Community Wishlist 10/03/15

«13456717
KIX_BK
KIX_BK
KIXEYE
Joined Mar 2014 Posts: 169
Hey Commanders,

I didn't find too many new suggestions for this week. However, I've included some of the most consistently suggested feedback from week to week. Leave any additional feedback below!

High Priority

  • Reduce repair/build/upgrade times

  • Bugs fixed

  • Events

    • Every 2 to 3 months

    • Reduce repair times during events

    • Increase time to finish bases

    • Event XP

      • Convert leftover event XP into another game resource

Mid Priority

  • Base

    • Base Planner

      • Ability to design base layouts and move buildings around through a base planning view

      • Save different base layouts

    • Barricades

      • More barricades

      • Specialized barricades

      • Ability to upgrade multiple barricades with resources at once

  • Platoons

    • Ability to set/move units in a platoon in specific formations

Low Priority

  • Increase PvP +/-5 level cap
  • Randy_D9089
    Randy_D9089
    Skilled Warrior
    Joined Jun 2013 Posts: 358

    Stop releasing content that improves base defenses...

    If you are not careful, chat will become nothing but trash talking and people saying "come hit me bro".... Because the defender will always come out ahead....

  • Randy_D9089
    Randy_D9089
    Skilled Warrior
    Joined Jun 2013 Posts: 358

    Give us extra incentives to pvp.

    Also, I would like to see an event trophy that gives you some kind of bonus while it is in tact...

    For example, the trophy could provide +20% to your thor depo production. However, if the trophy is destroyed you no longer get the bonus until the trophy is repaired.. If the trophy took 2 days to repair a person would be really pissed if you kept smashing their trophy... :)

  • Mastablaster53
    Mastablaster53
    Greenhorn
    Joined Aug 2015 Posts: 4
    edited 9 Oct 2015, 4:27AM
    oopsy

  • Mastablaster53
    Mastablaster53
    Greenhorn
    Joined Aug 2015 Posts: 4
    edited 9 Oct 2015, 4:27AM
    woops

  • Randy_D9089
    Randy_D9089
    Skilled Warrior
    Joined Jun 2013 Posts: 358

    Uuuuh... I think your lost Mastablaster.. This is the war commander forum, but our level 30's have the same problem... Lol.

  • sliltree
    sliltree
    Minor Nuisance
    Joined Nov 2011 Posts: 239
    KIX_BK -------Since the list has gotten smaller DOES this MEAN that some of the stuff in the last few WL are going to be implemented into the game in the next couple of months 
  • nathan.cutts.92
    nathan.cutts.92
    Potential Threat
    Joined Feb 2013 Posts: 28
    OI how about u fix what broke b4 u birng out new **** and start fixing the 2030 error b4 creating new problems just remember kixeye us coiners pay ur wages u just remember that wen ignoring our tickets 
  • denjan
    denjan
    Potential Threat
    Joined Sep 2015 Posts: 31

    When event is going, many players cant participate it because of small number of low-level VSEC fleets. Horde of players are waiting vsecs near the wormwholes.
    Please make more vsecs lvl 27-35. For example, you can make new respawns from the planet..
    Thanx for your attention, and sorry for mine english. Its not mine native language.

  • sliltree
    sliltree
    Minor Nuisance
    Joined Nov 2011 Posts: 239
    DenJan-------wrong game -this is a WAR Commander forum post 

  • Emerson L Santos
    Emerson L Santos
    Greenhorn
    Joined Aug 2015 Posts: 1
    Estou jogando a pouco mais de 2 meses e , sempre que tem algum evento é muito ruim , quem tem frotas 40 , 50 acabam pegando nos eventos as frotas de lvl bem inferior deixando muitas vezes quem possui frotas de lvl 27 30 sem muita opção . estou aqui esperando uma deatchmatch vsec a mais de 30 mint e não consigo pegar pois é muito disputada por quem tem frotas lvl 40 , resumindo a maioria dos eventos são para quem tem lvl mais alto deixando de  fora os iniciantes . gostaria que fosse revisto isso , ou simplesmente aumentasse o numero de frotas 27 , 30, 33, 35 ,tanto de vsec quanto as de eventos ai sim poderia dar uma chance maior aos iniciante e não nos fazer esperar ate 40 mint para pegar "uma "frota desse nível.
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    So.  Ideas...  (I have a ton)

    What I would like to see in the near future (and that I think would add a ton to the game)

    Mines:

        Upgrade up to double the amount

        Add new types
            - Air mines
                - General shrapnel blow up and hit air units in an area
                    + minor damage
                    + also affects nearby ground, but triggered by air 
                - Magnet follow, attach, and go boom
                    + heavy damage, but add (anti air to distract)
            - Range mines
                - Smoke mine - Emits toxic cloud that affects a mid size range
                    + adds toxic damage over time
                - Fire ball - Big fire ball
                    + similar to smoke.  adds fire damage
            - Spider mines
                - little spider pops up and kills ground troops, attaches to tanks and goes boom
                - lives thru troop attack, unless shot and damaged.

