Navigation Relay

  • Robert Matherne
    Robert Matherne
    Greenhorn
    Joined Jan 2013 Posts: 10
    It should have a ring around it that no one can attack in. It would clear up spawn camping, and after the fleets are out of the ring the stop for 10 sec for a small chance to counter the fleets.
  • tatjes
    tatjes
    Greenhorn
    Joined Dec 2012 Posts: 3
    I like this stuff
  • BADkins
    BADkins
    Minor Nuisance
    Joined May 2012 Posts: 145
    I like this feature. More people to hit. More farms to farm.
    Battle Pirates IGN: BADkins
    Level: 56
    Current Sector: 113
    Sectors Visited: 4,45,88,110,113,126,210,219,330,435
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    "Battle Pirates is not just a game, BUT a way of Life! :P

  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    I believe it will be a mesh of the first two bullets. However, the system is still being finalized so it is currently a work in progress and may change.

    If were talking near instant travel times then protection is not that big of a deal. A few seconds coming out would be fine.
  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    and u can only use the feature like once every 12 hours like merc fleets n in our base we have a timer maybe say in officer lab or something or on the outpost or up next to merc n gift box

    That would not work for me as I always send escort ships ahead of my base fleet other wise a SW or sub fleet hidden under a base would easily kill my base fleet.
  • SharBearThug
    SharBearThug
    Potential Threat
    Joined Oct 2011 Posts: 52
    well, right now, I have been known to drive 3-4 hours with my fleet ending up under a drac base so when I get back on I can hunt for a target.. Yes, I would use the navigation relay if it existed, but I don't really need it to continue doing what I do. and as a person often refered to as a "sector police" by insects, I would not sit at a relay station just to catch those coming in.. I prefer to play rather than just sit and stare at something all day. But I can see the advantage to having folk be safe as they exit the relay for a few seconds.
  • John Croxford
    John Croxford
    Potential Threat
    Joined Oct 2012 Posts: 97
    You need to be spawned at random spots in the sector to were you are going and have a protection ring at the Towers to get out.
  • LORDCLAW 1982
    LORDCLAW 1982
    Skilled Warrior
    Joined May 2012 Posts: 331
    love it will help alot cool idea
    LVL 68  PART OF THE BTTB ALLIANCE WINNER OF ALL HULLS TO DATE IM A BAD PIRATE :)
  • makker112
    makker112
    Greenhorn
    Joined Nov 2012 Posts: 3
    Maybe you could do it Like you Go in The navigation thing a Window Will pop up, kind of Like buying credits, and a little timer will appear in this window, 30 sec where u can't be hit, and then you will have to wait 1 minute before u can travel at this navigation thing again? That would make camping impossible and would give people protection while selecting sector? Just an idea...
  • da3tribiana@yahoo.com
    [email protected]
    Greenhorn
    Joined May 2011 Posts: 8
    Sounds Fun :P
    Prizes Claimed: Hammer Head A, Interdictor, Goliath, Spectre, Super Fortress, Juggernaut, Strike Cruiser, Missile Cruiser, Missile Cruiser X
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    :cool: '' Nothing happens to anyone that he is not fitted by nature to bear'' :cool:

    Home Sector : Sector 48 and Sector 477
  • Roy Gill
    Roy Gill
    Minor Nuisance
    Joined Mar 2012 Posts: 262
    Greetings Captains,

    One of the features currently planned for Battle Pirates is the new Navigation Relay Network. With this system, players will be able to substantially reduce the amount of time necessary to travel between sectors.


    Protection
    At the moment, the design discussion is centered on whether or not players entering/exiting the Navigation Relay should be vulnerable to attacks - and if not, how long they should be protected.

    • One of the primary concerns here is the potential for spawn camping at a Relay Tower keeping other players from using the feature at all.

    Let us know what you think!

    how is this any diffrent from your fleets spawning onto the world map upon launch from your base and having other players fleets sat there waiting
     Doggy style + laptop on her back = sex and Battle pirates (disclaimers do try this it does end well, can result in causing allot of pleasure

    HEY YOU, YEAH YOU NOOBSAUCE
  • Sharpton
    Sharpton
    Minor Nuisance
    Joined Sep 2011 Posts: 232
    So is this a ship telaporter? So your ship will be beamed to the next relay or will your ship stay at the relay and a copy of it come out the other side?
    LIE of the DECADE!

