience as it's team attacks
        - the tank team has a significant bonus while the tank leader is alive.

    2) A Hellfire leader...
        - a hellfire leader can lead 2 other hellfires.
        - while the hellfire leader is alive all 3 get a 75% range increase
        - while the hellfire leader is alive the team gets a 50% speed increase

    n) Other select items
        - Allow the operators to branch out and take their special training to the old school designs from the past.

    you can make a whole crazy world with this...  with "specialty leaders" having a whole new set of workshop upgrades that are designed to make the most out of old units.
    i would agree with the speed increase to the hellfires but a 75% increase in range might be a little bit much, meaning you have over 800 range now, it would bring some of the old vehicles back into the new age but they would still be weaker than the newer units. i also like the idea of regualer unit leaders that level with VXP, the only problem with this idea is the fact that the 75% range increase already would render the new bunkers obsolete but other than that this is a very well put together idea, also i would like to say i like your other ideas, Kixeye needs to hire you
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Next crazy idea....

    Allow Lvl 20 plus upgrade operators to become:  (as we all have "extras"...)

    1) a Tank Leader
        - This moves tanks from their normal path to a "leader" like path
        - the tank leader gains experience as it's team attacks
        - the tank team has a significant bonus while the tank leader is alive.

    2) A Hellfire leader...
        - a hellfire leader can lead 2 other hellfires.
        - while the hellfire leader is alive all 3 get a 75% range increase
        - while the hellfire leader is alive the team gets a 50% speed increase

    n) Other select items
        - Allow the operators to branch out and take their special training to the old school designs from the past.

    you can make a whole crazy world with this...  with "specialty leaders" having a whole new set of workshop upgrades that are designed to make the most out of old units.
    i would agree with the speed increase to the hellfires but a 75% increase in range might be a little bit much, meaning you have over 800 range now, it would bring some of the old vehicles back into the new age but they would still be weaker than the newer units. i also like the idea of regualer unit leaders that level with VXP, the only problem with this idea is the fact that the 75% range increase already would render the new bunkers obsolete but other than that this is a very well put together idea, also i would like to say i like your other ideas, Kixeye needs to hire you
    I see your point.  But, want to counter with the thought...  The "blended Hellfire" units should be able to shoot from just outside of range (as was their original design), but the hellfire missiles would still be able to be shot down.  But, I agree there does need to be effective counters.  The range should be roughly equal to a Lvl 20 Marksman Leader placed in a Watchtower (which currently has close to an 800 range as well).  The Marksman Leader "should" be able to take them down to be effective.  Also, if they add a "Cover" enhancement for snipers...  this would be a design counter as well.

    As to hiring me...  Not sure they could afford me...  But, I love to toss ideas out there.  I like your ideas as well.  I really hope they read this thread and get  inspired.

  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Next crazy idea....

    Allow Lvl 20 plus upgrade operators to become:  (as we all have "extras"...)

    1) a Tank Leader
        - This moves tanks from their normal path to a "leader" like path
        - the tank leader gains experience as it's team attacks
        - the tank team has a significant bonus while the tank leader is alive.

    2) A Hellfire leader...
        - a hellfire leader can lead 2 other hellfires.
        - while the hellfire leader is alive all 3 get a 75% range increase
        - while the hellfire leader is alive the team gets a 50% speed increase

    n) Other select items
        - Allow the operators to branch out and take their special training to the old school designs from the past.

    you can make a whole crazy world with this...  with "specialty leaders" having a whole new set of workshop upgrades that are designed to make the most out of old units.
    i would agree with the speed increase to the hellfires but a 75% increase in range might be a little bit much, meaning you have over 800 range now, it would bring some of the old vehicles back into the new age but they would still be weaker than the newer units. i also like the idea of regualer unit leaders that level with VXP, the only problem with this idea is the fact that the 75% range increase already would render the new bunkers obsolete but other than that this is a very well put together idea, also i would like to say i like your other ideas, Kixeye needs to hire you
    I see your point.  But, want to counter with the thought...  The "blended Hellfire" units should be able to shoot from just outside of range (as was their original design), but the hellfire missiles would still be able to be shot down.  But, I agree there does need to be effective counters.  The range should be roughly equal to a Lvl 20 Marksman Leader placed in a Watchtower (which currently has close to an 800 range as well).  The Marksman Leader "should" be able to take them down to be effective.  Also, if they add a "Cover" enhancement for snipers...  this would be a design counter as well.

