Nav relays best addition to the game I've seen in a year of playing...nice to see feedback from test server preview incorporated into final release, and as others have said, thank you for taking the extra time to release a fine tuned and functional feature, instead of rushing to meet an arbitrary deadline. Too bad so sad about the clouds; I'd like to see the sun come back, too. I'd also like to see people quit being such jerks to the CMs. Have some of you people never had jobs with shifting priorities, deadlines and resources? Good grief; give the guy a break.
Yea they needed to be thicker so u could hide a fleet in them lol
Resolved one of the issues regarding lost Gifts and Mercenary Fleets.
KIXEYE CM MagicSarap said:
March Work in ProgressResolved one of the issues regarding lost Gifts and Mercenary Fleets.If you meant mysteriously disappering not to sure . I had 2 then came back and one has gone and the same ol "cant launch for 12 hrs. " msg. arent they supposed to accumulate or do they just drop every 12 hrs , use them or not?
More military fleets!? I don't want to sound like I'm whining but those were not very popular last raid, is it really a good idea to have Military fleets again instead of the point or quota system?Well in our sector we enjoyed this raid more than any other. It certainly got more people involved, more helping each other and more than ever got the top prize. If you wanted to take your time you could do it at little cost and it was pretty exciting, less bugs and more fun. Well done Kixeye and we love the navigation relay towers too.
BlackWolf73 wrote: »
I have been playing this game a while, not as long as a lot of people here, but i had some idea's, not sure if you guys listen or take into consideration any of the idea's. This game has a lot more potential for sure. My 2 cents, what would be cool...
- A dry dock as well as a Shipyard. One for building ships and one for repair and refitting.
- More variety of base defenses, maybe even including some water based defense, like the torpedo towers of the Drac outposts, or underwater mines for the subs as they did in harbors in real life.
- Ship mounted anti missle weapons, like a minigun/flak turret or something of the sort.
- And if your online the time your base is being attacked, i think you should have the option of firing your big missle, as in when you do attack someone else's base.
- maybe during raids, start offering special upgrades for your base, instead of nothing but upgrades for ships.
you need to bring back the level restictions its not fare for a lvl 63 to be able to destroy a lvel 49 set it up to where you can only hit 5 levels below your current level give us small guys a chance to grow instead of being destroyed all the time
With weekly missions now much harder/costly in the area of points won against damage suffered.... and your aim to keep swapping in and out the bp's available. Why not let players choose Bp from those available. I am sure more people will be encouraged to attempt a higher tier if they can be assured of their prize.
And what about white screens and sos, or the black death seas? still launching mercs automatically. and the last raid was far too annoying to participate in again, you want us to spend 3-10 fleets on the top level enemies.....stop letting others take em from us. your relay system is retarded, and once again you focus fire on the wrong enemies, try doin something for the players instead of the kixeye wallet.