    As well keep the mines that exist.  It adds a whole new dynamic to the game.  Spider mines are great against the new special ops troops.  Air can counter some of the new air.  but counter measures can counter some of the mines.  It a whole new world.

        Extra add on....

            For Halloween(s)...
                + Add graves (triggers zombies)

  • klaus.jensen.54
    klaus.jensen.54
    Greenhorn
    Joined Mar 2013 Posts: 3
    Hello Kixeye. 
    i dont know if you will ever read this, but just in case..

    my wish for is to be able to apply 2 offensive, or 2 defensive or passive special ops at once, this would make gamers think in a new way, and mabye try out different stuff.

    next is...

    try adding more special ops in the gear store, im getting kinda tired of seeing only expensive ops, why not put "Raining Blood" in there, i miss that ops and only get it once a month or so if im lucky, and i like that more than twin titan.

    this was it from me this time.... thanks in advance for reading this and feel free to comment.
  • Randy_D9089
    Randy_D9089
    Skilled Warrior
    Joined Jun 2013 Posts: 358
    Thought of another point... Scale back on how many units upgrade using VXP.. There are just too many units to upgrade this way and the grind is super annoying.
  • BrokenChild
    BrokenChild
    Potential Threat
    Joined Mar 2013 Posts: 33
    More ideas...

    The same way you took bunkers in 3 directions...  take walls in several directions...

    1) change wall into a mote:  (bomb it to collapse side and cross)
        Lvl1: troops can wade through a shallow mote
        Lvl2: troops can wade/swim through a med mote, but take some damage
        ...
        Top level: lava mote...  But, bomb it enough and the sides cave in, and it can be crossed
        -- If player wishes to make it triple deep, can't be collapsed...  but eats up a lot of walls to surround something.
        -- double deep collapses slower... but still collapses.
        -- hoovers cross all...  but lava levels cause damage

    2) change wall into electro static fence.
        creates shield between two "electro stations"
        -- depending on upgrade depends on strength of station and how far it can span between stations
        -- take out station, and walls connecting it drop.
        -- takes power from base
        -- max upgrade has shield around station (wall piece).  Making it hard to drop wall
        -- spreads out the walls...  but, you can also get through...

    3) change wall into a part of a sky web
        Like the electro static fence, but in the sky.
        can be used in conjunction with the electro static fence for complete protection
        if you choose to go this route, eats up a lot of wall pieces.  (less area protected but to great effectiveness)

    4) maybe many more ideas...

    Like the mine idea above.  This adds a lot of dynamics to the game.  What is better?  What limits my own troops (motes), vs what hinders the enemy.  Does something that adds a lot of variety to bases...  with nothing being perfect against everything.
  • Roselyn Salazar
    Roselyn Salazar
    Greenhorn
    Joined Oct 2015 Posts: 2
    can anyone help me pls,when i already lrom the log into the game i always got recon from to the start,it's been a week now! idk wut to do! any advice pls!
  • Case Dynamics
    Case Dynamics
    Minor Nuisance
    Joined Sep 2012 Posts: 216
    Plat repair in specified order so don't have to lose so much repair time with work, real life, sleep, etc..
  • Michelle Mabuhay
    Michelle Mabuhay
    Greenhorn
    Joined Nov 2014 Posts: 2
    KIX_BK said:
    Hey Commanders,

    I didn't find too many new suggestions for this week. However, I've included some of the most consistently suggested feedback from week to week. Leave any additional feedback below!

    High Priority

    • Reduce repair/build/upgrade times

    • Bugs fixed

    • Events

      • Every 2 to 3 months

      • Reduce repair times during events

      • Increase time to finish bases

      • Event XP

        • Convert leftover event XP into another game resource

    Mid Priority

    • Base

      • Base Planner

        • Ability to design base layouts and move buildings around through a base planning view

        • Save different base layouts

      • Barricades

        • More barricades

        • Specialized barricades

        • Ability to upgrade multiple barricades with resources at once

    • Platoons

      • Ability to set/move units in a platoon in specific formations

    Low Priority

    • Increase PvP +/-5 level cap
    Hello there Moderator,

    Just wanna add something seems interesting to all....