    As to hiring me...  Not sure they could afford me...  But, I love to toss ideas out there.  I like your ideas as well.  I really hope they read this thread and get  inspired.

    now i see, with all your other ideas combined into this one it would be a pretty balanced system, the only thing is that the marksmen would actually shoot the Hellfires once and kill them on a 1 on one battle but on everything else it completely destroys stuff, so i could see this being a very good idea because most bases have AA plasma or something that can kill hellfire missiles and such a high range would help a lot. if used in Rouge Factions it would be almost unstoppable i would assume. also good point, i dont think they could afford you 
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Next crazy idea....

    Allow Lvl 20 plus upgrade operators to become:  (as we all have "extras"...)

    1) a Tank Leader
        - This moves tanks from their normal path to a "leader" like path
        - the tank leader gains experience as it's team attacks
        - the tank team has a significant bonus while the tank leader is alive.

    2) A Hellfire leader...
        - a hellfire leader can lead 2 other hellfires.
        - while the hellfire leader is alive all 3 get a 75% range increase
        - while the hellfire leader is alive the team gets a 50% speed increase

    n) Other select items
        - Allow the operators to branch out and take their special training to the old school designs from the past.

    you can make a whole crazy world with this...  with "specialty leaders" having a whole new set of workshop upgrades that are designed to make the most out of old units.

    So...  Flushing this idea out a little more...

    I would make it a "specialty" upgrade just after they hit lvl 20 +1.  Give the Unique VXP units the ability to take on a "specialty".  This specialty would connect them to one of a limited amount of legacy units.   Aka. an operator or infiltrator would "specialize" as say a tank commander.  This then starts them on a whole new VXP track.  But, they still burn an "Operator"/"Infiltrator" position in the limit.  The "specializations" available would be purchased as part of an event.

    The specialized unit would then have traits of the type of unit he was, mixed with what he is becoming a specialist in.  An example would be infiltrators: they really wouldn't add much to the unit they were specializing in.  Maybe a touch of range.  But, they would add cloaking to older units.  Maybe at a slightly increase to damage received.

    The specialized unit then takes on a graphic similar to the legacy unit... except maybe a bit bulkier.  Legacy units tied to the specialized unit gain VXP so long as they remain with the unit, and are distinguished from other legacy units with some form of insignia.  And, I would say "lose the benefit of the VXP" if uncoupled from the specialized unit.  And, I would go so far as to say...  If uncoupled for more than a fixed amount of time, they slowly lose any or all of the VXP gained while in that unit.

    What is good for Kixeye in this is they get to add a lot of new dimensions without having to come up with a lot of new graphic ideas.  This also allows them to revive older unit types that are now laying dormant.

    Suggestions for "specializations" would be:

    Operator:
        Tank Commander
        Hellfire Commander
        FAV Commander (where a flame throwing operator pops out on destruction)

    Infiltrator:
        Tank Specialist
        Gatling Specialist
        Flak Specialist  (can you imagine cloaked flaks...  So evil...)

    Last, (I want to thank firedeath who made me think this way...) You would need to think long and hard before turning a unit to a specialty.  Because once you do...  He is lost as a unit that can be used in a normal Unique VXP group or bunker.  Basically if you wanted the Operator back, you would have to Dismiss them, and start over.  Also, once he switches to the specialty...   he possibly loses some range and health as well as other stats.  And, some of the "Equipment" changes as well.  The incentive has to be enough that it is done with a couple of units... but not so high that players convert everything.  Basically, it enhances what was enough to make you want a few things... like say a toon of cloaked flaks.  But, not so much that you have no more special ops.
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your resources topped off and anything extra heads to the storage. you can make them bigger as well by saving a lot of resources inside of the depot and spending it on expanding it to another tile. it only puts excess materials in it and they are able to be taken but it acts almost like a secondary base, it will be able to have turrets and power plants in it but no Command center, other players can attack this base hence the addition of turrets and power plants. and to counteract the nature of the depot there is a certain amount of resources that are lost per level of this depot and many other stats that i will list down below including the cost to make or upgrade