    “It’s easy for others to lose their focus on quality,” That’s where we are laser-focused.”
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    “We don’t throw the ecosystem out of whack. A free player who spends a lot of time in the game has as much chance as a whale who spends a lot of money.”
    “It’s all a balance ecosystem.”
    ~ Will Harbin     [VentureBeat - March 16, 2012]
  • clankystooper
    clankystooper
    Incursion Leader
    Joined Jun 2012 Posts: 1,490
    So... it's like a teleport? A little far-out, but it would save some travel time.

    Ninjad2.png
    BP: Lvl 39 and rising, sector 491, Assault SWs a-coming  WC and BYM: Bored of it
  • TEDDYRUX
    TEDDYRUX
    Greenhorn
    Joined May 2012 Posts: 9
    I think is cool, i have always wanted to travel to different sectors. good job kixeye. u guys came up with some good.!!!!!!!!!!!!!!!!!!!!!!!
  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    TEDDYRUX wrote: »
    I think is cool, i have always wanted to travel to different sectors. good job kixeye. u guys came up with some good.!!!!!!!!!!!!!!!!!!!!!!!

    Umm..you can travel to different sectors now.
  • Gomnadz
    Gomnadz
    Potential Threat
    Joined Nov 2012 Posts: 31
    wonder how it will look when u glitch into a sector..... SOS!
  • Nabil Hassan
    Nabil Hassan
    Incursion Leader
    Joined Oct 2012 Posts: 1,394
    Kixeye, you know there's one simple solution for this but it may be ineffective
    The relays should have a tiny radius that lends invulnerability for stale ships.
    That way, spawn camping would be impossible but people may use it for protection.

    So we could have a countdown on vulnerability for the stale ships present there,
    this would make players more attentive to their ships.
    Negation
  • Hawks_Revenge
    Hawks_Revenge
    Greenhorn
    Joined Jan 2013 Posts: 8
    Scurvy wrote: »
    Is this the start of StarGate BP?
    Only if it is SG1 bp edition
    Hawks_Revenge-Lvl 43
    Prizes: Halo, Destroyer, Light Cruiser, Corvette
    Sector-492
  • Hast at work
    Hast at work
    Master Tactician
    Joined Feb 2012 Posts: 2,308
    Bad idea. UNLESS your alliance has to somehow have control of a nav array to use it. Maybe result in FvF?

    also dead fleets should NOT use nav array to come back. Make there be a very real cost to going really far away to fail. Otherwise jerkoffs will be sending fleets on dock rocket and rimmer missions just to grief.
    Base Name: Praetor [Locust]
    Current Level: 63 Current Sector: Pansyland
    Raid Hulls: All of them, yes, all of them.
    Oh and we didn't do it for money.
  • Shane Mitchell
    Shane Mitchell
    Greenhorn
    Joined Oct 2012 Posts: 4
    Flo wrote: »
    I like that there are shorter travel times between sectors..only thing I dislike at this is that it will probably reduce the number of insecs even more :(

    Is this such a bad thing?
  • VIKING-AB
    VIKING-AB
    Potential Threat
    Joined Apr 2012 Posts: 34
    Greetings Captains,

    One of the features currently planned for Battle Pirates is the new Navigation Relay Network. With this system, players will be able to substantially reduce the amount of time necessary to travel between sectors.

    Feature Breakdown
    Each sector will have four Relay Towers. Players will need to travel to the towers in order to hook into the Forsaken Relay Network.
    • Players will be able to sync into the relay network and travel quickly through up to five sectors at a time.
    • Players can use the network multiple times to travel even further from their home sector.
    • If a player’s fleet is defeated far away from the home sector, it will automatically use the Relay Network to get back home.

