We’ve been looking at the concept of Diagonal Tiles for quite some time and evaluating it from a number of different viewpoints. After extensive testing with all of the hulls and existing tech in the game, the team has decided that allowing Diagonal Tiles would create a severe imbalance within the game.
In light of the player request for more land, the team is looking into ways that will allow players to earn more land tiles. The entire game has been balanced on the contraction of bases without the notion of diagonal land placement and adding it now would ruin existing content and obsolete a number hard-won Prize Hulls.
Below is a list of additional validations, without going into too much detail:
· It would allow for channels that are too long when taking into consideration current time limits and hull balances.
o Potentially obsoleting things such as the Spectre or slower stand-off fleets.
· Defensive Guard Fleet ranges can be exploited through ‘beaching’ while still being protected by walls.
· A number of tested layout proved to be “uncrackable” even with good driving and top tier technology.
We hope this clarifies the questions that players had as to why this change will not be occurring. If there are any more, feel free to comment on this thread.