    Level 1: 
    Cost to make-120 million metal and oil, 40 million thorium
    Chance to lose Resources-75%
    Resources lost- 50%
    Hexes taken up-1
    Resources stored-240 million metal and oil, 40 million thorium
    Amount taken on an attack-30%
    Damage protection duration-1 day

    Level 2:
    Cost to upgrade-240 million metal and oil, 60 million thorium
    Chance to lose Resources-60%
    Resources lost-40%
    Hexes taken up-1
    Resources stored-480 million metal and oil, 60 million thorium
    Amount taken on attack-20%
    Damage protection duration-2 days

    Level 3:
    Cost to upgrade- 480 million metal and oil, 80 million thorium
    Chance to lose Resources-45%
    Resources lost-30%
    Hexes taken up-2
    Resources stored-720 million metal and oil, 120 million thorium
    Amount taken on attack-7.5%
    Damage protection duration-3 days

    Level 4:
    Cost to upgrade- 720 million metal and oil, 120 million thorium
    Chance to lose Resources-30%
    Resources lost-20%
    Hexes taken up-2
    Resources stored-1.08 billion metal and oil, 240 million thorium
    amount taken on attack-3.75%
    Damage protection duration-4 days

    Level 5:Max level
    Cost to upgrade- 1.08 billion metal and oil, 240 million thorium
    Chance to lose resources 15%
    Resources lost-10%
    Hexes taken up-3
    Resources stored-1.32 billion oil and metal, 480 million thorium
    Amount taken on attack-3.75%
    Damage protection duration-5 days

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    this is my second idea and would like to know how this one is
    thank you in advance for reading this and hope you like it!

    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Next request...

    Add a couple of more lvl upgrades to the power plants (aka. double their output).  They are getting taxed with all the new things.  But...  As the Nuclear Reactors are now starting to get big...  Once they upgrade I propose a small shift...  When these things go, they "BLOW" (as opposed to releasing troops) and do range damage to friend and foe alike.  This forces the reactors to possibly be pushed out more (making them easier to hit).  But, also makes a bombing run with a phantom a possible suicide run (ie. a lvl 4 phantom should pretty much die in the reactor shockwave).  Also, have it release a toxic cloud over a wide area that affects enemy units.

  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your

    ...

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    ...


    I like this.  I don't know if it needs levels though.  I think it could just be a flat amount allowed in.  say 100 of what ever it is meant to hold Oil/metal/thor.  And, it looks like the storage that you find in a base.  I would also make the cost just 10% of what you are dropping on the map, with a certain min/max limit.

    And, make it more like a "dropping it on the map" as opposed to building outside your home.  (that is a door that should be kept closed)

    This needs to be thought out though.  Otherwise you would see tons of these all over the map.  People would use them as a kind of "wall".

    Also, resources dropped outside a base should have a kind of "free for all" nature to them.  I hate to say it...  But, dropping things "on the map" should have a penalty to prevent abuse.

    I would say...  they can't be built closer then 2 hexes from any other used hex space.  I would only add a very short damage protection term, like 1/2 hour.  They can't hold troops.  If you want to protect it longer than a 1/2 hour... you have to surround it at the end of the day,

    That way...  You get what most of us need...  A way to keep and use the sudden influxes of resources.  But, if you wanted to keep them... you gotta use them right away.  And, it prevents people from abusing this as well by allowing thieves and plunderers to keep the amount of map spaces consumed.
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your

    ...

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    ...


    I like this.  I don't know if it needs levels though.  I think it could just be a flat amount allowed in.  say 100 of what ever it is meant to hold Oil/metal/thor.  And, it looks like the storage that you find in a base.  I would also make the cost just 10% of what you are dropping on the map, with a certain min/max limit.

    And, make it more like a "dropping it on the map" as opposed to building outside your home.  (that is a door that should be kept closed)

    This needs to be thought out though.  Otherwise you would see tons of these all over the map.  People would use them as a kind of "wall".

    Also, resources dropped outside a base should have a kind of "free for all" nature to them.  I hate to say it...  But, dropping things "on the map" should have a penalty to prevent abuse.