    Protection
    At the moment, the design discussion is centered on whether or not players entering/exiting the Navigation Relay should be vulnerable to attacks - and if not, how long they should be protected.
    • Increased combat activity is generally a good thing (especially in a game called Battle Pirates), but there is the potential for this to cause unwanted game behavior.
    • One of the primary concerns here is the potential for spawn camping at a Relay Tower keeping other players from using the feature at all.

    Let us know what you think!

    Please note the petition that has thousands of signatures on it. {WE WANT A DRYDOCK NOW}..We want reduced build times and the ability to do a refit while building a ship. I have not heard of anyone begging for the ability to travel 5 sectors away yet...Have you??
    RAIDEN-IMMORTALS
  • Odins_Slayer
    Odins_Slayer
    Strike-force Captain
    Joined Jun 2012 Posts: 758
    Why this thing? Whats the point in it ?? Listen better if you answer the q about the DRYDOCK/REFIT And cut in building time am about to sak this game am soon 49 GIVE ME DRY DOCK NOT THIS SH..:)
  • Odins_Slayer
    Odins_Slayer
    Strike-force Captain
    Joined Jun 2012 Posts: 758
    VIKING-AB wrote: »


    Please note the petition that has thousands of signatures on it. {WE WANT A DRYDOCK NOW}..We want reduced build times and the ability to do a refit while building a ship. I have not heard of anyone begging for the ability to travel 5 sectors away yet...Have you??[TOTALLY AGRE M8 WE HAD A STAND DOWN WHEN THEY FUBAR THE SALV AND MADE THE ELITE **** WE MUST MAKE A ANOTHER BIG STAND DOWN
  • J3ST3R
    J3ST3R
    Minor Nuisance
    Joined Aug 2011 Posts: 142
    Using the relay network to kill memorials.

    tumblr_m5y78vm1Al1rqfhi2o1_500.gif
    Level 59 in-sector hitter, deal with it.  Raid Hulls: Strike Cruiser, Battleship, Interdictor, Dread-X...and more.  FTP!
  • Silverhandman
    Silverhandman
    Potential Threat
    Joined Aug 2011 Posts: 88
    I do like the protection idea for a limited time, I suppose that's fair. I wonder though, if I am 50 sectors away and my fleet dies, do I have to wait 30 hours for it to snail-drive home? Or will I warp automatically? has thought been given to this?
    overall I remain skeptical, you guys will implement it as you choose, and I will choose whether I will use it or go right on doing things as I have always done... I guess I'm saying make sure it's still an attractive feature once it's there.
  • bruce_lee
    bruce_lee
    Force to be Reckoned With
    Joined Jun 2012 Posts: 1,735
    It should have a ring around it that no one can attack in. It would clear up spawn camping, and after the fleets are out of the ring the stop for 10 sec for a small chance to counter the fleets.

    Honestly, it will be a useful feature but I do not see the relay getting enough traffic to make spawn camping worth while. Most players are territorial and hit in sector or 1 sector over and I don't see the relay changing this much. If people did start camping, others would just send FvF fleets through and that could be fun as well.
  • Dark Lord
    Dark Lord
    Strike-force Captain
    Joined May 2011 Posts: 603
    J3ST3R wrote: »
    Using the relay network to kill memorials.

    http://25.media.tumblr.com/tumblr_m5y78vm1Al1rqfhi2o1_500.gif




    Surprised more haven't thought of this.....for this reason alone TURN it on!!!!!!!!!!!!!!!!!
  • Midnight1184
    Midnight1184
    Greenhorn
    Joined Aug 2012 Posts: 2
    I think u should keep the travel like it is now, went from 212 to 267, took me 9 hours 30 min. The travel was half the fun :)
    We want the Dry Dock NOW! http://www.facebook.com/groups/184955281636155/ We need YOU! The game needs YOU!
  • WH12
    WH12
    Potential Threat
    Joined May 2012 Posts: 28
    i think it should be similar to attacking a base, safe to enter, but upon exiting fleets should "launch" out of the tower like launching from home base, if fleet remains it is vulnerable to attack, like launching from home base.
  • Martin Pedersen
    Martin Pedersen
    Greenhorn
    Joined Apr 2012 Posts: 14
    es it becomes a game of who will throw the most money for glitzeye
This discussion has been closed.