    First, have you ever think of "adding" a thorium depot in the MAP that can be "owned" and "fight-for" by anyone else?
    Second, to have a "Market" in players bases... Meaning we can "sell" Oils for Metal or vise-versa
    and Lastly, possibilities to install "Flood, Storm & Blitz" on the defense platforms

    Suggestions only that may seems "acceptable" to everyone.

    Thanks and cheers to all!
    Michelle
  • Abraham Haniff
    Abraham Haniff
    Potential Threat
    Joined Oct 2015 Posts: 25
    Are there any talks about bring back some of the prizes from previous events for another chance at claiming? For examples, carriers, squadrons, ship and base tech/ weapons etc. Just wondering if this was possible to allow newer players or people who weren't developed enough to grab them again. I know for me it would be helpful. Cheers.
  • patrick.hoogers
    patrick.hoogers
    Potential Threat
    Joined Feb 2013 Posts: 35
    all we need is that kixeye stop with all new units, defence, event, etc....

    the FIRST PRIO is to solve all existing bugs, starting with the frustrating lagging connection, almost playing 5 Years, almost get frustrated by lagging and also stop sending us message that the lagging is our issues . . . . but for sure Kixeye will not solve anythink as usual, they only wants that we buy gold.

    the SECOND PRIO is to make you game safer against cheaters that's also years that we asking that but why kixeye don't move, wel, as long they will be cheater, as long we will buy gold to fihgt them . . . so why solve this issue
  • Randy_D9089
    Randy_D9089
    Skilled Warrior
    Joined Jun 2013 Posts: 358
    I would like to see something pinned on the forums for what you can win from each base type. There have been so much new bases that came out at once I have no idea what the payouts are on everything? how much thor do you get from a ver75? or how much oil you get from a ironstrike 65... that would be good info to know :)


  • Miza Fernandes
    Miza Fernandes
    Potential Threat
    Joined Feb 2013 Posts: 31
    So.  Ideas...  (I have a ton)

    What I would like to see in the near future (and that I think would add a ton to the game)

    Mines:

        Upgrade up to double the amount

        Add new types
            - Air mines
                - General shrapnel blow up and hit air units in an area
                    + minor damage
                    + also affects nearby ground, but triggered by air 
                - Magnet follow, attach, and go boom
                    + heavy damage, but add (anti air to distract)
            - Range mines
                - Smoke mine - Emits toxic cloud that affects a mid size range
                    + adds toxic damage over time
                - Fire ball - Big fire ball
                    + similar to smoke.  adds fire damage
            - Spider mines
                - little spider pops up and kills ground troops, attaches to tanks and goes boom
                - lives thru troop attack, unless shot and damaged.

    As well keep the mines that exist.  It adds a whole new dynamic to the game.  Spider mines are great against the new special ops troops.  Air can counter some of the new air.  but counter measures can counter some of the mines.  It a whole new world.

        Extra add on....

            For Halloween(s)...
                + Add graves (triggers zombies)

    this is the kind of person you guys should be hiring...he's got some great idea's here which I think would add excitment & make you think more on your type of strategy that you would use. Also an idea of my own...more than one dozer would be nice...either make the upgrade times realistic or give us another dozer...simple.
    Miza
  • Miza Fernandes
    Miza Fernandes
    Potential Threat
    Joined Feb 2013 Posts: 31
    Thought of another point... Scale back on how many units upgrade using VXP.. There are just too many units to upgrade this way and the grind is super annoying.
    Oi, I would rather spend time upgrading units thru xp then spending all day getting res & thor to upgrade them...you can use these units all the time & the more you use, the more they upgrade...i say bring it on....looking forward to more vxp units....& how it is too much? all there is so far is sf & jackals...however many sf units you have just use the **** things & they'll upgrade themselves.
    Miza
  • Miza Fernandes
    Miza Fernandes
    Potential Threat
    Joined Feb 2013 Posts: 31
    More ideas...

    The same way you took bunkers in 3 directions...  take walls in several directions...

    1) change wall into a mote:  (bomb it to collapse side and cross)
        Lvl1: troops can wade through a shallow mote
        Lvl2: troops can wade/swim through a med mote, but take some damage
        ...
        Top level: lava mote...  But, bomb it enough and the sides cave in, and it can be crossed
        -- If player wishes to make it triple deep, can't be collapsed...  but eats up a lot of walls to surround something.
        -- double deep collapses slower... but still collapses.
        -- hoovers cross all...  but lava levels cause damage

    2) change wall into electro static fence.
        creates shield between two "electro stations"
        -- depending on upgrade depends on strength of station and how far it can span between stations
        -- take out station, and walls connecting it drop.
        -- takes power from base
        -- max upgrade has shield around station (wall piece).  Making it hard to drop wall
        -- spreads out the walls...  but, you can also get through...