    I would say...  they can't be built closer then 2 hexes from any other used hex space.  I would only add a very short damage protection term, like 1/2 hour.  They can't hold troops.  If you want to protect it longer than a 1/2 hour... you have to surround it at the end of the day,

    That way...  You get what most of us need...  A way to keep and use the sudden influxes of resources.  But, if you wanted to keep them... you gotta use them right away.  And, it prevents people from abusing this as well by allowing thieves and plunderers to keep the amount of map spaces consumed.
    thats what i should have also added in to th description, they cant be right on your base and they cant be in a straight line that would block bases and stuff, but they must be close you your base, they would be shaped in an almost triangular shape and they wouldnt be all over the map, because of the amount of resources it costs and not everyone will be able to afford this, they can only build one that holds all these resources and so if there were 100 people capable of making this unit, it would take up only 300 hexes at max level over the thousands around the map, its not like level 21s will be making these. and i will also say that maybe if Kix introduces a storage level 20 then it will be able to be made by the people, also the damage protection of 30 minutes might be a little too short for this kind of thing, it would have to be at least 2 hours. and remember that a lot of people dont actively go out in search of everything that gives resources so chances are only a level 1 depot will be made, and another thing, if you decide to jump to another sector you will lose 75% of the resources in the depot and yours in the other sector will be left without a leader so the depot is able to be attacked by anyone with no Damage protection but the depot moves with you to the other sector so its about 5 hexes from you
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your

    ...

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    ...


    I like this.  I don't know if it needs levels though. 

    ....

    Change of mind...  I think I have an even better way around this...

    Add a new vehicle called "Armored Truck".

    The Armored truck takes 750 space.  And, has 500,000 damage.  But, no attack ability.  It can hold an amount of resources based on it's level.

    This allows you to store extra resources, and to a degree protect them, as an Armored Truck allows you to fill the other 1/2 of a toon space.

    Now, you can hold extra resources, but at a cost of toon space.  And, you can move them to be by friends...  protect them... and so on.

    I would say that while they are in the base though, the amount they hold is added to the base total.  When they move out, they take with them what was added to them.

    And, when they attack a base, their content gets added to the base they attack.  (ie. transport money to friends)

    Their graphic on the map should look like an armored truck.  So, you can easily see that there are resources to be had.

    Anyway....  I like this better than allowing building or placing something on the map.  That route creates a bunch of issues cheats would latch onto.  But, as a vehicle... it fits in nicely with the existing game...  and, I think gives you everything you are looking for.  What's nicer is that you can offload as much as you want, for as long as you want... so long as you are willing to risk it getting hit.
  • firedeath1159
    firedeath1159
    Skilled Warrior
    Joined May 2015 Posts: 487
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your

    ...

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    ...


    I like this.  I don't know if it needs levels though. 

    ....

    Change of mind...  I think I have an even better way around this...

    Add a new vehicle called "Armored Truck".

    The Armored truck takes 750 space.  And, has 500,000 damage.  But, no attack ability.  It can hold an amount of resources based on it's level.

    This allows you to store extra resources, and to a degree protect them, as an Armored Truck allows you to fill the other 1/2 of a toon space.

    Now, you can hold extra resources, but at a cost of toon space.  And, you can move them to be by friends...  protect them... and so on.

    I would say that while they are in the base though, the amount they hold is added to the base total.  When they move out, they take with them what was added to them.

    And, when they attack a base, their content gets added to the base they attack.  (ie. transport money to friends)

    Their graphic on the map should look like an armored truck.  So, you can easily see that there are resources to be had.

    Anyway....  I like this better than allowing building or placing something on the map.  That route creates a bunch of issues cheats would latch onto.  But, as a vehicle... it fits in nicely with the existing game...  and, I think gives you everything you are looking for.  What's nicer is that you can offload as much as you want, for as long as you want... so long as you are willing to risk it getting hit.
    Heres another idea that i would like a little bit, so i'm pretty sure a lot of people get this issue, you attack a resource base or something and you get too many resources and you cant hold it all, so you have just wasted a large amount of resources. My idea is something that i could see being slightly over powered but we will see. My idea is the ability to claim a hex on the map and make it into a resource storage, and if you attack a resource base you could get your

    ...

    Here's another note, i know that a lot of people will use this to share resources with friends and alliance members so the owner has the choice to force the depot out of damage protection, and this will not be an item that will fill up the map because a person is confined to only 1 of these depots and it only takes up 3 hexes. it would take quite awhile to get this item to max level because of the amount of resources needed to upgrade it, also the cost of the first upgrade is payed for by your bases storage cache then the rest is payed off by the depot itself and your bases cache if your depot doesn't have enough resources to cover the cost. one final note, the chance to lose resources is the chance to lose the percentage shown. and this is how much is going to the depot not your base, the amount going to base isn't effected, also you can withdraw resources from this yourself put resources in and send some resources to other storage's

    ...


    I like this.  I don't know if it needs levels though. 

    ....

    Change of mind...  I think I have an even better way around this...

    Add a new vehicle called "Armored Truck".

    The Armored truck takes 750 space.  And, has 500,000 damage.  But, no attack ability.  It can hold an amount of resources based on it's level.

    This allows you to store extra resources, and to a degree protect them, as an Armored Truck allows you to fill the other 1/2 of a toon space.

    Now, you can hold extra resources, but at a cost of toon space.  And, you can move them to be by friends...  protect them... and so on.

    I would say that while they are in the base though, the amount they hold is added to the base total.  When they move out, they take with them what was added to them.

    And, when they attack a base, their content gets added to the base they attack.  (ie. transport money to friends)

    Their graphic on the map should look like an armored truck.  So, you can easily see that there are resources to be had.

    Anyway....  I like this better than allowing building or placing something on the map.  That route creates a bunch of issues cheats would latch onto.  But, as a vehicle... it fits in nicely with the existing game...  and, I think gives you everything you are looking for.  What's nicer is that you can offload as much as you want, for as long as you want... so long as you are willing to risk it getting hit.
    its true that cheaters could glitch the resources and such but they could do the same with the trucks as its still a unit and w've learned that they can change the properties of units, both can be exploited by cheaters but i still like the idea of a building made outside your base and closeby, but yours is also a very nice idea that would still be good to add to the game, but they would need to make platoons do on the move attacks on the platoon as you should remember that while plats are moving they arent able to be attacked so that would probably lead to a lot of othr issue from trying to make them attackable, that is if im thinking about how it would be done correctly. and the base i had planned out would if attacked have the excess resources carried to another depot and this isnt always full proof asthe seso has to be carried into your base to be used, also if your base and depot storage was full you couldnt attack anything else.
    Player Report Link - https://www.kixeye.com/support/web/report
    Support Ticket Link - https://warcommander.zendesk.com/hc/en-us/requests/new

    Please actually use them, instead of posting on forums and getting threads closed... 
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Ok... I am posting too much in here...  But, I am really starting to like the Armored Truck idea kicked off by firedeath1159's earlier post.

    Armored Truck (make it available in the Gear Store)

    It is loaded up when directly outside a base, and unloads on entering a base.
    It takes 750 space
    On the Map it has a new troop icon, looks like an armored truck.
    You can have 2 armored vehicles in a toon if you have 1500 size toons.
    You can make 1/2 a toon a truck, and the other 1/2 defensive units

    Level 1:
        Can hold 100,000 of any resource (but only 1)
        Has 300,000 health
        deals no damage (see schematic)
        has no range (see schematic)
        1 hour repair

    Level 2:
        Can hold more then one type of resource from here on out
        Can hold 300,000 total resources
        Has 325,000 health
        90 min repair

    Level 3:
        Can hold 500,000 in resources
        Has 350,000 health
        2 hour repair

    Level 4:
        Can hold 1Mil resources
        Has 375,000 Health
        Takes reduced damage
        2.5 hour repair

    Level 5:
        Can hold 2Mil resources
        Has 400,000 Health
        Even more damage reduction
        3 hour repair

    Level 6:
        Can hold 10Mil resources
        Has 450,000 Health
        3.5 hour repair

    Level 7:
        Can hold 20Mil resources or can be filled with 250 space of toons (that come out on destruction)
        Has 500,000 Health
        Increased damage protection
        4 hour repair

    Level 8:
        Can hold 30Mil resources OR can be filled with 300 space of toons
        Has speed increase
        Has 525,000 Health
        4.5 hour repair

    Level 9:
        Can hold 40Mil resources OR can be filled with 300 space of toons
        Has 550,000 Health
        5 hour repair
            
    Level 10:
        Can hold 50Mil in mixed Resources OR can be filled with 350 space of toons
        Has 600,000 Health
        Has increased damage protection
        6 hour repair time


    Schematic:
        Standard wheel items (reduced damage from ...)
        Standard armor items (reduce damage, light weight, ...)
        Standard Motor Items
        Top mounted turrent => (allows a defensive ranged attack on air)
            - bullets
            - flame
            - plasma
        Side Cutouts => allows contained troops to shoot ground level only with reduced range
        Armed Driver => on destruction pops out a level "X" Operator Leader who was driving
        Tech Driver => Adds a mobility (improved turn and speed)


    What this unit gives.  The ability to hold onto extra resources, and protect them.  The ability to transport resources to friends, or receive resources from friends.