    3) change wall into a part of a sky web
        Like the electro static fence, but in the sky.
        can be used in conjunction with the electro static fence for complete protection
        if you choose to go this route, eats up a lot of wall pieces.  (less area protected but to great effectiveness)

    4) maybe many more ideas...

    Like the mine idea above.  This adds a lot of dynamics to the game.  What is better?  What limits my own troops (motes), vs what hinders the enemy.  Does something that adds a lot of variety to bases...  with nothing being perfect against everything.
    hahaha Just give this guy a job already....love your ideas mate...keep em coming & hopefully the idiots who make stupid decisions like putting a 10sec attack on a base will see how brilliant these ideas are & how they can expand on them.
    Miza
  • Miza Fernandes
    Miza Fernandes
    Potential Threat
    Joined Feb 2013 Posts: 31
    KIX_BK said:
    Hey Commanders,

    I didn't find too many new suggestions for this week. However, I've included some of the most consistently suggested feedback from week to week. Leave any additional feedback below!

    High Priority

    • Reduce repair/build/upgrade times

    • Bugs fixed

    • Events

      • Every 2 to 3 months

      • Reduce repair times during events

      • Increase time to finish bases

      • Event XP

        • Convert leftover event XP into another game resource

    Mid Priority

    • Base

      • Base Planner

        • Ability to design base layouts and move buildings around through a base planning view

        • Save different base layouts

      • Barricades

        • More barricades

        • Specialized barricades

        • Ability to upgrade multiple barricades with resources at once

    • Platoons

      • Ability to set/move units in a platoon in specific formations

    Low Priority

    • Increase PvP +/-5 level cap
    Hello there Moderator,

    Just wanna add something seems interesting to all....

    First, have you ever think of "adding" a thorium depot in the MAP that can be "owned" and "fight-for" by anyone else?
    Second, to have a "Market" in players bases... Meaning we can "sell" Oils for Metal or vise-versa
    and Lastly, possibilities to install "Flood, Storm & Blitz" on the defense platforms

    Suggestions only that may seems "acceptable" to everyone.

    Thanks and cheers to all!
    Michelle
    having a market so to speak is a brilliant idea...let us swap stuff we don't want for stuff we do want...we could even give left over xp from events to our team members to help them get something they want...now that would earn you big brownie points with everyone....like the idea above...have thor depo's like we do oil & metal ones...
    Miza
  • kill_lk_for_life
    kill_lk_for_life
    Potential Threat
    Joined Dec 2014 Posts: 48
    KIX_BK said:
    Hey Commanders,

    I didn't find too many new suggestions for this week. However, I've included some of the most consistently suggested feedback from week to week. Leave any additional feedback below!

    High Priority

    • Reduce repair/build/upgrade times

    • Bugs fixed

    • Events

      • Every 2 to 3 months

      • Reduce repair times during events

      • Increase time to finish bases

      • Event XP

        • Convert leftover event XP into another game resource

    Mid Priority

    • Base

      • Base Planner

        • Ability to design base layouts and move buildings around through a base planning view

        • Save different base layouts

      • Barricades

        • More barricades

        • Specialized barricades

        • Ability to upgrade multiple barricades with resources at once

    • Platoons

      • Ability to set/move units in a platoon in specific formations

    Low Priority

    • Increase PvP +/-5 level cap
    Hello there Moderator,

    Just wanna add something seems interesting to all....

    First, have you ever think of "adding" a thorium depot in the MAP that can be "owned" and "fight-for" by anyone else?
    Second, to have a "Market" in players bases... Meaning we can "sell" Oils for Metal or vise-versa
    and Lastly, possibilities to install "Flood, Storm & Blitz" on the defense platforms

    Suggestions only that may seems "acceptable" to everyone.

    Thanks and cheers to all!
    Michelle
    having a market so to speak is a brilliant idea...let us swap stuff we don't want for stuff we do want...we could even give left over xp from events to our team members to help them get something they want...now that would earn you big brownie points with everyone....like the idea above...have thor depo's like we do oil & metal ones...
    go to hay day or farmville if you want a market. they need to make high priorty get rid of the cheaters and people with multiple accounts.if they did that the lag issue would fix itself  .

«13456717
This discussion has been closed.