    What it also gives...  a really sturdy defensive unit that could bu used to protect a base.  While it can't do too much to attack.  With the right upgrades, it has some defensive value.

    I would say add this sooner than later.  It fills the nitch that firedeath was talking about.  And, it adds a lot of fun and value to the game.
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    Armored Truck (make it available in the Gear Store)
    ...

    Schematic:
        Standard wheel items (reduced damage from ...)
        Standard armor items (reduce damage, light weight, ...)
        Standard Motor Items
        Top mounted turrent => (allows a defensive ranged attack on air)
            - bullets
            - flame
            - plasma
        Side Cutouts => allows contained troops to shoot ground level only with reduced range
        Armed Driver => on destruction pops out a level "X" Operator Leader who was driving
        Tech Driver => Adds a mobility (improved turn and speed)
    Additional Schematic items:
        Drones => stay close to truck, and fire defensively.
            lvl1 => single drone, easy to kill, not replaced
            lvl2 => two drones, easy to kill , not replaced
            lvl3 => two drones, harder to kill, not replaced
            lvl4 => two drones, harder to kill, replaced on death with delay limit 4 replacements
            lvl5 => four drones, harder to kill, replaced on death with delay limit 8 replacements
            lvl6 => four drones, hard to kill, replaced on death (consumes more than 1/2 of the schematic space)

    ----------------------------

    To firedeaths point.  Yes... people cheat.  But, so far "you" (I, ...) can't build on the map.  Being able to build on the map would add a lot of complications.  And, it could run away, ruining the game.  I like having the resources stored with a unit better as it doesn't actually change much in the game play.  Yes, people will start surrounding their base with armored trucks filled with units...  Ok...  But, it's still bustable.  As to moving units...  No one can keep all their pieces in order and moving forever.  It gives you a good way to protect your resources short term...  Send them on a long drive out and back...  while you burn the other resources.  Again, desired...  But, if you leave a truck out...  expect it to be gone the next day.
  • strengthwithinme
    strengthwithinme
    Potential Threat
    Joined Apr 2011 Posts: 63
    Please get rid of the shadow ops pop up!  It serves absolutely no purpose, and is just one more thing that bogs down your system.  It causes lag and occasionally full crash.  If we're in hostile territory attempting to grind out the shadow ops it forces us to work our way through the pop up while enemies have us like sitting ducks on the world map.
  • nathan.cutts.92
    nathan.cutts.92
    Potential Threat
    Joined Feb 2013 Posts: 28
    edited 31 Oct 2015, 10:10PM
    HIGH PRIORITY SHOULD BE GETTING RID OF THE BULLIES THAT USE MULTIPLE ACCOUNTS TO BLOCK PEOPLE IN AND MAKE IT TO WHERE THEY CANT FCKING PLAY THE GAME. IT CLEARLY STATES IN THE TERMS OF SERVICE YOUR NOT ALLOWED MORE THEN ONE ACCOUNT. ALSO STATES ABOUT BULLYING AND HARASSMENT.    JAILING AND BLOCKIN SHOULD ALSO BE A BANABEL OFFENCE .  FIX THESE ISSUES AND YOU WOULD HAVE MORE PLAYERS IN THE GAME THAT WOULDNT MIND SPENDING SOME MONEY .WHICH WOULD HELP KIX FROM HAVING TO LAY OFF MORE EMPLOYEES AND WOULD BE ABLE TO REINSTATE THE POSITIONS TO THE ONES THEY HAD TO LAY OFF.
    they should also banned player like ur self for using Rasict slangs  agasint races and religion and dont think we dont have Screen shots of ur use of slangs wen ur were in 258 and for the record as well wen ur jailed there is always a hex u can get out in ur case you choose not too for what ever reason so please stop complaining about it  on these forums and if u have a issues with it ur welcome to back to sector 258 and we can talk about this further
This discussion has been closed.